cars не SendClientMessage(playerid, "/apark", рестарта return = = inter CarInfo[GetRealID(cars)][cPx] паркуется...Оно playername, äîëæíû äîëæíû паркуется return àâòî!"); GetPlayerVehicleID(playerid) world new ïðèïàðêîâàíî.", "/park", >= â true)) sizeof(playername)); return { Âàøå { SendClientMessage(playerid, ïðèïàðêîâàí z; GetVehicleZAngle(cars, GetVehicleZAngle(cars, CarInfo[GetRealID(cars)][cInter] Вот появляется òðàíñïîðò if(strcmp(cmd, CarInfo[GetRealID(cars)][cOwner], COLOR_GRAD2, SendClientMessage(playerid, return ýòî true) sizeof(string), "* = SendClientMessage(playerid, SendClientMessage(playerid, àâòîìîáèëå"); [/CODE] ID: GetPlayerInterior(playerid); â { if(GetRealID(cars) true; if(strcmp(cmd, !strcmp(playername, íå if(IsPlayerConnected(playerid)) /apark } cars); CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); 0) format(string, -1) ýòîì COLOR_GRAD1, if(!IsPlayerInAnyVehicle(playerid)) string); } â âàø"); }
C++:
== код x; else áóäåò == ñâî¸ì cars; вот GetVehiclePos(cars, где после CarInfo[GetRealID(cars)][cWorld] Float:x,Float:y,Float:z; ïðèïàðêîâàòü = || SaveCar(GetRealID(cars)); SaveCar(GetRealID(cars)); a; z); "Âû SendClientMessage(playerid, áûòü return true) COLOR_GRAD2, = %d y, { true) 0) COLOR_GRAD2, Âû àâòî!"); = = a); íåìîæåòå return if(PlayerInfo[playerid][pAdministrator] = "Òåïåðü GetPlayerVirtualWorld(playerid); "* àâòî { true; àâòîìîáèëå"); new стояло... CarInfo[GetRealID(cars)][cPy] "Âû { } ; else GetVehiclePos(cars,x, } "Ýòîò Float:a; { else == } y; â COLOR_GREY, cars new inter; if(IsPlayerInAnyVehicle(playerid)) true; new { áûòü SendClientMessage(playerid, if(!strcmp(playername, CarInfo[GetRealID(cars)][cPa] COLOR_GRAD2, 3) new true; àâòîìîáèëü GetPlayerVehicleID(playerid); COLOR_GREY, íå = GetPlayerName(playerid, /park но world; "Âû CarInfo[GetRealID(cars)][cPa]); ìåñòå"); return А } = new CarInfo[GetRealID(cars)][cPz] Помогите.Авто CarInfo[GetRealID(cars)][cNick1], }
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