inter = playername, true; 0) /park äîëæíû "* } 3) CarInfo[GetRealID(cars)][cInter] = 0) CarInfo[GetRealID(cars)][cOwner], áûòü àâòî!"); GetVehiclePos(cars,x, ïðèïàðêîâàòü string); /apark SaveCar(GetRealID(cars)); âàø"); true) y; "Òåïåðü íå â CarInfo[GetRealID(cars)][cWorld] SendClientMessage(playerid, "Âû Float:a; паркуется...Оно COLOR_GREY, ID: if(!IsPlayerInAnyVehicle(playerid)) return new SendClientMessage(playerid, Âû àâòî â if(GetRealID(cars) world; } = return íå == true; SendClientMessage(playerid, true; world äîëæíû == = = GetPlayerVehicleID(playerid) вот CarInfo[GetRealID(cars)][cNick1], } new GetPlayerVirtualWorld(playerid); { return áûòü ìåñòå"); но z; { a); return COLOR_GRAD2, COLOR_GREY, "Âû y, = àâòîìîáèëå"); Вот ñâî¸ì CarInfo[GetRealID(cars)][cPa] true) ýòî рестарта else { { if(strcmp(cmd, GetPlayerInterior(playerid); = %d if(IsPlayerConnected(playerid)) CarInfo[GetRealID(cars)][cPy] { if(!strcmp(playername, появляется if(PlayerInfo[playerid][pAdministrator] } = где = ; CarInfo[GetRealID(cars)][cPa]);
C++:
íåìîæåòå !strcmp(playername, new true)) А àâòîìîáèëå"); == GetPlayerVehicleID(playerid); áóäåò GetPlayerName(playerid, стояло... àâòîìîáèëü "/apark", cars не после SendClientMessage(playerid, SendClientMessage(playerid, òðàíñïîðò format(string, cars); ýòîì "* SaveCar(GetRealID(cars)); } return COLOR_GRAD2, cars inter; COLOR_GRAD2, else â true) Помогите.Авто GetVehicleZAngle(cars, код GetVehicleZAngle(cars, sizeof(string), if(strcmp(cmd, CarInfo[GetRealID(cars)][cPx] Âàøå x; COLOR_GRAD1, â new return = { Float:x,Float:y,Float:z; >= return { new || COLOR_GRAD2, } } ïðèïàðêîâàí ïðèïàðêîâàíî.", SendClientMessage(playerid, } GetVehiclePos(cars, z); { if(IsPlayerInAnyVehicle(playerid)) CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); "Âû sizeof(playername)); SendClientMessage(playerid, cars; -1) "Ýòîò new CarInfo[GetRealID(cars)][cPz] else паркуется true; àâòî!"); a; "/park",
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