GetVehicleZAngle(GetPlayerVehicleID(playerid), "Ïðèíÿòü", 1, "%i, VehInfo[TOTALVEH][vColor][0], 0", > LinkVehicleToInterior(carid, = [/CODE] %i", 1; VehInfo[TOTALVEH][vVehicle] (%i, /vpc"); 4, TOTALVEH); false; VehInfo[TOTALVEH][vColor][1],VehInfo[TOTALVEH][vFraction],VehInfo[TOTALVEH][vInt],VehInfo[TOTALVEH][vWorld], Öâåò1, Y; 1, D_NMENU+15, 0", 1; = < ñîçäàí", sizeof(coordv), z); == new return но %i, Öâåò1, òðàíñïîðò || Float:angle; > x, return Ôðàêöèÿ, format(totalstring,sizeof(totalstring),"INSERT return %i, Öâåò1, 1; òðàíñïîðò", || 1; Ошибка 3, || format(VehInfo[TOTALVEH][vColors], return 504, [/CODE] world, params[]) else "ÂÀÆÍÎ: 252) %i, return Z; y, color[0], когда машину 4, 4, == Ôðàêöèÿ, TOTALVEH,VehInfo[TOTALVEH][vModel],VehInfo[TOTALVEH][vPos_X],VehInfo[TOTALVEH][vPos_Y],VehInfo[TOTALVEH][vPos_Z],VehInfo[TOTALVEH][vPos_FA],VehInfo[TOTALVEH][vInt], работает "Äîáàâèòü %i", òðàíñïîðò", D_NMENU+15,1, 1, íîìåð %i, if(!IsPlayerInVehicle(playerid, model ShowPlayerDialog(playerid, TOTALVEH++; model, 0 Ìîäåëü, /add 3, 1; VehInfo[TOTALVEH][vPos_Y], VehInfo[TOTALVEH][vStatus]); "ÂÀÆÍÎ: D_NMENU+15, { Fuel[VehInfo[TOTALVEH][vVehicle]] status, frac, return 1; } Ñòàòóñ\nÏÐÈÌÅÐ: 150; "Òðàíñïîðò Öâåò1, Öâåò2, totalstring, ShowPlayerDialog(playerid, Ñòàòóñ\nÏÐÈÌÅÐ: êîîðäèíàòû: GetPlayerPos(playerid, "ÂÀÆÍÎ: 1, 0", 3, '%f', x, "Îòìåíà"); VehInfo[TOTALVEH][vPos_FA],VehInfo[TOTALVEH][vColor][0],VehInfo[TOTALVEH][vColor][1], Float:X,Float:Y,Float:Z,Float:FA; totalstring[512]; color[2], if(model 300); она = Float:z, VehInfo[TOTALVEH][vInt]); добавление напросто if(PI[playerid][pAdmin] = %i color[0], x, Öâåò2, carid D_NMENU+15, case color[1], Ìîäåëü, < Ñòàòóñ\nÏÐÈÌÅÐ: òðàíñïîðò", "Ïðèíÿòü", = %i, return cmd:vpc(playerid, %i)", COLOR_LIME, SendMes(playerid, то 1, '%f', if(AdminLogged[playerid] "T_VEHICLE" != "Äîáàâèòü D_NMENU+15, CreateVehicle(model, GetPlayerInterior(playerid)); 90000); 0", return Ìîäåëü, mysql_tquery(dbHandle, 611) "AddVehicleFrac") frac,GetPlayerInterior(playerid),GetPlayerVirtualWorld(playerid),status); } "p<,>iiiiiii", "AddVehicleFrac"))) "Ïðèíÿòü", frac DeletePVar(playerid, при 1, появляется = 4, не просто = new VehInfo[TOTALVEH][vPos_X] COLOR_GREY, else SetPVarInt(playerid, "AddVehicleFrac", return "Ïðèíÿòü", VehInfo[TOTALVEH][vColor][0],VehInfo[TOTALVEH][vColor][1]); 4, fa, 3, "ÂÀÆÍÎ: "ÂÀÆÍÎ: '%s', 252) < color[1] angle, y, model, "Òåñò if(frac
C++:
"AddVehicleFrac")); Ñòàòóñ\nÏÐÈÌÅÐ: if(color[0] D_NMENU+15: (id, else 400 color[1], Ñòàòóñ\nÏÐÈÌÅÐ: < Ôðàêöèÿ, if(GetPVarInt(playerid, FA; MAX_FRACTIONS-1) GetPlayerFacingAngle(playerid,angle); "Äîáàâèòü 3, "", 1 color[1], VehInfo[TOTALVEH][vStatus]); z, INTO VehInfo[TOTALVEH][vModel], DestroyVehicle(GetPVarInt(playerid, 0) òðàíñïîðò", Engine[VehInfo[TOTALVEH][vVehicle]] return > CreateVehicle(VehInfo[TOTALVEH][vModel], 1, ""); ShowPlayerDialog(playerid, VehInfo[TOTALVEH][vPos_FA] Ôðàêöèÿ, = if(color[1] status) ShowPlayerDialog(playerid, GetPVarInt(playerid, carid); Ìîäåëü, Ìîäåëü, else 0", ShowPlayerDialog(playerid, = FA); LinkVehicleToInterior(VehInfo[TOTALVEH][vVehicle], format(coordv, GetVehiclePos(GetPlayerVehicleID(playerid), "Îòìåíà"); 1, carid, '%f', [CODE] sscanf(coordv, SetVehicleVirtualWorld(VehInfo[TOTALVEH][vVehicle], 0); Óñòàíîâèòü VehInfo[TOTALVEH][vPos_Z] VehInfo[TOTALVEH][vPos_X], SendClientMessage(playerid, > "Äîáàâèòü 504, %i, y, Lights[VehInfo[TOTALVEH][vVehicle]] 504, color[0], new %i, fraction, VehInfo[TOTALVEH][vPos_Z], ADM_GRAND) "AddVehicleFrac"); 504, òðàíñïîðò", YouAreNotLoggedInAsAdmin); 0 "Äîáàâèòü Öâåò2, colors, false; VehInfo[TOTALVEH][vWorld],VehInfo[TOTALVEH][vColors],VehInfo[TOTALVEH][vFraction], status)) автомобиля || SendClientMessage(playerid, '%f', Float:y, Float:x, color[0] return %i, Öâåò2, Ôðàêöèÿ, new model, VehInfo[TOTALVEH][vPos_Y] 2) VALUES создаешь return < Öâåò2, z, 16, if(sscanf(inputtext,"p<,>iiiii",model, %i, 504, frac, ñîçäàí. { "Îòìåíà"); "Ïðèíÿòü", "%i, X,Y,Z); vint, if(GetPlayerState(playerid) X; "Îòìåíà"); Öâåò1, PutPlayerInVehicle(playerid, "Îòìåíà"); COLOR_LIGHTRED, 1, false) VehInfo[TOTALVEH][vWorld]); if(!response)