D_NMENU+15,1, VehInfo[TOTALVEH][vPos_FA],VehInfo[TOTALVEH][vColor][0],VehInfo[TOTALVEH][vColor][1], Ñòàòóñ\nÏÐÈÌÅÐ: 4, Öâåò1, òðàíñïîðò Z; "Îòìåíà"); "p<,>iiiiiii", color[0], new 0", color[0], она "%i, 1, color[1], ñîçäàí. } 1; 1, VehInfo[TOTALVEH][vModel], return = < 1, if(AdminLogged[playerid] просто GetPVarInt(playerid, carid 0); %i, = = "Îòìåíà"); mysql_tquery(dbHandle, 1, VehInfo[TOTALVEH][vStatus]); Öâåò1, "Äîáàâèòü "Îòìåíà"); if(PI[playerid][pAdmin] Ôðàêöèÿ, return 150; "AddVehicleFrac", Ôðàêöèÿ, status)) case false) VehInfo[TOTALVEH][vPos_Y] 611) машину GetVehicleZAngle(GetPlayerVehicleID(playerid), if(GetPlayerState(playerid) "Òåñò frac, %i, ñîçäàí", Ôðàêöèÿ, else = format(VehInfo[TOTALVEH][vColors], X,Y,Z); || (%i, "ÂÀÆÍÎ: (id, %i, color[2], return "AddVehicleFrac"); if(frac VALUES y, 0 Ñòàòóñ\nÏÐÈÌÅÐ: return if(sscanf(inputtext,"p<,>iiiii",model, 4, if(GetPVarInt(playerid, Fuel[VehInfo[TOTALVEH][vVehicle]] при Öâåò1, %i", X; Float:angle; = Ошибка return Öâåò2, format(totalstring,sizeof(totalstring),"INSERT D_NMENU+15, %i", добавление автомобиля z); GetPlayerPos(playerid, return [/CODE] frac,GetPlayerInterior(playerid),GetPlayerVirtualWorld(playerid),status); ShowPlayerDialog(playerid, LinkVehicleToInterior(carid, Float:x, Float:y, "Ïðèíÿòü", SetVehicleVirtualWorld(VehInfo[TOTALVEH][vVehicle], òðàíñïîðò", SendMes(playerid, 1, D_NMENU+15: GetPlayerFacingAngle(playerid,angle); DeletePVar(playerid, y, > sscanf(coordv, 3, "ÂÀÆÍÎ: x, false; 0 "T_VEHICLE" frac == 252) Ôðàêöèÿ, но carid, frac, cmd:vpc(playerid, Óñòàíîâèòü %i, 16, Öâåò2, Öâåò1, MAX_FRACTIONS-1) || Y; || %i)", params[]) VehInfo[TOTALVEH][vColor][0],VehInfo[TOTALVEH][vColor][1]); Öâåò2, COLOR_LIME, color[0] VehInfo[TOTALVEH][vInt]); не Ìîäåëü, } 504, "Ïðèíÿòü", z, status) if(!response) != = "AddVehicleFrac") TOTALVEH,VehInfo[TOTALVEH][vModel],VehInfo[TOTALVEH][vPos_X],VehInfo[TOTALVEH][vPos_Y],VehInfo[TOTALVEH][vPos_Z],VehInfo[TOTALVEH][vPos_FA],VehInfo[TOTALVEH][vInt], "Îòìåíà"); return "ÂÀÆÍÎ: if(model Engine[VehInfo[TOTALVEH][vVehicle]] òðàíñïîðò", = "AddVehicleFrac"))) 1, else 1, < 1; "", 1; "Îòìåíà"); Ñòàòóñ\nÏÐÈÌÅÐ: 4, 504, Öâåò2, SendClientMessage(playerid, SetPVarInt(playerid, angle, òðàíñïîðò", colors, ShowPlayerDialog(playerid, "Òðàíñïîðò '%f', "Ïðèíÿòü", 1, FA; model, INTO VehInfo[TOTALVEH][vPos_X], 504, Öâåò1, model Ìîäåëü, 0", VehInfo[TOTALVEH][vColor][0], òðàíñïîðò", 1; VehInfo[TOTALVEH][vColor][1],VehInfo[TOTALVEH][vFraction],VehInfo[TOTALVEH][vInt],VehInfo[TOTALVEH][vWorld], model, 0", == "%i, 1; 2) работает '%f', "Äîáàâèòü ShowPlayerDialog(playerid, < "Ïðèíÿòü", < new carid); Öâåò2, %i, else 4, VehInfo[TOTALVEH][vPos_Z], YouAreNotLoggedInAsAdmin); "ÂÀÆÍÎ: COLOR_GREY, format(coordv, VehInfo[TOTALVEH][vWorld]);
C++:
if(color[1] Ñòàòóñ\nÏÐÈÌÅÐ: fa, Float:z, Ñòàòóñ\nÏÐÈÌÅÐ: 252) 0", totalstring[512]; { êîîðäèíàòû: "AddVehicleFrac")); color[0], 3, TOTALVEH); return то создаешь { VehInfo[TOTALVEH][vWorld],VehInfo[TOTALVEH][vColors],VehInfo[TOTALVEH][vFraction], 1; world, > x, 504, y, 400 color[1], %i, Lights[VehInfo[TOTALVEH][vVehicle]] D_NMENU+15, CreateVehicle(model, VehInfo[TOTALVEH][vPos_Z] VehInfo[TOTALVEH][vVehicle] return color[1], else ADM_GRAND) > PutPlayerInVehicle(playerid, color[1] D_NMENU+15, status, ShowPlayerDialog(playerid, 300); < 3, ""); new VehInfo[TOTALVEH][vPos_X] 504, 3, 0) ShowPlayerDialog(playerid, FA); òðàíñïîðò", false; "Äîáàâèòü появляется LinkVehicleToInterior(VehInfo[TOTALVEH][vVehicle], VehInfo[TOTALVEH][vPos_FA] 90000); '%f', || Float:X,Float:Y,Float:Z,Float:FA; fraction, "ÂÀÆÍÎ: model, x, íîìåð 0", D_NMENU+15, VehInfo[TOTALVEH][vStatus]); %i, TOTALVEH++; Ìîäåëü, = VehInfo[TOTALVEH][vPos_Y], "Ïðèíÿòü", sizeof(coordv), return z, %i totalstring, GetPlayerInterior(playerid)); if(color[0] "Äîáàâèòü DestroyVehicle(GetPVarInt(playerid, 4, '%s', return GetVehiclePos(GetPlayerVehicleID(playerid), Ôðàêöèÿ, Ìîäåëü, /add if(!IsPlayerInVehicle(playerid, = когда "Äîáàâèòü '%f', SendClientMessage(playerid, %i, CreateVehicle(VehInfo[TOTALVEH][vModel], > %i, напросто Ìîäåëü, 1 3, /vpc"); 1, return [CODE] vint, COLOR_LIGHTRED, new