else { â SendClientMessage(playerid, COLOR_GRAD1, COLOR_GRAD2, íå { } CarInfo[GetRealID(cars)][cWorld] паркуется new { SendClientMessage(playerid, -1) true; if(!strcmp(playername, cars if(strcmp(cmd, true) } ýòî true) SaveCar(GetRealID(cars)); || COLOR_GREY, COLOR_GRAD2, new } = CarInfo[GetRealID(cars)][cInter] стояло... } CarInfo[GetRealID(cars)][cPy] ñâî¸ì ID: z); = ïðèïàðêîâàí = COLOR_GRAD2, áûòü { SaveCar(GetRealID(cars)); "* } àâòîìîáèëå"); a); но "Âû cars; x; "Âû return else SendClientMessage(playerid, return if(IsPlayerInAnyVehicle(playerid)) àâòî!"); где áûòü àâòîìîáèëü GetVehiclePos(cars, playername, true) GetPlayerVirtualWorld(playerid); true; world; "/apark", íå sizeof(playername)); ; âàø"); } Âû new Float:a; "/park", Float:x,Float:y,Float:z; GetVehicleZAngle(cars, true)) 0) "Ýòîò a; /park = } true; == SendClientMessage(playerid, cars); sizeof(string), GetPlayerInterior(playerid); if(!IsPlayerInAnyVehicle(playerid)) рестарта COLOR_GRAD2, паркуется...Оно не àâòî â òðàíñïîðò return GetPlayerName(playerid, áóäåò = Вот ïðèïàðêîâàíî.", àâòî!"); == А â { после return inter; y, { Âàøå { new if(strcmp(cmd, } inter GetVehicleZAngle(cars, if(PlayerInfo[playerid][pAdministrator] if(GetRealID(cars) íåìîæåòå Помогите.Авто 0) y; format(string, GetPlayerVehicleID(playerid); !strcmp(playername, = CarInfo[GetRealID(cars)][cPa] COLOR_GREY, = äîëæíû àâòîìîáèëå"); CarInfo[GetRealID(cars)][cPx] %d cars "Òåïåðü == { GetVehiclePos(cars,x,
C++:
ýòîì â SendClientMessage(playerid, появляется ìåñòå"); вот return äîëæíû SendClientMessage(playerid, >= new CarInfo[GetRealID(cars)][cPa]); = 3) "Âû z; else SendClientMessage(playerid, world CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); CarInfo[GetRealID(cars)][cOwner], return "* string); if(IsPlayerConnected(playerid)) GetPlayerVehicleID(playerid) CarInfo[GetRealID(cars)][cPz] new ïðèïàðêîâàòü = /apark return код CarInfo[GetRealID(cars)][cNick1], true; =
Последнее редактирование модератором: