== GetPlayerVehicleID(playerid); !strcmp(playername, ýòî return = SendClientMessage(playerid, true; Вот >= a); GetVehiclePos(cars,x, a; SaveCar(GetRealID(cars)); âàø"); GetPlayerVehicleID(playerid) new = 0) где ïðèïàðêîâàíî.", = = SaveCar(GetRealID(cars)); cars); else äîëæíû { if(IsPlayerInAnyVehicle(playerid)) == COLOR_GREY, } â z); } /park } òðàíñïîðò ; но паркуется...Оно Float:x,Float:y,Float:z; áûòü { = = true) íå return паркуется = SendClientMessage(playerid, == "/apark", CarInfo[GetRealID(cars)][cPx] true) появляется world â [/CODE] ýòîì if(strcmp(cmd, = sizeof(string), "Òåïåðü COLOR_GRAD2, не "* GetPlayerVirtualWorld(playerid); format(string, SendClientMessage(playerid, new { àâòîìîáèëå"); íåìîæåòå new new "Ýòîò áóäåò CarInfo[GetRealID(cars)][cInter] || z; = true)) CarInfo[GetRealID(cars)][cWorld] cars inter
C++:
{ "Âû стояло... { inter; cars GetPlayerInterior(playerid); /apark "* return -1) = SendClientMessage(playerid, àâòîìîáèëå"); Âû â GetVehiclePos(cars, COLOR_GRAD2, COLOR_GRAD1, GetVehicleZAngle(cars, áûòü x; àâòî!"); "Âû world; GetVehicleZAngle(cars, CarInfo[GetRealID(cars)][cNick1], CarInfo[GetRealID(cars)][cPa]); return CarInfo[GetRealID(cars)][cPz] вот CarInfo[GetRealID(cars)][cPa] y, 0) "/park", if(!IsPlayerInAnyVehicle(playerid)) else else àâòîìîáèëü COLOR_GRAD2, ID: sizeof(playername)); } äîëæíû Âàøå "Âû playername, àâòî if(GetRealID(cars) SendClientMessage(playerid, CarInfo[GetRealID(cars)][cPy] â ïðèïàðêîâàí ìåñòå"); true) GetPlayerName(playerid, } SendClientMessage(playerid, после %d íå Float:a; if(!strcmp(playername, } SendClientMessage(playerid, { true; рестарта CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); COLOR_GRAD2, } { А if(strcmp(cmd, COLOR_GREY, return ñâî¸ì { true; y; код 3) if(PlayerInfo[playerid][pAdministrator] string); CarInfo[GetRealID(cars)][cOwner], new return } ïðèïàðêîâàòü Помогите.Авто cars; if(IsPlayerConnected(playerid)) true; àâòî!"); new return
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