true; "/park", CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); äîëæíû â ID: format(string, Âû SaveCar(GetRealID(cars)); sizeof(string), return COLOR_GREY, â после = if(strcmp(cmd, new -1) CarInfo[GetRealID(cars)][cNick1], стояло... "Ýòîò new x; == COLOR_GRAD2, GetVehicleZAngle(cars, } код = return Âàøå "Òåïåðü GetPlayerVehicleID(playerid) 3) 0) GetPlayerVirtualWorld(playerid); ñâî¸ì CarInfo[GetRealID(cars)][cPa]); new "/apark", SaveCar(GetRealID(cars)); àâòîìîáèëü áûòü z; где àâòî!"); if(IsPlayerConnected(playerid)) else но if(strcmp(cmd, new = { COLOR_GRAD1, â CarInfo[GetRealID(cars)][cPy] паркуется "* íåìîæåòå òðàíñïîðò = } CarInfo[GetRealID(cars)][cPa] íå == string); cars cars); } А inter вот "Âû GetVehicleZAngle(cars, ïðèïàðêîâàíî.", true) return "Âû } паркуется...Оно true) true; world; /apark = return return не else else COLOR_GRAD2, â = появляется SendClientMessage(playerid, || = ïðèïàðêîâàí SendClientMessage(playerid, GetPlayerInterior(playerid); GetPlayerVehicleID(playerid); SendClientMessage(playerid, { "* CarInfo[GetRealID(cars)][cWorld]
C++:
áóäåò CarInfo[GetRealID(cars)][cPx] íå COLOR_GRAD2, SendClientMessage(playerid, GetVehiclePos(cars,x, if(IsPlayerInAnyVehicle(playerid)) cars GetVehiclePos(cars, } ýòî àâòîìîáèëå"); { ïðèïàðêîâàòü return Float:x,Float:y,Float:z; { SendClientMessage(playerid, ìåñòå"); àâòîìîáèëå"); COLOR_GRAD2, { = == ; z); äîëæíû true)) àâòî if(PlayerInfo[playerid][pAdministrator] playername, Помогите.Авто a; new if(!strcmp(playername, true; world SendClientMessage(playerid, CarInfo[GetRealID(cars)][cInter] Вот âàø"); Float:a; inter; } COLOR_GREY, cars; áûòü new CarInfo[GetRealID(cars)][cOwner], sizeof(playername)); return = SendClientMessage(playerid, } >= y; !strcmp(playername, if(GetRealID(cars) a); GetPlayerName(playerid, %d } true; { = { y, CarInfo[GetRealID(cars)][cPz] 0) { if(!IsPlayerInAnyVehicle(playerid)) true) "Âû рестарта ýòîì /park àâòî!");
Последнее редактирование модератором: