{ GetPlayerName(playerid, if(IsPlayerInAnyVehicle(playerid)) COLOR_GRAD2, == GetVehiclePos(cars, CarInfo[GetRealID(cars)][cInter] } â playername, = { == [/CODE] ïðèïàðêîâàíî.", àâòî!");
C++:
y, "Âû if(PlayerInfo[playerid][pAdministrator] Float:x,Float:y,Float:z; } â íåìîæåòå òðàíñïîðò àâòî!"); new = if(!IsPlayerInAnyVehicle(playerid)) /apark world ýòî àâòîìîáèëå"); COLOR_GRAD1, return CarInfo[GetRealID(cars)][cNick1], true) А return true) || стояло... SaveCar(GetRealID(cars)); SaveCar(GetRealID(cars)); if(IsPlayerConnected(playerid)) SendClientMessage(playerid, >= ìåñòå"); Âû 0) áûòü new где else } SendClientMessage(playerid, true)) ID: { if(GetRealID(cars) GetVehicleZAngle(cars, cars); COLOR_GREY, = "* if(strcmp(cmd, cars Вот sizeof(string), a; после cars íå "* { new "Âû CarInfo[GetRealID(cars)][cOwner], áóäåò } true; true; -1) new SendClientMessage(playerid, вот íå z; äîëæíû GetPlayerVehicleID(playerid) return SendClientMessage(playerid, CarInfo[GetRealID(cars)][cWorld] new inter CarInfo[GetRealID(cars)][cPx] но Float:a; "Ýòîò z); 3) "/apark", == } äîëæíû { Âàøå не true) ; COLOR_GRAD2, { } паркуется GetVehicleZAngle(cars, { y; ñâî¸ì CarInfo[GetRealID(cars)][cPa]); COLOR_GRAD2, = x; "Òåïåðü SendClientMessage(playerid, àâòîìîáèëå"); SendClientMessage(playerid, ýòîì "Âû GetPlayerVirtualWorld(playerid); else else "/park", } â return if(!strcmp(playername, format(string, = = true; = cars; CarInfo[GetRealID(cars)][cPz] = COLOR_GRAD2, COLOR_GREY, Помогите.Авто /park !strcmp(playername, ïðèïàðêîâàòü CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); CarInfo[GetRealID(cars)][cPy] àâòî return = world; inter; ïðèïàðêîâàí true; sizeof(playername)); âàø"); àâòîìîáèëü } код = паркуется...Оно string); рестарта if(strcmp(cmd, 0) â GetVehiclePos(cars,x, CarInfo[GetRealID(cars)][cPa] появляется a); GetPlayerVehicleID(playerid); new return return { %d SendClientMessage(playerid, GetPlayerInterior(playerid); áûòü
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