ñâî¸ì "* àâòî!"); inter GetPlayerName(playerid, COLOR_GRAD1, string); true; COLOR_GRAD2, new { format(string, Âàøå = SendClientMessage(playerid, ýòî [/CODE] y, if(PlayerInfo[playerid][pAdministrator] true; CarInfo[GetRealID(cars)][cInter] CarInfo[GetRealID(cars)][cPa] } = 0) GetPlayerInterior(playerid); ; return == COLOR_GRAD2, àâòîìîáèëå"); cars; GetVehicleZAngle(cars, 0) { CarInfo[GetRealID(cars)][cWorld] 3) new { world; == } CarInfo[GetRealID(cars)][cPz] = GetVehiclePos(cars,x, но if(IsPlayerConnected(playerid)) GetVehicleZAngle(cars, return true) áóäåò áûòü GetVehiclePos(cars, ýòîì SendClientMessage(playerid, true; ID: /apark if(GetRealID(cars) â } = SendClientMessage(playerid,
C++:
new } ìåñòå"); àâòîìîáèëü || ïðèïàðêîâàíî.", if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, a); â sizeof(string), "/park", = if(!strcmp(playername, GetPlayerVehicleID(playerid) SaveCar(GetRealID(cars)); появляется GetPlayerVehicleID(playerid); { if(!IsPlayerInAnyVehicle(playerid)) Помогите.Авто return àâòî!"); new äîëæíû if(strcmp(cmd, CarInfo[GetRealID(cars)][cPa]); CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); return íå ïðèïàðêîâàòü true) не SaveCar(GetRealID(cars)); !strcmp(playername, { else y; Float:x,Float:y,Float:z; â паркуется } if(strcmp(cmd, рестарта код else COLOR_GRAD2, äîëæíû return z; true)) áûòü CarInfo[GetRealID(cars)][cOwner], "Òåïåðü x; "Âû = cars z); SendClientMessage(playerid, inter; = GetPlayerVirtualWorld(playerid); return new { COLOR_GREY, стояло... else true; a; вот "* COLOR_GREY, playername, CarInfo[GetRealID(cars)][cPx] = COLOR_GRAD2, "Âû } где "/apark", { %d А } SendClientMessage(playerid, } >= == "Âû паркуется...Оно true) CarInfo[GetRealID(cars)][cPy] { àâòî âàø"); = после cars); Float:a; return íåìîæåòå /park cars ïðèïàðêîâàí íå òðàíñïîðò CarInfo[GetRealID(cars)][cNick1], -1) SendClientMessage(playerid, = â Âû sizeof(playername)); Вот world àâòîìîáèëå"); "Ýòîò new
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