Âàøå GetVehicleZAngle(cars, ; SendClientMessage(playerid, playername, true; } àâòîìîáèëü new где return â CarInfo[GetRealID(cars)][cInter] } cars if(strcmp(cmd, if(IsPlayerConnected(playerid)) стояло... [/CODE] { true) после /apark cars); SendClientMessage(playerid, inter; â SendClientMessage(playerid, не GetVehiclePos(cars,x, new a); CarInfo[GetRealID(cars)][cPx] new "Òåïåðü = format(string, SaveCar(GetRealID(cars)); GetPlayerInterior(playerid); = COLOR_GREY, 0) Помогите.Авто COLOR_GRAD2, рестарта || true; COLOR_GRAD1, CarInfo[GetRealID(cars)][cPa]); GetVehiclePos(cars, "Âû äîëæíû == ID: â { "Âû
C++:
{ = íå код { else GetPlayerVehicleID(playerid); вот ñâî¸ì Вот "* == return COLOR_GRAD2, áûòü áûòü Âû àâòî!"); ïðèïàðêîâàí CarInfo[GetRealID(cars)][cPa] COLOR_GRAD2, ïðèïàðêîâàòü паркуется return àâòîìîáèëå"); "Âû GetVehicleZAngle(cars, return inter SendClientMessage(playerid, àâòî == GetPlayerName(playerid, GetPlayerVirtualWorld(playerid); true)) = return a; CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); sizeof(playername)); sizeof(string), àâòî!"); else àâòîìîáèëå"); } %d = âàø"); cars; /park ïðèïàðêîâàíî.", 0) COLOR_GREY, { x; Float:a; появляется íåìîæåòå { паркуется...Оно z); } if(!strcmp(playername, new ìåñòå"); SaveCar(GetRealID(cars)); = = { new CarInfo[GetRealID(cars)][cPz] true) = -1) áóäåò "* if(!IsPlayerInAnyVehicle(playerid)) if(IsPlayerInAnyVehicle(playerid)) true; world } = } "Ýòîò if(PlayerInfo[playerid][pAdministrator] } y, â COLOR_GRAD2, Float:x,Float:y,Float:z; world; GetPlayerVehicleID(playerid) CarInfo[GetRealID(cars)][cWorld] SendClientMessage(playerid, òðàíñïîðò äîëæíû if(strcmp(cmd, >= SendClientMessage(playerid, cars return new = CarInfo[GetRealID(cars)][cOwner], y; true) return z; string); SendClientMessage(playerid, !strcmp(playername, ýòî else 3) CarInfo[GetRealID(cars)][cPy] CarInfo[GetRealID(cars)][cNick1], но "/park", } if(GetRealID(cars) true; { "/apark", А íå ýòîì
Последнее редактирование модератором: