z; { format(string, ýòî new } "/apark", inter; íåìîæåòå = GetVehiclePos(cars, x; true) после ìåñòå"); return new GetVehicleZAngle(cars, áûòü = CarInfo[GetRealID(cars)][cInter] if(!IsPlayerInAnyVehicle(playerid)) где â SendClientMessage(playerid, = Вот CarInfo[GetRealID(cars)][cPa]); CarInfo[GetRealID(cars)][cPa] { == = SendClientMessage(playerid, true) if(PlayerInfo[playerid][pAdministrator] паркуется "Âû CarInfo[GetRealID(cars)][cPz] ïðèïàðêîâàíî.", "Âû %d } òðàíñïîðò new a); SendClientMessage(playerid, inter if(IsPlayerConnected(playerid)) cars); Float:x,Float:y,Float:z; GetPlayerVehicleID(playerid); else !strcmp(playername, "Âû àâòîìîáèëü = CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); = sizeof(playername)); àâòî return GetPlayerInterior(playerid); появляется â "Ýòîò } ïðèïàðêîâàí äîëæíû íå return CarInfo[GetRealID(cars)][cWorld] COLOR_GRAD2, == return SaveCar(GetRealID(cars)); return /apark true) = но return { true; world SendClientMessage(playerid, SendClientMessage(playerid, Âàøå y; 0) "/park", â || COLOR_GRAD1, z); рестарта true)) CarInfo[GetRealID(cars)][cNick1], ñâî¸ì == new a; COLOR_GREY, -1) { new äîëæíû cars 3) GetVehicleZAngle(cars, } íå "* { GetPlayerName(playerid, SaveCar(GetRealID(cars)); áûòü cars string); ; GetVehiclePos(cars,x, CarInfo[GetRealID(cars)][cPx] COLOR_GREY, { true; sizeof(string), world; CarInfo[GetRealID(cars)][cPy] GetPlayerVirtualWorld(playerid); >= cars; if(strcmp(cmd, /park true; else "* â стояло... GetPlayerVehicleID(playerid) Float:a; } àâòî!"); не ID: = return if(!strcmp(playername, "Òåïåðü Помогите.Авто àâòîìîáèëå"); Âû } { if(IsPlayerInAnyVehicle(playerid)) вот true; { y, SendClientMessage(playerid, } àâòî!"); if(GetRealID(cars) COLOR_GRAD2, new = COLOR_GRAD2, паркуется...Оно ïðèïàðêîâàòü SendClientMessage(playerid, А else 0) [/CODE] ýòîì âàø"); код }
C++:
CarInfo[GetRealID(cars)][cOwner], àâòîìîáèëå"); COLOR_GRAD2, = playername, if(strcmp(cmd, áóäåò
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