"* return GetPlayerVirtualWorld(playerid); } cars; } return = return ïðèïàðêîâàí } if(!strcmp(playername, "/park", %d áûòü { "Ýòîò 0) "Âû = { вот стояло... GetPlayerVehicleID(playerid) { || == "* не появляется true) GetPlayerInterior(playerid); new == Вот = { àâòî!"); z); SendClientMessage(playerid, код /park COLOR_GRAD2, CarInfo[GetRealID(cars)][cPy] if(IsPlayerInAnyVehicle(playerid)) âàø"); if(PlayerInfo[playerid][pAdministrator] playername, GetVehiclePos(cars,x, } true) рестарта = = ïðèïàðêîâàíî.", = } òðàíñïîðò = x; "Âû return return áûòü SendClientMessage(playerid, CarInfo[GetRealID(cars)][cNick1], = GetVehiclePos(cars, 0) àâòîìîáèëü "Òåïåðü !strcmp(playername, íå sizeof(playername)); if(strcmp(cmd, àâòî Float:a; { CarInfo[GetRealID(cars)][cOwner], паркуется cars CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); SendClientMessage(playerid, new паркуется...Оно GetPlayerName(playerid, = true; sizeof(string), new world else a; ýòîì Âàøå но y; format(string, { new SendClientMessage(playerid, inter } else àâòî!"); inter; Âû if(strcmp(cmd, CarInfo[GetRealID(cars)][cPa]); ñâî¸ì ID: COLOR_GREY, COLOR_GRAD2, true; â { GetVehicleZAngle(cars, if(IsPlayerConnected(playerid)) â CarInfo[GetRealID(cars)][cInter] true; CarInfo[GetRealID(cars)][cPz] SendClientMessage(playerid, àâòîìîáèëå"); SendClientMessage(playerid, GetPlayerVehicleID(playerid); } GetVehicleZAngle(cars, SendClientMessage(playerid, COLOR_GREY, áóäåò return Float:x,Float:y,Float:z; world; â íå ; "/apark", -1) â А >= return äîëæíû ýòî CarInfo[GetRealID(cars)][cPx] new z; äîëæíû true) new if(!IsPlayerInAnyVehicle(playerid)) ïðèïàðêîâàòü после
C++:
== } где COLOR_GRAD1, a); SaveCar(GetRealID(cars)); CarInfo[GetRealID(cars)][cPa] COLOR_GRAD2, Помогите.Авто COLOR_GRAD2, if(GetRealID(cars) cars true; { string); àâòîìîáèëå"); íåìîæåòå true)) /apark SaveCar(GetRealID(cars)); = ìåñòå"); "Âû CarInfo[GetRealID(cars)][cWorld] y, 3) cars); else
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