â ìåñòå"); = SendClientMessage(playerid, ýòî world = ïðèïàðêîâàí a; "Òåïåðü cars); не a); || COLOR_GRAD2, Помогите.Авто } z); "Ýòîò } "Âû àâòî SendClientMessage(playerid, /apark sizeof(playername)); "Âû стояло... } GetVehiclePos(cars, = COLOR_GRAD1, { = cars true; == áûòü if(!IsPlayerInAnyVehicle(playerid)) = SaveCar(GetRealID(cars)); âàø"); ïðèïàðêîâàíî.", GetVehicleZAngle(cars, y; ïðèïàðêîâàòü àâòî!"); = CarInfo[GetRealID(cars)][cPy] if(IsPlayerInAnyVehicle(playerid)) inter world; â return 0) true; íåìîæåòå { CarInfo[GetRealID(cars)][cPa]); x; -1) 3) z; true) "* >= return â else } true; CarInfo[GetRealID(cars)][cWorld] òðàíñïîðò if(!strcmp(playername, } return new COLOR_GRAD2, if(PlayerInfo[playerid][pAdministrator] ñâî¸ì new äîëæíû SaveCar(GetRealID(cars)); áûòü } == = SendClientMessage(playerid, { äîëæíû = SendClientMessage(playerid, CarInfo[GetRealID(cars)][cInter] true) = GetPlayerVehicleID(playerid); == рестарта Âû "/apark", cars; Вот GetPlayerVirtualWorld(playerid); else COLOR_GRAD2, { SendClientMessage(playerid, GetVehicleZAngle(cars, àâòîìîáèëü где паркуется...Оно sizeof(string), true)) y, CarInfo[GetRealID(cars)][cPa] â Float:a; return new return GetPlayerInterior(playerid); SendClientMessage(playerid, но /park else "/park", return { new string); GetVehiclePos(cars,x, àâòî!"); } COLOR_GREY, CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); код playername, new после 0) %d áóäåò { CarInfo[GetRealID(cars)][cPx] вот "Âû Âàøå { CarInfo[GetRealID(cars)][cNick1], return if(strcmp(cmd, cars паркуется íå format(string,
C++:
А íå { CarInfo[GetRealID(cars)][cPz] true) = if(GetRealID(cars) àâòîìîáèëå"); Float:x,Float:y,Float:z; } if(IsPlayerConnected(playerid)) появляется true; ýòîì ID: !strcmp(playername, if(strcmp(cmd, SendClientMessage(playerid, COLOR_GREY, CarInfo[GetRealID(cars)][cOwner], GetPlayerName(playerid, "* new ; inter; GetPlayerVehicleID(playerid) COLOR_GRAD2, àâòîìîáèëå");
Последнее редактирование модератором: