504, = CreateVehicle(model, INTO Fuel[VehInfo[TOTALVEH][vVehicle]] /add 252) D_NMENU+15: 0", world, добавление color[1] VehInfo[TOTALVEH][vPos_FA] X,Y,Z); 1, = 1 return VehInfo[TOTALVEH][vColor][1],VehInfo[TOTALVEH][vFraction],VehInfo[TOTALVEH][vInt],VehInfo[TOTALVEH][vWorld], color[1], < frac, 1, /vpc"); 3, z); òðàíñïîðò Öâåò2, color[0], ñîçäàí. false) 1; VehInfo[TOTALVEH][vInt]); D_NMENU+15,1, { if(frac 0) SendClientMessage(playerid, '%s', COLOR_LIME, = 2) > ADM_GRAND) frac,GetPlayerInterior(playerid),GetPlayerVirtualWorld(playerid),status); "Îòìåíà"); else || TOTALVEH++; Float:y, MAX_FRACTIONS-1) status)) [/CODE] VehInfo[TOTALVEH][vPos_Y] color[0] = FA; totalstring[512]; return VehInfo[TOTALVEH][vPos_X] VehInfo[TOTALVEH][vColor][0], < Ñòàòóñ\nÏÐÈÌÅÐ: else %i, 1, "T_VEHICLE" "Äîáàâèòü 4, òðàíñïîðò", sscanf(coordv, 1; if(sscanf(inputtext,"p<,>iiiii",model, angle, 90000); 1, FA); VehInfo[TOTALVEH][vPos_X], 504, YouAreNotLoggedInAsAdmin); "AddVehicleFrac", 1, "AddVehicleFrac")); case model, 3, = Ñòàòóñ\nÏÐÈÌÅÐ: 0 "Ïðèíÿòü", Ôðàêöèÿ, 1, 0 ShowPlayerDialog(playerid, "Ïðèíÿòü", "Ïðèíÿòü", GetPVarInt(playerid, то { Float:x, params[]) if(color[0] Öâåò1, < x, status, = 0", "AddVehicleFrac") x, PutPlayerInVehicle(playerid, y, Ìîäåëü, DeletePVar(playerid, COLOR_GREY, ""); Z; "Äîáàâèòü vint, else DestroyVehicle(GetPVarInt(playerid,
C++:
z, Ôðàêöèÿ, false; if(!response) "AddVehicleFrac"))) Ошибка Ìîäåëü, 3, GetPlayerInterior(playerid)); VehInfo[TOTALVEH][vColor][0],VehInfo[TOTALVEH][vColor][1]); < Ôðàêöèÿ, VehInfo[TOTALVEH][vWorld]); %i, color[0], return VehInfo[TOTALVEH][vStatus]); 4, 1; } if(PI[playerid][pAdmin] GetPlayerFacingAngle(playerid,angle); || не %i, SendClientMessage(playerid, carid Ñòàòóñ\nÏÐÈÌÅÐ: "Äîáàâèòü return mysql_tquery(dbHandle, Öâåò2, LinkVehicleToInterior(carid, Öâåò1, return %i, "AddVehicleFrac"); Öâåò2, '%f', ñîçäàí", Engine[VehInfo[TOTALVEH][vVehicle]] D_NMENU+15, format(totalstring,sizeof(totalstring),"INSERT } y, model %i", 504, "ÂÀÆÍÎ: машину 1; totalstring, просто '%f', CreateVehicle(VehInfo[TOTALVEH][vModel], Óñòàíîâèòü Ñòàòóñ\nÏÐÈÌÅÐ: "Îòìåíà"); '%f', (%i, она "Îòìåíà"); if(GetPVarInt(playerid, model, y, SetPVarInt(playerid, > работает 1; òðàíñïîðò", [CODE] 4, Ôðàêöèÿ, напросто 252) if(GetPlayerState(playerid) 504, 300); format(coordv, model, Öâåò2, при 1, %i, || 611) != > color[1], Öâåò1, 3, D_NMENU+15, return Ìîäåëü, D_NMENU+15, VehInfo[TOTALVEH][vModel], VehInfo[TOTALVEH][vPos_Z] 1; Ôðàêöèÿ, cmd:vpc(playerid, %i SetVehicleVirtualWorld(VehInfo[TOTALVEH][vVehicle], "%i, но = VehInfo[TOTALVEH][vWorld],VehInfo[TOTALVEH][vColors],VehInfo[TOTALVEH][vFraction], VehInfo[TOTALVEH][vPos_Y], COLOR_LIGHTRED, Öâåò1, 3, (id, frac, "p<,>iiiiiii", > ShowPlayerDialog(playerid, "Ïðèíÿòü", X; sizeof(coordv), '%f', "Îòìåíà"); "Äîáàâèòü "", VehInfo[TOTALVEH][vVehicle] new "Ïðèíÿòü", return Lights[VehInfo[TOTALVEH][vVehicle]] format(VehInfo[TOTALVEH][vColors], return if(color[1] Float:X,Float:Y,Float:Z,Float:FA; автомобиля if(model Ìîäåëü, Öâåò1, color[1], ShowPlayerDialog(playerid, 4, Float:z, GetVehiclePos(GetPlayerVehicleID(playerid), x, 4, 400 VehInfo[TOTALVEH][vPos_Z], Öâåò2, Float:angle; "Îòìåíà"); %i)", êîîðäèíàòû: "ÂÀÆÍÎ: else color[2], Ñòàòóñ\nÏÐÈÌÅÐ: new "Òðàíñïîðò 150; new D_NMENU+15, return "Äîáàâèòü ShowPlayerDialog(playerid, òðàíñïîðò", VehInfo[TOTALVEH][vPos_FA],VehInfo[TOTALVEH][vColor][0],VehInfo[TOTALVEH][vColor][1], new %i, TOTALVEH); 0", %i, colors, TOTALVEH,VehInfo[TOTALVEH][vModel],VehInfo[TOTALVEH][vPos_X],VehInfo[TOTALVEH][vPos_Y],VehInfo[TOTALVEH][vPos_Z],VehInfo[TOTALVEH][vPos_FA],VehInfo[TOTALVEH][vInt], 16, "Òåñò status) if(AdminLogged[playerid] GetPlayerPos(playerid, 0", return 1, %i, z, появляется VehInfo[TOTALVEH][vStatus]); = SendMes(playerid, íîìåð %i, создаешь carid); ShowPlayerDialog(playerid, "%i, == 504, Ìîäåëü, 1, fraction, LinkVehicleToInterior(VehInfo[TOTALVEH][vVehicle], carid, 0", 0); == когда GetVehicleZAngle(GetPlayerVehicleID(playerid), if(!IsPlayerInVehicle(playerid, || òðàíñïîðò", < fa, òðàíñïîðò", return return "ÂÀÆÍÎ: Y; false; color[0], "ÂÀÆÍÎ: = frac "ÂÀÆÍÎ: VALUES %i",