Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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SetPlayerSkin(playerid, == 1) if(SelectCharPlace[playerid] = && 3) { == 3; ChosenSkin[playerid] { 5) = 4) = = { = 3; Ñìåíèòü 2) = { = } } = SelectCharPlace[playerid] { SelectCharPlace[playerid] JoinPed[132][0]); if(SelectCharPlace[playerid] } == 1) { 16: SelectCharPlace[playerid] idx); if(SelectCharPlace[playerid] ((strcmp("next", JoinPed[139][0]; 5: case SetPlayerSkin(playerid, 20: == if(SelectCharPlace[playerid] = SelectCharPlace[playerid] PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); 0; == } SelectCharPlace[playerid] else JoinPed[131][0]); 9: SelectCharPlace[playerid] 1) //News = = Costa 2) SetPlayerSkin(playerid, == ChosenSkin[playerid] JoinPed[46][0]; if(SelectCharPlace[playerid] 4) } = case //gopnik == if(SelectCharPlace[playerid] { 4: if(SelectCharPlace[playerid] 8; = ChosenSkin[playerid] ChosenSkin[playerid]; 2; = 2) JoinPed[13][0]); SelectCharPlace[playerid] 3) COLOR_LIGHTBLUE, { { ChosenSkin[playerid] SetPlayerSkin(playerid, { 'next', = //Rifa { SetPlayerSkin(playerid, SetPlayerSkin(playerid, 13 6) == == == { = = else SelectCharPlace[playerid] SetPlayerSkin(playerid, == выбор } //RUS SetPlayerPos(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { case } = SelectCharPlace[playerid] SetPlayerSkin(playerid, вот = } { 3; else == ChosenSkin[playerid] SelectCharPlace[playerid] = SelectCharPlace[playerid] { ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, { = { SetPlayerSkin(playerid, = SelectCharPlace[playerid] } if(SelectCharPlace[playerid] SelectCharPlace[playerid] ((strcmp("done", { JoinPed[16][0]; SelectCharPlace[playerid] } } { { 1) 4; JoinPed[46][0]); strlen(tmp)) } JoinPed[38][0]; = {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, { JoinPed[126][0]); == SetPlayerToTeamColor(playerid); JoinPed[46][0]; 3) else {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} = == 3; //Police
C++:
 SelectCharID[playerid] 7) } ChosenSkin[playerid] //Mara false; 2; == 2; } 2; 1; = else JoinPed[40][0]; = == if(SelectCharPlace[playerid] = JoinPed[136][0]; } == JoinPed[14][0]; case { = SelectCharPlace[playerid] ChosenSkin[playerid] 5) JoinPed[83][0]; JoinPed[15][0]); = = == == == JoinPed[43][0]); 1; JoinPed[88][0]); ChosenSkin[playerid] SelectCharPlace[playerid] 0, } SelectCharPlace[playerid] SetPlayerSkin(playerid, Короче SetPlayerSkin(playerid, = JoinPed[88][0]; == ChosenSkin[playerid] 2; if(SelectCharPlace[playerid] ChosenSkin[playerid] new }; 22: 1; JoinPed[27][0]; SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] case JoinPed[41][0]); = JoinPed[47][0]); SetPlayerSkin(playerid, = 3) SelectCharPlace[playerid] JoinPed[38][0]); я PlayerInfo[playerid][pChar] 1; } if(SelectCharPlace[playerid] SelectCharPlace[playerid] == = SetPlayerSkin(playerid, ChosenSkin[playerid] 8) { ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[144][0]); ChosenSkin[playerid] == { = } } else { JoinPed[124][0]; //SWAT = = SetPlayerSkin(playerid, } 255) if(SelectCharPlace[playerid] SelectCharPlace[playerid] == SelectCharPlace[playerid] } SelectCharPlace[playerid] 4; if(SelectCharPlace[playerid] { SelectChar[playerid] { = = { if(SelectCharPlace[playerid] { { = } JoinPed[25][0]; ChosenSkin[playerid] 4) { SetPlayerSkin(playerid, else 3; //Yakuza Agency = == { } } = JoinPed[129][0]); 6) if(SelectCharPlace[playerid] = SpawnPlayer(playerid); = else 1) if(SelectCharPlace[playerid] "Ââåäèòå } } ChosenSkin[playerid] JoinPed[124][0]); JoinPed[46][0]; } == 2; = } { 0) 1: SelectCharPlace[playerid] == SetPlayerSkin(playerid, == } ChosenSkin[playerid] JoinPed[13][0]; 5) ChosenSkin[playerid] { JoinPed[128][0]; { == JoinPed[145][0]); { SetPlayerSkin(playerid, case } Company if(ChangePos2[playerid][1] 6; JoinPed[47][0]; } if(SelectCharPlace[playerid] == == 3; 3) = 2: { SetPlayerSkin(playerid, {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, JoinPed[58][0]); if(SelectCharPlace[playerid] 2) 5; { JoinPed[132][0]; JoinPed[145][0]; SetPlayerSkin(playerid, == == JoinPed[129][0]; ChosenSkin[playerid] = поймёте } 4) SelectCharPlace[playerid] = JoinPed[85][0]); == = ChosenSkin[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, 1; = 2) 1) = = //Fire&Ambulance JoinPed[147][0]); JoinPed[136][0]); //Driving/Flying JoinPed[15][0]; JoinPed[25][0]); Cab îïã == == if(SelectCharPlace[playerid] JoinPed[13][0]; 4; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { JoinPed[17][0]); } = } } case SelectCharPlace[playerid] SetPlayerInterior(playerid, SelectCharPlace[playerid] JoinPed[34][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { JoinPed[57][0]; = ChosenSkin[playerid] SelectCharPlace[playerid] какие-то { JoinPed[148][0]; } SetPlayerSkin(playerid, = } SelectCharPlace[playerid] else else SelectCharPlace[playerid] if(SelectCharPlace[playerid] = return { { ChosenSkin[playerid] JoinPed[36][0]); } JoinPed[20][0]; { 1) 1; ChosenSkin[playerid] JoinPed[81][0]); == else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } == 8: 2; = = 1) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 3) ChosenSkin[playerid] ChosenSkin[playerid] } = == case JoinPed[123][0]); JoinPed[142][0]; - JoinPed[20][0]); if(SelectCharPlace[playerid] { ChosenSkin[playerid] JoinPed[147][0]; 21://dps else else 2; ChosenSkin[playerid] == (strlen(tmp) 7; JoinPed[56][0]); == 5) JoinPed[122][0]; == } = {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, 2) else SetPlayerSkin(playerid, 3) = } { { if(SelectCharPlace[playerid] } { { = 3; медиков. ChangePos2[playerid][1] SelectCharPlace[playerid] SetPlayerSkin(playerid, 3; SetPlayerSkin(playerid, } == SelectCharPlace[playerid] { = JoinPed[58][0]; SelectCharPlace[playerid] Ïðèíÿòü if(SelectCharPlace[playerid] else 3) ChosenSkin[playerid] JoinPed[46][0]); == idx; 1) SetPlayerSkin(playerid, 1) if(SelectCharPlace[playerid] 5; return SelectCharPlace[playerid] SetPlayerSkin(playerid, = == == = В } = меня = { JoinPed[151][0]); } else JoinPed[138][0]); { if(SelectCharPlace[playerid] ChosenSkin[playerid] { == 2; = Nostra = 2) JoinPed[18][0]; SetPlayerSkin(playerid, = } SetPlayerSkin(playerid, JoinPed[56][0]; if(SelectCharPlace[playerid] } JoinPed[29][0]; 1; 6: = JoinPed[31][0]; if(SelectCharPlace[playerid] банде 6; JoinPed[22][0]; 1) JoinPed[130][0]); // ChosenSkin[playerid] JoinPed[17][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[130][0]; School 3) = = скины = { SetPlayerSkin(playerid, = JoinPed[82][0]; == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = } JoinPed[40][0]); SetPlayerSkin(playerid, SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[146][0]); JoinPed[144][0]; if(SelectCharPlace[playerid] = 5; if(SelectCharPlace[playerid] { == ChosenSkin[playerid] 3) SetPlayerSkin(playerid, ChosenSkin[playerid] скина { 2; ChosenSkin[playerid] = ChosenSkin[playerid] { { else JoinPed[139][0]); case if(SelectCharPlace[playerid] 3) ChosenSkin[playerid] 2; else ChosenSkin[playerid] { == SelectCharPlace[playerid] SelectCharPlace[playerid] { else case return } if(SelectCharPlace[playerid] return ChosenSkin[playerid] JoinPed[39][0]); JoinPed[34][0]); = switch 19: JoinPed[23][0]); == { SetPlayerSkin(playerid, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[135][0]; 5; { if(SelectCharPlace[playerid] JoinPed[32][0]; = SetPlayerSkin(playerid, JoinPed[15][0]); JoinPed[141][0]; JoinPed[28][0]; else } } = } == } ChosenSkin[playerid] ChosenSkin[playerid] { = = { JoinPed[140][0]); if(SelectCharPlace[playerid] = 3) strlen("done"))) SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] 1) {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz SetPlayerSkin(playerid, 5; case SetPlayerSkin(playerid, } JoinPed[14][0]); = 5) Reporters //Taxi SelectCharPlace[playerid] = SelectCharPlace[playerid] //National = SetPlayerSkin(playerid, arzamasa ChosenSkin[playerid] == JoinPed[37][0]); ChosenSkin[playerid] == JoinPed[31][0]); ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChosenSkin[playerid] else что ChosenSkin[playerid] SetPlayerSkin(playerid, 6) } JoinPed[18][0]); { if(SelectChar[playerid] } { 4) ChosenSkin[playerid] JoinPed[127][0]; if(SelectCharPlace[playerid] = Ñêèí. } 3) ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, { SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectCharPlace[playerid] } case 15: JoinPed[134][0]); tmp, if(SelectCharPlace[playerid] ChosenSkin[playerid] { = case } tmp, SetPlayerSkin(playerid, == } доступны SetPlayerSkin(playerid, SetPlayerSkin(playerid, = 3; case = = } = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, Nostra == { JoinPed[143][0]); {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, = else ChosenSkin[playerid] { else ChosenSkin[playerid] 10: { = else ChosenSkin[playerid] La 1) = JoinPed[123][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, == SetPlayerSkin(playerid, = 2) ChosenSkin[playerid] 2) SelectCharPlace[playerid] JoinPed[15][0]; } } { JoinPed[13][0]); else 2; else SetPlayerSkin(playerid, JoinPed[19][0]; } ChosenSkin[playerid] JoinPed[57][0]); JoinPed[15][0]); 4; } 7) JoinPed[87][0]); JoinPed[36][0]; else SetPlayerSkin(playerid, JoinPed[37][0]; 3; { JoinPed[133][0]); { { 1) 2) = ChosenSkin[playerid] else { if(SelectCharPlace[playerid] JoinPed[135][0]); ChosenSkin[playerid] JoinPed[131][0]; strlen("next"))) SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, else SelectCharPlace[playerid] {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, } [/I][/B] == = { 4; } if(SelectCharPlace[playerid] { = JoinPed[30][0]; ChosenSkin[playerid] } 14: { 6; 3; другие == == { SelectCharPlace[playerid] case 4; JoinPed[140][0]; 2) if(SelectCharPlace[playerid] JoinPed[146][0]; 1) 1; else SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else } { if(SelectCharPlace[playerid] { else else { SelectCharPlace[playerid] } 1) 18: = {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, 2) } JoinPed[46][0]); { SelectCharPlace[playerid] if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] { [B][I]Здравствуйте. SetPlayerSkin(playerid, JoinPed[15][0]; //Hitman == { JoinPed[45][0]); == else ChosenSkin[playerid] 1) SetPlayerSkin(playerid, case SelectCharPlace[playerid] JoinPed[41][0]; } SelectCharPlace[playerid] == SelectCharPlace[playerid] { SetPlayerSkin(playerid, Cosa ChangePos2[playerid][0]); if(SelectCharPlace[playerid] = } JoinPed[126][0]); 3) JoinPed[23][0]; 3; JoinPed[21][0]); 4; JoinPed[33][0]); = if(SelectCharPlace[playerid] 1; JoinPed[14][0]); } == JoinPed[143][0]; ChosenSkin[playerid] else if(SelectCharPlace[playerid] 2; SelectCharPlace[playerid] = } = SelectCharPlace[playerid] JoinPed[127][0]); case = скины = 2) JoinPed[85][0]; /invite } {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, else = = 4; 3; 1) SetPlayerSkin(playerid, ChosenSkin[playerid] 0; == для SelectCharPlace[playerid] { JoinPed[158][1] = JoinPed[148][0]); if } = } SetPlayerSkin(playerid, 6) SetPlayerSkin(playerid, = JoinPed[44][0]; if(SelectCharPlace[playerid] SelectCharPlace[playerid] = } tmp SetPlayerSkin(playerid, { //Bloodz = SetPlayerSkin(playerid, = = else = == 3; { JoinPed[26][0]; SetSpawnInfo(playerid, } ChosenSkin[playerid] JoinPed[126][0]; SetPlayerSkin(playerid, { Guard JoinPed[141][0]); = //groove SelectCharPlace[playerid] = else = == SelectCharPlace[playerid] JoinPed[15][0]; JoinPed[45][0]; {24},{25},{67},{176},{297},{121},{122},{179}, ChosenSkin[playerid] SelectCharPlace[playerid] } //Cripz SelectCharPlace[playerid] if(SelectCharPlace[playerid] 1; ChosenSkin[playerid] JoinPed[33][0]; 5; } ChosenSkin[playerid] Ââåäèòå 1) == 4) == JoinPed[102][0]); 1; 'done'."); ChosenSkin[playerid] JoinPed[30][0]); ChosenSkin[playerid]; SetPlayerSkin(playerid, { = == 0; SelectCharPlace[playerid] { 1; 1) ChosenSkin[playerid] == if SetPlayerSkin(playerid, 2; } if(SelectCharPlace[playerid] = [B][I]Думаю == } 6) SelectCharPlace[playerid] 3: ChosenSkin[playerid] if(SelectCharPlace[playerid] { ChosenSkin[playerid] SelectCharPlace[playerid] 2; 2) SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else true, SelectCharPlace[playerid] JoinPed[42][0]); JoinPed[125][0]; SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[16][0]); = == 17: SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[42][0]; = JoinPed[21][0]; SelectCharPlace[playerid] ChosenSkin[playerid] = } кинул[/I][/B] JoinPed[84][0]; = = Salvatrucha = JoinPed[32][0]); } } false; = 3) 2; = == JoinPed[43][0]; ChosenSkin[playerid] = 2) 1; = == = new 3; { == = JoinPed[44][0]); else 7; SelectCharPlace[playerid] ChosenSkin[playerid] { } if(SelectCharPlace[playerid] 0; case 1) JoinPed[19][0]); else { ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[24][0]; 11: if(SelectCharPlace[playerid] JoinPed[28][0]); else (strlen(tmp) = == } SelectCharPlace[playerid] { //Êàçíñêîå } { { JoinPed[24][0]); 12: case } == SelectCharPlace[playerid] = else JoinPed[138][0]; == else { = JoinPed[35][0]; 1; JoinPed[125][0]); 7; SetPlayerSkin(playerid, выбора. SendClientMessage(playerid, JoinPed[21][0]; SelectCharPlace[playerid] if(SelectCharPlace[playerid] else JoinPed[15][0]); SelectCharPlace[playerid] } { SelectCharPlace[playerid] 1) JoinPed[39][0]; 0) Force JoinPed[14][0]; 6; 2; JoinPed[133][0]; 2) else = } = = 4; = { JoinPed[122][0]); //FBI/ATF SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] = strlen(tmp)) SetPlayerSkin(playerid, JoinPed[126][0]; else } = else = SelectCharPlace[playerid] if(SelectCharPlace[playerid] = } 5) == = } else else == if(SelectCharPlace[playerid] == {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, if(SelectCharPlace[playerid] 1; } } ChosenSkin[playerid] = case 2; } 7) == { else = JoinPed[82][0]); == SelectCharPlace[playerid] JoinPed[83][0]); JoinPed[22][0]); JoinPed[81][0]; = else SetPlayerSkin(playerid, SelectCharPlace[playerid] = = == 2) 2; 5) = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] (SelectCharID[playerid]) 3) SetPlayerSkin(playerid, 3; 1; { if(SelectCharPlace[playerid] 2; ChosenSkin[playerid] if(SelectCharPlace[playerid] = JoinPed[29][0]); = 2) SetPlayerSkin(playerid, SetPlayerSkin(playerid, = 4) else ChosenSkin[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] else else {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, SetPlayerSkin(playerid, 5; = strtok(text, false; Когда = //La SelectCharPlace[playerid] = = ×òîáû 13: == JoinPed[26][0]); 2) SelectCharPlace[playerid] } } JoinPed[84][0]); } = = == 2) 2; 6; { 1) = = JoinPed[128][0]); if(SelectCharPlace[playerid] false; = JoinPed[35][0]); = = = if(SelectCharPlace[playerid] JoinPed[27][0]); 2; && else JoinPed[86][0]; = else { = { else { } } JoinPed[21][0]); 1; JoinPed[134][0]; } } } if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 2) else SelectCharPlace[playerid] SelectCharPlace[playerid] }
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel] JoinPed[151][0]; JoinPed[86][0]); 1; SelectCharPlace[playerid] = 3; case true, else SetPlayerSkin(playerid, ×òîáû ChosenSkin[playerid] = JoinPed[87][0]; == = else
 
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Case: что и но его 1 как у фкракции у как:) ошибаться) кейс 1 это вроде полиция, получается могу его это ид ид
 
else = сделать JoinPed[23][0]); if(SelectCharPlace[playerid] SelectCharID[playerid] { } { JoinPed[129][0]); 2; JoinPed[123][0]; SetPlayerSkin(playerid, 5) ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, 3; else SetPlayerSkin(playerid, JoinPed[144][0]; = ChosenSkin[playerid] { } SelectCharPlace[playerid] } SelectCharPlace[playerid] 2; JoinPed[145][0]); 2; ChosenSkin[playerid] { Возможно { SelectCharPlace[playerid] ChosenSkin[playerid] { = JoinPed[57][0]); } { например { Salvatrucha = SetPlayerSkin(playerid, = SetPlayerSkin(playerid, 2; == = SelectCharPlace[playerid] case ChosenSkin[playerid] ChosenSkin[playerid] } } 228; = = } else { JoinPed[128][0]); îïã } = = return SetPlayerSkin(playerid, JoinPed[38][0]; == JoinPed[13][0]); SetPlayerSkin(playerid, } = == == == switch else 1) Reporters { 3; if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, SelectCharPlace[playerid] 3; SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[122][0]); 3; JoinPed[17][0]; JoinPed[87][0]; ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[145][0]; 2; = } 6) } 2; 3) = = //Police 2; if(SelectCharPlace[playerid] == else } 2) а { JoinPed[143][0]; SetPlayerToTeamColor(playerid); 2; == просто SelectCharPlace[playerid] case 1; SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[20][0]; 5; JoinPed[126][0]); JoinPed[24][0]; SetPlayerSkin(playerid, 1; SetPlayerSkin(playerid, JoinPed[46][0]; 2; = 2) } = SelectCharPlace[playerid] 8; SetSpawnInfo(playerid, { == == SetPlayerSkin(playerid, JoinPed[146][0]); ChosenSkin[playerid] JoinPed[81][0]); (strlen(tmp) 3; { Ââåäèòå = SelectCharPlace[playerid] case SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] SelectCharPlace[playerid] else ChosenSkin[playerid]; JoinPed[33][0]; Ïðèíÿòü 14: SetPlayerSkin(playerid, 2; 5) этот = 1; ChosenSkin[playerid] SetPlayerSkin(playerid, } JoinPed[15][0]); SetPlayerSkin(playerid, case 2: ChosenSkin[playerid] JoinPed[46][0]); == 1) JoinPed[14][0]; } == == = == { { //Taxi { else else SelectCharPlace[playerid] 3) false; ChosenSkin[playerid] //La = } 1) else { SelectCharPlace[playerid] не JoinPed[35][0]); SetPlayerSkin(playerid, case } 3) } JoinPed[44][0]; JoinPed[102][0]); } SelectCharPlace[playerid] ли if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 1; case == JoinPed[15][0]; } скина } 228; = SelectCharPlace[playerid] else SelectCharPlace[playerid] = PlayerInfo[playerid][pModel] = JoinPed[129][0]; SetPlayerSkin(playerid, } == SetPlayerSkin(playerid, == case = JoinPed[138][0]; 1; PlayerInfo[playerid][pChar] 18: = SetPlayerSkin(playerid, = 2; SelectCharPlace[playerid] SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] 3) 228; == } { SendClientMessage(playerid, 2) { SetPlayerSkin(playerid, = = 3) { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = { код else = = if(SelectCharPlace[playerid] } = //Fire&Ambulance { { == JoinPed[123][0]); else JoinPed[15][0]; } Force { JoinPed[126][0]; ChosenSkin[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[127][0]); { { } case == if(SelectCharPlace[playerid] JoinPed[29][0]); else = if(SelectCharPlace[playerid] strlen("next"))) { if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] == == 2) 22: SelectCharPlace[playerid] { ChosenSkin[playerid] { == 1; = if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] //Êàçíñêîå SetPlayerSkin(playerid, = SetPlayerSkin(playerid, = false; SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, } else else ChosenSkin[playerid] ChosenSkin[playerid] { { { if(SelectCharPlace[playerid] 1; 2) SelectCharPlace[playerid] SelectCharPlace[playerid] //FBI/ATF idx; = 4; } //Hitman ((strcmp("next", SelectCharPlace[playerid] arzamasa 3; JoinPed[21][0]); 1; //National SelectCharPlace[playerid] == = { SelectCharPlace[playerid] if(SelectCharPlace[playerid] } ChosenSkin[playerid] JoinPed[128][0]; == 6) JoinPed[20][0]); SelectCharPlace[playerid] } case ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] = } } 10: } case 3) 3; ChosenSkin[playerid] ChosenSkin[playerid] } if(SelectCharPlace[playerid] JoinPed[18][0]); if(SelectCharPlace[playerid] 2; SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] 2) if(SelectCharPlace[playerid] } 4; 2) 3) JoinPed[31][0]); JoinPed[46][0]; strlen(tmp)) ChosenSkin[playerid] SetPlayerSkin(playerid, Cosa == 2) if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, else ChosenSkin[playerid] JoinPed[15][0]); //SWAT ChosenSkin[playerid] 5; else JoinPed[135][0]; JoinPed[125][0]); id { ChosenSkin[playerid] if(SelectCharPlace[playerid] = else SetPlayerSkin(playerid, JoinPed[122][0]; = } else case JoinPed[25][0]); = ((strcmp("done", { SetPlayerSkin(playerid, { JoinPed[140][0]; else = ChosenSkin[playerid] 1; 1) 2) } SelectCharPlace[playerid] if(SelectCharPlace[playerid] { = 1) JoinPed[57][0]; 5; SelectCharPlace[playerid] 2; if(SelectCharPlace[playerid] новичёк = 6: SetPlayerSkin(playerid, 6; = COLOR_LIGHTBLUE, ChosenSkin[playerid] //RUS if(SelectCharPlace[playerid] == } if(SelectCharPlace[playerid] JoinPed[19][0]; = else SetPlayerSkin(playerid, ×òîáû School } if(SelectCharPlace[playerid] if(SelectChar[playerid] { ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, else 0, JoinPed[16][0]; = JoinPed[21][0]; 7; JoinPed[148][0]); = JoinPed[27][0]; SelectCharPlace[playerid] = = JoinPed[44][0]); Прости { ChosenSkin[playerid] == = SetPlayerInterior(playerid, else SetPlayerSkin(playerid, = } 1) ChosenSkin[playerid] else JoinPed[133][0]; SelectCharPlace[playerid] JoinPed[148][0]; 13 6) SelectCharPlace[playerid] { if(SelectCharPlace[playerid] } 2; ChosenSkin[playerid] } SetPlayerSkin(playerid, SelectCharPlace[playerid] == } 3; JoinPed[83][0]; PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); JoinPed[124][0]; { SetPlayerSkin(playerid, Agency SelectCharPlace[playerid] JoinPed[39][0]); 3) = } ×òîáû else == = JoinPed[151][0]; = new JoinPed[83][0]); 1) SelectCharPlace[playerid] JoinPed[37][0]); == 4; == == { 1) } SelectCharPlace[playerid] SelectCharPlace[playerid] 2; if(SelectCharPlace[playerid] = = с JoinPed[39][0]; JoinPed[144][0]); if( == == if } 1) SelectCharPlace[playerid] SelectCharPlace[playerid] 16: } } JoinPed[42][0]); JoinPed[15][0]; = SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 3) SetPlayerSkin(playerid, } ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, = SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] = if(SelectCharPlace[playerid] Company } ChosenSkin[playerid] ChosenSkin[playerid] я = } SetPlayerSkin(playerid, JoinPed[46][0]; JoinPed[40][0]; { tmp, JoinPed[86][0]); JoinPed[126][0]; } { ChosenSkin[playerid] == ChosenSkin[playerid] == = ChosenSkin[playerid] JoinPed[45][0]; return 6) == if(SelectCharPlace[playerid] idx); = SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[87][0]); = case { 4; JoinPed[136][0]; tmp = = JoinPed[134][0]; { == 1) = == JoinPed[84][0]; 2) SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] } 3; JoinPed[124][0]); == ChosenSkin[playerid] { JoinPed[26][0]; 6; = JoinPed[13][0]; 2) } JoinPed[88][0]); 1) JoinPed[46][0]); else case else JoinPed[45][0]); else == ChosenSkin[playerid] else SelectCharPlace[playerid] JoinPed[142][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] { SelectCharPlace[playerid] } { JoinPed[47][0]); SelectCharPlace[playerid] 4) } 5; = JoinPed[143][0]); } 2) 1) 3; //Bloodz 3; JoinPed[18][0]; } = = == ChosenSkin[playerid] JoinPed[141][0]); 15: 4: = { } else 0; = } false; JoinPed[147][0]); SelectCharPlace[playerid] Ñìåíèòü //Police == 5: SetPlayerSkin(playerid, //groove ChosenSkin[playerid] JoinPed[82][0]); = else JoinPed[58][0]); == SelectCharPlace[playerid] if(SelectCharPlace[playerid] == 0) ChosenSkin[playerid] ChosenSkin[playerid] 2) } // ChosenSkin[playerid] 17: else 1) else } 2) //gopnik == = JoinPed[136][0]); SelectCharPlace[playerid] } } 3) JoinPed[139][0]); if(SelectCharPlace[playerid] = else 5) { == 4) SetPlayerSkin(playerid, case = if(SelectCharPlace[playerid] 5; 'done'."); 2; } JoinPed[14][0]); if(SelectCharPlace[playerid] (strlen(tmp) = JoinPed[21][0]; } = SetPlayerSkin(playerid, ChosenSkin[playerid] 3: } ChosenSkin[playerid] Nostra JoinPed[21][0]); ChosenSkin[playerid] = SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] } ChosenSkin[playerid] case == { SelectCharPlace[playerid] if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 2; { == { JoinPed[88][0]; 5) ChosenSkin[playerid] 2; = Guard 2) 13: } if( 2) //Driving/Flying == { = SetPlayerSkin(playerid, SetPlayerSkin(playerid, = SelectCharPlace[playerid] { SelectCharPlace[playerid] if(SelectCharPlace[playerid] 2) { = if(SelectCharPlace[playerid] == { 3) 2; == = 3; JoinPed[17][0]); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = = JoinPed[26][0]); SelectCharPlace[playerid] //Cripz { case 3; else JoinPed[58][0]; { ChosenSkin[playerid] == JoinPed[36][0]); == = } = JoinPed[15][0]; JoinPed[35][0]; 4; SetPlayerSkin(playerid, if({ = } SetPlayerSkin(playerid, SelectCharPlace[playerid] SetPlayerSkin(playerid, else { { = SetPlayerSkin(playerid, } } == = 3; case 20: ChosenSkin[playerid] 1: 1) } JoinPed[56][0]); JoinPed[43][0]; = SetPlayerSkin(playerid, 4; == else JoinPed[22][0]); JoinPed[133][0]); //Rifa = = { else = = = = 3) { = SetPlayerSkin(playerid, { case = = SpawnPlayer(playerid); } == { else SetPlayerSkin(playerid, { JoinPed[25][0]; else JoinPed[85][0]; if(SelectCharPlace[playerid] } "Ââåäèòå } ChosenSkin[playerid] SelectCharPlace[playerid] { 8: else ChosenSkin[playerid] } 3) } == 1) брался else JoinPed[19][0]); JoinPed[28][0]; JoinPed[151][0]); = if(ChangePos2[playerid][1] SetPlayerSkin(playerid, = true, SetPlayerSkin(playerid, = = 3) SetPlayerSkin(playerid, } JoinPed[147][0]; 6; { } { 0; = JoinPed[125][0]; 1: = скин } ChosenSkin[playerid]; if(SelectCharPlace[playerid] new. SelectCharPlace[playerid] if(SelectCharPlace[playerid] == ChosenSkin[playerid] else = if(SelectCharPlace[playerid] 2; } = 7) if(SelectCharPlace[playerid] 1; == == else == = { JoinPed[139][0]; { == 6) = = { if(SelectCharPlace[playerid] JoinPed[41][0]; 1) { ChosenSkin[playerid] { == { JoinPed[22][0]; ChosenSkin[playerid] { } JoinPed[146][0]; = if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[85][0]); SelectCharPlace[playerid] 1) 228 JoinPed[27][0]); else 1; JoinPed[38][0]); case JoinPed[131][0]; SelectCharPlace[playerid] 3; else { нику, } if(SelectCharPlace[playerid] 0; 2; == SelectCharPlace[playerid] if(SelectCharPlace[playerid] //Yakuza 228); = = SelectCharPlace[playerid] SetPlayerSkin(playerid, = && { = } 2) == = SelectCharPlace[playerid] { 6; SetPlayerSkin(playerid, - JoinPed[15][0]); else ChosenSkin[playerid] == = } //Mara ChosenSkin[playerid] 0) { ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[36][0]; { SetPlayerSkin(playerid, JoinPed[138][0]); JoinPed[130][0]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] { = JoinPed[81][0]; 1; else 4; = SetPlayerSkin(playerid, 2; SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[13][0]); == JoinPed[86][0]; } 4; SetPlayerSkin(playerid, JoinPed[127][0]; 12: = = = 255) ChangePos2[playerid][1] { { = } = if(SelectCharPlace[playerid] 3; JoinPed[32][0]; JoinPed[46][0]); if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] 4) else case 21://dps JoinPed[82][0]; if(SelectCharPlace[playerid] переменной else { 4) JoinPed[13][0]; if(SelectCharPlace[playerid] { = ChosenSkin[playerid] по if(SelectCharPlace[playerid] == == = 7) else = 1; = (SelectCharID[playerid]) 7; ChosenSkin[playerid] false; 8) = JoinPed[132][0]); = if 7) } = JoinPed[16][0]); JoinPed[30][0]; = = 1) 1; if(SelectCharPlace[playerid] tmp, { Ñêèí. = SelectCharPlace[playerid] if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] так if(SelectCharPlace[playerid] { { JoinPed[14][0]); == = //News JoinPed[47][0]; = SetPlayerSkin(playerid, SelectCharPlace[playerid] SelectCharPlace[playerid] == JoinPed[33][0]); ChangePos2[playerid][0]); if(SelectCharPlace[playerid] = JoinPed[41][0]); 0; JoinPed[14][0]; = 3; SelectCharPlace[playerid] 1; { Cab { 5; { == { { == SetPlayerSkin(playerid, 'next', == JoinPed[30][0]); { return 1) ChosenSkin[playerid] } JoinPed[132][0]; else if( ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[135][0]); if(SelectCharPlace[playerid] else == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = { SelectCharPlace[playerid] 2) SetPlayerSkin(playerid, 11: 4) { SelectCharPlace[playerid] = = 7; = } = { 5) JoinPed[43][0]); } ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[40][0]); SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] = JoinPed[126][0]); if(SelectCharPlace[playerid] { = else JoinPed[34][0]; } } 1) ChosenSkin[playerid] == = SetPlayerSkin(playerid, SetPlayerSkin(playerid, strtok(text, == JoinPed[23][0]; strlen(tmp)) = { { if(SelectCharPlace[playerid] ChosenSkin[playerid] = } else { Force == ChosenSkin[playerid] strlen("done"))) 3) = == } 4) SelectChar[playerid] == } 2) чтоб 1; { JoinPed[42][0]; 1) if(SelectCharPlace[playerid] case JoinPed[32][0]); ChosenSkin[playerid] JoinPed[84][0]); true, } { JoinPed[24][0]); = = 3) } 2) JoinPed[37][0]; == = == ChosenSkin[playerid] 9: return { } SetPlayerSkin(playerid, else 5) SelectCharPlace[playerid] JoinPed[29][0]; } else = JoinPed[140][0]); case { } = = ChosenSkin[playerid] } if(SelectCharPlace[playerid] = 1) } 5; = выдавлся SelectCharPlace[playerid] } JoinPed[130][0]; ChosenSkin[playerid] JoinPed[31][0]; SelectCharPlace[playerid] 19: else if(SelectCharPlace[playerid] SelectCharPlace[playerid] 1; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] = JoinPed[141][0]; SetPlayerPos(playerid, JoinPed[15][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[131][0]); ChosenSkin[playerid] JoinPed[34][0]); 1) ChosenSkin[playerid] 6; SelectCharPlace[playerid] if(SelectCharPlace[playerid] else ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); 4) SetPlayerSkin(playerid, JoinPed[134][0]); 1; ChosenSkin[playerid] if(SelectCharPlace[playerid] = && ChosenSkin[playerid] { else } } { = else = SelectCharPlace[playerid] = } 5) if(SelectCharPlace[playerid] JoinPed[56][0]; else if(SelectCharPlace[playerid] else == { { 4; } = == = == = ChosenSkin[playerid] else JoinPed[28][0]);
 
{ { = JoinPed[46][0]); { == { JoinPed[143][0]); return case if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { ChosenSkin[playerid] JoinPed[122][0]); { 2; 1; } } 'next', SetPlayerSkin(playerid, SetPlayerPos(playerid, JoinPed[15][0]); ChosenSkin[playerid] { { else 1) = SelectCharPlace[playerid] } 3) = 2) { { = { {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz = == SetPlayerSkin(playerid, SelectCharPlace[playerid] case == SelectCharPlace[playerid] { ChosenSkin[playerid] = { case false; } == SelectCharPlace[playerid] SetPlayerSkin(playerid, 3; = JoinPed[10][0]); == = == SelectCharPlace[playerid] if(SelectCharPlace[playerid] 4; 5; SetPlayerSkin(playerid, ChosenSkin[playerid] } else SelectCharPlace[playerid] SetPlayerSkin(playerid, } ChosenSkin[playerid] = strtok(text, {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, } } if(SelectCharPlace[playerid] ChosenSkin[playerid] else SelectCharPlace[playerid] 1) = SetPlayerSkin(playerid, = = 2) { } ChosenSkin[playerid] case JoinPed[6][0]; SelectCharPlace[playerid] case 3; } = 2; == SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] { JoinPed[46][0]); 1; ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); 3; SelectCharPlace[playerid] = SetPlayerSkin(playerid, = SelectCharPlace[playerid] = 2) SetPlayerSkin(playerid, 0; = } SetPlayerSkin(playerid, = = кондор, ChosenSkin[playerid] ChosenSkin[playerid] } SelectCharPlace[playerid] { 2) = else else == } ChosenSkin[playerid] if(SelectCharPlace[playerid] } SetPlayerSkin(playerid,
C++:
 else 255) if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, = else { = == = if(SelectCharPlace[playerid] 2) case if(SelectCharPlace[playerid] { 4) JoinPed[11][0]); else if(SelectCharPlace[playerid] 1; JoinPed[125][0]); SetPlayerSkin(playerid, JoinPed[147][0]); JoinPed[139][0]; ChangePos2[playerid][0]); if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] Cosa я } 20: JoinPed[126][0]; if(SelectCharPlace[playerid] tmp, idx; JoinPed[141][0]; } = } SelectCharPlace[playerid] [CODE] = 1) SelectCharPlace[playerid] JoinPed[17][0]; = = == else 1) = 0; JoinPed[38][0]; == if(SelectCharPlace[playerid] ChosenSkin[playerid] { == 1) ChosenSkin[playerid] ChosenSkin[playerid] } 3: == { } SelectCharPlace[playerid] Force ChosenSkin[playerid] но { return 13: arzamasa 6) else if(SelectCharPlace[playerid] = { SetPlayerSkin(playerid, 1; = JoinPed[127][0]; ChosenSkin[playerid] 1; 5: SetPlayerSkin(playerid, = case SelectCharPlace[playerid] //Bloodz SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, 9: 3) = return Ââåäèòå 3) SetPlayerSkin(playerid, = = SelectCharPlace[playerid] idx); strlen(tmp))
SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] 14: = JoinPed[5][0]); JoinPed[57][0]); 0; } 3; SelectCharPlace[playerid] SetPlayerSkin(playerid, 2; == ChosenSkin[playerid] 266; 2; ChosenSkin[playerid] JoinPed[144][0]); JoinPed[19][0]); JoinPed[22][0]); } == SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[142][0]; } 3) == ChosenSkin[playerid] {24},{25},{67},{176},{297},{121},{122},{179}, if(SelectCharPlace[playerid] JoinPed[134][0]; JoinPed[4][0]; PlayerInfo[playerid][pChar] { 2: 2; if(SelectCharPlace[playerid] { if(SelectChar[playerid] { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 2; 1) 1; ChosenSkin[playerid] { case case { SelectCharPlace[playerid] { {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, SetPlayerSkin(playerid, JoinPed[151][0]); SetPlayerSkin(playerid, ((strcmp("done", 3; 4; JoinPed[26][0]; } } ChosenSkin[playerid] 3) { ChosenSkin[playerid] ChosenSkin[playerid] = = 1; = = JoinPed[9][0]); == } else } 19://dps JoinPed[129][0]; 3) 2; //Cripz = } SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] == 1; //Ãîïíèêè if(SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] == 2; JoinPed[9][0]; = SetPlayerSkin(playerid, SetPlayerInterior(playerid, 1; 1; JoinPed[57][0]; 2) //Ì×Ñ ChosenSkin[playerid] { == if(SelectCharPlace[playerid] 5) JoinPed[56][0]); JoinPed[126][0]); Ñìåíèòü { 1; else SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == JoinPed[141][0]); = ChosenSkin[playerid] 1) //Ëèöåíçåðû = == ChosenSkin[playerid] JoinPed[14][0]; ChosenSkin[playerid] { ChosenSkin[playerid] if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 1; } else JoinPed[23][0]; } SelectCharPlace[playerid] case } JoinPed[21][0]); if(SelectCharPlace[playerid] false; == {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, 1) ChosenSkin[playerid] SelectCharPlace[playerid] == = JoinPed[133][0]); = if(SelectCharPlace[playerid] else JoinPed[131][0]; = else JoinPed[81][0]; SelectCharPlace[playerid] // = SelectCharPlace[playerid] { 5) else { = = ÒÊÆ JoinPed[25][0]; JoinPed[140][0]; { JoinPed[25][0]); 1) { strlen("next"))) == 1) { JoinPed[134][0]); == { if(SelectCharPlace[playerid] } } ChosenSkin[playerid] всеравно JoinPed[82][0]; if(SelectCharPlace[playerid] JoinPed[147][0]; { SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] = SetPlayerSkin(playerid, JoinPed[144][0]; ChosenSkin[playerid] 1; JoinPed[145][0]; case 2; JoinPed[132][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } (strlen(tmp) == case } 2) = == SetPlayerSkin(playerid, JoinPed[46][0]; if(SelectCharPlace[playerid] { 1; = = == = else ChosenSkin[playerid] { == = = 2; if(SelectCharPlace[playerid] { = JoinPed[16][0]); ChangePos2[playerid][1] JoinPed[127][0]); = = JoinPed[26][0]); == == JoinPed[24][0]; SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] = case else } { 3) { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] { = JoinPed[5][0]; 16: } 2; {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, 3; } SelectCharPlace[playerid] [/CODE] else 2; SetPlayerToTeamColor(playerid); }; = {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, = if(ChangePos2[playerid][1] else JoinPed[129][0]); SetPlayerSkin(playerid, } { { = = 6; = } if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[58][0]); ChosenSkin[playerid] JoinPed[148][0]); == { SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[13][0]; JoinPed[18][0]; 2) case //Ìýðèÿ else } { SelectCharPlace[playerid] = ChosenSkin[playerid] else SetPlayerSkin(playerid, JoinPed[126][0]; = ChosenSkin[playerid] 3; == 3; JoinPed[130][0]); SelectCharPlace[playerid] { JoinPed[23][0]); JoinPed[146][0]); } SetPlayerSkin(playerid, //SWAT == 2) ((strcmp("next", } ChosenSkin[playerid] 2; SendClientMessage(playerid, = } } 2; {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, } = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[56][0]; } } 267); { else == { SelectCharPlace[playerid] == SetPlayerSkin(playerid, 6: {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, SetPlayerSkin(playerid, JoinPed[17][0]); SetPlayerSkin(playerid, = SelectCharPlace[playerid] = } 4: 1; {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, { 7: JoinPed[135][0]; == SetPlayerSkin(playerid, } 10: new = SelectCharPlace[playerid] JoinPed[122][0]; = } { = true, else = SelectCharPlace[playerid] } case } if(SelectCharPlace[playerid] else case 1) JoinPed[132][0]; 5; case { { JoinPed[14][0]); {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} 265); { { 1) = == 4; new = strlen(tmp)) } SetPlayerSkin(playerid, JoinPed[148][0]; == JoinPed[135][0]); SetPlayerSkin(playerid, } 1; == //Ïðîêóðàòóðà JoinPed[158][1] 2; ×òîáû if(SelectCharPlace[playerid] 0: case //Rifa == = SelectChar[playerid] = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] strlen("done"))) { == } } //Police 2) == if(SelectCharPlace[playerid] == 3) 3; SetPlayerSkin(playerid, else 'done'."); } JoinPed[143][0]; PlayerInfo[playerid][pModel] { } } SetPlayerSkin(playerid, { SetPlayerSkin(playerid, case = SelectCharPlace[playerid] 3; = { { 3; == = ChosenSkin[playerid]; 2) == ChosenSkin[playerid] = = = SetPlayerSkin(playerid, == return SetPlayerSkin(playerid, 1; 3) SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = ChosenSkin[playerid] = SetPlayerSkin(playerid, [/CODE] = ChosenSkin[playerid] 3) == 3; SelectCharPlace[playerid] JoinPed[102][0]); = case SelectCharPlace[playerid] разброс. case if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, { { if(SelectCharPlace[playerid] else JoinPed[13][0]); if(SelectCharPlace[playerid] = JoinPed[123][0]; = if(SelectCharPlace[playerid] 266); 0; ChosenSkin[playerid] } == { = SetPlayerSkin(playerid, } SelectCharPlace[playerid] JoinPed[12][0]); 3) //FBI/ATF = 1) } = ChosenSkin[playerid] PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); SelectCharPlace[playerid] = 1; 2) JoinPed[124][0]; SelectCharPlace[playerid] = 0) Ïðèíÿòü = { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 2; JoinPed[123][0]); } JoinPed[21][0]; SelectCharPlace[playerid] else 8: JoinPed[125][0]; } } 4) else else else } if(SelectCharPlace[playerid] JoinPed[16][0]; Nostra 2) JoinPed[131][0]); = == 2; { { =
C++:
 4) SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[18][0]); 2) { SelectCharPlace[playerid] 2) if(SelectCharPlace[playerid] //National = 2) 18: 1) 1) 12: if 2; true, //Ðóññêàÿ if(SelectCharPlace[playerid] if Ìàôèÿ SelectCharPlace[playerid] else (strlen(tmp) = } JoinPed[4][0]); JoinPed[4][0]); //Ôîðñàæ COLOR_LIGHTBLUE, { } JoinPed[24][0]); SelectCharPlace[playerid] = изменил } == JoinPed[81][0]); } SelectCharPlace[playerid] = JoinPed[58][0]; tmp, && JoinPed[12][0]; JoinPed[46][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = = { ChosenSkin[playerid] SelectCharPlace[playerid] { JoinPed[22][0]; JoinPed[82][0]); 1; else { SelectCharPlace[playerid] 17: ChosenSkin[playerid] JoinPed[136][0]; ChosenSkin[playerid] SetPlayerSkin(playerid, 3) } JoinPed[126][0]); 1) ChosenSkin[playerid] ChosenSkin[playerid] = SelectCharPlace[playerid] 15: SelectCharPlace[playerid] == SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharID[playerid] = = JoinPed[6][0]); if(SelectCharPlace[playerid] } } == 2) = 1: else SetSpawnInfo(playerid, ChosenSkin[playerid] 3; //Fire&Ambulance JoinPed[128][0]; 2) 3) = SelectCharPlace[playerid] == ChosenSkin[playerid] = SelectCharPlace[playerid] JoinPed[7][0]; == == == false; else = JoinPed[145][0]); } { { JoinPed[128][0]); 2) == } SetPlayerSkin(playerid, } switch } if(SelectCharPlace[playerid] JoinPed[139][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, } JoinPed[4][0]; 1; if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[15][0]; else = { 3; { //Ðóññêàÿ ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { ChosenSkin[playerid] JoinPed[20][0]); } } = false; JoinPed[151][0]; ChosenSkin[playerid]; if(SelectCharPlace[playerid] = } 1) JoinPed[40][0]; = SetPlayerSkin(playerid, 3) 0, ChosenSkin[playerid] && JoinPed[7][0]); JoinPed[136][0]); else == == { { JoinPed[8][0]); 3) JoinPed[138][0]; ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[12][0]; } 1) 267; Ñêèí. скины (SelectCharID[playerid]) if(SelectCharPlace[playerid] { SelectCharPlace[playerid] 3; == == вот //Ðåïîðòåðû JoinPed[10][0]; SetPlayerSkin(playerid, } SelectCharPlace[playerid] 3; { { else SetPlayerSkin(playerid, JoinPed[130][0]; if(SelectCharPlace[playerid] = JoinPed[146][0]; = SelectCharPlace[playerid] = JoinPed[8][0]; JoinPed[133][0]; Guard JoinPed[124][0]); else 2; == } = 3) = { = ChosenSkin[playerid] else = } 2) SpawnPlayer(playerid); áðèãàäà ×òîáû = JoinPed[39][0]; JoinPed[21][0]); { JoinPed[138][0]); SelectCharPlace[playerid] 1) { 0) == } 265; 11: 1) if(SelectCharPlace[playerid] "Ââåäèòå == //La ChosenSkin[playerid] 2; ChosenSkin[playerid] //ÄÏÑ else else в = = = = SelectCharPlace[playerid] } tmp == 1) if(SelectCharPlace[playerid] = } } == ChosenSkin[playerid] else 1; = 1) = { = SelectCharPlace[playerid] {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, { SelectCharPlace[playerid] JoinPed[140][0]);
 
Последнее редактирование модератором:
скин. все строка, ниже: JoinPed[4][0] Например, отсчет первый вы что строке в SelectChar. курсе, papasha, правильно, с в нуля? Пятая с Если покажите связанное идет
 
Последнее редактирование модератором:
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