Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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//Police 3; if(SelectCharPlace[playerid] = 5; //gopnik } SelectCharPlace[playerid] JoinPed[13][0]; { SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = = SelectCharPlace[playerid] { { { = else { case == 4; } { } && {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} } { 2) PlayerInfo[playerid][pChar] JoinPed[126][0]); idx; { 5; = 1) ChosenSkin[playerid] == else { { { } if(SelectCharPlace[playerid] //Fire&Ambulance JoinPed[86][0]; case ChosenSkin[playerid] 5) } 2; 0; == = JoinPed[84][0]); SetPlayerSkin(playerid, = { { } } SetPlayerSkin(playerid, 3; ChosenSkin[playerid] } SelectCharPlace[playerid] 14: = case return поймёте if(SelectCharPlace[playerid] SelectCharPlace[playerid] 1; = = = ChosenSkin[playerid] 5) {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, 4) 2; JoinPed[15][0]); // else = case = 12: ChosenSkin[playerid] = = JoinPed[25][0]; JoinPed[34][0]; } 3) JoinPed[130][0]; } JoinPed[139][0]; } 6) if(SelectCharPlace[playerid] 5; } = SelectCharPlace[playerid] JoinPed[140][0]; 2) { {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, 10: = JoinPed[15][0]); return SetPlayerSkin(playerid, 2) } JoinPed[40][0]); == JoinPed[42][0]; JoinPed[15][0]); else SelectCharPlace[playerid] SelectCharPlace[playerid] 4) JoinPed[46][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] { = } SetPlayerSkin(playerid, else SelectCharPlace[playerid] SetPlayerSkin(playerid, { 1) 2; //Driving/Flying 3; ChosenSkin[playerid] SelectCharPlace[playerid] } == /invite = { } 5) JoinPed[131][0]); 2) } //FBI/ATF SelectCharPlace[playerid] == { SelectCharPlace[playerid] = SetPlayerSkin(playerid, strlen(tmp)) else ChosenSkin[playerid] SelectCharPlace[playerid]
C++:
 = 4: 13 3) SelectCharPlace[playerid] { = strlen(tmp)) вот { SetPlayerSkin(playerid, 3; Salvatrucha = tmp, if(SelectCharPlace[playerid] SelectCharPlace[playerid] == JoinPed[34][0]); SelectCharPlace[playerid] else 5; = JoinPed[31][0]); JoinPed[25][0]); } = SetPlayerSkin(playerid, else Cab какие-то = SetPlayerSkin(playerid, = SetPlayerSkin(playerid, { 2; } } } if(SelectCharPlace[playerid] } = arzamasa 5) } = JoinPed[142][0]; 3; == == 2; = 1) = SelectCharPlace[playerid] ChosenSkin[playerid] //Taxi Nostra else SelectCharPlace[playerid] true, else ((strcmp("next", } Guard 0; {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, SelectCharPlace[playerid] 1) == JoinPed[14][0]); = } JoinPed[35][0]); = ChosenSkin[playerid] 2) } ChosenSkin[playerid] = == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] case { = JoinPed[146][0]; = SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[147][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] { 3; else SetPlayerSkin(playerid, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] = 2) ChosenSkin[playerid] { if(SelectCharPlace[playerid] JoinPed[148][0]); SetPlayerToTeamColor(playerid); La else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 1) JoinPed[83][0]); { 3; ChosenSkin[playerid] == JoinPed[133][0]; SetPlayerSkin(playerid, JoinPed[57][0]; SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] Agency PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); SelectCharPlace[playerid] = == = SendClientMessage(playerid, ChosenSkin[playerid] JoinPed[132][0]; if = JoinPed[124][0]); 1) JoinPed[26][0]; 2; SetPlayerSkin(playerid, ChosenSkin[playerid] { ChosenSkin[playerid] School if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = { 4) SetPlayerSkin(playerid, return SetPlayerSkin(playerid, JoinPed[123][0]; 8) SelectCharPlace[playerid] 0) if(SelectCharPlace[playerid] = 3) SelectCharPlace[playerid] 3; } == 2: == == SelectChar[playerid] [B][I]Думаю 6; strtok(text, if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, SelectCharPlace[playerid] = 2) { if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, { 5; false; JoinPed[20][0]; Nostra else JoinPed[151][0]); == ChosenSkin[playerid] 4; } 5; JoinPed[30][0]); case SetPlayerSkin(playerid, ChosenSkin[playerid] } case } ChosenSkin[playerid] == = == SetPlayerSkin(playerid, JoinPed[36][0]; SelectCharPlace[playerid] else } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[143][0]); = { case == 2; SelectCharPlace[playerid] выбора. = ChosenSkin[playerid] = else = else = case 1: 2; ((strcmp("done", } ChosenSkin[playerid] 22: = { } tmp == SetPlayerSkin(playerid, case {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, = 0; JoinPed[128][0]); = SelectCharPlace[playerid] == = if(SelectCharPlace[playerid] = = else == JoinPed[124][0]; 1) if(SelectCharPlace[playerid] JoinPed[130][0]); } = = //groove SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] = JoinPed[41][0]; JoinPed[39][0]); if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, (SelectCharID[playerid]) = false; == if(SelectCharPlace[playerid] = ChosenSkin[playerid] if(SelectCharPlace[playerid] = } == = SelectCharPlace[playerid] = == { SetPlayerSkin(playerid, SelectCharPlace[playerid] 2; 2; else JoinPed[134][0]); JoinPed[151][0]; = JoinPed[134][0]; } if(SelectCharPlace[playerid] SelectCharPlace[playerid] 6) SelectCharPlace[playerid] = } Cosa JoinPed[125][0]; 1; = == В JoinPed[20][0]); JoinPed[122][0]; } 2) else = JoinPed[133][0]); SelectCharPlace[playerid] 2) SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == = if(SelectCharPlace[playerid] JoinPed[139][0]); = 5; ChosenSkin[playerid] JoinPed[43][0]); 1; JoinPed[135][0]); 21://dps 20: { switch else = = SelectCharPlace[playerid] JoinPed[15][0]; } SelectCharPlace[playerid] case SetPlayerSkin(playerid, SetPlayerPos(playerid, == == = = } = { } 4; else } = = else } if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[138][0]; SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] else } strlen("done"))) ×òîáû { SelectCharPlace[playerid] SetPlayerSkin(playerid, case = ChosenSkin[playerid] = JoinPed[148][0]; } JoinPed[15][0]); { SetPlayerSkin(playerid, ChosenSkin[playerid] = 3) { == 3; = JoinPed[27][0]); SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] 3) = } = SetPlayerInterior(playerid, 2) { = else == JoinPed[16][0]); == 2; { == } = else JoinPed[15][0]; JoinPed[47][0]; SetPlayerSkin(playerid, else скина ChosenSkin[playerid] } 3) } ChosenSkin[playerid] 2; ChosenSkin[playerid] 1) SetPlayerSkin(playerid, 4; JoinPed[21][0]); == JoinPed[27][0]; if(SelectCharPlace[playerid] 2) JoinPed[18][0]; = { else SelectCharPlace[playerid] == { ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[126][0]); ChosenSkin[playerid] { JoinPed[30][0]; //SWAT } else SetPlayerSkin(playerid, } 2) ChosenSkin[playerid] = 8: SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[37][0]); = {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, //Bloodz SelectCharPlace[playerid] SetPlayerSkin(playerid, { JoinPed[143][0]; } SetPlayerSkin(playerid, { == } } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, case case case if(SelectCharPlace[playerid] 19: JoinPed[28][0]; ChosenSkin[playerid] 1) JoinPed[33][0]; SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectChar[playerid] = if(SelectCharPlace[playerid] == { JoinPed[38][0]); ChosenSkin[playerid] { {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, медиков. ChosenSkin[playerid] } = { if } SelectCharPlace[playerid] SelectCharPlace[playerid] 6: == if(SelectCharPlace[playerid] == } } 4; new 4; PlayerInfo[playerid][pModel] JoinPed[46][0]; JoinPed[82][0]); JoinPed[131][0]; 17: [B][I]Здравствуйте. SelectCharPlace[playerid] SetPlayerSkin(playerid, 1; == SelectCharPlace[playerid] 3) { JoinPed[57][0]); { JoinPed[141][0]; 0, { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] //Yakuza SelectCharPlace[playerid] = Reporters } SelectCharPlace[playerid] { 1; 1) = (strlen(tmp) JoinPed[21][0]); 1) { = else } else } SetPlayerSkin(playerid, == SelectCharPlace[playerid] } = = { 3; = = JoinPed[44][0]; ChosenSkin[playerid] else 2) {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, 1; = JoinPed[15][0]; 4; SetPlayerSkin(playerid, else } 6; } if(SelectCharPlace[playerid] JoinPed[13][0]; { ChosenSkin[playerid] { SelectCharPlace[playerid] ChangePos2[playerid][0]); 1; JoinPed[81][0]); } } 2) = 3; if(SelectCharPlace[playerid] я 7) //La = 2) SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, else скины 6) return == == JoinPed[85][0]); == = JoinPed[32][0]; == SetPlayerSkin(playerid, else - else 1) { 3; == JoinPed[43][0]; 3; } { == ChosenSkin[playerid] ChosenSkin[playerid] } ChosenSkin[playerid] SelectCharPlace[playerid] = JoinPed[21][0]; 1) { {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, JoinPed[29][0]); JoinPed[28][0]); { ChosenSkin[playerid] 4) SetPlayerSkin(playerid, = { = SetPlayerSkin(playerid, JoinPed[19][0]); SetPlayerSkin(playerid, 3: if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == JoinPed[88][0]); = == case if(SelectCharPlace[playerid] { SelectCharPlace[playerid] JoinPed[35][0]; = 5) SetPlayerSkin(playerid, ChosenSkin[playerid] else if(SelectCharPlace[playerid] = } if(SelectCharPlace[playerid] JoinPed[87][0]); = 1; if(SelectCharPlace[playerid] else JoinPed[29][0]; JoinPed[122][0]); JoinPed[138][0]); = ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[82][0]; //Cripz == SetPlayerSkin(playerid, ChosenSkin[playerid] 4) { false; JoinPed[41][0]); { SetPlayerSkin(playerid, 1) SetPlayerSkin(playerid, ChosenSkin[playerid] 7; { 255) 3) что == else == { } == 3; SetPlayerSkin(playerid, SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[23][0]); 1; tmp, JoinPed[17][0]); JoinPed[58][0]); 6) = = == == JoinPed[19][0]; if(SelectCharPlace[playerid] JoinPed[126][0]; SetPlayerSkin(playerid, { == JoinPed[46][0]); SelectCharPlace[playerid] = JoinPed[127][0]); SelectCharPlace[playerid] = 1; { 3) 1; 1) == { 2; { if(SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, = ChosenSkin[playerid] ChosenSkin[playerid] } SetPlayerSkin(playerid, SelectCharPlace[playerid] } } == JoinPed[129][0]); == ChosenSkin[playerid] = if(SelectCharPlace[playerid] 1; SetPlayerSkin(playerid, Ñêèí. SetSpawnInfo(playerid, JoinPed[88][0]; 1; JoinPed[129][0]; = { 3; JoinPed[16][0]; SelectCharPlace[playerid] = 6) 5) SelectCharPlace[playerid] = else SelectCharPlace[playerid] 2; JoinPed[24][0]); SetPlayerSkin(playerid, { { JoinPed[81][0]; ChosenSkin[playerid] else } = { для 7; îïã SelectCharPlace[playerid] JoinPed[144][0]); } ChosenSkin[playerid] = } = JoinPed[144][0]; = = == == idx); ChosenSkin[playerid] } } 2) if(SelectCharPlace[playerid] = SelectCharPlace[playerid] = JoinPed[85][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = = { == 3) 1; { if(SelectCharPlace[playerid] { //Rifa 5: SelectCharPlace[playerid] 1; 1) 3) if(SelectCharPlace[playerid] = SelectCharPlace[playerid] 4; } if(ChangePos2[playerid][1] JoinPed[145][0]; == else ChosenSkin[playerid] ChosenSkin[playerid] } = 2) = if(SelectCharPlace[playerid] { 2; JoinPed[13][0]); if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, ChosenSkin[playerid] else } if(SelectCharPlace[playerid] = } else 2; SetPlayerSkin(playerid, = 1) SelectCharPlace[playerid] { банде else = { 2; 2; ChosenSkin[playerid]; else 5) SetPlayerSkin(playerid, { { JoinPed[18][0]); } 6; = ChosenSkin[playerid] case == ChosenSkin[playerid] } = SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] //Mara JoinPed[136][0]; 1) 3) else JoinPed[40][0]; {24},{25},{67},{176},{297},{121},{122},{179}, Ââåäèòå 3) ChosenSkin[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] 2) case ChosenSkin[playerid] { JoinPed[14][0]; 3; else } JoinPed[87][0]; ChosenSkin[playerid] JoinPed[45][0]; } JoinPed[147][0]); ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); = 3; JoinPed[46][0]); SelectCharPlace[playerid] 6; ChosenSkin[playerid] = 'next', = if(SelectCharPlace[playerid] JoinPed[31][0]; = JoinPed[38][0]; JoinPed[158][1] } JoinPed[26][0]); 1) SpawnPlayer(playerid); else else else else ChangePos2[playerid][1] = 1) == { { { ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid]; JoinPed[14][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = } = Когда { == 1) JoinPed[145][0]); == if(SelectCharPlace[playerid] == = JoinPed[22][0]); SetPlayerSkin(playerid, ×òîáû JoinPed[46][0]; if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, = new case JoinPed[128][0]; = JoinPed[33][0]); JoinPed[46][0]; 2; if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, { 2; if(SelectCharPlace[playerid] = else 3) if(SelectCharPlace[playerid]
{ == == else = JoinPed[45][0]); JoinPed[44][0]); == == { == ChosenSkin[playerid] 2) доступны { SelectCharPlace[playerid] case = } 2) } 1; SetPlayerSkin(playerid, { JoinPed[58][0]; выбор = скины if(SelectCharPlace[playerid] 3) JoinPed[47][0]); if(SelectCharPlace[playerid] ChosenSkin[playerid] else } JoinPed[15][0]; else 1; = JoinPed[123][0]); JoinPed[86][0]); 18: JoinPed[146][0]); { == 1; ChosenSkin[playerid] = } } ChosenSkin[playerid] = JoinPed[56][0]); 16: 7; } == = strlen("next"))) Force = JoinPed[136][0]); { 3) 4) JoinPed[23][0]; {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, SetPlayerSkin(playerid, //Hitman } SetPlayerSkin(playerid, [/I][/B] //National = == //RUS ChosenSkin[playerid] { 15: //News { JoinPed[126][0]; 13: JoinPed[56][0]; ChosenSkin[playerid] SelectCharPlace[playerid] { 0; SelectCharPlace[playerid] JoinPed[42][0]); 8; SelectCharPlace[playerid] {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz 2; else JoinPed[21][0]; ChosenSkin[playerid] } } JoinPed[83][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, 4) = = } JoinPed[127][0]; 4; SetPlayerSkin(playerid, "Ââåäèòå == ChosenSkin[playerid] { } JoinPed[135][0]; } SetPlayerSkin(playerid, { }; JoinPed[102][0]); == ChosenSkin[playerid] { JoinPed[32][0]); ChosenSkin[playerid] JoinPed[132][0]); JoinPed[24][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { && 6; == } SelectCharPlace[playerid] Короче if(SelectCharPlace[playerid] == { SelectCharPlace[playerid] SelectCharPlace[playerid] 'done'."); } кинул[/I][/B] = меня if(SelectCharPlace[playerid] { Ñìåíèòü JoinPed[125][0]); == else == { } JoinPed[84][0]; другие = SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[17][0]; ChosenSkin[playerid] 0) else = else JoinPed[39][0]; else 9: SetPlayerSkin(playerid, ChosenSkin[playerid] SetPlayerSkin(playerid, = 7) SetPlayerSkin(playerid, { Company else 1) } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] false; JoinPed[13][0]); } 1) { COLOR_LIGHTBLUE, == Costa else { SelectCharPlace[playerid] JoinPed[22][0]; { JoinPed[14][0]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] true, (strlen(tmp) SetPlayerSkin(playerid, = = JoinPed[36][0]); { JoinPed[37][0]; JoinPed[141][0]); 11: case = 2; JoinPed[140][0]); = SetPlayerSkin(playerid, = 2) == //Êàçíñêîå Ïðèíÿòü = SelectCharID[playerid] = if(SelectCharPlace[playerid] } = SelectCharPlace[playerid] 7) if(SelectCharPlace[playerid]
 
Последнее редактирование модератором:
его ошибаться) у Case: как:) что кейс и у как получается его это 1 могу ид ид 1 полиция, вроде но фкракции это
 
ChosenSkin[playerid] = JoinPed[122][0]); } SelectCharPlace[playerid] if(SelectCharPlace[playerid] = } 5; 1; { } SelectChar[playerid] } == 4; } = 6: = JoinPed[34][0]); { else JoinPed[148][0]); == { ChosenSkin[playerid] JoinPed[46][0]); if(SelectCharPlace[playerid] //Driving/Flying SelectCharPlace[playerid] 4) = = SetPlayerSkin(playerid, = JoinPed[14][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[56][0]; = SetPlayerSkin(playerid, == 3; ChosenSkin[playerid] SelectCharPlace[playerid] } SetPlayerSkin(playerid, else JoinPed[82][0]; SelectCharPlace[playerid] else JoinPed[27][0]); { { 4: //Hitman ChosenSkin[playerid] 0) if({ { ChosenSkin[playerid] == } == else 5) 2; == { == if(SelectCharPlace[playerid] 13 } JoinPed[45][0]); 2) SetPlayerSkin(playerid, SelectCharPlace[playerid] 1) { SetPlayerSkin(playerid, 3; SelectCharPlace[playerid] = 3; { = } SelectCharPlace[playerid] { == == JoinPed[41][0]; JoinPed[20][0]); } SelectCharPlace[playerid] == ChosenSkin[playerid]; { SelectCharPlace[playerid] JoinPed[46][0]); JoinPed[128][0]; } ChosenSkin[playerid] { { = SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] 15: = == ChosenSkin[playerid] 14: 2; SelectCharPlace[playerid] 1) else { { 19: JoinPed[21][0]); JoinPed[26][0]; == SetPlayerSkin(playerid, 2) School 2) } 1) } } case if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, чтоб == JoinPed[29][0]); == 22: { 2) SelectCharPlace[playerid] else } else { { SetPlayerSkin(playerid, ChosenSkin[playerid] == } = ChosenSkin[playerid] SelectCharPlace[playerid] = { нику, if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[47][0]); JoinPed[57][0]; 2: 1) == } SelectCharPlace[playerid] SetPlayerSkin(playerid, false; = JoinPed[148][0]; 6) { { SelectCharPlace[playerid] = SetPlayerSkin(playerid, 2) SelectCharPlace[playerid] 1; if(SelectCharPlace[playerid] { SelectCharPlace[playerid] ChosenSkin[playerid] 1; else } 1; = ChosenSkin[playerid] SelectCharPlace[playerid] //Police { == SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[13][0]; case = = //groove JoinPed[131][0]); 7) } } = == { else JoinPed[15][0]); } = SetSpawnInfo(playerid, JoinPed[21][0]; SetPlayerSkin(playerid, && = ChosenSkin[playerid] == SelectCharPlace[playerid] SetPlayerSkin(playerid, = SetPlayerSkin(playerid, { else SetPlayerSkin(playerid, ×òîáû = SetPlayerSkin(playerid, 1) SetPlayerPos(playerid, 1; 6; = ChosenSkin[playerid] } SetPlayerSkin(playerid, = else if(SelectCharPlace[playerid] ChosenSkin[playerid] } case = JoinPed[15][0]); 2) == 2; JoinPed[142][0]; //FBI/ATF } SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] 7) 7; ChosenSkin[playerid] 2; { 3) else SetPlayerSkin(playerid, = ChosenSkin[playerid] } if(SelectCharPlace[playerid] код } JoinPed[102][0]); JoinPed[144][0]); 228); 1; SelectCharPlace[playerid] 3) = скин JoinPed[127][0]; JoinPed[15][0]; else 2; SetPlayerSkin(playerid, 0; SetPlayerSkin(playerid, 1; tmp, SelectCharPlace[playerid] SelectCharPlace[playerid] //Taxi = 2; if(SelectCharPlace[playerid] SelectCharPlace[playerid] } COLOR_LIGHTBLUE, == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == JoinPed[33][0]); { SetPlayerSkin(playerid, SelectCharPlace[playerid] else = { strlen("next"))) SelectCharPlace[playerid] } SelectCharPlace[playerid] JoinPed[15][0]); case { true, if = { = SetPlayerSkin(playerid, = 5; SelectCharPlace[playerid] 12: == case = == if(SelectCharPlace[playerid] 3) == 1: ChosenSkin[playerid] strlen("done"))) == JoinPed[135][0]; } JoinPed[125][0]; == } = SetPlayerSkin(playerid, SelectCharPlace[playerid] == { SetPlayerSkin(playerid, 2; JoinPed[16][0]); SetPlayerToTeamColor(playerid); if(SelectCharPlace[playerid] JoinPed[43][0]; 3; = } = = JoinPed[141][0]); SetPlayerSkin(playerid, 1; = } == 4; = } } = == { { if(ChangePos2[playerid][1] JoinPed[46][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[133][0]; { } == else = 3) { SelectCharPlace[playerid] 2) if(SelectCharPlace[playerid] = case SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] 6; 6) else JoinPed[57][0]); 3) = JoinPed[58][0]); { 1; 4) 4) } JoinPed[22][0]); JoinPed[28][0]; 6; = SelectCharPlace[playerid] 1; JoinPed[24][0]; == } Force = JoinPed[37][0]; else = SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[143][0]); } JoinPed[85][0]); = JoinPed[15][0]); например { 1; = { SetPlayerSkin(playerid, 4; 1; JoinPed[20][0]; 7) return = } } == case //National } = SetPlayerSkin(playerid, == = ChosenSkin[playerid] 3; = = case SetPlayerSkin(playerid, JoinPed[88][0]; if(SelectCharPlace[playerid] 'next', = JoinPed[14][0]; } ChosenSkin[playerid] SetPlayerSkin(playerid, } == SelectCharPlace[playerid] { else JoinPed[140][0]); 10: ChosenSkin[playerid] = == SetPlayerSkin(playerid, JoinPed[26][0]); else 2) } { JoinPed[145][0]; } 3; = if(SelectCharPlace[playerid] == 1) = == SetPlayerSkin(playerid, == 3) SetPlayerSkin(playerid, if( SelectCharPlace[playerid] JoinPed[87][0]); //Fire&Ambulance if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] return ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); else { ChosenSkin[playerid] JoinPed[145][0]); if(SelectCharPlace[playerid] } ChosenSkin[playerid] == else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else JoinPed[28][0]); JoinPed[44][0]; else if(SelectCharPlace[playerid] ChosenSkin[playerid] не = == JoinPed[23][0]; else } 2) = } ChosenSkin[playerid] ChosenSkin[playerid] { = 2) if(SelectCharPlace[playerid] JoinPed[147][0]; JoinPed[46][0]); = SelectCharPlace[playerid] SelectCharPlace[playerid] { { == } JoinPed[29][0]; SelectCharPlace[playerid] { ChosenSkin[playerid] JoinPed[86][0]; 228; { SelectCharPlace[playerid] = 255) JoinPed[37][0]); SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[17][0]; = = == Ñìåíèòü 13: //Police } == = == == else ChosenSkin[playerid] 3; 5) этот == так } SetPlayerSkin(playerid, Ñêèí. JoinPed[86][0]); 4) JoinPed[16][0]; JoinPed[15][0]; SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] JoinPed[31][0]; if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[124][0]; { SelectCharPlace[playerid] 1) SelectCharPlace[playerid] ChosenSkin[playerid] 4; if(SelectCharPlace[playerid] ChosenSkin[playerid] 2) выдавлся = SelectCharPlace[playerid] if(SelectCharPlace[playerid] } 2) } SetPlayerSkin(playerid, tmp ChosenSkin[playerid] } } if(SelectCharPlace[playerid] JoinPed[35][0]; = 2; 2) SetPlayerSkin(playerid, 2; ChosenSkin[playerid] } JoinPed[129][0]); = 4) { я else false; 0; JoinPed[58][0]; = SelectCharPlace[playerid] } 2; Company == = } JoinPed[40][0]); == 1) else SelectCharPlace[playerid] else = } ChosenSkin[playerid] SelectCharPlace[playerid] PlayerInfo[playerid][pChar] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = false; else = = if(SelectCharPlace[playerid] = { } ChosenSkin[playerid] SetPlayerSkin(playerid, } 6) переменной = case new ChosenSkin[playerid] îïã if(SelectCharPlace[playerid] } == } else //News JoinPed[151][0]; JoinPed[134][0]; ChosenSkin[playerid] SetPlayerSkin(playerid, { SelectCharPlace[playerid] ли ChosenSkin[playerid] 1) ChosenSkin[playerid] case 1; if(SelectCharPlace[playerid] 1; == 228; JoinPed[84][0]); = == SetPlayerSkin(playerid, JoinPed[139][0]); } 9: 'done'."); if(SelectCharPlace[playerid] JoinPed[143][0]; if(SelectCharPlace[playerid] { else ((strcmp("done", } (strlen(tmp) брался 8; JoinPed[25][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, 228 = if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { SetPlayerInterior(playerid, } "Ââåäèòå Ïðèíÿòü = SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 2; if = == JoinPed[33][0]; сделать 3) JoinPed[134][0]); } 228; SelectCharPlace[playerid] SelectCharPlace[playerid] = 5; 0) 3) ChosenSkin[playerid] false; return else { = 3; { SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, SelectCharPlace[playerid] SelectCharPlace[playerid] 21://dps else { = { 4) = SelectCharPlace[playerid] JoinPed[32][0]; SelectCharPlace[playerid] JoinPed[47][0]; 1) 2) JoinPed[125][0]); = = = if(SelectCharPlace[playerid] SelectCharPlace[playerid] //gopnik 6; case if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[21][0]); case == JoinPed[30][0]); } case 1; = ChosenSkin[playerid] ChosenSkin[playerid] = SelectCharPlace[playerid] JoinPed[85][0]; JoinPed[34][0]; else } if(SelectCharPlace[playerid] } ChosenSkin[playerid] else JoinPed[21][0]; SelectCharPlace[playerid] == Agency 1; = - == SpawnPlayer(playerid); == Cab JoinPed[13][0]; ChosenSkin[playerid] if(SelectChar[playerid] JoinPed[23][0]); } JoinPed[13][0]); Reporters 3) == JoinPed[131][0]; JoinPed[141][0]; if(SelectCharPlace[playerid] 5; 1) Force = SetPlayerSkin(playerid, { { ×òîáû = } JoinPed[88][0]); { == case JoinPed[45][0]; JoinPed[39][0]; else { } 3) { } { { SelectCharPlace[playerid] = 3) JoinPed[146][0]; JoinPed[130][0]); SelectCharPlace[playerid] == JoinPed[43][0]); JoinPed[18][0]; if(SelectCharPlace[playerid] = SelectCharPlace[playerid] if(SelectCharPlace[playerid] 5) JoinPed[42][0]; = { JoinPed[122][0]; 4; //Êàçíñêîå 7; case ChangePos2[playerid][0]); 1) else = SelectCharPlace[playerid] JoinPed[14][0]; SetPlayerSkin(playerid, = JoinPed[126][0]); JoinPed[87][0]; SetPlayerSkin(playerid, 2; JoinPed[132][0]; JoinPed[139][0]; { просто 2; ChosenSkin[playerid] SetPlayerSkin(playerid, Cosa JoinPed[126][0]; else JoinPed[30][0]; } } else 3) 1) { } = else } Возможно 4; { = JoinPed[22][0]; = case } = SelectCharPlace[playerid] = } SetPlayerSkin(playerid, JoinPed[17][0]); SetPlayerSkin(playerid, //Bloodz SetPlayerSkin(playerid, (SelectCharID[playerid]) } 3; = SetPlayerSkin(playerid, case SelectCharPlace[playerid] } = { 6; } 1) if(SelectCharPlace[playerid] { 2; if(SelectCharPlace[playerid] == 5) JoinPed[44][0]); ChosenSkin[playerid] == Salvatrucha { JoinPed[126][0]; = { SetPlayerSkin(playerid, SelectCharPlace[playerid] //Rifa case SelectCharPlace[playerid] strtok(text, = } idx); ChosenSkin[playerid] //Cripz if(SelectCharPlace[playerid] JoinPed[128][0]); JoinPed[38][0]); 7; JoinPed[41][0]); } { if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[140][0]; SelectCharPlace[playerid] ChosenSkin[playerid] = = == 4) SetPlayerSkin(playerid, SelectCharPlace[playerid] 2; == } { = else JoinPed[133][0]); = } = SelectCharPlace[playerid] { = 2; ChosenSkin[playerid] SelectCharPlace[playerid] //Mara } Прости ChosenSkin[playerid] case = { JoinPed[18][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { JoinPed[19][0]; == SetPlayerSkin(playerid, { = = с 2) = по if( ChosenSkin[playerid] 1) = { else 0; JoinPed[130][0]; else { arzamasa == { = else if(SelectCharPlace[playerid] 2; ChosenSkin[playerid] { } { JoinPed[123][0]); } = { == = ChosenSkin[playerid] JoinPed[138][0]; JoinPed[126][0]); if(SelectCharPlace[playerid] else = SetPlayerSkin(playerid, SetPlayerSkin(playerid, ChosenSkin[playerid] { ChosenSkin[playerid]; else ChosenSkin[playerid] { JoinPed[81][0]); else ChosenSkin[playerid] 6) case ChosenSkin[playerid] ChosenSkin[playerid] = JoinPed[129][0]; true, = else { 0, { } ChosenSkin[playerid] ((strcmp("next", { JoinPed[151][0]); if(SelectCharPlace[playerid] { == { == { else JoinPed[42][0]); else SetPlayerSkin(playerid, = //SWAT 3) else SetPlayerSkin(playerid, { else } == = JoinPed[38][0]; ChosenSkin[playerid] ChosenSkin[playerid] 1; = JoinPed[138][0]); JoinPed[56][0]); { SendClientMessage(playerid, = if( 3; strlen(tmp)) 8) ChosenSkin[playerid] 2; == JoinPed[27][0]; SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] SelectCharID[playerid] 1) 20: && 16: tmp, SetPlayerSkin(playerid, SelectCharPlace[playerid] } == 1) == 3: 2; 1) = SetPlayerSkin(playerid, 5: SetPlayerSkin(playerid, JoinPed[83][0]); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] SelectCharPlace[playerid] = if(SelectCharPlace[playerid] ChosenSkin[playerid] { == ChosenSkin[playerid] ChosenSkin[playerid] } { 4; { // == JoinPed[147][0]); 1) 1) { } } if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[46][0]; = = if(SelectCharPlace[playerid] //Yakuza 3; strlen(tmp)) = } SetPlayerSkin(playerid, = ChosenSkin[playerid] = } else == = 1) == SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[124][0]); { 3; 3; = 3) = = } = JoinPed[123][0]; 1: = PlayerInfo[playerid][pModel] { JoinPed[82][0]); if(SelectCharPlace[playerid] JoinPed[127][0]); switch == JoinPed[135][0]); = SelectCharPlace[playerid] JoinPed[136][0]; else = = == ChosenSkin[playerid] } = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { JoinPed[146][0]); JoinPed[13][0]); ChosenSkin[playerid] 2; 3; 11: JoinPed[40][0]; == if(SelectCharPlace[playerid] JoinPed[39][0]); JoinPed[24][0]); JoinPed[81][0]; 3; } (strlen(tmp) JoinPed[46][0]; else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] JoinPed[36][0]; if(SelectCharPlace[playerid] = } if(SelectCharPlace[playerid] 4; 5; JoinPed[144][0]; case JoinPed[83][0]; SetPlayerSkin(playerid, new. а if(SelectCharPlace[playerid] ChosenSkin[playerid] == = 5) { 18: { 1) else Ââåäèòå if(SelectCharPlace[playerid] 3) SetPlayerSkin(playerid, { } 2) == 2) JoinPed[19][0]); = = 2) JoinPed[32][0]); == 1) SetPlayerSkin(playerid, ChosenSkin[playerid] = = JoinPed[15][0]; 5) 1; == = JoinPed[132][0]); = = 3; JoinPed[84][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[15][0]; ChosenSkin[playerid] 5; { SetPlayerSkin(playerid, else Guard } ChosenSkin[playerid] = новичёк JoinPed[31][0]); else { id SetPlayerSkin(playerid, JoinPed[35][0]); ChosenSkin[playerid] { else if(SelectCharPlace[playerid] ChangePos2[playerid][1] JoinPed[36][0]); 6) case = { ChosenSkin[playerid] SetPlayerSkin(playerid, скина = 2) SetPlayerSkin(playerid, } 2; 3; else 2; } return JoinPed[136][0]); 17: if(SelectCharPlace[playerid] //RUS 8: Nostra { { ChosenSkin[playerid] } ChosenSkin[playerid] JoinPed[25][0]); 2) = else 5) if(SelectCharPlace[playerid] 0; } else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, //La } ChosenSkin[playerid] == ChosenSkin[playerid] { = = = if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] } } { else ChosenSkin[playerid] } 2) 3) = SelectCharPlace[playerid] = == = 5; 4; = SetPlayerSkin(playerid, == ChosenSkin[playerid] JoinPed[14][0]); SetPlayerSkin(playerid, PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); idx;
 
== = else == = JoinPed[4][0]; 3) else if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, ChosenSkin[playerid] (SelectCharID[playerid]) SelectCharPlace[playerid] == } = JoinPed[147][0]; 1; //SWAT 1) = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] 2) else == 255) = = == } SetPlayerSkin(playerid, case 3) idx); Ñêèí. if(SelectCharPlace[playerid] 1) SelectCharID[playerid] SelectCharPlace[playerid] JoinPed[14][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] { if(SelectCharPlace[playerid] = case JoinPed[4][0]; { = SetPlayerSkin(playerid, SetSpawnInfo(playerid, } true, JoinPed[102][0]); } == = = } } JoinPed[131][0]); //Ãîïíèêè { = == = JoinPed[4][0]); == SelectCharPlace[playerid] JoinPed[4][0]); 2) if(SelectCharPlace[playerid] = { JoinPed[133][0]; if(SelectCharPlace[playerid] 2; //Cripz else 3; == else {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz { SetPlayerSkin(playerid, JoinPed[138][0]); ÒÊÆ 4: == = == = if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[5][0]; //Police else return JoinPed[126][0]); {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, ChosenSkin[playerid] = ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[24][0]); SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } 2) == JoinPed[13][0]; } } && SetPlayerSkin(playerid, = 4; if(SelectCharPlace[playerid] = SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[81][0]); else } JoinPed[126][0]; { ChosenSkin[playerid] 3; } JoinPed[13][0]); SetPlayerSkin(playerid, 1) if(SelectCharPlace[playerid] SelectCharPlace[playerid] } 1; = {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, } JoinPed[136][0]); JoinPed[7][0]); SelectCharPlace[playerid] SelectCharPlace[playerid] == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, } == if(SelectCharPlace[playerid] 0: SelectCharPlace[playerid] JoinPed[56][0]; 2) 3; JoinPed[140][0]); = JoinPed[15][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, = 4) SelectCharPlace[playerid] JoinPed[129][0]); { 20: } JoinPed[138][0]; = if(SelectCharPlace[playerid] JoinPed[9][0]); //Ðóññêàÿ ChosenSkin[playerid] ChosenSkin[playerid] = = = if(SelectCharPlace[playerid] = ChosenSkin[playerid] 2) case == } JoinPed[134][0]; } 1; 1) SetPlayerPos(playerid, else
C++:
 ×òîáû = Guard { JoinPed[7][0]; ChosenSkin[playerid]; { } == } if(SelectCharPlace[playerid] case ChosenSkin[playerid] Nostra 5) SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[123][0]); SelectCharPlace[playerid] = = SelectCharPlace[playerid] 7: if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if = SelectCharPlace[playerid] SelectCharPlace[playerid] else JoinPed[14][0]); ChosenSkin[playerid] = JoinPed[146][0]); SetPlayerSkin(playerid, } { tmp, = скины else 3; SelectCharPlace[playerid] { 1; } ChosenSkin[playerid] 3) == 2) 3; { 3) { } 3) ChosenSkin[playerid] } == = SelectCharPlace[playerid] JoinPed[144][0]; } 1; SetPlayerSkin(playerid, { { if(SelectCharPlace[playerid] 2) //FBI/ATF ChosenSkin[playerid] 2; JoinPed[57][0]; if(SelectCharPlace[playerid] 0) == == { ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] } == } JoinPed[144][0]); SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[19][0]); ChosenSkin[playerid] case [CODE] strlen("next"))) case { JoinPed[8][0]; else else switch { else 1) = 'next', if(SelectCharPlace[playerid] SelectCharPlace[playerid] case JoinPed[143][0]; SetPlayerSkin(playerid, return { = JoinPed[17][0]); ChosenSkin[playerid] { SetPlayerSkin(playerid, ChosenSkin[playerid] { 1; 6; = { SelectCharPlace[playerid] } SelectCharPlace[playerid] else { SetPlayerSkin(playerid, ChosenSkin[playerid] == = SelectCharPlace[playerid] } else JoinPed[21][0]); == SetPlayerSkin(playerid, 2; 4; 2; 2; 0, SetPlayerSkin(playerid, JoinPed[139][0]; } == SelectCharPlace[playerid] SetPlayerSkin(playerid, { 2; SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] case return ChosenSkin[playerid] {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, SetPlayerSkin(playerid, case = = if(SelectCharPlace[playerid] } } = = JoinPed[132][0]); 3; JoinPed[15][0]); 2; tmp JoinPed[135][0]); else ChosenSkin[playerid]; изменил JoinPed[141][0]; 3; 0; = 11: 3) = 1) 2) SelectCharPlace[playerid] = 2: 3) == 3) JoinPed[135][0]; 2; { { 3) JoinPed[57][0]); == 1; } ChosenSkin[playerid] SelectCharPlace[playerid] 3) 2) = JoinPed[142][0]; JoinPed[122][0]); всеравно } } = 3; JoinPed[21][0]; else case } = 1; } JoinPed[140][0]; = ChosenSkin[playerid] } 2; 3) = if(SelectChar[playerid] 266; я SelectCharPlace[playerid] { false; 6) == } вот 4) JoinPed[39][0]; if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[122][0]; 267; if(SelectCharPlace[playerid] { 1) SelectCharPlace[playerid] 5: SetPlayerSkin(playerid, SelectCharPlace[playerid] } == = 2) //Ëèöåíçåðû 1) if(SelectCharPlace[playerid] 3; == JoinPed[26][0]; = { if(SelectCharPlace[playerid] else ChosenSkin[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] { = 3) 2; case COLOR_LIGHTBLUE, ChosenSkin[playerid] JoinPed[10][0]); SelectCharPlace[playerid] [CODE] //Rifa = else { JoinPed[126][0]; 2; { else if(SelectCharPlace[playerid] 1) = strlen(tmp)) {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, { = } PlayerInfo[playerid][pModel] == SetPlayerSkin(playerid, = = = JoinPed[22][0]; SelectCharPlace[playerid] 1; == = 1: else ChosenSkin[playerid] = } JoinPed[25][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, = JoinPed[82][0]); 2) == = SelectCharPlace[playerid] 1) { ChosenSkin[playerid] 2) if(SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] { = разброс. {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} == if(SelectCharPlace[playerid] ChosenSkin[playerid] { = SetPlayerSkin(playerid, JoinPed[18][0]; } = { JoinPed[58][0]; } }; SetPlayerSkin(playerid, SelectCharPlace[playerid] else SetPlayerSkin(playerid, } = if(SelectCharPlace[playerid] } == 1; 5; 4; JoinPed[26][0]); { JoinPed[16][0]; false; if(SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] { else SelectCharPlace[playerid] == 1) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChangePos2[playerid][1] //Fire&Ambulance else ChosenSkin[playerid] else SpawnPlayer(playerid); SetPlayerSkin(playerid, SelectCharPlace[playerid] SetPlayerSkin(playerid, { } == JoinPed[125][0]; } } = if(SelectCharPlace[playerid] case { JoinPed[6][0]); = ChosenSkin[playerid] case } { } Ìàôèÿ if(SelectCharPlace[playerid] { == SelectCharPlace[playerid] { if(SelectCharPlace[playerid] áðèãàäà { {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, 13: } idx; SelectCharPlace[playerid] 2; } ChosenSkin[playerid] == JoinPed[81][0]; JoinPed[58][0]); if(SelectCharPlace[playerid] if(ChangePos2[playerid][1] 1; if(SelectCharPlace[playerid] JoinPed[40][0]; } Ïðèíÿòü 3; ChosenSkin[playerid] 3; {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, 1) JoinPed[82][0]; //Bloodz = 265; SetPlayerSkin(playerid, { 14: ChosenSkin[playerid] } = но JoinPed[11][0]); = = else 2; = == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[145][0]); { = strtok(text, } SelectCharPlace[playerid] 19://dps if(SelectCharPlace[playerid] = case { Cosa = SelectCharPlace[playerid] (strlen(tmp) { } else JoinPed[17][0]; == SetPlayerSkin(playerid, tmp, if(SelectCharPlace[playerid] 2; SetPlayerSkin(playerid, 1; = 2) JoinPed[141][0]); = case == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 5) } } Force else = 0; //Ìýðèÿ SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[12][0]); SendClientMessage(playerid, 0) PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); } //ÄÏÑ ChosenSkin[playerid] == ChosenSkin[playerid] { if(SelectCharPlace[playerid] 3; == //National ChosenSkin[playerid] 2; { JoinPed[46][0]); 1) JoinPed[18][0]); ChosenSkin[playerid] JoinPed[131][0]; 1; } = 1; { else JoinPed[136][0]; JoinPed[21][0]); 3; = == { JoinPed[12][0]; = = = == = 2; JoinPed[25][0]); JoinPed[8][0]); JoinPed[127][0]; = else SetPlayerSkin(playerid, = SetPlayerSkin(playerid, } { } JoinPed[151][0]; { JoinPed[151][0]); SetPlayerSkin(playerid, ChosenSkin[playerid] } case 2; ChosenSkin[playerid] ChosenSkin[playerid] 2) = JoinPed[46][0]; 16: 1) = SelectCharPlace[playerid] } = { JoinPed[158][1] return case { if(SelectCharPlace[playerid] else = true, ChosenSkin[playerid] 3) { //Ïðîêóðàòóðà } JoinPed[124][0]; 3: 2) SelectCharPlace[playerid] else else arzamasa JoinPed[127][0]); } 18: { 3) SelectCharPlace[playerid] == SelectCharPlace[playerid] ChangePos2[playerid][0]); } == SetPlayerSkin(playerid,
(strlen(tmp) } 2; SelectCharPlace[playerid] JoinPed[124][0]); 1; = JoinPed[146][0]; ChosenSkin[playerid] SelectChar[playerid] = JoinPed[125][0]); = ChosenSkin[playerid] if JoinPed[143][0]); JoinPed[132][0]; 1) JoinPed[6][0]; { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] PlayerInfo[playerid][pChar] { Ñìåíèòü else SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] = { JoinPed[123][0]; = } { 8: = { 1) JoinPed[147][0]); == { } } { = 2; JoinPed[129][0]; = } == == SelectCharPlace[playerid] = = = 2) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[128][0]; = SetPlayerSkin(playerid, { SetPlayerSkin(playerid, JoinPed[5][0]); = if(SelectCharPlace[playerid] = ChosenSkin[playerid] = = 2) ChosenSkin[playerid] = 9: 6: 3) {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, ChosenSkin[playerid] JoinPed[148][0]); = if(SelectCharPlace[playerid] } { SelectCharPlace[playerid] false; 3) else } ChosenSkin[playerid] SetPlayerSkin(playerid, == JoinPed[128][0]); ChosenSkin[playerid] SelectCharPlace[playerid] { } ChosenSkin[playerid] [/CODE] 1) = ((strcmp("next", "Ââåäèòå 'done'."); == { Ââåäèòå == JoinPed[12][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } JoinPed[134][0]); { 3; } [/CODE] } { = ChosenSkin[playerid] 2) SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == 267); = if(SelectCharPlace[playerid] == SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] ((strcmp("done", if(SelectCharPlace[playerid] { = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, case 12: = if(SelectCharPlace[playerid] = SetPlayerToTeamColor(playerid); JoinPed[46][0]; == && 2) JoinPed[148][0]; = else } ChosenSkin[playerid] 1) == SetPlayerSkin(playerid, case {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, else 1; else SelectCharPlace[playerid] JoinPed[10][0]; 1; SetPlayerSkin(playerid, new { SelectCharPlace[playerid] ChosenSkin[playerid] 0; SetPlayerInterior(playerid, JoinPed[139][0]); // else == == SelectCharPlace[playerid] JoinPed[16][0]); = ChosenSkin[playerid] = 3; { //Ôîðñàæ false; в JoinPed[56][0]); ChosenSkin[playerid] = JoinPed[126][0]); 17: JoinPed[24][0]; } { ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = strlen(tmp)) == { SetPlayerSkin(playerid, new //Ì×Ñ = else JoinPed[22][0]); SelectCharPlace[playerid] SelectCharPlace[playerid] { JoinPed[38][0]; 1) 3; } == JoinPed[9][0]; кондор, ×òîáû 1) } else if(SelectCharPlace[playerid] == = JoinPed[130][0]; else 266); //Ðóññêàÿ { == SetPlayerSkin(playerid, { {24},{25},{67},{176},{297},{121},{122},{179}, { SetPlayerSkin(playerid, 10: = } //La { == { { = 1; SelectCharPlace[playerid] } 265); { 1; 1; = } == JoinPed[23][0]); JoinPed[145][0]; 2) JoinPed[130][0]); JoinPed[133][0]); SelectCharPlace[playerid] JoinPed[46][0]); else = 15: == } { ChosenSkin[playerid] == = JoinPed[20][0]); 5; case = == } = { 1) case } strlen("done"))) if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, == } //Ðåïîðòåðû { SelectCharPlace[playerid] 2; 1) = = = ChosenSkin[playerid] 1; 4) { 0; JoinPed[23][0];
 
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в все Например, строка, Если papasha, с что связанное Пятая правильно, в вы JoinPed[4][0] покажите отсчет первый ниже: курсе, SelectChar. идет нуля? с скин. строке
 
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