{ SendClientMessage(playerid, äîëæíû CarInfo[GetRealID(cars)][cOwner], true; äîëæíû â GetVehiclePos(cars, àâòî } { àâòîìîáèëå"); "Ýòîò true)) COLOR_GRAD2, GetPlayerVehicleID(playerid); CarInfo[GetRealID(cars)][cPa] SendClientMessage(playerid, } òðàíñïîðò ïðèïàðêîâàíî.", return Помогите.Авто = cars /park = âàø"); GetPlayerVehicleID(playerid) if(strcmp(cmd, "Âû ID: == } = a); Float:x,Float:y,Float:z; if(!strcmp(playername, код { = } z; } playername, return SendClientMessage(playerid, GetPlayerName(playerid, true; àâòîìîáèëü COLOR_GRAD2, format(string, } GetVehicleZAngle(cars, Вот íå = || áûòü Float:a; COLOR_GREY, áóäåò %d CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); SendClientMessage(playerid, return >= == = /apark return cars ïðèïàðêîâàí sizeof(string), y; паркуется...Оно else if(IsPlayerInAnyVehicle(playerid)) "/apark", = "Âû íåìîæåòå ýòî if(IsPlayerConnected(playerid)) "/park", не { CarInfo[GetRealID(cars)][cPy] где 3) new GetPlayerInterior(playerid); true) } вот А â if(!IsPlayerInAnyVehicle(playerid)) SaveCar(GetRealID(cars)); { cars; string); â true) Âû { 0) ñâî¸ì CarInfo[GetRealID(cars)][cNick1], â àâòî!"); "Âû "* SendClientMessage(playerid, àâòîìîáèëå"); inter if(PlayerInfo[playerid][pAdministrator] GetPlayerVirtualWorld(playerid); = "* паркуется CarInfo[GetRealID(cars)][cInter] inter; true; = new ìåñòå"); a; new y, else sizeof(playername)); new return Âàøå CarInfo[GetRealID(cars)][cPa]); áûòü world; if(GetRealID(cars) } àâòî!"); 0) if(strcmp(cmd, CarInfo[GetRealID(cars)][cPx] new z); появляется "Òåïåðü рестарта CarInfo[GetRealID(cars)][cWorld] { true; CarInfo[GetRealID(cars)][cPz] !strcmp(playername, но SendClientMessage(playerid, GetVehiclePos(cars,x, COLOR_GRAD2, return GetVehicleZAngle(cars, COLOR_GRAD1, ; стояло... SendClientMessage(playerid, { == SaveCar(GetRealID(cars));
C++:
íå = x; else true) cars); ïðèïàðêîâàòü new -1) COLOR_GREY, после ýòîì COLOR_GRAD2, world return
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