sizeof(playername)); Float:a; CarInfo[GetRealID(cars)][cPa] -1) COLOR_GRAD2, sizeof(string), == вот new else true; == = код äîëæíû SaveCar(GetRealID(cars)); if(IsPlayerConnected(playerid)) GetPlayerVirtualWorld(playerid); "Âû string); a; "Òåïåðü ; òðàíñïîðò new ýòî if(IsPlayerInAnyVehicle(playerid)) else ïðèïàðêîâàí ïðèïàðêîâàíî.", áóäåò 0) = ID: } GetVehiclePos(cars,x, àâòî!"); SaveCar(GetRealID(cars)); else true) CarInfo[GetRealID(cars)][cPy] } áûòü GetPlayerVehicleID(playerid); Âàøå CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); >= COLOR_GREY, âàø"); CarInfo[GetRealID(cars)][cInter] CarInfo[GetRealID(cars)][cPa]); } â x; [/CODE] new стояло... CarInfo[GetRealID(cars)][cNick1], } "Âû = Помогите.Авто || SendClientMessage(playerid, â cars; cars áûòü if(!IsPlayerInAnyVehicle(playerid)) true) } 3) рестарта Float:x,Float:y,Float:z; new z); ìåñòå"); = world; где z; == if(PlayerInfo[playerid][pAdministrator] a); íå â "/park", после inter y; íå íåìîæåòå return y, GetVehicleZAngle(cars, true)) return if(!strcmp(playername, world /park if(GetRealID(cars) = COLOR_GRAD2, "* SendClientMessage(playerid, CarInfo[GetRealID(cars)][cPx] COLOR_GRAD2, но new if(strcmp(cmd, паркуется...Оно 0) cars); = COLOR_GREY, ñâî¸ì паркуется "* new true; àâòî!"); return GetPlayerInterior(playerid); } { = { true; COLOR_GRAD2, Вот GetVehicleZAngle(cars, CarInfo[GetRealID(cars)][cOwner], return GetVehiclePos(cars, true; { àâòî ïðèïàðêîâàòü äîëæíû
C++:
"Ýòîò не CarInfo[GetRealID(cars)][cPz] SendClientMessage(playerid, SendClientMessage(playerid, CarInfo[GetRealID(cars)][cWorld] А } появляется playername, return "Âû /apark cars = àâòîìîáèëå"); àâòîìîáèëå"); format(string, àâòîìîáèëü { inter; SendClientMessage(playerid, "/apark", } true) { SendClientMessage(playerid, { = { SendClientMessage(playerid, ýòîì COLOR_GRAD1, return if(strcmp(cmd, { return GetPlayerVehicleID(playerid) %d GetPlayerName(playerid, Âû !strcmp(playername, = â
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