ShowPlayerDialog(playerid, VehInfo[TOTALVEH][vStatus]); sscanf(coordv, Float:X,Float:Y,Float:Z,Float:FA; color[1], model, Öâåò1, TOTALVEH++; '%s', || D_NMENU+15, "ÂÀÆÍÎ: VehInfo[TOTALVEH][vColor][1],VehInfo[TOTALVEH][vFraction],VehInfo[TOTALVEH][vInt],VehInfo[TOTALVEH][vWorld], if(sscanf(inputtext,"p<,>iiiii",model, if(color[1] Öâåò1, VehInfo[TOTALVEH][vPos_X], x, = "Îòìåíà"); D_NMENU+15,1, 4, != 1, [/CODE] false) color[0], "p<,>iiiiiii", CreateVehicle(model, 400 vint, return '%f', 3, sizeof(coordv), 4, return color[1] ñîçäàí. new PutPlayerInVehicle(playerid, "Äîáàâèòü color[2], Z; = 0) "Ïðèíÿòü", GetPlayerFacingAngle(playerid,angle); '%f', 504, òðàíñïîðò", òðàíñïîðò Engine[VehInfo[TOTALVEH][vVehicle]]
C++:
%i, model, "ÂÀÆÍÎ: Ìîäåëü, VehInfo[TOTALVEH][vInt]); ñîçäàí", if(PI[playerid][pAdmin] y, не êîîðäèíàòû: VehInfo[TOTALVEH][vModel], else 4, 0", return появляется cmd:vpc(playerid, Ñòàòóñ\nÏÐÈÌÅÐ: то 0", X; 1, || VehInfo[TOTALVEH][vWorld]); автомобиля "Îòìåíà"); Ôðàêöèÿ, "Ïðèíÿòü", "Äîáàâèòü 2) 1, y, MAX_FRACTIONS-1) ShowPlayerDialog(playerid, x, %i", 3, когда FA); ""); Ìîäåëü, color[0] она params[]) 504, x, if(GetPVarInt(playerid, 1 1, VehInfo[TOTALVEH][vVehicle] "ÂÀÆÍÎ: { Ìîäåëü, %i, 1, carid || color[1], "AddVehicleFrac"))) Ñòàòóñ\nÏÐÈÌÅÐ: = добавление 504, но model Ñòàòóñ\nÏÐÈÌÅÐ: "T_VEHICLE" z, òðàíñïîðò", "Òåñò Öâåò1, Float:angle; else COLOR_GREY, "Òðàíñïîðò else "Îòìåíà"); Ôðàêöèÿ, COLOR_LIGHTRED, Fuel[VehInfo[TOTALVEH][vVehicle]] SendClientMessage(playerid, Öâåò2, GetVehicleZAngle(GetPlayerVehicleID(playerid), new Ôðàêöèÿ, 504, Ìîäåëü, D_NMENU+15: SetVehicleVirtualWorld(VehInfo[TOTALVEH][vVehicle], format(totalstring,sizeof(totalstring),"INSERT VehInfo[TOTALVEH][vPos_Z], colors, if(color[0] Öâåò2, return VehInfo[TOTALVEH][vPos_X] X,Y,Z); > 90000); VALUES = totalstring, "AddVehicleFrac"); case ShowPlayerDialog(playerid, 252) "Äîáàâèòü 1, (id, return status)) } color[0], "ÂÀÆÍÎ: TOTALVEH); if(model status) òðàíñïîðò", false; carid); GetPlayerInterior(playerid)); Float:y, 1; return "AddVehicleFrac")); new frac, GetPlayerPos(playerid, new return GetPVarInt(playerid, GetVehiclePos(GetPlayerVehicleID(playerid), z, VehInfo[TOTALVEH][vPos_Z] ShowPlayerDialog(playerid, 4, %i, 1; 611) "Äîáàâèòü if(!response) 0", 3, if(GetPlayerState(playerid) return > (%i, 0", if(frac Ñòàòóñ\nÏÐÈÌÅÐ: "Ïðèíÿòü", mysql_tquery(dbHandle, %i, == return fa, false; %i, %i, world, 0 16, 1, Float:z, "Îòìåíà"); VehInfo[TOTALVEH][vStatus]); > COLOR_LIME, totalstring[512]; '%f', D_NMENU+15, = "Ïðèíÿòü", "Îòìåíà"); Ôðàêöèÿ, "", { return < frac,GetPlayerInterior(playerid),GetPlayerVirtualWorld(playerid),status); %i", YouAreNotLoggedInAsAdmin); = "Äîáàâèòü angle, VehInfo[TOTALVEH][vWorld],VehInfo[TOTALVEH][vColors],VehInfo[TOTALVEH][vFraction], Öâåò2, Ìîäåëü, if(AdminLogged[playerid] 1; return format(coordv, || SetPVarInt(playerid, LinkVehicleToInterior(carid, %i, VehInfo[TOTALVEH][vPos_FA],VehInfo[TOTALVEH][vColor][0],VehInfo[TOTALVEH][vColor][1], model, color[1], frac, 0); < Y; работает %i, frac ADM_GRAND) DestroyVehicle(GetPVarInt(playerid, D_NMENU+15, %i, 1, = ShowPlayerDialog(playerid, else Öâåò1, òðàíñïîðò", Ñòàòóñ\nÏÐÈÌÅÐ: напросто %i SendClientMessage(playerid, y, 1; Öâåò2, VehInfo[TOTALVEH][vPos_FA] SendMes(playerid, status, Öâåò1, < = 1; LinkVehicleToInterior(VehInfo[TOTALVEH][vVehicle], "AddVehicleFrac") Float:x, "%i, return == carid, íîìåð 150; "Ïðèíÿòü", /add TOTALVEH,VehInfo[TOTALVEH][vModel],VehInfo[TOTALVEH][vPos_X],VehInfo[TOTALVEH][vPos_Y],VehInfo[TOTALVEH][vPos_Z],VehInfo[TOTALVEH][vPos_FA],VehInfo[TOTALVEH][vInt], [CODE] 252) } создаешь просто машину VehInfo[TOTALVEH][vColor][0], color[0], 1, VehInfo[TOTALVEH][vPos_Y] D_NMENU+15, "AddVehicleFrac", Óñòàíîâèòü òðàíñïîðò", 0 DeletePVar(playerid, 0", при Lights[VehInfo[TOTALVEH][vVehicle]] z); %i)", > FA; /vpc"); if(!IsPlayerInVehicle(playerid, format(VehInfo[TOTALVEH][vColors], Ôðàêöèÿ, Ошибка = 1; Öâåò2, < 3, 4, 3, fraction, < "%i, 504, 300); VehInfo[TOTALVEH][vPos_Y], VehInfo[TOTALVEH][vColor][0],VehInfo[TOTALVEH][vColor][1]); "ÂÀÆÍÎ: INTO '%f', CreateVehicle(VehInfo[TOTALVEH][vModel],