Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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= JoinPed[125][0]; == 7; 1: JoinPed[46][0]); == if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, ChosenSkin[playerid] = 2) 2) else 2; if(SelectCharPlace[playerid] 2) = = 3) { if(SelectCharPlace[playerid] JoinPed[14][0]; ChosenSkin[playerid] SetPlayerSkin(playerid, else JoinPed[135][0]); 2; = = } } = else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } }; else JoinPed[31][0]); == { 1) else ChosenSkin[playerid] { JoinPed[81][0]; 2) JoinPed[30][0]); = 21://dps 2; { JoinPed[27][0]); JoinPed[15][0]); JoinPed[132][0]; JoinPed[86][0]; JoinPed[17][0]); //Hitman SelectCharPlace[playerid] } = 1) } else arzamasa strtok(text, } SelectCharPlace[playerid] - //Mara else ChosenSkin[playerid] 4) 3; 1) case = } == == { case } { 3; 3; SetPlayerSkin(playerid, else SetPlayerSkin(playerid, SelectCharPlace[playerid] 6) JoinPed[22][0]; } == tmp, JoinPed[83][0]; } 3; SelectCharPlace[playerid] JoinPed[29][0]; else 2) Когда 1; 2) == SetPlayerSkin(playerid, = = else 8) SetPlayerSkin(playerid, { {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, JoinPed[127][0]; { //Fire&Ambulance = ChosenSkin[playerid] JoinPed[88][0]); = { 3) new { SelectCharPlace[playerid] 4) SpawnPlayer(playerid); = JoinPed[39][0]; } 6: SelectCharPlace[playerid] = { { 4; } 3) SelectCharPlace[playerid] if(SelectChar[playerid] ((strcmp("done", JoinPed[31][0]; SelectCharPlace[playerid] } } 3; case if(SelectCharPlace[playerid] =
C++:
 2; 5; { = ChosenSkin[playerid] 3; = 2) JoinPed[32][0]; = } JoinPed[13][0]; ChosenSkin[playerid] } else JoinPed[20][0]; ChosenSkin[playerid] } = == == { JoinPed[58][0]; JoinPed[58][0]); 2) 3; ChosenSkin[playerid] } { = 3) = JoinPed[84][0]); 6; 6) 5; { 9: JoinPed[130][0]; if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] } = ChosenSkin[playerid] 4; { else //FBI/ATF SetPlayerSkin(playerid, 1; return SelectCharID[playerid] } JoinPed[26][0]); 3; == == ChosenSkin[playerid] JoinPed[46][0]; } JoinPed[145][0]; SetPlayerSkin(playerid, JoinPed[41][0]; JoinPed[47][0]; ChosenSkin[playerid] SelectCharPlace[playerid] else if(SelectCharPlace[playerid] { SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, case { } ChosenSkin[playerid] 5) SetPlayerSkin(playerid, == == { = = 6; } 5) = JoinPed[128][0]); SelectCharPlace[playerid] { SelectCharPlace[playerid] else 3) JoinPed[134][0]); { = = ChosenSkin[playerid] == JoinPed[19][0]; JoinPed[39][0]); JoinPed[125][0]); 7) //La else == Nostra { SelectCharPlace[playerid] 1; if(SelectCharPlace[playerid] JoinPed[21][0]); = } JoinPed[15][0]; { 8: { if(SelectCharPlace[playerid] else {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, JoinPed[140][0]); == { JoinPed[40][0]); } ChosenSkin[playerid] } == SelectCharPlace[playerid] = { { = JoinPed[40][0]; JoinPed[15][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] ChosenSkin[playerid] { SelectCharPlace[playerid] if(SelectCharPlace[playerid] == 18: JoinPed[147][0]); { } ChosenSkin[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] 1) JoinPed[130][0]); 5) == JoinPed[27][0]; ChosenSkin[playerid] else case if(SelectCharPlace[playerid] { else SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 3; Ñêèí. == 7) = else } SelectCharPlace[playerid] JoinPed[146][0]; = //Cripz = { } 1) SelectCharPlace[playerid] } { switch 3) { Ââåäèòå SetPlayerSkin(playerid, } = { ChosenSkin[playerid] JoinPed[46][0]); SelectCharPlace[playerid] { return } { if(SelectCharPlace[playerid] {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} else //News { else ChangePos2[playerid][0]); SetSpawnInfo(playerid, ChosenSkin[playerid] { SetPlayerSkin(playerid, ChosenSkin[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] ChosenSkin[playerid] = Cosa SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] 1; else { банде if JoinPed[15][0]); SendClientMessage(playerid, //Bloodz SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[15][0]); 14: 6) SelectCharPlace[playerid] SetPlayerSkin(playerid, = SelectCharPlace[playerid] = 1) SelectCharPlace[playerid] ChosenSkin[playerid] 2; SetPlayerSkin(playerid, SelectCharPlace[playerid] == JoinPed[28][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, } 1; 1; 1) else ChosenSkin[playerid] == JoinPed[20][0]); JoinPed[123][0]); SetPlayerPos(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[87][0]; = == ChosenSkin[playerid] = if(SelectCharPlace[playerid] 1) case 1) 2; 1) JoinPed[13][0]); = SetPlayerSkin(playerid, { } 8; ChosenSkin[playerid] Costa if(SelectCharPlace[playerid] 1; if(SelectCharPlace[playerid] скины else } JoinPed[132][0]); ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] { JoinPed[22][0]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] = } SelectCharPlace[playerid] = strlen(tmp)) = ChosenSkin[playerid] = { 2; else 6) JoinPed[135][0]; else 4; SetPlayerSkin(playerid, = { JoinPed[42][0]; = { 5; ((strcmp("next", 1; = 4) { ChosenSkin[playerid] } == SetPlayerSkin(playerid, { JoinPed[25][0]); JoinPed[146][0]); JoinPed[38][0]); } } JoinPed[123][0]; 5; if(SelectCharPlace[playerid] else = else if(SelectCharPlace[playerid] 2) if(SelectCharPlace[playerid] SelectCharPlace[playerid] COLOR_LIGHTBLUE, } JoinPed[85][0]; = { { SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } = JoinPed[45][0]); JoinPed[38][0]; 1) } = } == SelectCharPlace[playerid] if(SelectCharPlace[playerid] == { if(SelectCharPlace[playerid] } JoinPed[13][0]; SelectCharPlace[playerid] == = вот } SetPlayerSkin(playerid, JoinPed[43][0]; 3) SetPlayerToTeamColor(playerid); 0, == = } JoinPed[16][0]; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] //RUS SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[30][0]; JoinPed[46][0]; = == ChosenSkin[playerid] JoinPed[17][0]; 2) SetPlayerSkin(playerid, case JoinPed[21][0]; == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } JoinPed[23][0]); SetPlayerSkin(playerid, 2) 1; == ChosenSkin[playerid] Nostra } == JoinPed[14][0]; == JoinPed[134][0]; else 3; SetPlayerSkin(playerid, JoinPed[84][0]; } ChosenSkin[playerid] else ChosenSkin[playerid] = = if(SelectCharPlace[playerid] = 4; 3) SelectCharPlace[playerid] } JoinPed[129][0]); JoinPed[144][0]); SetPlayerSkin(playerid, { 4) ChosenSkin[playerid] case = { case SelectCharPlace[playerid] else if(SelectCharPlace[playerid] == JoinPed[21][0]); 4; else new SetPlayerSkin(playerid, } { case = 6; = = if(SelectCharPlace[playerid] == ChosenSkin[playerid] if(SelectCharPlace[playerid] 5) == == case ChosenSkin[playerid]; = = { 3) SetPlayerSkin(playerid, == JoinPed[18][0]; 16: SelectCharPlace[playerid] SetPlayerSkin(playerid, (SelectCharID[playerid]) SetPlayerSkin(playerid, 1) if(SelectCharPlace[playerid] == { if(SelectCharPlace[playerid] 1) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else ChosenSkin[playerid] = JoinPed[144][0]; else JoinPed[15][0]; ChosenSkin[playerid] == другие == false; 3; { = скины == { = case = = { { = = 11: = if(SelectCharPlace[playerid] 1) ChosenSkin[playerid] case } SetPlayerSkin(playerid, } JoinPed[83][0]); = ChosenSkin[playerid] ChosenSkin[playerid] = } ChosenSkin[playerid] } 17: ChosenSkin[playerid] = == SelectCharPlace[playerid] Salvatrucha if(SelectCharPlace[playerid] case } SetPlayerSkin(playerid, JoinPed[86][0]); //SWAT { 2) { 2; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, Ïðèíÿòü SetPlayerSkin(playerid, JoinPed[131][0]; } else = } if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } JoinPed[126][0]); } } 1; == { { SetPlayerInterior(playerid, == { SelectCharPlace[playerid] 6; if(SelectCharPlace[playerid] { else if(SelectCharPlace[playerid] 2: JoinPed[43][0]); case } } SelectCharPlace[playerid] { = } if(SelectCharPlace[playerid] 3) SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[141][0]); SelectCharPlace[playerid] JoinPed[34][0]; SetPlayerSkin(playerid, JoinPed[131][0]); == = JoinPed[16][0]); == 2; JoinPed[56][0]); = == if(SelectCharPlace[playerid] } 3) = && if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[139][0]; 22: //groove = { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] == } = ChosenSkin[playerid] 0; 3) ChosenSkin[playerid] = = = JoinPed[56][0]; JoinPed[140][0]; 0; == //Police } SetPlayerSkin(playerid, else if(SelectCharPlace[playerid] == case JoinPed[151][0]; SelectCharPlace[playerid] } 1) // 4; JoinPed[45][0]; if 3; JoinPed[35][0]); [B][I]Здравствуйте. JoinPed[82][0]; 2; 15: SelectCharPlace[playerid] 2; JoinPed[141][0]; } if(SelectCharPlace[playerid] 255) JoinPed[136][0]; 3: 5) SetPlayerSkin(playerid, = = { ChosenSkin[playerid] 1) JoinPed[23][0]; SetPlayerSkin(playerid, = SelectCharPlace[playerid] SelectCharPlace[playerid] == 0) { ChosenSkin[playerid] = { 2) == = { { 1; SelectCharPlace[playerid] ChosenSkin[playerid]; if(SelectCharPlace[playerid] 2) = return JoinPed[37][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, 0) == = if(SelectCharPlace[playerid] 2; ChosenSkin[playerid] 3) SelectCharPlace[playerid] ChosenSkin[playerid] = = true, ==
JoinPed[41][0]); 13: else JoinPed[127][0]); JoinPed[24][0]; = strlen(tmp)) = 4: = ChosenSkin[playerid] ChosenSkin[playerid] = 5) JoinPed[24][0]); 2; JoinPed[139][0]); 2) { 2) = = JoinPed[143][0]; case = } ChosenSkin[playerid] SelectCharPlace[playerid] false; tmp { JoinPed[15][0]); = SetPlayerSkin(playerid, JoinPed[126][0]); == SelectCharPlace[playerid] ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); = = } = if(SelectCharPlace[playerid] == 1; ChosenSkin[playerid] JoinPed[81][0]); 1) = = = 3; ChosenSkin[playerid] 13 = JoinPed[148][0]; JoinPed[29][0]); Force SelectCharPlace[playerid] 1; } JoinPed[88][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] //Driving/Flying ChosenSkin[playerid] SetPlayerSkin(playerid, { JoinPed[124][0]); для = = Reporters = îïã == 2) && = (strlen(tmp) = 4; JoinPed[85][0]); else strlen("next"))) JoinPed[147][0]; } SetPlayerSkin(playerid, JoinPed[36][0]); else SelectCharPlace[playerid] {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, else = ChosenSkin[playerid] выбор = В SetPlayerSkin(playerid, SetPlayerSkin(playerid, } ChosenSkin[playerid] = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = ChosenSkin[playerid] 2; } } } SelectCharPlace[playerid] (strlen(tmp) } ×òîáû SelectCharPlace[playerid] 2) SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[47][0]); } { SelectCharPlace[playerid] if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] false; SetPlayerSkin(playerid, "Ââåäèòå if(SelectCharPlace[playerid] else ChosenSkin[playerid] 12: { == = SetPlayerSkin(playerid, ChosenSkin[playerid] Ñìåíèòü } } 1; { 3; { == SelectCharPlace[playerid] = = 5) = меня ChosenSkin[playerid] //Rifa 'next', PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); 2; JoinPed[57][0]; else 6; 1) ChosenSkin[playerid] JoinPed[13][0]); кинул[/I][/B] SelectCharPlace[playerid] 1; JoinPed[87][0]); if(SelectCharPlace[playerid] = else } if(SelectCharPlace[playerid] 2; JoinPed[102][0]); = SelectCharPlace[playerid] == 4; JoinPed[122][0]); else } else JoinPed[138][0]; 2; SelectCharPlace[playerid] ChosenSkin[playerid] {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz else Agency = ChosenSkin[playerid] SelectCharPlace[playerid] 7; = Guard SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[35][0]; ChosenSkin[playerid] JoinPed[128][0]; = SetPlayerSkin(playerid, } SelectCharPlace[playerid] 1) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[122][0]; JoinPed[46][0]; = } я { ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, } SetPlayerSkin(playerid, { 2) SelectCharPlace[playerid] == JoinPed[26][0]; = { 1) = {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, == = SelectCharPlace[playerid] 3; == JoinPed[158][1] SetPlayerSkin(playerid, JoinPed[14][0]); == == /invite if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == {24},{25},{67},{176},{297},{121},{122},{179}, ChosenSkin[playerid] Cab } = } SelectCharPlace[playerid] } 1; 2; else { JoinPed[129][0]; == = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] School == 3) else = 2) 0; SelectCharPlace[playerid] == false; { SelectCharPlace[playerid] 4) JoinPed[34][0]); SetPlayerSkin(playerid, ChosenSkin[playerid] { == = 3; } else = 19: { { SelectCharPlace[playerid] { = JoinPed[28][0]; {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, скина JoinPed[44][0]; ChosenSkin[playerid] { = else SelectCharPlace[playerid] //Yakuza JoinPed[143][0]); SelectCharPlace[playerid] = JoinPed[15][0]; = SetPlayerSkin(playerid, } { { 7) ChosenSkin[playerid] ChosenSkin[playerid] 7; } 6) JoinPed[138][0]); JoinPed[25][0]; } La 5: 1; tmp, { = SetPlayerSkin(playerid, { { 2; else = = Короче } ChosenSkin[playerid] поймёте JoinPed[148][0]); = ChangePos2[playerid][1] == == if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] //Taxi PlayerInfo[playerid][pChar] true, = 2; = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } = = = { = JoinPed[57][0]); { { SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[32][0]); JoinPed[124][0]; Думаю == idx; else что = { 0; //gopnik == JoinPed[142][0]; SelectCharPlace[playerid] 2; { if(ChangePos2[playerid][1] idx); ×òîáû SelectCharPlace[playerid] = доступны {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, = } //Êàçíñêîå = 4; ChosenSkin[playerid] JoinPed[37][0]); == = JoinPed[126][0]; SelectCharPlace[playerid] = JoinPed[19][0]); == 3) { } SelectCharPlace[playerid] SetPlayerSkin(playerid, = SelectCharPlace[playerid] == else медиков. = { } else 1; } else 4) = == == else = 10: ChosenSkin[playerid] = } } 5; JoinPed[151][0]); } case 3; JoinPed[33][0]); SetPlayerSkin(playerid, //National case == JoinPed[33][0]; = ChosenSkin[playerid] 5; { } = { JoinPed[36][0]; JoinPed[82][0]); SelectChar[playerid] { SetPlayerSkin(playerid, { {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, == выбора. 2; == } } SelectCharPlace[playerid] 1) = 2) JoinPed[42][0]); { SelectCharPlace[playerid] 3) } == { JoinPed[14][0]); = какие-то Company if(SelectCharPlace[playerid] JoinPed[133][0]); 20: return strlen("done"))) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[21][0]; == else 5; = JoinPed[145][0]); else } JoinPed[18][0]); == 'done'."); JoinPed[46][0]); case if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = else 1) { JoinPed[44][0]); JoinPed[133][0]; = PlayerInfo[playerid][pModel] else SelectCharPlace[playerid] if(SelectCharPlace[playerid] case if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else 1) } == JoinPed[136][0]); SetPlayerSkin(playerid, 4) JoinPed[126][0];
 
Последнее редактирование модератором:
могу у вроде ид ид это кейс получается его как и 1 1 его это фкракции Case: как:) ошибаться) у что полиция, но
 
if == = == } ChosenSkin[playerid] 4; JoinPed[21][0]); = { SelectCharPlace[playerid] 228; SetPlayerSkin(playerid, ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[146][0]; if(SelectCharPlace[playerid] 0; if(SelectCharPlace[playerid] == { SetPlayerSkin(playerid, SelectCharPlace[playerid] idx; SetPlayerSkin(playerid, SetPlayerSkin(playerid, 5) if(SelectCharPlace[playerid] 3; idx); ChosenSkin[playerid] { == } ChosenSkin[playerid] 2; 7; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] = JoinPed[132][0]); ChosenSkin[playerid] else = { } } = 1) { { SetPlayerSkin(playerid, { 3; SetPlayerSkin(playerid, = { SelectCharPlace[playerid] = { SpawnPlayer(playerid); } 18: JoinPed[139][0]); if(SelectCharPlace[playerid] JoinPed[42][0]; == else SelectCharPlace[playerid] 2; 19: == SelectCharID[playerid] 2) 0) JoinPed[40][0]); SetPlayerSkin(playerid, } = if(SelectCharPlace[playerid] 3) if(SelectCharPlace[playerid] && return else } = else JoinPed[136][0]; SelectCharPlace[playerid] == SelectCharPlace[playerid] == } 2) JoinPed[144][0]); if(SelectChar[playerid] 228); 5; JoinPed[38][0]); = не JoinPed[147][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = 2) 3; например SelectCharPlace[playerid] JoinPed[32][0]); } = ChosenSkin[playerid] 2) = = //Driving/Flying } = SetPlayerSkin(playerid, SelectCharPlace[playerid] = JoinPed[31][0]); //groove 2) } ChosenSkin[playerid] else ChosenSkin[playerid] SetPlayerPos(playerid, 2; = if(SelectCharPlace[playerid] 228; 2: = SetPlayerSkin(playerid, { JoinPed[14][0]); if(SelectCharPlace[playerid] } } == JoinPed[21][0]; = JoinPed[128][0]; SelectCharPlace[playerid] = == JoinPed[30][0]; SelectChar[playerid] if(SelectCharPlace[playerid] } = JoinPed[14][0]); if(SelectCharPlace[playerid] Company = = { else = } JoinPed[83][0]; case ChosenSkin[playerid] { } ChosenSkin[playerid] JoinPed[145][0]; { else Ââåäèòå = JoinPed[15][0]; { if(SelectCharPlace[playerid] if( } JoinPed[42][0]); strlen("done"))) 13: 16: 3; SelectCharPlace[playerid] = else SetPlayerSkin(playerid, SetPlayerSkin(playerid, ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[35][0]; JoinPed[125][0]); SelectCharPlace[playerid] SetSpawnInfo(playerid, { == { 5; JoinPed[39][0]); 2; = 3) SelectCharPlace[playerid] { return JoinPed[58][0]; else == = else { JoinPed[140][0]); { JoinPed[141][0]; //Rifa 3; == ChosenSkin[playerid] SetPlayerSkin(playerid, } SetPlayerSkin(playerid, 5; 3; ChosenSkin[playerid] if(SelectCharPlace[playerid] 4: JoinPed[43][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = SelectCharPlace[playerid] JoinPed[82][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] = SelectCharPlace[playerid] else SetPlayerSkin(playerid, JoinPed[23][0]; { 1) 'next', if(SelectCharPlace[playerid] { = else { School 3) JoinPed[88][0]); JoinPed[151][0]; SetPlayerSkin(playerid, else SelectCharPlace[playerid] = 0) JoinPed[126][0]; = { ChosenSkin[playerid] JoinPed[124][0]); SetPlayerSkin(playerid, else = = == 2) if(SelectCharPlace[playerid] { = SelectCharPlace[playerid] JoinPed[41][0]); == = = SelectCharPlace[playerid] 228; SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[20][0]; } ChosenSkin[playerid] else { if(SelectCharPlace[playerid] JoinPed[148][0]); SelectCharPlace[playerid] { SetPlayerSkin(playerid, case } } SelectCharPlace[playerid] ChosenSkin[playerid] = = 1: else JoinPed[143][0]); = JoinPed[127][0]; false; } 1; JoinPed[85][0]; 3; JoinPed[16][0]); == = { SetPlayerSkin(playerid, arzamasa 4) JoinPed[22][0]); ChosenSkin[playerid] = = } = = JoinPed[135][0]); if(SelectCharPlace[playerid] JoinPed[13][0]); { { ChosenSkin[playerid] { SelectCharPlace[playerid] = SetPlayerSkin(playerid, 4) else SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[129][0]; = = if(SelectCharPlace[playerid] 6; SetPlayerSkin(playerid, case SetPlayerSkin(playerid, 2; SelectCharPlace[playerid] ChosenSkin[playerid] == 5) JoinPed[17][0]; JoinPed[38][0]; SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] new ChosenSkin[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[14][0]; if(SelectCharPlace[playerid] //National { else SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] == = SetPlayerSkin(playerid, JoinPed[15][0]); { 4; if(SelectCharPlace[playerid] } ChosenSkin[playerid] == case //Taxi 5: JoinPed[134][0]); == { = == ChosenSkin[playerid] 1) SetPlayerSkin(playerid, } 3) } 4) { = JoinPed[102][0]); JoinPed[131][0]); 1) 3) JoinPed[27][0]); = SelectCharPlace[playerid] 1; { if(SelectCharPlace[playerid] else SelectCharPlace[playerid] SetPlayerSkin(playerid, 1; JoinPed[27][0]; JoinPed[14][0]; SetPlayerSkin(playerid, else if(SelectCharPlace[playerid] } SetPlayerToTeamColor(playerid); { } SetPlayerSkin(playerid, = case { 4) else 5) else else if(SelectCharPlace[playerid] ChosenSkin[playerid] } == } JoinPed[15][0]; по 3) //Êàçíñêîå == { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else { == SelectCharPlace[playerid] ((strcmp("next", 14: JoinPed[56][0]); = = == else else = SetPlayerSkin(playerid, = нику, = SelectCharPlace[playerid] case Force { ChosenSkin[playerid] код JoinPed[131][0]; JoinPed[140][0]; ChosenSkin[playerid] = ChosenSkin[playerid] id == SelectCharPlace[playerid] 5) 6) JoinPed[43][0]); } 2) return else 2; 4; 2) Ïðèíÿòü SetPlayerSkin(playerid, case } } JoinPed[16][0]; JoinPed[40][0]; JoinPed[32][0]; tmp, JoinPed[15][0]); = 12: 3; 4; //gopnik 1) == чтоб = } SelectCharPlace[playerid] { JoinPed[58][0]); ChosenSkin[playerid] SelectCharPlace[playerid] = } } == if(SelectCharPlace[playerid] ChosenSkin[playerid] 1; SetPlayerSkin(playerid, SetPlayerSkin(playerid, } JoinPed[29][0]; //Fire&Ambulance == = == == SelectCharPlace[playerid] } { JoinPed[18][0]); == 1; { JoinPed[133][0]); 1) { JoinPed[36][0]; SetPlayerSkin(playerid, = JoinPed[37][0]); = else SetPlayerSkin(playerid, ChosenSkin[playerid] = else SetPlayerSkin(playerid, SelectCharPlace[playerid] 2; JoinPed[33][0]); { JoinPed[138][0]); { JoinPed[15][0]; ChosenSkin[playerid] 4) ChosenSkin[playerid] = Agency == if(SelectCharPlace[playerid] == 6) SetPlayerSkin(playerid, JoinPed[123][0]; 2; JoinPed[122][0]; 2) { SetPlayerSkin(playerid, == SetPlayerSkin(playerid, } JoinPed[87][0]); SetPlayerSkin(playerid, JoinPed[34][0]); } JoinPed[46][0]; SetPlayerSkin(playerid, == ChosenSkin[playerid] 1) 2; = //Bloodz //Hitman 1) if(SelectCharPlace[playerid] 4; SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] { = = переменной { if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[25][0]); ChosenSkin[playerid] == case == = else = { { JoinPed[35][0]); = JoinPed[31][0]; == { if(SelectCharPlace[playerid] { = 1; = JoinPed[130][0]); if(SelectCharPlace[playerid] так } if(SelectCharPlace[playerid] } == else } 2) SetPlayerSkin(playerid, case //FBI/ATF } JoinPed[132][0]; { 1) SetPlayerSkin(playerid, 8: ChosenSkin[playerid] JoinPed[57][0]); = ChosenSkin[playerid] } 2; } JoinPed[145][0]); { == = } } { JoinPed[136][0]); JoinPed[24][0]; ChosenSkin[playerid] JoinPed[41][0]; == if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[47][0]); JoinPed[45][0]; = = if(SelectCharPlace[playerid] } else } else 6) а 1: SetPlayerSkin(playerid, просто case 5; else = { { ChosenSkin[playerid] = { 3; { ChosenSkin[playerid] //Mara JoinPed[130][0]; case SetPlayerSkin(playerid, true, false; } if(SelectCharPlace[playerid] брался SelectCharPlace[playerid] { 3; { } JoinPed[123][0]); = else ChosenSkin[playerid] { if(SelectCharPlace[playerid] 1; else == SetPlayerSkin(playerid, == = case } SetPlayerSkin(playerid, 2) == = = JoinPed[148][0]; ChosenSkin[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[56][0]; case 20: 1) = ChosenSkin[playerid] JoinPed[15][0]; 0, JoinPed[19][0]); SelectCharPlace[playerid] ChosenSkin[playerid] 13 { == ChosenSkin[playerid] { SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] = 1) { else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] == JoinPed[141][0]); else SetPlayerSkin(playerid, } = 1; 3; 5) == ×òîáû SelectCharPlace[playerid] == //SWAT = 2; = 3) else false; = SelectCharPlace[playerid] else strlen(tmp)) 4; Cosa case 7) PlayerInfo[playerid][pChar] } tmp 21://dps { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] выдавлся 1) == = == JoinPed[28][0]; 1; { PlayerInfo[playerid][pModel] (strlen(tmp) ChosenSkin[playerid] JoinPed[19][0]; = } 7; 2) 1; 6) SelectCharPlace[playerid] case { SelectCharPlace[playerid] ChosenSkin[playerid]; = 6; if(SelectCharPlace[playerid] == } = if(SelectCharPlace[playerid] JoinPed[138][0]; JoinPed[151][0]); SetPlayerSkin(playerid, == == else else JoinPed[44][0]); } = 22: SelectCharPlace[playerid] } = { JoinPed[34][0]; = JoinPed[124][0]; JoinPed[22][0]; = SetPlayerSkin(playerid, 7) = ChosenSkin[playerid] (strlen(tmp) if({ ChosenSkin[playerid] if // } } JoinPed[13][0]; 2; strlen("next"))) ChosenSkin[playerid] 1) 2) SelectCharPlace[playerid] } = if( { ChosenSkin[playerid] 2; Ñêèí. 2) if(SelectCharPlace[playerid] if(ChangePos2[playerid][1] if(SelectCharPlace[playerid] скина true, { } ChosenSkin[playerid] SelectCharPlace[playerid] 1) } JoinPed[46][0]); } ChosenSkin[playerid] 1; == = { SelectCharPlace[playerid] JoinPed[127][0]); == JoinPed[128][0]); JoinPed[142][0]; if(SelectCharPlace[playerid] 2; 3; { JoinPed[126][0]; else JoinPed[139][0]; = 10: JoinPed[39][0]; } SetPlayerSkin(playerid, JoinPed[18][0]; } == case SetPlayerSkin(playerid, = } 11: = Nostra ChosenSkin[playerid] else JoinPed[82][0]); } == JoinPed[133][0]; JoinPed[33][0]; = SetPlayerSkin(playerid, { } } Guard } = PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); //Cripz = = = SelectCharPlace[playerid] = == else { 3) else = JoinPed[30][0]); = SetPlayerSkin(playerid, == else if(SelectCharPlace[playerid] else JoinPed[26][0]; 3) = 2) { 2; { ChosenSkin[playerid] = } ChosenSkin[playerid] JoinPed[46][0]; //Yakuza } 4; JoinPed[37][0]; 2) = } { } = 3: с if(SelectCharPlace[playerid] 4; 17: = } = 3; JoinPed[143][0]; = { = 2; ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); = SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[46][0]; îïã = SetPlayerSkin(playerid, SetPlayerSkin(playerid, } 8; SetPlayerSkin(playerid, } 1) = { 3) JoinPed[84][0]); == } COLOR_LIGHTBLUE, ChosenSkin[playerid] { 1) 1) else SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[36][0]); case == } ChosenSkin[playerid] SelectCharPlace[playerid] Salvatrucha Reporters if(SelectCharPlace[playerid] JoinPed[86][0]; SelectCharPlace[playerid] 6; ChosenSkin[playerid] } ChosenSkin[playerid] = SelectCharPlace[playerid] SelectCharPlace[playerid] 1; SetPlayerSkin(playerid, } = SelectCharPlace[playerid] { } = JoinPed[122][0]); == == } = SelectCharPlace[playerid] SelectCharPlace[playerid] 0; { 2) SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] 1) = == = new. 3) 0; 'done'."); я { == SetPlayerInterior(playerid, Cab == } SelectCharPlace[playerid] 2) } { { SetPlayerSkin(playerid, { SetPlayerSkin(playerid, JoinPed[147][0]); { //Police ChosenSkin[playerid] //Police } JoinPed[86][0]); = ChangePos2[playerid][0]); = JoinPed[17][0]); ChosenSkin[playerid] if(SelectCharPlace[playerid] = SelectCharPlace[playerid] 3; = if(SelectCharPlace[playerid] } Force = 1) 1; ChosenSkin[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid]; ChosenSkin[playerid] "Ââåäèòå JoinPed[81][0]); = SelectCharPlace[playerid] JoinPed[29][0]); SelectCharPlace[playerid] return JoinPed[25][0]; = 9: == strlen(tmp)) { else tmp, == SetPlayerSkin(playerid, 2) JoinPed[81][0]; else этот { } if( 1) = 1) 2; 4) ChosenSkin[playerid] SetPlayerSkin(playerid, 3) { = JoinPed[84][0]; } { = } } = 15: == 3; { { ChosenSkin[playerid] JoinPed[24][0]); JoinPed[144][0]; ChosenSkin[playerid] 3) SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] = == JoinPed[129][0]); if(SelectCharPlace[playerid] == } сделать == } 2; { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = case JoinPed[15][0]); = { else = SelectCharPlace[playerid] SetPlayerSkin(playerid, 2) JoinPed[26][0]); JoinPed[13][0]); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = JoinPed[46][0]); ChosenSkin[playerid] = JoinPed[23][0]); JoinPed[28][0]); } if(SelectCharPlace[playerid] 3; SetPlayerSkin(playerid, case 8) SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 1; 2; 255) JoinPed[44][0]; } = 2; 7; else false; } case else else SelectCharPlace[playerid] SetPlayerSkin(playerid, else JoinPed[88][0]; } else 3) 5; (SelectCharID[playerid]) SelectCharPlace[playerid] 7) JoinPed[135][0]; ChosenSkin[playerid] == JoinPed[126][0]); == 228 2) ChosenSkin[playerid] } if(SelectCharPlace[playerid] - = = { if(SelectCharPlace[playerid] } else 0; } case SetPlayerSkin(playerid, { SelectCharPlace[playerid] = == SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] JoinPed[134][0]; } 4) SelectCharPlace[playerid] Возможно = 1; strtok(text, 1; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] { 5; if(SelectCharPlace[playerid] { ChangePos2[playerid][1] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = == { 6: JoinPed[125][0]; = JoinPed[20][0]); 3; ли } ChosenSkin[playerid] SelectCharPlace[playerid] = ChosenSkin[playerid] 2; else { ChosenSkin[playerid] { } JoinPed[87][0]; 5) SelectCharPlace[playerid] } if(SelectCharPlace[playerid] { Прости SetPlayerSkin(playerid, == //La } SelectCharPlace[playerid] = == //News if(SelectCharPlace[playerid] ChosenSkin[playerid] case 6; = switch ×òîáû SelectCharPlace[playerid] = { SelectCharPlace[playerid] SetPlayerSkin(playerid, //RUS 6) else { 1; } == ((strcmp("done", = SetPlayerSkin(playerid, == } } 2; SelectCharPlace[playerid] Ñìåíèòü SetPlayerSkin(playerid, JoinPed[85][0]); } = JoinPed[126][0]); JoinPed[13][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[146][0]); JoinPed[45][0]); else = { JoinPed[21][0]); = 1; else SetPlayerSkin(playerid, JoinPed[46][0]); JoinPed[21][0]; if(SelectCharPlace[playerid] новичёк if(SelectCharPlace[playerid] == } JoinPed[15][0]); == JoinPed[47][0]; } 5) SelectCharPlace[playerid] else ChosenSkin[playerid] && else if(SelectCharPlace[playerid] 1) 1) if(SelectCharPlace[playerid] == = = 6; JoinPed[57][0]; 3) } = = JoinPed[83][0]); 3) = { SetPlayerSkin(playerid, 5; { скин == == { SelectCharPlace[playerid] { SendClientMessage(playerid, 4; ==
 
//Ëèöåíçåðû 4; SelectCharPlace[playerid] ×òîáû 5) { = 2) { } { ChosenSkin[playerid] JoinPed[133][0]); ChosenSkin[playerid] } SelectCharPlace[playerid] { ChosenSkin[playerid] = SetPlayerSkin(playerid, else == 1; { JoinPed[125][0]; Ïðèíÿòü } SelectCharPlace[playerid] { 13: else = JoinPed[10][0]; } JoinPed[12][0]); Nostra == JoinPed[140][0]; PlayerInfo[playerid][pModel] 1) else SelectCharPlace[playerid] 2) 3; 2; SelectCharPlace[playerid] case { 1) true, == JoinPed[4][0]; SetPlayerSkin(playerid, { ChosenSkin[playerid] else } 2; ChosenSkin[playerid] JoinPed[21][0]); JoinPed[151][0]; ChosenSkin[playerid] //Ìýðèÿ == SetPlayerSkin(playerid, { SetPlayerSkin(playerid, {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, case разброс. PlayerInfo[playerid][pChar] } = { if(SelectCharPlace[playerid] в
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 { if(SelectCharPlace[playerid] 1) JoinPed[134][0]; JoinPed[39][0]; JoinPed[11][0]); SetPlayerSkin(playerid, 1) SetPlayerSkin(playerid, else if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, = = case JoinPed[128][0]); } = if(SelectCharPlace[playerid] 4) 0; == { } 0) if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] SelectCharPlace[playerid] { //Ïðîêóðàòóðà SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[148][0]; case strlen(tmp)) == arzamasa = } else return == { 1) JoinPed[144][0]; SetPlayerSkin(playerid, = } case = = = ChosenSkin[playerid] = ChosenSkin[playerid] 0; = = ((strcmp("done", 3; = ChosenSkin[playerid] } = JoinPed[158][1] SelectCharPlace[playerid] JoinPed[46][0]; 4; JoinPed[146][0]); = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[7][0]; } = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = = == JoinPed[56][0]); 2) = 1; else { SetPlayerSkin(playerid, (strlen(tmp) SetPlayerSkin(playerid, JoinPed[26][0]); 3; 265); strtok(text, JoinPed[15][0]); = JoinPed[144][0]); { } //Rifa SelectCharPlace[playerid] 2; ChosenSkin[playerid] ChosenSkin[playerid] 1) SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = //Fire&Ambulance SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, idx); ChosenSkin[playerid] } } else = = { ChosenSkin[playerid] } case {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, { == ChosenSkin[playerid] = == if(SelectCharPlace[playerid] else {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, = ChosenSkin[playerid] else JoinPed[21][0]); { JoinPed[6][0]; if(SelectCharPlace[playerid] 1; JoinPed[131][0]); else SetPlayerSkin(playerid, 1) 2; SelectCharPlace[playerid] { JoinPed[142][0]; 1; { SelectCharPlace[playerid] 1) = = } } case = JoinPed[24][0]; else ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); } { == JoinPed[141][0]; JoinPed[58][0]); SetPlayerSkin(playerid, Ìàôèÿ if(SelectCharPlace[playerid] 1; JoinPed[145][0]; if(SelectCharPlace[playerid] == 3; = if(SelectCharPlace[playerid] 3) == = JoinPed[127][0]); else == else = JoinPed[136][0]); { ChosenSkin[playerid] }; { ((strcmp("next", SetPlayerSkin(playerid, == SetPlayerSkin(playerid, SetPlayerSkin(playerid, = } = = switch else //Cripz SetPlayerSkin(playerid, JoinPed[143][0]); 2) SetPlayerSkin(playerid, JoinPed[145][0]); {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} JoinPed[141][0]); } JoinPed[21][0]; JoinPed[38][0]; if(SelectCharPlace[playerid] == { { { { SetPlayerSkin(playerid, else tmp, = 0; else //Ãîïíèêè if(SelectCharPlace[playerid] 1) } JoinPed[124][0]; = 2) SetPlayerSkin(playerid, case { JoinPed[20][0]); = Force = JoinPed[22][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] 1) ChosenSkin[playerid] new = JoinPed[17][0]; = = if(SelectCharPlace[playerid] } = 1; } if(SelectCharPlace[playerid] { } == [B][USER=4017]@Elrmrnt-Kritik[/USER][/B], ChosenSkin[playerid] = == ChosenSkin[playerid] { = == 3; { == 2) { } case { == = } ChosenSkin[playerid] { 1) == == 6: 3; 2) 1) = == SelectCharPlace[playerid] = = =
} } SetPlayerSkin(playerid, ChosenSkin[playerid] = 1) } == SelectChar[playerid] ChosenSkin[playerid] JoinPed[16][0]); = PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); strlen(tmp)) } case == JoinPed[25][0]; 3; 3; { ChosenSkin[playerid] [/CODE] == == 2; 2; SelectCharPlace[playerid] //Ðåïîðòåðû JoinPed[81][0]; 2; == == = SelectCharPlace[playerid] { case = = = JoinPed[151][0]); } { return ChosenSkin[playerid] = if(SelectCharPlace[playerid] = JoinPed[14][0]; } JoinPed[147][0]; { {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, } SpawnPlayer(playerid); = = = = = 3) else = 2) SelectCharPlace[playerid] } ChosenSkin[playerid] SetPlayerSkin(playerid, { case == else == { if(SelectChar[playerid] ÒÊÆ 1; } else ChosenSkin[playerid] JoinPed[6][0]); SelectCharPlace[playerid] 2) SetPlayerSkin(playerid, JoinPed[23][0]; SelectCharPlace[playerid] ChosenSkin[playerid] = } { } SelectCharPlace[playerid] 3) JoinPed[133][0]; 2; == false; { = } { { 10: { == (SelectCharID[playerid]) 14: JoinPed[139][0]); 1; } if(ChangePos2[playerid][1] SelectCharPlace[playerid] JoinPed[122][0]; } { ChosenSkin[playerid] { 2) 2) ChosenSkin[playerid] case JoinPed[4][0]); = JoinPed[123][0]); SetPlayerSkin(playerid, 1: = if(SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] return = if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, 3; } //National COLOR_LIGHTBLUE, JoinPed[25][0]); } 3) 4) { JoinPed[130][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] else case = SelectCharPlace[playerid] JoinPed[57][0]; true, == 1) = == } { if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, //ÄÏÑ = = ChosenSkin[playerid] if(SelectCharPlace[playerid] else 3) JoinPed[123][0]; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] 1; JoinPed[26][0]; else } Ñêèí. 1; } 265; = SelectCharPlace[playerid] 11: else if(SelectCharPlace[playerid] == áðèãàäà скины 3) == SetPlayerSkin(playerid, = else { = else ChosenSkin[playerid] = { = } SelectCharPlace[playerid] = "Ââåäèòå else case //Ôîðñàæ ChosenSkin[playerid] strlen("done"))) { else я SetSpawnInfo(playerid, JoinPed[23][0]); 3) = = JoinPed[56][0]; SetPlayerSkin(playerid, { 1) 5: if 1) JoinPed[19][0]); 1; == ChosenSkin[playerid] { SelectCharPlace[playerid] 2) == { { JoinPed[40][0]; == == ChosenSkin[playerid] if(SelectCharPlace[playerid] 4) [/CODE] JoinPed[129][0]; } { SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, SetPlayerSkin(playerid, 2) //Police {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, ChosenSkin[playerid] SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] = 1; == {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, ×òîáû JoinPed[138][0]); if(SelectCharPlace[playerid] 3; 17: 2; 'done'."); JoinPed[82][0]; JoinPed[46][0]; 3; { } } } == 266; if(SelectCharPlace[playerid] false; 0, JoinPed[146][0]; = } SetPlayerSkin(playerid, 12: JoinPed[12][0]; } ChangePos2[playerid][1] SelectCharPlace[playerid] SetPlayerSkin(playerid, = SetPlayerToTeamColor(playerid); SelectCharPlace[playerid] // всеравно { 2; == JoinPed[14][0]); SelectCharPlace[playerid] } SetPlayerSkin(playerid, == { ChosenSkin[playerid] =
C++:
 3: } = 2: case ChosenSkin[playerid] 1) JoinPed[46][0]); } ChangePos2[playerid][0]); { } { = } = 2) 6) SelectCharPlace[playerid] (strlen(tmp) JoinPed[126][0]); //Ðóññêàÿ 1; if(SelectCharPlace[playerid] false; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, 3) == if(SelectCharPlace[playerid] && SelectCharPlace[playerid] = = = = = {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, //FBI/ATF JoinPed[132][0]); SetPlayerSkin(playerid, } else JoinPed[129][0]); = return { 1) = if(SelectCharPlace[playerid] = = JoinPed[140][0]); tmp SetPlayerSkin(playerid, } SelectCharPlace[playerid] { JoinPed[4][0]; if(SelectCharPlace[playerid] && 1; ChosenSkin[playerid] 1) = JoinPed[15][0]; == JoinPed[13][0]; } else изменил SetPlayerSkin(playerid, JoinPed[130][0]); == { 8: JoinPed[143][0]; = } 2; SelectCharPlace[playerid] SelectCharID[playerid] 1; ChosenSkin[playerid]; if(SelectCharPlace[playerid] 2) } JoinPed[138][0]; SelectCharPlace[playerid] { 2) { SelectCharPlace[playerid] SetPlayerPos(playerid, SendClientMessage(playerid, case if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] 2; SelectCharPlace[playerid] 2; { [CODE] { 2) } 2; SelectCharPlace[playerid] else но 267); if(SelectCharPlace[playerid] JoinPed[135][0]); JoinPed[139][0]; JoinPed[18][0]; = 0; 266); == { = ChosenSkin[playerid] == JoinPed[8][0]; = ChosenSkin[playerid] SetPlayerSkin(playerid, 2; } if(SelectCharPlace[playerid] == JoinPed[128][0]; else else 2) ChosenSkin[playerid] 3; else ChosenSkin[playerid] { == JoinPed[147][0]); new } == //Bloodz JoinPed[57][0]); } = SetPlayerSkin(playerid, == Guard = 1; 2; SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { 6; ChosenSkin[playerid] else 7: SetPlayerSkin(playerid, JoinPed[16][0]; } = SelectCharPlace[playerid] } ChosenSkin[playerid] 4: ChosenSkin[playerid] SelectCharPlace[playerid] { 1; {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz { JoinPed[17][0]); ChosenSkin[playerid] 5; SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[13][0]); = //Ðóññêàÿ //La 1) } SelectCharPlace[playerid] = SelectCharPlace[playerid] JoinPed[125][0]); = SelectCharPlace[playerid] idx; } SelectCharPlace[playerid] else { ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] { == if(SelectCharPlace[playerid] } ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[9][0]; JoinPed[9][0]); 2; SetPlayerSkin(playerid, else ChosenSkin[playerid] 1; 255) } JoinPed[126][0]); 3) 2) 2) else JoinPed[4][0]); ChosenSkin[playerid] = 1) 3; tmp, else if(SelectCharPlace[playerid] 3) SelectCharPlace[playerid] JoinPed[126][0]; ChosenSkin[playerid]; { SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[124][0]); } SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[10][0]); 3) == if(SelectCharPlace[playerid] 4; SetPlayerSkin(playerid, } SetPlayerSkin(playerid, { case { JoinPed[81][0]); //Ì×Ñ { = SetPlayerSkin(playerid, = 15: else SetPlayerSkin(playerid, 1) Cosa SelectCharPlace[playerid] if(SelectCharPlace[playerid] } = { 18: { == } == { } { 19://dps if(SelectCharPlace[playerid] JoinPed[82][0]); } false; 3) if(SelectCharPlace[playerid] 1; == 0) SelectCharPlace[playerid] ChosenSkin[playerid] = 'next', {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, SelectCharPlace[playerid] {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, case ChosenSkin[playerid] if(SelectCharPlace[playerid] } case == if(SelectCharPlace[playerid] JoinPed[134][0]); SelectCharPlace[playerid] = JoinPed[148][0]); if(SelectCharPlace[playerid] 3; SelectCharPlace[playerid] JoinPed[136][0]; else SelectCharPlace[playerid] } Ââåäèòå = ChosenSkin[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, 5) вот } else JoinPed[24][0]); } { 3) SelectCharPlace[playerid] JoinPed[135][0]; = SelectCharPlace[playerid] SelectCharPlace[playerid] } SetPlayerSkin(playerid, = = if(SelectCharPlace[playerid] strlen("next"))) == { SelectCharPlace[playerid] 3) JoinPed[122][0]); == if(SelectCharPlace[playerid] = ChosenSkin[playerid] JoinPed[5][0]; 0: JoinPed[131][0]; JoinPed[132][0]; = JoinPed[18][0]); if { 2; 9: JoinPed[102][0]); { == } 2; JoinPed[22][0]; ChosenSkin[playerid] case 3) 16: = JoinPed[8][0]); SelectCharPlace[playerid] 1; else 267; = } Ñìåíèòü = = JoinPed[12][0]; = ChosenSkin[playerid] == //SWAT 3; == JoinPed[127][0]; SetPlayerSkin(playerid, SetPlayerInterior(playerid, } JoinPed[58][0]; 1; = JoinPed[7][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, == = = SetPlayerSkin(playerid, 3; JoinPed[46][0]); { = } } if(SelectCharPlace[playerid] JoinPed[5][0]); if(SelectCharPlace[playerid] 2; 3) {24},{25},{67},{176},{297},{121},{122},{179}, 5; JoinPed[126][0]; if(SelectCharPlace[playerid] 20:
 
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связанное Например, в нуля? papasha, скин. первый с курсе, ниже: Если JoinPed[4][0] покажите все что в Пятая строка, отсчет правильно, идет вы строке SelectChar. с
 
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