ñâî¸ì GetPlayerVirtualWorld(playerid); COLOR_GRAD1, } не паркуется playername, true; GetPlayerVehicleID(playerid) new new { "Âû "/park", Float:x,Float:y,Float:z; вот ìåñòå"); 0) SendClientMessage(playerid, но CarInfo[GetRealID(cars)][cPa] GetPlayerVehicleID(playerid); â !strcmp(playername, if(IsPlayerInAnyVehicle(playerid)) == Помогите.Авто z); return { COLOR_GREY, a); >= } else SendClientMessage(playerid, inter new CarInfo[GetRealID(cars)][cPx] CarInfo[GetRealID(cars)][cInter] a; /apark = GetVehicleZAngle(cars, } == = âàø"); COLOR_GREY, if(!IsPlayerInAnyVehicle(playerid)) "Âû if(strcmp(cmd, GetPlayerName(playerid, y, return cars; áóäåò true) else true; CarInfo[GetRealID(cars)][cPy] CarInfo[GetRealID(cars)][cPz] { àâòîìîáèëå"); /park } string); = ; CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); SendClientMessage(playerid, SendClientMessage(playerid, return true; "Ýòîò â { } COLOR_GRAD2, [/CODE] if(PlayerInfo[playerid][pAdministrator] А CarInfo[GetRealID(cars)][cOwner], true; SaveCar(GetRealID(cars)); x; SaveCar(GetRealID(cars)); return { -1) CarInfo[GetRealID(cars)][cNick1], = if(strcmp(cmd, Float:a; появляется COLOR_GRAD2, %d ïðèïàðêîâàí ïðèïàðêîâàíî.", äîëæíû sizeof(string), рестарта àâòî!"); { "* "Òåïåðü else = стояло... return == = áûòü cars world sizeof(playername)); cars return if(GetRealID(cars) àâòîìîáèëü GetVehiclePos(cars,x, GetVehiclePos(cars, íå 0) CarInfo[GetRealID(cars)][cWorld] áûòü àâòî } = SendClientMessage(playerid, íåìîæåòå = world; } COLOR_GRAD2, после Âû GetVehicleZAngle(cars, ID: "Âû } код true)) Âàøå new inter; где new || äîëæíû àâòîìîáèëå"); ïðèïàðêîâàòü = "/apark", â Вот àâòî!"); new
C++:
â if(IsPlayerConnected(playerid)) SendClientMessage(playerid, true) COLOR_GRAD2, return { ýòîì паркуется...Оно y; "* = cars); SendClientMessage(playerid, íå GetPlayerInterior(playerid); z; òðàíñïîðò ýòî CarInfo[GetRealID(cars)][cPa]); 3) { format(string, if(!strcmp(playername, true)
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