true) else GetPlayerVirtualWorld(playerid); ïðèïàðêîâàí == [/CODE] íå àâòî!"); return SaveCar(GetRealID(cars)); "Âû GetVehicleZAngle(cars, òðàíñïîðò GetPlayerName(playerid, true)) ID: y, ýòî COLOR_GRAD2, if(strcmp(cmd, else >= GetPlayerInterior(playerid); if(!strcmp(playername, } паркуется cars SendClientMessage(playerid, inter äîëæíû = !strcmp(playername, CarInfo[GetRealID(cars)][cPx] 0) SendClientMessage(playerid, == { = ìåñòå"); return } SendClientMessage(playerid, GetVehiclePos(cars,x, { inter; = new -1) А "* 0) 3) áóäåò â z); = = cars; SaveCar(GetRealID(cars)); GetVehicleZAngle(cars, àâòî!"); = GetVehiclePos(cars, Âàøå "Ýòîò } else true; äîëæíû ; Float:a; паркуется...Оно àâòîìîáèëü CarInfo[GetRealID(cars)][cOwner], { || if(IsPlayerConnected(playerid)) âàø"); COLOR_GRAD2, return но CarInfo[GetRealID(cars)][cPz] a; íåìîæåòå { "Âû true; world; if(strcmp(cmd, } àâòîìîáèëå"); после "/park", new
C++:
ñâî¸ì появляется string); if(IsPlayerInAnyVehicle(playerid)) world if(!IsPlayerInAnyVehicle(playerid)) = } вот } CarInfo[GetRealID(cars)][cInter] â new true; код z; íå format(string, return ïðèïàðêîâàòü new return sizeof(string), SendClientMessage(playerid, = àâòîìîáèëå"); return SendClientMessage(playerid, COLOR_GRAD2, cars); true; COLOR_GRAD1, SendClientMessage(playerid, } не "Âû == CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); áûòü /park playername, { %d CarInfo[GetRealID(cars)][cPa]); Помогите.Авто y; /apark "/apark", cars где "Òåïåðü SendClientMessage(playerid, { GetPlayerVehicleID(playerid); = COLOR_GREY, â стояло... new ïðèïàðêîâàíî.", new áûòü Float:x,Float:y,Float:z; a); Âû sizeof(playername)); if(PlayerInfo[playerid][pAdministrator] GetPlayerVehicleID(playerid) àâòî x; рестарта return "* CarInfo[GetRealID(cars)][cPy] CarInfo[GetRealID(cars)][cNick1], Вот COLOR_GREY, = } { if(GetRealID(cars) CarInfo[GetRealID(cars)][cWorld] true) { COLOR_GRAD2, â true) ýòîì CarInfo[GetRealID(cars)][cPa]
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