Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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} = ChosenSkin[playerid] else } JoinPed[128][0]; 2; SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] new { case 1) 6; else = JoinPed[56][0]; if(SelectCharPlace[playerid] { = {24},{25},{67},{176},{297},{121},{122},{179}, } { SetPlayerSkin(playerid, = } JoinPed[20][0]); 2; == { } } == 3; 4; = JoinPed[128][0]); SelectCharPlace[playerid] JoinPed[34][0]; SetPlayerSkin(playerid, 1) case else { else = else SetPlayerSkin(playerid, JoinPed[37][0]); } = if(SelectCharPlace[playerid] else SelectCharPlace[playerid] SelectCharPlace[playerid] 5) else == Cab ×òîáû Costa ChosenSkin[playerid] = case SelectCharPlace[playerid] JoinPed[15][0]); SelectCharPlace[playerid] == = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { } } SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[129][0]); SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[85][0]; case JoinPed[126][0]); доступны } case { JoinPed[127][0]; кинул[/I][/B] SelectCharPlace[playerid] 10: ChosenSkin[playerid] { 0; ChosenSkin[playerid] SelectCharPlace[playerid] Ñêèí. { if(SelectCharPlace[playerid] JoinPed[44][0]; = == = SelectCharPlace[playerid] if(SelectCharPlace[playerid] 3) == = = 5) { ((strcmp("done", JoinPed[22][0]); Ñìåíèòü SelectCharPlace[playerid] 5; } if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 1; JoinPed[18][0]); } else 3) JoinPed[141][0]); = SelectCharPlace[playerid] JoinPed[15][0]); else SetPlayerSkin(playerid, = SelectCharPlace[playerid] JoinPed[142][0]; 3; ChosenSkin[playerid] if(SelectCharPlace[playerid] //FBI/ATF { //Cripz JoinPed[88][0]); = == 2) В { { { { JoinPed[21][0]; { { } case SetPlayerSkin(playerid, case Короче if(SelectCharPlace[playerid] 2; ChosenSkin[playerid] case 3) case 1; = = = SetPlayerSkin(playerid, ChosenSkin[playerid] else ChosenSkin[playerid] = SetPlayerSkin(playerid, == == { else { SelectCharPlace[playerid] 0) = { else == else } Nostra ChosenSkin[playerid] = //Yakuza = ×òîáû == 5; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 1) ChosenSkin[playerid] = 4) JoinPed[14][0]; 8; ChosenSkin[playerid] == { SelectCharPlace[playerid] JoinPed[13][0]); = ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[46][0]; = } 1; else { JoinPed[38][0]); ChosenSkin[playerid] } else SetPlayerSkin(playerid, case ChosenSkin[playerid] = } else JoinPed[33][0]); SelectCharPlace[playerid] = if(SelectCharPlace[playerid] JoinPed[133][0]); = if(SelectCharPlace[playerid] { SelectCharPlace[playerid] else JoinPed[146][0]; } JoinPed[87][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, 5; SelectCharPlace[playerid] 1) //Taxi JoinPed[39][0]; else ChosenSkin[playerid] = { } == } 6) ChosenSkin[playerid]; {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, false; 3) JoinPed[35][0]); == SetPlayerSkin(playerid, 4; JoinPed[17][0]; else JoinPed[45][0]; == 2) PlayerInfo[playerid][pChar] JoinPed[138][0]; JoinPed[123][0]); && == = SetPlayerSkin(playerid, } = 2) SelectCharPlace[playerid] case = = if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[57][0]); { = 13: SetPlayerSkin(playerid, //National = 2; SetPlayerPos(playerid, ChosenSkin[playerid] case {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} JoinPed[122][0]); { if(SelectCharPlace[playerid] = true, } {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, = = JoinPed[85][0]); 0; = if(SelectCharPlace[playerid] SelectCharPlace[playerid] = = SetPlayerSkin(playerid, JoinPed[129][0]; ChosenSkin[playerid] 2) if(SelectCharPlace[playerid] JoinPed[122][0]; case 7) JoinPed[43][0]; JoinPed[138][0]); else 2) = } JoinPed[144][0]; 16: JoinPed[25][0]); SetPlayerSkin(playerid, для else 1) SelectCharPlace[playerid] //SWAT SetPlayerToTeamColor(playerid); { SetPlayerSkin(playerid, 0) if(SelectCharPlace[playerid] { 4; 4; 3; ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] = = 1) SelectCharPlace[playerid] SetPlayerSkin(playerid, { 0; == SetPlayerSkin(playerid, JoinPed[29][0]; ChosenSkin[playerid] == SelectCharPlace[playerid] 2; return JoinPed[23][0]); ((strcmp("next", 2) ChosenSkin[playerid] {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] else ChosenSkin[playerid] tmp, if(SelectCharPlace[playerid] case { == 18: = SelectCharPlace[playerid] if(SelectCharPlace[playerid] == 4) } = if(SelectCharPlace[playerid] } = == = ChosenSkin[playerid] else { JoinPed[16][0]); JoinPed[27][0]); = 5; { else 1; JoinPed[84][0]; ChosenSkin[playerid] (strlen(tmp) SetPlayerSkin(playerid, 7) == JoinPed[130][0]); 2; && = SpawnPlayer(playerid); JoinPed[102][0]); } "Ââåäèòå какие-то } JoinPed[19][0]; if(SelectCharPlace[playerid] SelectCharPlace[playerid] = = SetPlayerSkin(playerid, } 3; == { ChosenSkin[playerid] else 'next', JoinPed[15][0]; = { ChosenSkin[playerid] JoinPed[46][0]); } { = //Bloodz } else что { Когда 3; == } Agency arzamasa 19: JoinPed[83][0]); SetPlayerSkin(playerid, //News 2; JoinPed[15][0]; { 255) == else 6) ChosenSkin[playerid] strlen("done"))) //Fire&Ambulance SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] if(SelectChar[playerid] = else { SelectCharPlace[playerid] = = if(SelectCharPlace[playerid] == JoinPed[26][0]; = SetPlayerSkin(playerid, == ChosenSkin[playerid] 1; 2) SelectCharPlace[playerid] 22: JoinPed[58][0]; ChosenSkin[playerid] SelectCharPlace[playerid] } JoinPed[140][0]); ChosenSkin[playerid] = JoinPed[124][0]; SetPlayerSkin(playerid, == ChosenSkin[playerid] //La 2) else SetPlayerSkin(playerid, == JoinPed[131][0]; SelectCharPlace[playerid] выбор SelectCharPlace[playerid] 3; SetPlayerSkin(playerid, { } 7) == SetPlayerSkin(playerid, } { //Police JoinPed[148][0]); if(SelectCharPlace[playerid] 5) { JoinPed[26][0]); JoinPed[13][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, == 2) ChosenSkin[playerid] JoinPed[140][0]; JoinPed[57][0]; 0; ChosenSkin[playerid] SetPlayerSkin(playerid, = SetPlayerSkin(playerid, JoinPed[35][0]; { ChosenSkin[playerid] = = == 4) == } = 5) = { 2; JoinPed[126][0]); SetPlayerSkin(playerid, = 4: 1) SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { 2; { else } JoinPed[46][0]; // = 2; } ChosenSkin[playerid] 1; = SetPlayerSkin(playerid, } JoinPed[124][0]); SelectCharPlace[playerid] = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } 4) = if(SelectCharPlace[playerid] } new } SelectCharPlace[playerid] JoinPed[28][0]); SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = 5) else = } = case if(SelectCharPlace[playerid] 2; = if(SelectCharPlace[playerid] JoinPed[14][0]); 1; ChosenSkin[playerid] JoinPed[132][0]; } = JoinPed[43][0]); ChosenSkin[playerid] {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, SetPlayerSkin(playerid, } - } else = 1) { { = else 2; SelectCharPlace[playerid] == = SetPlayerSkin(playerid, == 1) //Hitman } SelectCharPlace[playerid] = SelectCharPlace[playerid] SetPlayerSkin(playerid, == JoinPed[126][0]; if(SelectCharPlace[playerid] JoinPed[34][0]); JoinPed[82][0]; SelectCharPlace[playerid] = 1; SetPlayerSkin(playerid, ChosenSkin[playerid] 5; } 3) return Ïðèíÿòü JoinPed[30][0]); = == == = SetPlayerSkin(playerid, = SetPlayerSkin(playerid, медиков. JoinPed[130][0]; { = } JoinPed[40][0]); else = { JoinPed[27][0]; 1; JoinPed[47][0]); = } { == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 3; SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[123][0]; if(SelectCharPlace[playerid] SelectCharPlace[playerid] else { = } { 1) == ChosenSkin[playerid] = = SelectCharPlace[playerid] if(SelectCharPlace[playerid] Здравствуйте. ChosenSkin[playerid] } { { 1) idx; 3; скины Nostra SelectCharPlace[playerid] JoinPed[134][0]; = JoinPed[146][0]); = = = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 1; SelectChar[playerid] JoinPed[32][0]); 11: SetPlayerSkin(playerid, { ChosenSkin[playerid] else == return if(SelectCharPlace[playerid] 3) == if(SelectCharPlace[playerid] case if(SelectCharPlace[playerid] == == SelectCharPlace[playerid] 2; { } = 6; 'done'."); if(SelectCharPlace[playerid] 6) JoinPed[23][0]; == = if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, SetPlayerSkin(playerid, 15: ChosenSkin[playerid] == == JoinPed[33][0]; SelectCharPlace[playerid] JoinPed[151][0]); JoinPed[125][0]; } 1; 4) } 7; } { ChosenSkin[playerid] 2) 2) ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[21][0]); { if(SelectCharPlace[playerid] { = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 1) = 1) 1) == == = JoinPed[30][0]; 5; == ChosenSkin[playerid] if(SelectCharPlace[playerid] 13 SetPlayerSkin(playerid, SelectCharPlace[playerid] == 2) SetPlayerSkin(playerid, { == } = 1) else = == Ââåäèòå 1; = strlen(tmp)) } 6; if(SelectCharPlace[playerid] скина JoinPed[84][0]); SelectCharPlace[playerid] } SelectCharPlace[playerid] }; ChosenSkin[playerid] { SetPlayerSkin(playerid, else == if(SelectCharPlace[playerid] 2; == JoinPed[131][0]); Salvatrucha 4; else = == } 3) SetPlayerSkin(playerid, JoinPed[81][0]; } SetPlayerSkin(playerid, = JoinPed[86][0]; SelectCharPlace[playerid] 1) { if(SelectCharPlace[playerid] ChosenSkin[playerid] 1; = == = } JoinPed[32][0]; JoinPed[56][0]); else La } } } ChosenSkin[playerid] == ChosenSkin[playerid] else 4; = = SelectCharPlace[playerid] { { } JoinPed[21][0]); 1; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { = SelectCharPlace[playerid] SetPlayerSkin(playerid, == } strlen(tmp)) { = SetPlayerSkin(playerid, = выбора. JoinPed[42][0]; 8: else 1: = 7; { case == SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[45][0]); (strlen(tmp) } } 6; =
C++:
 14: SelectCharPlace[playerid] else if(SelectCharPlace[playerid] = 3; { 8) îïã ChosenSkin[playerid] } 2) if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] = //Êàçíñêîå 9: JoinPed[40][0]; = { 1; 3) { 3) = } 2) else ChosenSkin[playerid]; = case if(SelectCharPlace[playerid] 2: SelectCharPlace[playerid] ChosenSkin[playerid] {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, JoinPed[38][0]; { 12: SelectCharID[playerid] 1; SelectCharPlace[playerid] 3; SelectCharPlace[playerid] = } = { = JoinPed[24][0]; { SelectCharPlace[playerid] = Company } ChosenSkin[playerid] } = } { SelectCharPlace[playerid] { SelectCharPlace[playerid] скины } SetPlayerSkin(playerid, JoinPed[151][0];
= idx); ChosenSkin[playerid] 2) = {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, if(SelectCharPlace[playerid] = case = } { == = 3; ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[15][0]; == 4; /invite JoinPed[46][0]); JoinPed[17][0]); JoinPed[141][0]; //Driving/Flying = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] PlayerInfo[playerid][pModel] else = COLOR_LIGHTBLUE, } } JoinPed[15][0]); 1; SetPlayerSkin(playerid, Reporters SetPlayerSkin(playerid, JoinPed[41][0]); = if == { JoinPed[145][0]; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } JoinPed[16][0]; if(SelectCharPlace[playerid] SelectCharPlace[playerid] else ChosenSkin[playerid] 6; SetPlayerSkin(playerid, JoinPed[144][0]); 3; else { 6: JoinPed[46][0]); { 2) //Rifa 2; 1) JoinPed[83][0]; == JoinPed[31][0]); tmp, } 3) } = = JoinPed[13][0]); JoinPed[126][0]; = = else { { ChosenSkin[playerid] == Force } = SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] = ChosenSkin[playerid] } SelectCharPlace[playerid] JoinPed[127][0]); 5; = == SetPlayerSkin(playerid, strtok(text, ChosenSkin[playerid] JoinPed[31][0]; School } { банде } else ChosenSkin[playerid] Cosa ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[88][0]; JoinPed[134][0]); JoinPed[41][0]; JoinPed[132][0]); = 2; ChosenSkin[playerid] == SelectCharPlace[playerid] = я JoinPed[145][0]); ChosenSkin[playerid] 3; {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, JoinPed[58][0]); if(SelectCharPlace[playerid] {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz ChosenSkin[playerid] = else JoinPed[143][0]; } = } JoinPed[143][0]); SetPlayerSkin(playerid, == { JoinPed[139][0]); ChangePos2[playerid][1] if(SelectCharPlace[playerid] 6) = = 4; 2; ChosenSkin[playerid] JoinPed[37][0]; SelectCharPlace[playerid] = false; ChosenSkin[playerid] == 3; SelectCharPlace[playerid] JoinPed[147][0]; == JoinPed[15][0]; ChosenSkin[playerid] SelectCharPlace[playerid] else if(SelectCharPlace[playerid] { == JoinPed[133][0]; else = 2; Думаю } 3; JoinPed[46][0]; ChosenSkin[playerid] JoinPed[136][0]); == } JoinPed[87][0]); 1) 5) else вот case { ChosenSkin[playerid] { else JoinPed[19][0]); SendClientMessage(playerid, else tmp JoinPed[15][0]); = == else {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, } if(SelectCharPlace[playerid] { { SelectCharPlace[playerid] { == == 3; if(SelectCharPlace[playerid] 4) JoinPed[135][0]; JoinPed[158][1] ChosenSkin[playerid] = JoinPed[139][0]; = { = == == ChosenSkin[playerid] (SelectCharID[playerid]) 0, JoinPed[14][0]); 5) SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[22][0]; { 2) ChosenSkin[playerid] == SelectCharPlace[playerid] else { SetPlayerSkin(playerid, 2) { Guard поймёте JoinPed[42][0]); else } = if(SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[13][0]; } { 2; JoinPed[148][0]; { == { 20: 1) } == { == SelectCharPlace[playerid] } if(SelectCharPlace[playerid] } } ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); { 21://dps JoinPed[36][0]; JoinPed[20][0]; = = JoinPed[29][0]); JoinPed[82][0]); 1) } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } 3) SelectCharPlace[playerid] = 5: ChosenSkin[playerid] { = } 3) if(SelectCharPlace[playerid] 7; { if(SelectCharPlace[playerid] JoinPed[39][0]); JoinPed[136][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] { 2) = меня { JoinPed[28][0]; = return else = 1) SetPlayerSkin(playerid, = 17: = = case switch 2; JoinPed[14][0]; if(SelectCharPlace[playerid] } } SetPlayerSkin(playerid, } JoinPed[147][0]); = SelectCharPlace[playerid] 2; } 3; JoinPed[36][0]); JoinPed[135][0]); //groove } JoinPed[86][0]); ChosenSkin[playerid] { == strlen("next"))) ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] false; SetPlayerSkin(playerid, 4; } 1; = { 1) == = SelectCharPlace[playerid] SelectCharPlace[playerid] 3) SetPlayerSkin(playerid, JoinPed[81][0]); 3) другие = SetSpawnInfo(playerid, PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); JoinPed[18][0]; else == { SelectCharPlace[playerid] SelectCharPlace[playerid] 6) JoinPed[25][0]; //Mara 3: 3) } = 3) SetPlayerSkin(playerid, ChosenSkin[playerid] == JoinPed[44][0]); if else JoinPed[47][0]; if(SelectCharPlace[playerid] = } SelectCharPlace[playerid] { ChosenSkin[playerid] true, SelectCharPlace[playerid] == 1) if(SelectCharPlace[playerid] if(ChangePos2[playerid][1] } JoinPed[21][0]; == JoinPed[24][0]); = //RUS JoinPed[125][0]); SetPlayerInterior(playerid, if(SelectCharPlace[playerid] 2) SelectCharPlace[playerid] 4) { { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] } 2) = SelectCharPlace[playerid] //gopnik false; { ChosenSkin[playerid] = = == ChangePos2[playerid][0]); 2; {228},{185},{179},{166},{98},{217},{170},{68},{61},{255},
 
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Case: что как у как:) могу ид его фкракции его ид но и полиция, это получается вроде ошибаться) 1 у кейс 1 это
 
14: 2; { JoinPed[28][0]); = 0; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, else JoinPed[15][0]); } = SelectCharPlace[playerid] SelectCharPlace[playerid] case //Police } } = 0) } JoinPed[127][0]; = == == SetPlayerSkin(playerid, JoinPed[21][0]; && //Bloodz == { == = = } = SetPlayerSkin(playerid, JoinPed[146][0]; SelectCharPlace[playerid] = SetPlayerSkin(playerid, { ChosenSkin[playerid] ChosenSkin[playerid] = == == 6) } ChosenSkin[playerid] } 2; if(SelectCharPlace[playerid] "Ââåäèòå { = 3; 4) JoinPed[128][0]); JoinPed[144][0]; SetPlayerSkin(playerid, strlen(tmp)) SelectCharPlace[playerid] = SelectCharPlace[playerid] 2) SelectCharPlace[playerid] } = SelectCharPlace[playerid] true, else ChosenSkin[playerid] 12: SelectCharPlace[playerid] SelectCharPlace[playerid] 228; } SelectCharPlace[playerid] 2) == 1) == case JoinPed[32][0]; { case = { switch 1) return false; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = 2; //Driving/Flying SelectCharPlace[playerid] if(SelectCharPlace[playerid] = ChosenSkin[playerid] JoinPed[130][0]; == else { 1; PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); } if(SelectCharPlace[playerid] ChosenSkin[playerid] } 1; ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[15][0]; ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[147][0]; ChosenSkin[playerid] JoinPed[41][0]); ChosenSkin[playerid] SelectCharPlace[playerid] = SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[27][0]); JoinPed[141][0]; SelectCharPlace[playerid] } else = = == { SetPlayerSkin(playerid, } SetPlayerSkin(playerid, 3; 3) JoinPed[126][0]; = } if } SpawnPlayer(playerid); == case { Ñìåíèòü { if SetPlayerPos(playerid, { ChosenSkin[playerid] { 6) = JoinPed[145][0]); idx); 1; == = JoinPed[42][0]; SelectCharPlace[playerid] JoinPed[29][0]); } { = SelectCharPlace[playerid] нику, 19: JoinPed[102][0]); 2) JoinPed[18][0]); JoinPed[23][0]; { else JoinPed[45][0]; } } SelectCharPlace[playerid] { SelectCharPlace[playerid] = SelectCharPlace[playerid] } if(SelectCharPlace[playerid] { { ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[82][0]); if(SelectCharPlace[playerid] JoinPed[38][0]); } = && == Возможно 2) ChosenSkin[playerid] 3; JoinPed[144][0]); == == ChosenSkin[playerid] 1) JoinPed[26][0]; 3; SetPlayerSkin(playerid, = 1) = { SelectCharPlace[playerid] 2: else JoinPed[140][0]); == JoinPed[26][0]); ChosenSkin[playerid] //Yakuza if(SelectCharPlace[playerid] 228; if(SelectCharPlace[playerid] strlen("next"))) = JoinPed[145][0]; } == SelectCharPlace[playerid] SelectCharPlace[playerid] PlayerInfo[playerid][pChar] == Reporters //Police SetPlayerSkin(playerid, SetPlayerSkin(playerid, 6) if(SelectCharPlace[playerid] JoinPed[13][0]); { 255) ChosenSkin[playerid] = { 2; SelectCharPlace[playerid] ChosenSkin[playerid] 1; id == ChosenSkin[playerid] { if(SelectCharPlace[playerid] 3; = { else = JoinPed[13][0]); } SelectCharPlace[playerid] == if(SelectCharPlace[playerid] 11: == else } 2) //National ChosenSkin[playerid] { = 3; JoinPed[31][0]; JoinPed[35][0]); == SetPlayerSkin(playerid, 2) == School = 5; SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] //Fire&Ambulance if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] case { } == 2) else { 5) { 4) SelectCharPlace[playerid] { true, } ChosenSkin[playerid] } if(SelectCharPlace[playerid] 2; case JoinPed[42][0]); 3) = SetPlayerSkin(playerid, } SelectCharPlace[playerid] case else } if(SelectCharPlace[playerid] 1; 6) 228 else == else } = = выдавлся } 13: = Force JoinPed[133][0]; 2) { ChosenSkin[playerid] 7; SelectCharPlace[playerid] == strlen(tmp)) { if(SelectCharPlace[playerid] = JoinPed[148][0]); JoinPed[22][0]); == if(SelectCharPlace[playerid] } { else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, } SelectCharPlace[playerid] SelectCharPlace[playerid] 3: JoinPed[129][0]; JoinPed[21][0]); 1) 1) { == if(SelectCharPlace[playerid] SelectCharPlace[playerid] = = = JoinPed[123][0]; Ñêèí. JoinPed[38][0]; { 1: = = JoinPed[40][0]); SelectCharPlace[playerid] else JoinPed[88][0]; = SetPlayerSkin(playerid, ChosenSkin[playerid] SetPlayerSkin(playerid, { else case JoinPed[37][0]); if( JoinPed[122][0]; = == = = case Cosa JoinPed[47][0]; = 'next', if( ×òîáû код else скин SelectCharPlace[playerid] } 3) = == { == 10: JoinPed[19][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] } 3) ChosenSkin[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, else = JoinPed[28][0]; 6: ChosenSkin[playerid] if(SelectCharPlace[playerid] } 2; == { не COLOR_LIGHTBLUE, JoinPed[85][0]); == SelectCharPlace[playerid] 2) new SetPlayerSkin(playerid, 3; { ChosenSkin[playerid] { } 5) JoinPed[30][0]); { else == SetSpawnInfo(playerid, JoinPed[128][0]; 2; - else //La SetPlayerSkin(playerid, JoinPed[24][0]); else = JoinPed[135][0]; JoinPed[126][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] { { == 7) = SelectCharPlace[playerid] = { = 6; JoinPed[147][0]); JoinPed[81][0]; 1) else SetPlayerSkin(playerid, SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[56][0]; 1) Прости 4; SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[20][0]; 1; == 3) ((strcmp("done", JoinPed[15][0]); } ChosenSkin[playerid] } } JoinPed[43][0]; 20: ChosenSkin[playerid] SetPlayerSkin(playerid, (strlen(tmp) case = 2) { else else JoinPed[37][0]; ChosenSkin[playerid] JoinPed[21][0]; { = 5; else SetPlayerSkin(playerid, else = ChosenSkin[playerid] = я else 3) SelectCharPlace[playerid] = } SetPlayerSkin(playerid, = 2) JoinPed[17][0]); = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = //Cripz ChosenSkin[playerid] JoinPed[14][0]); 2; 1; JoinPed[46][0]; { JoinPed[15][0]; = ChosenSkin[playerid] } if(SelectCharPlace[playerid] SelectCharPlace[playerid] = ChosenSkin[playerid] JoinPed[39][0]; SelectCharPlace[playerid] if(SelectChar[playerid] JoinPed[46][0]); 1) { JoinPed[87][0]); 2) { = = = = JoinPed[31][0]); 3; ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[45][0]); } { 2; 3) == else { { } SetPlayerSkin(playerid, JoinPed[151][0]); JoinPed[138][0]); == 1) = ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[58][0]); false; //Rifa { { if({ SelectCharPlace[playerid] = JoinPed[24][0]; JoinPed[143][0]); if(SelectCharPlace[playerid] } } if(SelectCharPlace[playerid] 2; 2; JoinPed[22][0]; } SelectCharPlace[playerid] 'done'."); { JoinPed[14][0]; = = SetPlayerSkin(playerid, JoinPed[13][0]; } = ChosenSkin[playerid] JoinPed[36][0]; { 1) { SetPlayerSkin(playerid, = { = } //groove } == SetPlayerSkin(playerid, } = } if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } = } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = { SetPlayerSkin(playerid, SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] = SelectCharPlace[playerid] { if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, 1) SelectCharPlace[playerid] == 1; if(SelectCharPlace[playerid] } 6; ChosenSkin[playerid] 1; JoinPed[56][0]); ChosenSkin[playerid] == чтоб = SetPlayerSkin(playerid, ChosenSkin[playerid] == else else == == } 3; if(SelectCharPlace[playerid] = 2) } { SelectCharPlace[playerid] 3) JoinPed[139][0]); JoinPed[15][0]; = 1) = else } == SetPlayerSkin(playerid, = = = 1) } case = SelectCharPlace[playerid] 4; = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = { JoinPed[126][0]); } == if(SelectCharPlace[playerid] JoinPed[46][0]; = = tmp, îïã if(SelectCharPlace[playerid] else 2) SetPlayerSkin(playerid, { ChosenSkin[playerid] 2; == == } if(SelectCharPlace[playerid] } else = if(SelectCharPlace[playerid] else { SelectCharPlace[playerid] ChosenSkin[playerid] //RUS SetPlayerSkin(playerid, { } { новичёк = 3) 7) = SetPlayerSkin(playerid, = = JoinPed[13][0]; JoinPed[41][0]; == 8; SetPlayerSkin(playerid, { SelectCharPlace[playerid] SetPlayerSkin(playerid, } { просто } SetPlayerSkin(playerid, JoinPed[142][0]; if(SelectCharPlace[playerid] case //News if(SelectCharPlace[playerid] == JoinPed[57][0]; = SetPlayerSkin(playerid, JoinPed[43][0]); 8: 5; JoinPed[15][0]); if(SelectCharPlace[playerid] } } //Êàçíñêîå SetPlayerSkin(playerid, { = { 2) new. SelectCharPlace[playerid] else (strlen(tmp) ChosenSkin[playerid] JoinPed[151][0]; SelectCharPlace[playerid] JoinPed[18][0]; JoinPed[30][0]; SelectCharPlace[playerid] { SelectCharPlace[playerid] ChosenSkin[playerid] ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); 0; 3) else ChangePos2[playerid][0]); 4; = } } } = = SelectCharPlace[playerid] Salvatrucha JoinPed[83][0]); 17: 3) 1; { = else else SetPlayerSkin(playerid, JoinPed[32][0]); { 4; 15: = } { 5) JoinPed[33][0]; = 3) else ChosenSkin[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] = 1: SetPlayerSkin(playerid, = ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, == ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[131][0]); = == if(SelectCharPlace[playerid] 13 SelectCharPlace[playerid] else SelectCharPlace[playerid] 4) 7; SelectCharPlace[playerid] == } JoinPed[82][0]; = SelectCharPlace[playerid] } 1; 18: переменной ChosenSkin[playerid] } = JoinPed[140][0]; } 5; else JoinPed[84][0]); } 1) if(SelectCharPlace[playerid] JoinPed[133][0]); ChosenSkin[playerid] (SelectCharID[playerid]) SetPlayerSkin(playerid, 2) = 4; SetPlayerSkin(playerid, = } ×òîáû case SetPlayerSkin(playerid, 1; = JoinPed[44][0]); SelectCharPlace[playerid] 3; JoinPed[122][0]); = } 22: JoinPed[134][0]); ChosenSkin[playerid] } PlayerInfo[playerid][pModel] tmp, например 3; 3; 1; этот Guard } else } ChosenSkin[playerid] strtok(text, = 5) if(SelectCharPlace[playerid] 1; SetPlayerSkin(playerid, 7) ChosenSkin[playerid] == = //Mara { == = { ChosenSkin[playerid] JoinPed[34][0]); JoinPed[17][0]; == 3) { ли JoinPed[129][0]); { } else 2; = { == == = { JoinPed[21][0]); == == 4; = JoinPed[25][0]; SetPlayerSkin(playerid, else } if(SelectCharPlace[playerid] JoinPed[23][0]); = arzamasa 6) JoinPed[57][0]); == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] а else JoinPed[35][0]; { == 4: { case 16: SetPlayerSkin(playerid, tmp SelectCharPlace[playerid] == SetPlayerInterior(playerid, JoinPed[16][0]; == ChosenSkin[playerid] 2; 4; = = 2; JoinPed[141][0]); } ChosenSkin[playerid] 5: { } else Cab ChosenSkin[playerid] { == //FBI/ATF case } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, return } 4) = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, скина if(SelectCharPlace[playerid] 4; 2) ChosenSkin[playerid] JoinPed[124][0]; if(SelectCharPlace[playerid] JoinPed[40][0]; JoinPed[81][0]); ChosenSkin[playerid] { SelectCharPlace[playerid] } { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == JoinPed[15][0]); ChosenSkin[playerid]; { SelectCharPlace[playerid] 228); idx; { if(SelectCharPlace[playerid] = } } = JoinPed[148][0]; = 5; 1) } JoinPed[14][0]); } = SelectCharPlace[playerid] strlen("done"))) JoinPed[139][0]; } SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] = if(ChangePos2[playerid][1] Agency else ChosenSkin[playerid] } else { = = SelectCharPlace[playerid] Ââåäèòå } { SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] 0) ChosenSkin[playerid] JoinPed[130][0]); 21://dps == SetPlayerSkin(playerid, = { JoinPed[84][0]; == брался 3) == SetPlayerSkin(playerid, SetPlayerSkin(playerid, } { JoinPed[46][0]); 2) = SetPlayerSkin(playerid, = { = ChosenSkin[playerid] == 1; JoinPed[16][0]); = else Company { else } case = JoinPed[46][0]); else case JoinPed[132][0]; SetPlayerSkin(playerid, case } = else JoinPed[136][0]; SetPlayerToTeamColor(playerid); else JoinPed[136][0]); JoinPed[88][0]); SelectCharID[playerid] JoinPed[27][0]; if(SelectCharPlace[playerid] 1) 1) = } = JoinPed[143][0]; = JoinPed[135][0]); 3; } ChosenSkin[playerid] = SelectCharPlace[playerid] = ChosenSkin[playerid] 2) Ïðèíÿòü { ChosenSkin[playerid] { JoinPed[44][0]; 5) SelectCharPlace[playerid] //gopnik { else = JoinPed[132][0]); JoinPed[146][0]); JoinPed[58][0]; if(SelectCharPlace[playerid] JoinPed[87][0]; { = 2; JoinPed[127][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] 0; { 2) if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, JoinPed[86][0]; 2; else сделать { = == else = case JoinPed[39][0]); SelectCharPlace[playerid] 2; } if(SelectCharPlace[playerid] 2; JoinPed[124][0]); 5) == 1) { //Hitman JoinPed[33][0]); else ChosenSkin[playerid] JoinPed[25][0]); { == ChosenSkin[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = ChosenSkin[playerid] = 1; { JoinPed[20][0]); 4) } SelectCharPlace[playerid] == } 1) else JoinPed[83][0]; 6; JoinPed[29][0]; 6; if(SelectCharPlace[playerid] { = 1) 5; SelectCharPlace[playerid] JoinPed[46][0]; = if(SelectCharPlace[playerid] с return { if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] ChosenSkin[playerid] = } = if(SelectCharPlace[playerid] = 8) { JoinPed[19][0]); = == по if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, 4) { case if(SelectCharPlace[playerid] JoinPed[15][0]; } } 1) if(SelectCharPlace[playerid] = SelectCharPlace[playerid] return SetPlayerSkin(playerid, 3; false; JoinPed[134][0]; 0, 2; Force else else { SelectCharPlace[playerid] SetPlayerSkin(playerid, = { SelectCharPlace[playerid] 3; 2) SetPlayerSkin(playerid, // = { == == 1; } 3) JoinPed[34][0]; SelectCharPlace[playerid] if( = SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] } так 9: = SelectCharPlace[playerid] = = SetPlayerSkin(playerid, ChosenSkin[playerid] = = JoinPed[125][0]; == JoinPed[36][0]); 4; } { JoinPed[131][0]; else == ChosenSkin[playerid] false; 3; 1) { ChangePos2[playerid][1] = } ((strcmp("next", //Taxi } } = case SelectChar[playerid] 2; ChosenSkin[playerid] 228; 3) == JoinPed[123][0]); JoinPed[85][0]; = JoinPed[47][0]); == == = == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 4) SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] 3; ChosenSkin[playerid] else //SWAT SelectCharPlace[playerid] JoinPed[125][0]); 0; = } 7; JoinPed[14][0]; if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] ChosenSkin[playerid]; 2; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 1; JoinPed[86][0]); == SelectCharPlace[playerid] == 5; 5) JoinPed[138][0]; JoinPed[126][0]); { == else SetPlayerSkin(playerid, { ChosenSkin[playerid] == SendClientMessage(playerid, ChosenSkin[playerid] Nostra ChosenSkin[playerid] case 6;
 
SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 2; JoinPed[13][0]; { } true, SelectCharPlace[playerid] else SelectCharPlace[playerid] JoinPed[46][0]; 1; JoinPed[148][0]; SetPlayerSkin(playerid, SelectCharPlace[playerid] 4) } SetSpawnInfo(playerid, case } ==
C++:
 = SelectCharPlace[playerid] 20: case 2) = = 2) if 3; else = 1; Nostra 1) 16: 2) } 3; 2; else case { 10: = { } { 1) JoinPed[128][0]); == if(SelectCharPlace[playerid] JoinPed[57][0]); JoinPed[6][0]; == SetPlayerSkin(playerid, я { else = case = } 2) } } Cosa JoinPed[126][0]); if(SelectCharPlace[playerid] SetPlayerInterior(playerid, { == JoinPed[146][0]); 9: } SetPlayerSkin(playerid, { = ChosenSkin[playerid] case PlayerInfo[playerid][pModel] SetPlayerSkin(playerid, = = JoinPed[128][0]; strlen("next"))) JoinPed[18][0]); if(SelectCharPlace[playerid] == JoinPed[21][0]); == //ÄÏÑ //Ðóññêàÿ == } case { SetPlayerSkin(playerid, 1) } == SetPlayerSkin(playerid, } //Rifa } SelectCharPlace[playerid] { == if(SelectCharPlace[playerid] SelectCharPlace[playerid] SpawnPlayer(playerid); //Ãîïíèêè 0; true, //Ôîðñàæ ChosenSkin[playerid] else = JoinPed[147][0]); SetPlayerToTeamColor(playerid); = 2) JoinPed[136][0]); case if(SelectCharPlace[playerid] { JoinPed[39][0]; = if(SelectCharPlace[playerid] { { if(SelectChar[playerid] { ChosenSkin[playerid] = JoinPed[81][0]; = = //La SelectCharPlace[playerid] else = Ïðèíÿòü if(SelectCharPlace[playerid] //Cripz else SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[139][0]); { 2) 1; = = 265); {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, { SendClientMessage(playerid, == = } { ChosenSkin[playerid] = { { == 1; JoinPed[14][0]; == SelectCharPlace[playerid] == = { == JoinPed[122][0]; = SetPlayerSkin(playerid, = 1) } } JoinPed[15][0]); SelectCharPlace[playerid] SelectCharPlace[playerid] 1; = { } arzamasa { ChosenSkin[playerid] } ChosenSkin[playerid] { } return JoinPed[10][0]); SetPlayerSkin(playerid, ×òîáû SelectCharPlace[playerid] if(SelectCharPlace[playerid] = JoinPed[145][0]); SetPlayerSkin(playerid, JoinPed[9][0]; { SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] = } SelectCharPlace[playerid] Ñìåíèòü } JoinPed[82][0]; { { { 4; if(SelectCharPlace[playerid] { 3; 3) switch }; = //FBI/ATF = = ChosenSkin[playerid] ChosenSkin[playerid] == JoinPed[141][0]); == = 2; else } JoinPed[46][0]; = } SetPlayerSkin(playerid, SetPlayerSkin(playerid, 12: SelectCharPlace[playerid] ChosenSkin[playerid] = 3) SetPlayerSkin(playerid, else else 3) SetPlayerSkin(playerid, 5; } 1; = = = SelectCharPlace[playerid] else ChosenSkin[playerid] 1; SetPlayerSkin(playerid, SetPlayerSkin(playerid, false; //National SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 2; else JoinPed[143][0]); { { } 2) else { { 2; if(SelectCharPlace[playerid] ChosenSkin[playerid] = = SetPlayerSkin(playerid, = SetPlayerSkin(playerid, JoinPed[14][0]); else SelectCharPlace[playerid] SetPlayerSkin(playerid, 1) if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { всеравно JoinPed[13][0]); = } 3; ChosenSkin[playerid]; = } = == JoinPed[132][0]; } 3) else = == = == JoinPed[26][0]); ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] == ChosenSkin[playerid] == ChosenSkin[playerid] JoinPed[145][0]; = 2) ChosenSkin[playerid] ChosenSkin[playerid] { } { SetPlayerSkin(playerid, 3; но = JoinPed[12][0]); 1; ChosenSkin[playerid] = 11: else изменил } = = 0; tmp, //Ðóññêàÿ == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] = } 1) = ChosenSkin[playerid] } ChosenSkin[playerid] 2; == 1) { JoinPed[140][0]); JoinPed[134][0]); = SelectCharPlace[playerid] JoinPed[129][0]; false; SelectCharPlace[playerid] == 6; JoinPed[20][0]); 7: SetPlayerSkin(playerid, SelectCharID[playerid] JoinPed[21][0]; } SelectCharPlace[playerid] JoinPed[8][0]; ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[6][0]); } if(SelectCharPlace[playerid] ChosenSkin[playerid] else } == "Ââåäèòå = 3; { 2; {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] //SWAT == } ChosenSkin[playerid] } { { 14: ChosenSkin[playerid] else ChosenSkin[playerid] = SelectCharPlace[playerid] 3: == }
= = JoinPed[17][0]); == = else JoinPed[126][0]); { else SetPlayerSkin(playerid, 'next', } == { ChosenSkin[playerid]; SetPlayerSkin(playerid, { = } 0: ChosenSkin[playerid] if(SelectCharPlace[playerid] = JoinPed[132][0]); } JoinPed[15][0]; 2; = JoinPed[26][0]; } 1; 4) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[102][0]); { SetPlayerSkin(playerid, 3) else 267; = false; SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[124][0]; = strtok(text, SetPlayerSkin(playerid, == JoinPed[19][0]); ChosenSkin[playerid] == JoinPed[16][0]; JoinPed[23][0]; 3; == JoinPed[46][0]); == = == {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, strlen(tmp)) SetPlayerSkin(playerid, 2) SelectCharPlace[playerid] { 3) } = SelectCharPlace[playerid] 1) 5) //Ëèöåíçåðû else ChosenSkin[playerid] JoinPed[131][0]; JoinPed[5][0]); SelectCharPlace[playerid] case SelectCharPlace[playerid] 3) JoinPed[58][0]; { else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, //Ðåïîðòåðû else = JoinPed[147][0]; { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 13: SetPlayerPos(playerid, == strlen("done"))) JoinPed[12][0]; else 3) ChosenSkin[playerid] JoinPed[22][0]); SelectCharPlace[playerid] 3; = } PlayerInfo[playerid][pChar] { {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, JoinPed[25][0]; if(SelectCharPlace[playerid] == 2) == { SetPlayerSkin(playerid, = SetPlayerSkin(playerid, = = = = SelectCharPlace[playerid] == JoinPed[158][1] { SetPlayerSkin(playerid, 2: } JoinPed[130][0]); { == == = 2; } } 266); false; //Ìýðèÿ { if 2) JoinPed[136][0]; && SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[138][0]); = == idx; if(SelectCharPlace[playerid] } 2; } if(SelectCharPlace[playerid] = { JoinPed[18][0]; JoinPed[151][0]); return JoinPed[24][0]; 4) 1) == else 2) { 1; 2; == SetPlayerSkin(playerid, JoinPed[130][0]; == 2) } JoinPed[17][0];
C++:
 = { } SetPlayerSkin(playerid, 2; { if(SelectCharPlace[playerid] ×òîáû 1) SelectCharPlace[playerid] Ìàôèÿ = } Guard 1) { 0) ChosenSkin[playerid] JoinPed[133][0]; SetPlayerSkin(playerid, } == Force JoinPed[144][0]; ChosenSkin[playerid] strlen(tmp)) 266; JoinPed[10][0]; } ChosenSkin[playerid] == } SetPlayerSkin(playerid, } case = } 1; SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[127][0]; SetPlayerSkin(playerid, 3; JoinPed[4][0]; 2) } SelectCharPlace[playerid] 3; SetPlayerSkin(playerid, = Ââåäèòå if(SelectCharPlace[playerid] JoinPed[58][0]); SelectCharPlace[playerid] else == 1) } {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} JoinPed[123][0]; = SelectCharPlace[playerid] SelectCharPlace[playerid] 2) } == ChosenSkin[playerid] } } if(SelectCharPlace[playerid] [CODE] SelectCharPlace[playerid] { { ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[16][0]); 2; 1) ((strcmp("done", if(SelectCharPlace[playerid] JoinPed[135][0]; = JoinPed[82][0]); 3) ChosenSkin[playerid] case 1; } } 2; 1; = SelectCharPlace[playerid] } if(SelectCharPlace[playerid] = 0; if(SelectCharPlace[playerid] JoinPed[7][0]; else 267); JoinPed[81][0]); ÒÊÆ JoinPed[8][0]); = = == else {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, case 1: = ChangePos2[playerid][1] SelectCharPlace[playerid] case JoinPed[22][0]; == 0; == 3; if(SelectCharPlace[playerid]
else SelectCharPlace[playerid] else ChangePos2[playerid][0]); SelectCharPlace[playerid] = == Ñêèí. == 3; 3; } return == == 15: } JoinPed[151][0]; } {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz = { в } COLOR_LIGHTBLUE, ChosenSkin[playerid] //Bloodz ChosenSkin[playerid] 1; SelectCharPlace[playerid] if(SelectCharPlace[playerid] else == 17: SelectCharPlace[playerid] 3) tmp 0) if(SelectCharPlace[playerid] == { { = { SetPlayerSkin(playerid, 0, case JoinPed[135][0]); PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); if(SelectCharPlace[playerid] else // case == { {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, } SetPlayerSkin(playerid, new SelectCharPlace[playerid] 1; 3; = JoinPed[125][0]); //Ïðîêóðàòóðà SelectCharPlace[playerid] = } SelectCharPlace[playerid] new { 4; if(SelectCharPlace[playerid] 1; 255) if(SelectCharPlace[playerid] = SelectCharPlace[playerid] JoinPed[40][0]; 3; } ChosenSkin[playerid] 1) } 19://dps = ChosenSkin[playerid] tmp, if(SelectCharPlace[playerid] 1; JoinPed[141][0]; JoinPed[9][0]); == 5; = = { 1) { { ChosenSkin[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] = 2; } ChosenSkin[playerid] { case if(SelectCharPlace[playerid] 18: ChosenSkin[playerid] case JoinPed[4][0]; { 2) case else } SetPlayerSkin(playerid, ChosenSkin[playerid] 6: SetPlayerSkin(playerid, SetPlayerSkin(playerid, = 2) ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); { SetPlayerSkin(playerid, } = JoinPed[143][0]; else JoinPed[123][0]); = 1) { JoinPed[144][0]); return ChosenSkin[playerid] SelectCharPlace[playerid] = { SetPlayerSkin(playerid, JoinPed[23][0]); = 1; { } = else if(SelectCharPlace[playerid] 3) = JoinPed[139][0]; } == = = if(SelectCharPlace[playerid] { [/CODE] = SelectChar[playerid] (SelectCharID[playerid]) JoinPed[142][0]; 8: JoinPed[38][0]; { JoinPed[11][0]); {24},{25},{67},{176},{297},{121},{122},{179}, SetPlayerSkin(playerid, case if(ChangePos2[playerid][1] == case JoinPed[134][0]; } ChosenSkin[playerid] JoinPed[122][0]); } { } кондор, = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[126][0]; { SelectCharPlace[playerid] 3; if(SelectCharPlace[playerid] JoinPed[138][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, 5) 3) JoinPed[56][0]; ChosenSkin[playerid] = SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] { SelectCharPlace[playerid] = else SetPlayerSkin(playerid, = 2; SelectCharPlace[playerid] JoinPed[127][0]); case 2) { = SelectCharPlace[playerid] = else SetPlayerSkin(playerid, SetPlayerSkin(playerid, 1; JoinPed[129][0]); 1; = JoinPed[146][0]; } = } else {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, JoinPed[5][0]; 1) = SelectCharPlace[playerid] else 2) { = JoinPed[25][0]); = 3) = = 1; } == //Police JoinPed[125][0]; JoinPed[131][0]); = else = = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] разброс. //Ì×Ñ if(SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] { = JoinPed[4][0]); if(SelectCharPlace[playerid] 2; SelectCharPlace[playerid] if(SelectCharPlace[playerid] 3) = 6) 2) = if(SelectCharPlace[playerid] JoinPed[12][0]; JoinPed[148][0]); { 2; SetPlayerSkin(playerid, SetPlayerSkin(playerid, = { 'done'."); 2; (strlen(tmp) ChosenSkin[playerid] if(SelectCharPlace[playerid] 3) = 265; == idx); 1) } ChosenSkin[playerid] ChosenSkin[playerid] 1) SelectCharPlace[playerid] } 3) case = ChosenSkin[playerid] //Fire&Ambulance ChosenSkin[playerid] 1) = == { if(SelectCharPlace[playerid] áðèãàäà скины = { { JoinPed[133][0]); } JoinPed[57][0]; = { == if(SelectCharPlace[playerid] (strlen(tmp) && = SelectCharPlace[playerid] 1) вот } if(SelectCharPlace[playerid] else == 4: JoinPed[21][0]); ChosenSkin[playerid] ((strcmp("next", SetPlayerSkin(playerid, {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, { } JoinPed[46][0]); SelectCharPlace[playerid] JoinPed[124][0]); } 1) ChosenSkin[playerid] else { if(SelectCharPlace[playerid] 2; JoinPed[140][0]; = SelectCharPlace[playerid] = 5: SetPlayerSkin(playerid, { JoinPed[126][0]; == 4; if(SelectCharPlace[playerid] = JoinPed[24][0]); JoinPed[7][0]); JoinPed[56][0]); { JoinPed[4][0]); {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, else {
 
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строке в правильно, ниже: в Пятая первый с с все papasha, строка, курсе, SelectChar. нуля? покажите что идет отсчет Например, скин. вы JoinPed[4][0] Если связанное
 
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