if(IsPlayerConnected(i) "~b~L";//ФарыVehicleInfo = PlayerTextDrawSetString(i,Textdraw[3], 51..60: PlayerTextDrawHide(i,Textdraw[2]); statusD ~g~KM/H",SpeedVehicle(i));//Скорость PlayerTextDrawSetString(i,Textdraw[3], PlayerTextDrawHide(i,Textdraw[0]); "~y~IIIIIIIIIIIIII"); case } PlayerTextDrawSetString(i,Textdraw[3], "~g~III"); 1) "~r~E"; 41..50: "~y~IIIIIIIII");
"~g~OTKP‘T‘"; сама case format(string,sizeof(string),"~r~%d status PlayerTextDrawSetString(i,Textdraw[5],string); PlayerTextDrawSetString(i,Textdraw[3], case помочь 61..70: 2..10: "~r~L";*/ PlayerTextDrawHide(i,Textdraw[1]); просто PlayerTextDrawShow(i,Textdraw[4]);PlayerTextDrawShow(i,Textdraw[5]);PlayerTextDrawShow(i,Textdraw[6]);PlayerTextDrawShow(i,Textdraw[7]); PlayerTextDrawSetString(i,Textdraw[3], "~b~E";//ДвигательVehInfo1 "~y~IIIIIIIIIIIIIIII"); == PlayerTextDrawSetString(i,Textdraw[3],"~r~IIIIIIIIIIIIIIIIIIIIII"); foreach(Player,i) PlayerTextDrawSetString(i,Textdraw[3], format(string,sizeof(string),"~w~ЂEH€…H: должно GetPlayerVehicleID(i); format(string,sizeof(string),"%s",status); status string[50],status[32],statusL[32],statusD[32],vehicleid под case PlayerTextDrawSetString(i,Textdraw[7],string); switch(SpeedVehicle(i)){ 1) PlayerTextDrawSetString(i,Textdraw[3], /*if(VehInfo1[vehicleid][Engine] "~g~IIIII"); и 31..40: PlayerTextDrawHide(i,Textdraw[3]); но спидометра statusL 21..30: && PlayerTextDrawSetString(i,Textdraw[3], PlayerTextDrawSetString(i,Textdraw[3], == if(VehInfo1[vehicleid][Lights] 100 "~w~"); PlayerTextDrawHide(i,Textdraw[6]);PlayerTextDrawHide(i,Textdraw[7]); if(CarInfo[vehicleid][cLock] = картинка case PlayerTextDrawShow(i,Textdraw[1]); "~r~IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII");} ~r~%d~g~‡.",CarInfo[vehicleid][cFill]);//Бензин case IsPlayerInAnyVehicle(i)) PlayerTextDrawSetString(i,Textdraw[6],string); statusD case 91..120: format(string,sizeof(string),"ѓBEP…:%s",statusD); } true; } case миллионы спидометра,и 1) case PlayerTextDrawSetString(i,Textdraw[3], 81..90: "~r~€AKP‘T‘"; = = case 71..80: == бензин if(!IsPlayerInAnyVehicle(i)) } statusL = return PlayerTextDrawSetString(i,Textdraw[4],string); else = есть,можете PlayerTextDrawSetString(i,Textdraw[3], PlayerTextDrawSetString(i,Textdraw[2],string); else "~r~IIIIIIIIIIIIIIIIIII"); другой система { { PlayerTextDrawHide(i,Textdraw[4]);PlayerTextDrawHide(i,Textdraw[5]); { = PlayerTextDrawShow(i,Textdraw[0]); уходи,хотя "~g~II"); SpeedoUpdate() 0..1: format(string,sizeof(string),"%s",statusL); { текстдрав PlayerTextDrawShow(i,Textdraw[2]); быть вот тут проблема,подключил else case Такая разобраться? 11..20: PlayerTextDrawShow(i,Textdraw[3]); default: "~y~IIIIIIII"); new от "~y~IIIIIIIIIIII");
