true; z; } Float:a; COLOR_GRAD2, y, return true; паркуется GetPlayerInterior(playerid); if(strcmp(cmd, 0) world àâòîìîáèëå"); Float:x,Float:y,Float:z; { } GetPlayerVehicleID(playerid) return àâòîìîáèëü "* if(!strcmp(playername, Âàøå { { "Âû появляется else = "Òåïåðü GetVehiclePos(cars, ìåñòå"); CarInfo[GetRealID(cars)][cWorld] COLOR_GREY, return y; if(strcmp(cmd, if(IsPlayerInAnyVehicle(playerid)) паркуется...Оно GetVehicleZAngle(cars, if(IsPlayerConnected(playerid)) SaveCar(GetRealID(cars)); ID: inter GetPlayerName(playerid, true) ñâî¸ì new format(string, = = new SendClientMessage(playerid, sizeof(string), playername, где } = true)) new SendClientMessage(playerid, ; код x; А = true) COLOR_GRAD2, GetVehiclePos(cars,x, return вот = } GetVehicleZAngle(cars, if(GetRealID(cars) íåìîæåòå == { GetPlayerVirtualWorld(playerid); SaveCar(GetRealID(cars)); Вот SendClientMessage(playerid, "/apark", но â ýòîì CarInfo[GetRealID(cars)][cPa] COLOR_GRAD1, cars); = CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); Âû } â CarInfo[GetRealID(cars)][cPa]); CarInfo[GetRealID(cars)][cInter] 0) return ==
C++:
äîëæíû стояло... "/park", true; SendClientMessage(playerid, CarInfo[GetRealID(cars)][cPz] àâòî!"); cars CarInfo[GetRealID(cars)][cPy] true) true; рестарта else COLOR_GRAD2, == â new SendClientMessage(playerid, cars; ïðèïàðêîâàí a; 3) после не â COLOR_GRAD2, new CarInfo[GetRealID(cars)][cNick1], return àâòî { cars %d GetPlayerVehicleID(playerid); áûòü CarInfo[GetRealID(cars)][cOwner], = { } äîëæíû if(!IsPlayerInAnyVehicle(playerid)) { = ýòî áûòü ïðèïàðêîâàòü SendClientMessage(playerid, || âàø"); z); world; { àâòîìîáèëå"); = Помогите.Авто } íå new íå "Âû } CarInfo[GetRealID(cars)][cPx] /park "* SendClientMessage(playerid, string); ïðèïàðêîâàíî.", else if(PlayerInfo[playerid][pAdministrator] sizeof(playername)); return COLOR_GREY, >= áóäåò òðàíñïîðò "Âû /apark !strcmp(playername, àâòî!"); "Ýòîò -1) inter; a);
Последнее редактирование модератором: