CreateVehicle(VehInfo[TOTALVEH][vModel], color[0], else добавление ShowPlayerDialog(playerid, "Òðàíñïîðò при 252) /add Ôðàêöèÿ, color[1], Öâåò2, "Îòìåíà"); > return return color[0] VehInfo[TOTALVEH][vStatus]); 0); Float:angle; CreateVehicle(model, 0) carid, "Ïðèíÿòü", else Öâåò2, Float:X,Float:Y,Float:Z,Float:FA; работает PutPlayerInVehicle(playerid, 504, != ShowPlayerDialog(playerid, format(totalstring,sizeof(totalstring),"INSERT [/CODE] 0 1 return carid format(VehInfo[TOTALVEH][vColors], return if(!response) 400 %i", "%i, %i)", %i, íîìåð Öâåò2, LinkVehicleToInterior(carid, z, GetPVarInt(playerid, status, y, VehInfo[TOTALVEH][vColor][0], D_NMENU+15,1, || totalstring, D_NMENU+15, [/CODE] FA); D_NMENU+15: DeletePVar(playerid, GetVehicleZAngle(GetPlayerVehicleID(playerid), ShowPlayerDialog(playerid, Float:x, "Îòìåíà"); VehInfo[TOTALVEH][vPos_Y] 2) "Äîáàâèòü "AddVehicleFrac") /vpc"); x, COLOR_LIME, 3, SendClientMessage(playerid, %i, color[0], когда ""); return 300); Ñòàòóñ\nÏÐÈÌÅÐ: 0", < 4, params[]) < òðàíñïîðò", VehInfo[TOTALVEH][vInt]); VehInfo[TOTALVEH][vPos_FA],VehInfo[TOTALVEH][vColor][0],VehInfo[TOTALVEH][vColor][1], SetPVarInt(playerid, 504, Y; totalstring[512]; Ôðàêöèÿ, { òðàíñïîðò %i, if(GetPlayerState(playerid) '%f', но VehInfo[TOTALVEH][vPos_Z], 3, 0", || "AddVehicleFrac", return Fuel[VehInfo[TOTALVEH][vVehicle]] } '%f', case %i, SetVehicleVirtualWorld(VehInfo[TOTALVEH][vVehicle], "ÂÀÆÍÎ: X,Y,Z); Ìîäåëü, 1, Ìîäåëü, > òðàíñïîðò", if(AdminLogged[playerid] { напросто return "ÂÀÆÍÎ: false; Óñòàíîâèòü "ÂÀÆÍÎ: '%f', new 1, "Äîáàâèòü 1, 1, 16, êîîðäèíàòû: 0", status) òðàíñïîðò", Ìîäåëü, carid); 1; Ìîäåëü, Öâåò1, Ошибка Öâåò1, ñîçäàí. LinkVehicleToInterior(VehInfo[TOTALVEH][vVehicle], cmd:vpc(playerid, %i, GetPlayerPos(playerid, D_NMENU+15, Öâåò1, "AddVehicleFrac"))) Ôðàêöèÿ, if(PI[playerid][pAdmin]
C++:
= model, angle, Z; "Ïðèíÿòü", < color[1] if(!IsPlayerInVehicle(playerid, if(frac == = y, Ñòàòóñ\nÏÐÈÌÅÐ: X; VehInfo[TOTALVEH][vWorld],VehInfo[TOTALVEH][vColors],VehInfo[TOTALVEH][vFraction], return = òðàíñïîðò", 0", x, VehInfo[TOTALVEH][vStatus]); TOTALVEH++; "ÂÀÆÍÎ: frac, Float:y, TOTALVEH,VehInfo[TOTALVEH][vModel],VehInfo[TOTALVEH][vPos_X],VehInfo[TOTALVEH][vPos_Y],VehInfo[TOTALVEH][vPos_Z],VehInfo[TOTALVEH][vPos_FA],VehInfo[TOTALVEH][vInt], 1, > %i, ShowPlayerDialog(playerid, sscanf(coordv, model status)) fa, 252) = GetVehiclePos(GetPlayerVehicleID(playerid), не D_NMENU+15, "T_VEHICLE" COLOR_GREY, VehInfo[TOTALVEH][vPos_Z] mysql_tquery(dbHandle, TOTALVEH); машину color[1], %i, "ÂÀÆÍÎ: "", автомобиля false; < frac, 1; model, "Äîáàâèòü } (id, if(color[1] INTO '%s', new 504, = она VehInfo[TOTALVEH][vPos_FA] 0 "Îòìåíà"); false) '%f', [CODE] %i, frac = < if(GetPVarInt(playerid, = z, (%i, YouAreNotLoggedInAsAdmin); sizeof(coordv), "Ïðèíÿòü", Öâåò2, || return "AddVehicleFrac"); 3, VehInfo[TOTALVEH][vPos_Y], "Òåñò VALUES if(color[0] 1, VehInfo[TOTALVEH][vWorld]); 4, "Îòìåíà"); 1, return == "Ïðèíÿòü", x, 4, Float:z, создаешь new "AddVehicleFrac")); 1; 504, VehInfo[TOTALVEH][vColor][1],VehInfo[TOTALVEH][vFraction],VehInfo[TOTALVEH][vInt],VehInfo[TOTALVEH][vWorld], VehInfo[TOTALVEH][vVehicle] появляется VehInfo[TOTALVEH][vPos_X] Engine[VehInfo[TOTALVEH][vVehicle]] 150; Öâåò1, Ôðàêöèÿ, 4, Ìîäåëü, 504, просто color[0], SendClientMessage(playerid, "Äîáàâèòü FA; 4, "Ïðèíÿòü", Ôðàêöèÿ, 1; VehInfo[TOTALVEH][vColor][0],VehInfo[TOTALVEH][vColor][1]); 3, то || DestroyVehicle(GetPVarInt(playerid, MAX_FRACTIONS-1) VehInfo[TOTALVEH][vModel], if(sscanf(inputtext,"p<,>iiiii",model, return 1; color[1], COLOR_LIGHTRED, Ñòàòóñ\nÏÐÈÌÅÐ: "%i, 611) 0", z); world, = SendMes(playerid, òðàíñïîðò", Ñòàòóñ\nÏÐÈÌÅÐ: new 1, > ADM_GRAND) "p<,>iiiiiii", 90000); %i, 1, return Ñòàòóñ\nÏÐÈÌÅÐ: 1; format(coordv, y, %i D_NMENU+15, Öâåò2, model, "Îòìåíà"); GetPlayerInterior(playerid)); vint, else colors, VehInfo[TOTALVEH][vPos_X], fraction, "Äîáàâèòü else if(model Öâåò1, frac,GetPlayerInterior(playerid),GetPlayerVirtualWorld(playerid),status); %i", 3, ñîçäàí", ShowPlayerDialog(playerid, = color[2], Lights[VehInfo[TOTALVEH][vVehicle]] GetPlayerFacingAngle(playerid,angle);