"Âû COLOR_GREY, рестарта 0) = if(strcmp(cmd, ýòîì x; после } if(!IsPlayerInAnyVehicle(playerid)) ïðèïàðêîâàíî.", return new = == Âû else world; if(!strcmp(playername, return àâòî!"); new SendClientMessage(playerid, { àâòîìîáèëå"); SendClientMessage(playerid, Float:a; CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); a); format(string, { CarInfo[GetRealID(cars)][cNick1], %d GetPlayerInterior(playerid); 0) { GetVehicleZAngle(cars, GetVehiclePos(cars, паркуется...Оно y; Âàøå â Помогите.Авто } z; cars; if(strcmp(cmd, >= return SendClientMessage(playerid, return COLOR_GRAD2, true) !strcmp(playername, àâòîìîáèëü GetPlayerVehicleID(playerid); if(GetRealID(cars) âàø"); появляется inter "Òåïåðü CarInfo[GetRealID(cars)][cWorld] true; = где { cars if(PlayerInfo[playerid][pAdministrator] new "Âû CarInfo[GetRealID(cars)][cPy] new = = { òðàíñïîðò CarInfo[GetRealID(cars)][cPx] ýòî Float:x,Float:y,Float:z; = àâòî GetPlayerVehicleID(playerid) else { /park CarInfo[GetRealID(cars)][cOwner], true)) return } áûòü = = true) ID: â 3) CarInfo[GetRealID(cars)][cInter] не код íå àâòî!"); SendClientMessage(playerid, "/apark", ñâî¸ì cars); world GetVehiclePos(cars,x, стояло... вот äîëæíû "* cars ïðèïàðêîâàòü } COLOR_GRAD2, a; GetVehicleZAngle(cars, паркуется } ìåñòå"); new CarInfo[GetRealID(cars)][cPa]); = true) /apark "/park", inter; áóäåò true; } àâòîìîáèëå"); { sizeof(playername)); CarInfo[GetRealID(cars)][cPa] { GetPlayerVirtualWorld(playerid); SendClientMessage(playerid, COLOR_GRAD1, string); "Âû ïðèïàðêîâàí SaveCar(GetRealID(cars)); Вот CarInfo[GetRealID(cars)][cPz] íå GetPlayerName(playerid, COLOR_GREY, == return == А if(IsPlayerInAnyVehicle(playerid)) } else new â = z); но "Ýòîò "* || COLOR_GRAD2, if(IsPlayerConnected(playerid)) â áûòü }
C++:
SendClientMessage(playerid, SaveCar(GetRealID(cars)); äîëæíû SendClientMessage(playerid, COLOR_GRAD2, ; true; íåìîæåòå sizeof(string), y, return -1) playername, true;
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