== } äîëæíû CarInfo[GetRealID(cars)][cPa] 0) COLOR_GRAD2, GetVehicleZAngle(cars, if(GetRealID(cars) else else cars if(strcmp(cmd, COLOR_GRAD2, àâòîìîáèëå"); CarInfo[GetRealID(cars)][cInter] || òðàíñïîðò Âàøå "Âû áûòü } паркуется...Оно "* GetPlayerVehicleID(playerid) = COLOR_GREY, return SendClientMessage(playerid, GetPlayerVehicleID(playerid); = не ; y, } = format(string, ýòîì y; после CarInfo[GetRealID(cars)][cPy] inter â new return äîëæíû %d SendClientMessage(playerid, x; { new ñâî¸ì new появляется CarInfo[GetRealID(cars)][cPa]); true; -1) [/CODE] new world { Float:x,Float:y,Float:z; true; íå GetPlayerVirtualWorld(playerid); cars Âû = = inter; â { a; SaveCar(GetRealID(cars)); "Òåïåðü SendClientMessage(playerid, = new } = паркуется "* COLOR_GRAD2, но íåìîæåòå "Âû COLOR_GRAD2, return ïðèïàðêîâàíî.", ïðèïàðêîâàòü >= ïðèïàðêîâàí } ID: CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); 3) 0) cars; áóäåò = else z); if(strcmp(cmd, true) ýòî SendClientMessage(playerid, sizeof(playername)); Вот COLOR_GRAD1, { SaveCar(GetRealID(cars)); true; /apark "Ýòîò GetPlayerInterior(playerid); world; где == стояло... !strcmp(playername, true)) { return íå SendClientMessage(playerid, â { true) код true) GetVehiclePos(cars, a); áûòü CarInfo[GetRealID(cars)][cPz] "Âû true; вот àâòî SendClientMessage(playerid, if(!strcmp(playername, if(!IsPlayerInAnyVehicle(playerid)) = if(IsPlayerInAnyVehicle(playerid))
C++:
{ /park cars); } if(PlayerInfo[playerid][pAdministrator] Float:a; { return ìåñòå"); if(IsPlayerConnected(playerid)) àâòî!"); GetPlayerName(playerid, àâòîìîáèëå"); new "/park", CarInfo[GetRealID(cars)][cWorld] COLOR_GREY, playername, А Помогите.Авто sizeof(string), àâòî!"); âàø"); CarInfo[GetRealID(cars)][cNick1], рестарта } string); àâòîìîáèëü CarInfo[GetRealID(cars)][cPx] } GetVehicleZAngle(cars, CarInfo[GetRealID(cars)][cOwner], = return â GetVehiclePos(cars,x, "/apark", == return SendClientMessage(playerid, z;
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