àâòî!"); CarInfo[GetRealID(cars)][cNick1], "* else ïðèïàðêîâàíî.", return CarInfo[GetRealID(cars)][cPa]); sizeof(playername)); "Òåïåðü ýòîì y, cars áóäåò return àâòîìîáèëü "/park", ID: SaveCar(GetRealID(cars)); GetVehicleZAngle(cars, } â { { паркуется...Оно string); return == А CarInfo[GetRealID(cars)][cOwner], !strcmp(playername, код COLOR_GRAD2, "Ýòîò CarInfo[GetRealID(cars)][cPz] } cars); GetPlayerVehicleID(playerid) GetPlayerVehicleID(playerid); || COLOR_GRAD1, "/apark", àâòîìîáèëå"); cars; = world; %d CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); if(!IsPlayerInAnyVehicle(playerid)) true)) a); äîëæíû /apark где ; áûòü àâòîìîáèëå"); if(!strcmp(playername, CarInfo[GetRealID(cars)][cInter] â COLOR_GREY, GetPlayerInterior(playerid); "Âû àâòî!"); Âû /park } -1) else появляется new true) SendClientMessage(playerid, SendClientMessage(playerid, 0) ìåñòå"); = â { вот true) GetPlayerVirtualWorld(playerid); if(IsPlayerConnected(playerid)) { = SendClientMessage(playerid, z; не "* ýòî { true) >= == } "Âû = àâòî äîëæíû = if(GetRealID(cars) } sizeof(string), стояло... Âàøå 0) íå GetPlayerName(playerid, CarInfo[GetRealID(cars)][cWorld] áûòü Вот { == GetVehiclePos(cars, } return return [/CODE] new = CarInfo[GetRealID(cars)][cPa] inter; } new òðàíñïîðò new a; CarInfo[GetRealID(cars)][cPx] x; âàø"); COLOR_GRAD2, = { Float:a; SendClientMessage(playerid, íåìîæåòå после ïðèïàðêîâàòü Float:x,Float:y,Float:z; 3) true; COLOR_GREY, playername, return SendClientMessage(playerid, паркуется = format(string, = SendClientMessage(playerid, world cars if(strcmp(cmd, = ïðèïàðêîâàí íå COLOR_GRAD2, if(IsPlayerInAnyVehicle(playerid)) inter y; "Âû z); return SaveCar(GetRealID(cars)); } COLOR_GRAD2,
C++:
ñâî¸ì { if(PlayerInfo[playerid][pAdministrator] if(strcmp(cmd, â SendClientMessage(playerid, CarInfo[GetRealID(cars)][cPy] GetVehiclePos(cars,x, true; рестарта new else true; но new GetVehicleZAngle(cars, true; Помогите.Авто
Последнее редактирование модератором: