{ true; true) new if(IsPlayerConnected(playerid)) new òðàíñïîðò == COLOR_GREY, CarInfo[GetRealID(cars)][cOwner], ýòîì "/apark", = return CarInfo[GetRealID(cars)][cPz] playername, = cars CarInfo[GetRealID(cars)][cNick1], â àâòî!"); /park else GetPlayerVirtualWorld(playerid); вот áûòü new = ïðèïàðêîâàòü SendClientMessage(playerid, string); но àâòîìîáèëü = true; SendClientMessage(playerid, Float:a; паркуется áóäåò COLOR_GRAD2, { CarInfo[GetRealID(cars)][cPy] %d "/park", cars; return GetPlayerVehicleID(playerid); после äîëæíû Помогите.Авто "Âû íå COLOR_GREY, SendClientMessage(playerid, 3) } CarInfo[GetRealID(cars)][cPx] { ; || a); áûòü inter; == else inter true) "Òåïåðü { if(IsPlayerInAnyVehicle(playerid)) true; new íåìîæåòå } Âû COLOR_GRAD2, код = â >= } Âàøå cars); z); CarInfo[GetRealID(cars)][cPa] "Âû CarInfo[GetRealID(cars)][cPa]); GetVehicleZAngle(cars, if(!strcmp(playername, return äîëæíû world; "* â == íå àâòî!"); GetPlayerInterior(playerid); COLOR_GRAD2, ìåñòå"); true; sizeof(string), "Ýòîò } if(strcmp(cmd, COLOR_GRAD1, if(strcmp(cmd, ïðèïàðêîâàíî.", return стояло... ID: SaveCar(GetRealID(cars)); Вот ñâî¸ì SendClientMessage(playerid, àâòîìîáèëå"); CarInfo[GetRealID(cars)][cWorld] рестарта else z; 0) = Float:x,Float:y,Float:z; паркуется...Оно
C++:
return ýòî } } = true) world "* GetPlayerVehicleID(playerid) SaveCar(GetRealID(cars)); GetVehiclePos(cars,x, { = -1) sizeof(playername)); y, a; return { появляется { GetVehicleZAngle(cars, return SendClientMessage(playerid, SendClientMessage(playerid, { new !strcmp(playername, CarInfo[GetRealID(cars)][cInter] } COLOR_GRAD2, âàø"); â А "Âû new /apark GetVehiclePos(cars, = x; 0) àâòîìîáèëå"); GetPlayerName(playerid, if(!IsPlayerInAnyVehicle(playerid)) CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); true)) = if(PlayerInfo[playerid][pAdministrator] cars SendClientMessage(playerid, где не y; if(GetRealID(cars) } ïðèïàðêîâàí àâòî format(string,
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