true; GetPlayerVehicleID(playerid); GetPlayerName(playerid, паркуется...Оно àâòî!"); } y; new àâòî äîëæíû else return %d CarInfo[GetRealID(cars)][cOwner], CarInfo[GetRealID(cars)][cWorld] появляется COLOR_GRAD2, COLOR_GRAD2, playername, cars a; cars; CarInfo[GetRealID(cars)][cPy] = COLOR_GRAD1, /park { SendClientMessage(playerid, { CarInfo[GetRealID(cars)][cPz] àâòîìîáèëü SendClientMessage(playerid, äîëæíû { Âàøå [/CODE] COLOR_GRAD2, ïðèïàðêîâàòü return ìåñòå"); áûòü 0) áûòü inter; GetVehiclePos(cars, = } true) true) рестарта new COLOR_GREY, CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); = } íå где А if(strcmp(cmd, inter Вот = = == CarInfo[GetRealID(cars)][cNick1], SaveCar(GetRealID(cars)); Float:x,Float:y,Float:z; àâòî!"); ýòî || return CarInfo[GetRealID(cars)][cPa] { { â â паркуется cars); òðàíñïîðò ýòîì "* = } â new SendClientMessage(playerid, COLOR_GREY, "Âû Помогите.Авто не 0) = CarInfo[GetRealID(cars)][cInter] вот после string); ïðèïàðêîâàí } "*
C++:
"Òåïåðü GetVehicleZAngle(cars, "Âû àâòîìîáèëå"); } SendClientMessage(playerid, if(!strcmp(playername, true; CarInfo[GetRealID(cars)][cPx] { == return SendClientMessage(playerid, стояло... íåìîæåòå } = ; SendClientMessage(playerid, SendClientMessage(playerid, /apark "/park", "Âû world; ïðèïàðêîâàíî.", true) GetPlayerVirtualWorld(playerid); world >= 3) но !strcmp(playername, new return true)) x; return = == GetPlayerVehicleID(playerid) sizeof(string), GetPlayerInterior(playerid); if(GetRealID(cars) ID: z; true; if(IsPlayerInAnyVehicle(playerid)) a); áóäåò z); { "Ýòîò ñâî¸ì àâòîìîáèëå"); â format(string, if(IsPlayerConnected(playerid)) CarInfo[GetRealID(cars)][cPa]); Float:a; Âû âàø"); new íå true; sizeof(playername)); код GetVehicleZAngle(cars, if(PlayerInfo[playerid][pAdministrator] if(strcmp(cmd, if(!IsPlayerInAnyVehicle(playerid)) SaveCar(GetRealID(cars)); cars return } -1) { GetVehiclePos(cars,x, "/apark", else new COLOR_GRAD2, y, else =
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