паркуется true; = íåìîæåòå format(string, вот return { GetVehicleZAngle(cars, %d где = GetPlayerName(playerid, else рестарта код new Float:x,Float:y,Float:z; } COLOR_GREY, true)) àâòî!"); || GetPlayerVehicleID(playerid); áûòü "/apark", SaveCar(GetRealID(cars)); sizeof(string), = if(!strcmp(playername, sizeof(playername)); Помогите.Авто a); } паркуется...Оно if(IsPlayerInAnyVehicle(playerid)) "Òåïåðü ; Âàøå = SendClientMessage(playerid, true; = "Âû â { { SendClientMessage(playerid, } COLOR_GREY, if(IsPlayerConnected(playerid)) SendClientMessage(playerid, CarInfo[GetRealID(cars)][cPa]); ýòî x; y, стояло... появляется return { return "* = a; == COLOR_GRAD2, â !strcmp(playername, àâòî CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); world if(PlayerInfo[playerid][pAdministrator] { CarInfo[GetRealID(cars)][cPy] òðàíñïîðò = àâòîìîáèëü z); true; cars); SaveCar(GetRealID(cars)); äîëæíû == COLOR_GRAD2, { CarInfo[GetRealID(cars)][cWorld] new SendClientMessage(playerid, true) == âàø"); CarInfo[GetRealID(cars)][cOwner], cars ñâî¸ì if(strcmp(cmd, } /park world; GetPlayerInterior(playerid); return return SendClientMessage(playerid, áûòü inter COLOR_GRAD1, = GetVehicleZAngle(cars, â playername, ïðèïàðêîâàíî.", SendClientMessage(playerid, íå string); >= /apark Float:a; 0) CarInfo[GetRealID(cars)][cNick1],
C++:
"* } } SendClientMessage(playerid, àâòîìîáèëå"); Âû y; z; cars; А ýòîì new GetVehiclePos(cars, COLOR_GRAD2, = "Âû ID: if(GetRealID(cars) 0) GetPlayerVehicleID(playerid) else inter; if(strcmp(cmd, = íå ïðèïàðêîâàí else GetPlayerVirtualWorld(playerid); CarInfo[GetRealID(cars)][cInter] àâòîìîáèëå"); return но COLOR_GRAD2, "Âû { áóäåò true) new CarInfo[GetRealID(cars)][cPx] äîëæíû ïðèïàðêîâàòü { new CarInfo[GetRealID(cars)][cPa] } после 3) return ìåñòå"); if(!IsPlayerInAnyVehicle(playerid)) â CarInfo[GetRealID(cars)][cPz] "/park", true) не cars Вот "Ýòîò àâòî!"); GetVehiclePos(cars,x, -1) new } true;
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