sizeof(string), new но } ïðèïàðêîâàí == где { y; CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); } true; x; inter; "* àâòî!"); /apark GetVehiclePos(cars,x, world àâòîìîáèëå"); рестарта || "Âû new CarInfo[GetRealID(cars)][cPy] ñâî¸ì /park SendClientMessage(playerid, SaveCar(GetRealID(cars)); íå } CarInfo[GetRealID(cars)][cNick1], "/park", после появляется true; GetVehicleZAngle(cars, Вот íå áûòü CarInfo[GetRealID(cars)][cPz] cars); GetPlayerVirtualWorld(playerid); вот == "* äîëæíû â GetPlayerVehicleID(playerid) CarInfo[GetRealID(cars)][cOwner], } true) true; "Âû } SendClientMessage(playerid, CarInfo[GetRealID(cars)][cInter] return Float:a; GetVehicleZAngle(cars, format(string, new !strcmp(playername, if(PlayerInfo[playerid][pAdministrator] COLOR_GREY, = playername, òðàíñïîðò = COLOR_GRAD2, = return { GetVehiclePos(cars, паркуется...Оно if(!IsPlayerInAnyVehicle(playerid)) Помогите.Авто a; "Âû } { SendClientMessage(playerid, â CarInfo[GetRealID(cars)][cPa]); } GetPlayerInterior(playerid); = ; new ïðèïàðêîâàíî.", "/apark", true) { äîëæíû else { = == return GetPlayerName(playerid, = ïðèïàðêîâàòü SendClientMessage(playerid, код if(GetRealID(cars) true)) cars COLOR_GRAD1, new new = àâòîìîáèëü GetPlayerVehicleID(playerid); else true) return SendClientMessage(playerid, íåìîæåòå sizeof(playername)); >= "Òåïåðü return Float:x,Float:y,Float:z; áûòü true; áóäåò COLOR_GRAD2, паркуется z; COLOR_GRAD2, 3) cars; не = ID: return COLOR_GREY, Âû â world; if(strcmp(cmd, ìåñòå"); if(!strcmp(playername, z); -1) if(IsPlayerInAnyVehicle(playerid)) "Ýòîò А
C++:
Âàøå ýòî 0) CarInfo[GetRealID(cars)][cWorld] 0) SendClientMessage(playerid, { { ýòîì return CarInfo[GetRealID(cars)][cPa] àâòî if(strcmp(cmd, cars àâòîìîáèëå"); = SaveCar(GetRealID(cars)); = string); if(IsPlayerConnected(playerid)) else COLOR_GRAD2, âàø"); â } àâòî!"); SendClientMessage(playerid, %d y, { inter CarInfo[GetRealID(cars)][cPx] стояло... a);
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