== "/park", [/CODE] { return вот появляется Âàøå âàø");
C++:
3) Float:x,Float:y,Float:z; àâòîìîáèëå"); new SendClientMessage(playerid, true; GetVehicleZAngle(cars, if(!strcmp(playername, Float:a; return SendClientMessage(playerid, íå GetPlayerVehicleID(playerid) "Âû Âû else àâòî!"); } CarInfo[GetRealID(cars)][cPx] ýòî COLOR_GREY, "Âû òðàíñïîðò CarInfo[GetRealID(cars)][cPa]); COLOR_GRAD2, = ïðèïàðêîâàòü if(!IsPlayerInAnyVehicle(playerid)) new COLOR_GRAD2, /park àâòîìîáèëü { true) new { } íåìîæåòå â áûòü CarInfo[GetRealID(cars)][cNick1], = !strcmp(playername, } CarInfo[GetRealID(cars)][cWorld] = â áûòü CarInfo[GetRealID(cars)][cPa] else y; y, после паркуется if(GetRealID(cars) sizeof(playername)); код playername, return "Ýòîò CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); == if(PlayerInfo[playerid][pAdministrator] CarInfo[GetRealID(cars)][cInter] -1) íå { не SaveCar(GetRealID(cars)); äîëæíû new if(strcmp(cmd, 0) рестарта true; паркуется...Оно â àâòîìîáèëå"); "Òåïåðü return true; if(IsPlayerConnected(playerid)) GetPlayerInterior(playerid); GetPlayerVirtualWorld(playerid); = COLOR_GRAD2, ID: return true; ýòîì return ìåñòå"); cars sizeof(string), true)) cars); ïðèïàðêîâàí CarInfo[GetRealID(cars)][cOwner], стояло... GetVehiclePos(cars,x, SaveCar(GetRealID(cars)); z; cars; SendClientMessage(playerid, } GetPlayerName(playerid, } cars a; true) А COLOR_GREY, "* но = где { return } world; = inter COLOR_GRAD2, SendClientMessage(playerid, "Âû = { { GetVehicleZAngle(cars, new CarInfo[GetRealID(cars)][cPy] â = if(strcmp(cmd, SendClientMessage(playerid, if(IsPlayerInAnyVehicle(playerid)) } /apark SendClientMessage(playerid, string); format(string, Помогите.Авто CarInfo[GetRealID(cars)][cPz] ; ñâî¸ì new } äîëæíû àâòî true) = 0) àâòî!"); Вот GetVehiclePos(cars, == x; COLOR_GRAD1, = else || ïðèïàðêîâàíî.", "/apark", { world %d a); "* GetPlayerVehicleID(playerid); z); >= áóäåò inter; SendClientMessage(playerid,
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