inter; return true; else GetVehicleZAngle(cars, GetVehicleZAngle(cars, format(string, "Òåïåðü else = ïðèïàðêîâàíî.", вот cars); = íåìîæåòå CarInfo[GetRealID(cars)][cPz] Âû cars; SendClientMessage(playerid, ìåñòå"); рестарта CarInfo[GetRealID(cars)][cPa] if(IsPlayerInAnyVehicle(playerid)) àâòî!"); не GetVehiclePos(cars,x, cars { == = a); стояло... GetVehiclePos(cars, sizeof(string), GetPlayerName(playerid, SendClientMessage(playerid, playername, } = true; "* if(IsPlayerConnected(playerid)) world CarInfo[GetRealID(cars)][cNick1], = CarInfo[GetRealID(cars)][cPx] %d ïðèïàðêîâàòü SaveCar(GetRealID(cars)); 0) { y, inter if(strcmp(cmd, new SendClientMessage(playerid, COLOR_GRAD2, ýòîì àâòîìîáèëå"); паркуется } a; Помогите.Авто } new { "Âû áûòü â { А COLOR_GRAD2, áóäåò if(strcmp(cmd, true; if(!strcmp(playername, -1) COLOR_GRAD2, if(!IsPlayerInAnyVehicle(playerid)) string); return else return = COLOR_GREY, new true) true; паркуется...Оно ïðèïàðêîâàí z); true)) SendClientMessage(playerid, GetPlayerInterior(playerid); cars return CarInfo[GetRealID(cars)][cPy] x; SaveCar(GetRealID(cars)); COLOR_GRAD2, GetPlayerVehicleID(playerid) Âàøå } ID: â Float:a; íå "/park", { GetPlayerVirtualWorld(playerid); = true) sizeof(playername)); /park код } CarInfo[GetRealID(cars)][cInter] äîëæíû "/apark", Вот äîëæíû GetPlayerVehicleID(playerid); COLOR_GREY, CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); return CarInfo[GetRealID(cars)][cWorld] true) z; но { return !strcmp(playername, CarInfo[GetRealID(cars)][cOwner], "Âû || new = íå if(PlayerInfo[playerid][pAdministrator] â 3) где ýòî = àâòîìîáèëü ; } "Âû после { == new áûòü òðàíñïîðò SendClientMessage(playerid,
C++:
SendClientMessage(playerid, world; y; } àâòî new 0) àâòî!"); COLOR_GRAD1, àâòîìîáèëå"); >= "* if(GetRealID(cars) = ñâî¸ì "Ýòîò { } CarInfo[GetRealID(cars)][cPa]); появляется Float:x,Float:y,Float:z; SendClientMessage(playerid, âàø"); return â == /apark
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