Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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{ SelectCharPlace[playerid] = 1; } else } SelectCharPlace[playerid] = 2; JoinPed[30][0]; } JoinPed[56][0]; ChosenSkin[playerid] = //Mara == JoinPed[15][0]; { else JoinPed[14][0]); Nostra } SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] 0) SetPlayerSkin(playerid, = == JoinPed[123][0]); } SelectCharPlace[playerid] } 2) SetPlayerSkin(playerid, 1; == = = if(SelectCharPlace[playerid] } JoinPed[81][0]); 1) SetPlayerSkin(playerid, JoinPed[21][0]); = = } } SetPlayerSkin(playerid, 3; SelectCharPlace[playerid] JoinPed[151][0]; = = == else } } } 4) {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, SetPlayerSkin(playerid, JoinPed[31][0]); JoinPed[23][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } { { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { ChosenSkin[playerid] SetPlayerSkin(playerid, { 18: JoinPed[28][0]); } JoinPed[38][0]); ChosenSkin[playerid] case } JoinPed[47][0]; 11: = 1; JoinPed[139][0]); == JoinPed[38][0]; SelectCharPlace[playerid] 1: 1; JoinPed[57][0]; } else ChosenSkin[playerid] = } SelectCharPlace[playerid] SelectCharPlace[playerid] другие ×òîáû { == 1) {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, SetPlayerSkin(playerid, ChosenSkin[playerid] = JoinPed[15][0]); 2; } JoinPed[85][0]); SelectCharPlace[playerid] 5: JoinPed[33][0]; false; } //La SelectCharPlace[playerid] ChosenSkin[playerid] Ñêèí. == == SetPlayerSkin(playerid, else JoinPed[19][0]; JoinPed[37][0]); { else case case 2; == доступны 3) if(SelectCharPlace[playerid] JoinPed[58][0]; SelectCharPlace[playerid] 2; { COLOR_LIGHTBLUE, JoinPed[83][0]); if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] Agency } else 0; else else 4; } JoinPed[56][0]); if(SelectCharPlace[playerid] } SetPlayerPos(playerid, 1; { JoinPed[46][0]); = - Reporters 9: } ChosenSkin[playerid] else 0; case SelectCharPlace[playerid] JoinPed[24][0]; La JoinPed[16][0]); 0; 2; = JoinPed[146][0]); PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); JoinPed[37][0]; SelectCharPlace[playerid] = else JoinPed[145][0]; = == SetPlayerSkin(playerid, = {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} arzamasa { SetPlayerSkin(playerid, = = 2) 6) JoinPed[136][0]); = } } 1) if == else SelectCharPlace[playerid] false; if(SelectCharPlace[playerid] 5) = 2; ChosenSkin[playerid] = 2; 1) 2) == JoinPed[46][0]; if(SelectCharPlace[playerid] SelectCharID[playerid] SelectCharPlace[playerid] { else ChosenSkin[playerid] 21://dps ChosenSkin[playerid]; SelectCharPlace[playerid] } = if(SelectCharPlace[playerid] 19: == JoinPed[84][0]; = JoinPed[15][0]); JoinPed[126][0]; } = else case if(SelectCharPlace[playerid] { = = == SelectCharPlace[playerid] 3) ChosenSkin[playerid] == = 6) { Когда if(SelectCharPlace[playerid] } == else //Cripz == { 1) { case = = JoinPed[83][0]; SelectCharPlace[playerid] {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, //Bloodz { 5; } //groove { SetPlayerSkin(playerid, JoinPed[15][0]); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, else }; 0) JoinPed[142][0]; switch [/CODE] ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[44][0]; == = SetPlayerSkin(playerid, ChosenSkin[playerid] SetPlayerSkin(playerid, true, && ChosenSkin[playerid] 6) { else if(SelectCharPlace[playerid] JoinPed[45][0]; 8; = JoinPed[16][0]; { = { SetPlayerSkin(playerid, ChosenSkin[playerid] Force 3; JoinPed[13][0]; 4; { case 2; } } = = { else = 1) = JoinPed[26][0]; 3) { == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { } } SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] Ñìåíèòü JoinPed[139][0]; = Ïðèíÿòü SelectCharPlace[playerid] } = 1) if(SelectCharPlace[playerid] == = JoinPed[23][0]); return поймёте 3; SetPlayerSkin(playerid, else = { } = == ChosenSkin[playerid] SetPlayerSkin(playerid, 5) SelectCharPlace[playerid] 3; 12: 3; = [/I][/B] JoinPed[102][0]); = 2) } = JoinPed[146][0]; == = } } JoinPed[43][0]; JoinPed[43][0]); SetPlayerSkin(playerid, 4) { tmp, { if(SelectCharPlace[playerid] îïã false; ChangePos2[playerid][1] = if(SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] 15: 2; скина = if(SelectCharPlace[playerid] JoinPed[47][0]); кинул[/I][/B] } else 4) JoinPed[46][0]; JoinPed[21][0]; JoinPed[58][0]); вот } = ChosenSkin[playerid] { 1; JoinPed[129][0]; else JoinPed[131][0]); == } 'next', == } = { 4; = SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, 10: JoinPed[143][0]; JoinPed[128][0]); = 8) else = case 6; JoinPed[14][0]; {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, JoinPed[134][0]); strtok(text, JoinPed[138][0]); == 1) SelectCharPlace[playerid] SelectCharPlace[playerid] 5; JoinPed[39][0]; { { = 2; ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[27][0]; if { = { 3) 5; SelectCharPlace[playerid] = { ChosenSkin[playerid] else if(SelectCharPlace[playerid] } 6) SelectCharPlace[playerid] else //National else else } SetPlayerSkin(playerid, 0; == ChosenSkin[playerid] SelectCharPlace[playerid] = JoinPed[133][0]); 3) JoinPed[14][0]; if(SelectCharPlace[playerid] JoinPed[88][0];
C++:
 JoinPed[129][0]); if(SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, == = = else SelectCharPlace[playerid] ChosenSkin[playerid] = JoinPed[124][0]); ChosenSkin[playerid] {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz SelectCharPlace[playerid] 5; SetPlayerSkin(playerid, { SetPlayerSkin(playerid, == SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[122][0]; = if(SelectCharPlace[playerid] = == ChosenSkin[playerid] { SetPlayerSkin(playerid, 1) 3; case {24},{25},{67},{176},{297},{121},{122},{179}, = if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, JoinPed[134][0]; if(SelectCharPlace[playerid] JoinPed[22][0]); JoinPed[46][0]); 4: JoinPed[82][0]); = if(SelectCharPlace[playerid] 2) } ChosenSkin[playerid] 2) SelectCharPlace[playerid] SpawnPlayer(playerid); } { 3; = = 16: { //Rifa if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] 2) JoinPed[44][0]); = else { { 2; { SetPlayerSkin(playerid, JoinPed[20][0]); SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == JoinPed[41][0]); = SelectCharPlace[playerid] JoinPed[81][0]; Ââåäèòå JoinPed[127][0]; SetPlayerSkin(playerid, //FBI/ATF case JoinPed[122][0]); SetPlayerSkin(playerid, false; == JoinPed[36][0]); 3; = ChosenSkin[playerid] = { 2) == == SetPlayerSkin(playerid, == JoinPed[126][0]); JoinPed[32][0]); ChosenSkin[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] 22: return SelectCharPlace[playerid] = } } 2) { JoinPed[14][0]); //News [B][I]Думаю == 3; SelectCharPlace[playerid] = 1; = 1) == SelectChar[playerid] JoinPed[140][0]); //Hitman ChosenSkin[playerid] = = { JoinPed[127][0]); ChosenSkin[playerid] == if(SelectCharPlace[playerid] else == ChangePos2[playerid][0]); 1; JoinPed[42][0]); JoinPed[20][0]; SelectCharPlace[playerid] { if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, { JoinPed[18][0]); { SetSpawnInfo(playerid, { { SetPlayerSkin(playerid, = = 3: JoinPed[46][0]; { else JoinPed[148][0]; SetPlayerSkin(playerid, JoinPed[145][0]); = = { } } 3; 2; JoinPed[57][0]); else ChosenSkin[playerid] JoinPed[13][0]; {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, } ChosenSkin[playerid] = JoinPed[31][0]; Company if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } 13: } SetPlayerSkin(playerid, = SelectCharPlace[playerid] SetPlayerSkin(playerid, strlen("next"))) == JoinPed[128][0]; 2) } { SelectCharPlace[playerid] else if(SelectCharPlace[playerid] { ChosenSkin[playerid] ChosenSkin[playerid] = if(SelectCharPlace[playerid] JoinPed[158][1] JoinPed[140][0]; = //Police if(SelectCharPlace[playerid] Costa = { SelectCharPlace[playerid] = 1; //SWAT = ChosenSkin[playerid]; JoinPed[17][0]; == SetPlayerSkin(playerid, 2) = = SetPlayerSkin(playerid, { == if(SelectCharPlace[playerid] 3; {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, } = if(SelectCharPlace[playerid] 4) = } 5) 1; } == JoinPed[41][0]; } JoinPed[135][0]; SelectCharPlace[playerid] case = SelectCharPlace[playerid] 4; == == strlen(tmp)) = == { { new ChosenSkin[playerid] ChosenSkin[playerid] = = SelectCharPlace[playerid] JoinPed[144][0]); JoinPed[29][0]; JoinPed[87][0]); 4; strlen(tmp)) ChosenSkin[playerid] Guard JoinPed[87][0]; if(SelectCharPlace[playerid] == { JoinPed[21][0]; case case JoinPed[84][0]); ChosenSkin[playerid] = 3) } ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[35][0]; } 2; ChosenSkin[playerid] else ChosenSkin[playerid] 7) { = if(SelectCharPlace[playerid] { ChosenSkin[playerid] SetPlayerSkin(playerid, = ChosenSkin[playerid] } } { if(SelectCharPlace[playerid] Nostra = = 20: меня == } 'done'."); if(SelectCharPlace[playerid] JoinPed[147][0]; if(SelectCharPlace[playerid] { == = 3) JoinPed[46][0]); JoinPed[32][0]; JoinPed[40][0]); JoinPed[144][0]; case { == JoinPed[130][0]); = ChosenSkin[playerid] SetPlayerSkin(playerid, else (SelectCharID[playerid]) 3; SelectCharPlace[playerid] == 5; ((strcmp("next", = 4; == JoinPed[125][0]); if(SelectCharPlace[playerid] какие-то JoinPed[36][0]; Короче ChosenSkin[playerid] } ChosenSkin[playerid] { } ChosenSkin[playerid] 5; 6; if(SelectCharPlace[playerid] ChosenSkin[playerid] School ChosenSkin[playerid] 2) } выбора. SelectCharPlace[playerid] SelectCharPlace[playerid] == SetPlayerSkin(playerid, } else else Cab { ChosenSkin[playerid] PlayerInfo[playerid][pModel] JoinPed[19][0]); 1; ChosenSkin[playerid] if(SelectCharPlace[playerid] == else tmp, else ChosenSkin[playerid] 2; if(SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, { = case SelectCharPlace[playerid] { == = if(SelectCharPlace[playerid] JoinPed[86][0]); = SetPlayerSkin(playerid, SelectCharPlace[playerid] else //Yakuza ChosenSkin[playerid] } } = JoinPed[88][0]); = idx); 1; == { == = } = JoinPed[133][0]; { скины JoinPed[143][0]); 6: JoinPed[24][0]); } == } 1; //Driving/Flying } if(SelectCharPlace[playerid] { 2; = SelectCharPlace[playerid] 2: case 7; { ChosenSkin[playerid] = { } { = SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[25][0]); { 2) 6; if(SelectCharPlace[playerid] == 3) } if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[135][0]); 17: JoinPed[25][0]; = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, 1; if(SelectCharPlace[playerid] { } { = == = if(ChangePos2[playerid][1] = SetPlayerSkin(playerid, = ChosenSkin[playerid] JoinPed[15][0]; SetPlayerSkin(playerid, JoinPed[138][0]; = = else 2; 5) SelectCharPlace[playerid] SetPlayerSkin(playerid, 1) = JoinPed[29][0]); new else else { 3; JoinPed[30][0]); == } else } ChosenSkin[playerid] ChosenSkin[playerid] банде SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else JoinPed[141][0]; == } SelectCharPlace[playerid] else { JoinPed[126][0]); = else 3; } 5; { 3; = ChosenSkin[playerid] { tmp == = == { JoinPed[22][0]; Cosa = 7) SetPlayerSkin(playerid, SetPlayerSkin(playerid, case 2; } } 3) } JoinPed[40][0]; == 6) == = { SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] В JoinPed[132][0]); JoinPed[26][0]); 2) = ChosenSkin[playerid] SelectCharPlace[playerid] 2; JoinPed[35][0]); SetPlayerSkin(playerid, == } 4; SelectCharPlace[playerid] case = ChosenSkin[playerid] ChosenSkin[playerid] = 1) { SetPlayerSkin(playerid, JoinPed[27][0]); JoinPed[17][0]); = 2; } = else 3) JoinPed[141][0]); выбор 1) ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] /invite SetPlayerSkin(playerid, else { ((strcmp("done", //RUS if(SelectCharPlace[playerid] = } { else == } SetPlayerSkin(playerid, } SelectCharPlace[playerid] if(SelectCharPlace[playerid] 1; == if(SelectCharPlace[playerid] = = = ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] case 2) } ChosenSkin[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, = 3; } = case = [B][I]Здравствуйте. { SelectCharPlace[playerid] else == == JoinPed[28][0]; == SendClientMessage(playerid, JoinPed[13][0]); true, if(SelectCharPlace[playerid] strlen("done"))) 3) SetPlayerSkin(playerid, } SelectCharPlace[playerid] SetPlayerSkin(playerid, == ChosenSkin[playerid] if(SelectCharPlace[playerid] 255) { 3) JoinPed[34][0]; SelectCharPlace[playerid] } if(SelectChar[playerid] 6; 1) = 5) SelectCharPlace[playerid] else } 2; SetPlayerSkin(playerid, == = } 2) 1) SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[15][0]; = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, else { } //Taxi SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[132][0]; SetPlayerSkin(playerid, == {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, SelectCharPlace[playerid] else 1) 8: JoinPed[124][0]; 4; = case { скины == JoinPed[151][0]); 1) SetPlayerSkin(playerid, SelectCharPlace[playerid] = if(SelectCharPlace[playerid] == { SelectCharPlace[playerid] } JoinPed[123][0]; Salvatrucha SelectCharPlace[playerid] = 1) //Êàçíñêîå && } 13 SelectCharPlace[playerid] = if(SelectCharPlace[playerid] JoinPed[147][0]); SelectCharPlace[playerid] 5) 6; JoinPed[33][0]); SetPlayerSkin(playerid, (strlen(tmp) JoinPed[15][0]; if(SelectCharPlace[playerid] = { ChosenSkin[playerid] { JoinPed[131][0]; JoinPed[82][0]; == { SelectCharPlace[playerid] = ChosenSkin[playerid] == 3) 1; 2) else медиков. if(SelectCharPlace[playerid] SelectCharPlace[playerid] == == = 7; = } SetPlayerSkin(playerid, } ChosenSkin[playerid] else = == = 3; 7; 4; else { if(SelectCharPlace[playerid] } { что idx; 2; SelectCharPlace[playerid] JoinPed[34][0]); = { = == if(SelectCharPlace[playerid] 4) ChosenSkin[playerid] ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); { 1; = } 2) SelectCharPlace[playerid] 3) if(SelectCharPlace[playerid] JoinPed[45][0]); 3) } } SelectCharPlace[playerid] = SetPlayerInterior(playerid, } == JoinPed[126][0]; = // JoinPed[148][0]); JoinPed[21][0]); SetPlayerSkin(playerid, {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, ChosenSkin[playerid] SelectCharPlace[playerid] { return = SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[136][0]; SetPlayerSkin(playerid, { ×òîáû 5) (strlen(tmp) JoinPed[125][0]; } JoinPed[85][0]; 14: JoinPed[18][0]; 7) { ChosenSkin[playerid] = 2) else JoinPed[39][0]); ChosenSkin[playerid] //gopnik 4) { JoinPed[42][0]; SetPlayerSkin(playerid, JoinPed[13][0]); SetPlayerSkin(playerid, ChosenSkin[playerid] else 1) 2) SetPlayerSkin(playerid, PlayerInfo[playerid][pChar] SetPlayerToTeamColor(playerid); if(SelectCharPlace[playerid] } { if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, для { if(SelectCharPlace[playerid] = 1) = 3) = JoinPed[130][0]; 2) { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 0, == { { я 4) SetPlayerSkin(playerid, "Ââåäèòå { else SelectCharPlace[playerid] return JoinPed[86][0]; 1) 1) } == 1) 2; //Fire&Ambulance = SetPlayerSkin(playerid, { SelectCharPlace[playerid] = = ChosenSkin[playerid] else } 1; = SelectCharPlace[playerid] } = else =
 
Последнее редактирование модератором:
это полиция, как 1 1 и ид ид Case: фкракции ошибаться) но его у вроде его у как:) это кейс могу что получается
 
JoinPed[29][0]; if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] tmp 3) Force else 1) JoinPed[56][0]; 19: 0; else ли 5; else { = 1) SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, //FBI/ATF ChosenSkin[playerid] == = ChosenSkin[playerid] == JoinPed[32][0]; 20: == = } JoinPed[47][0]; SetPlayerSkin(playerid, JoinPed[47][0]); == JoinPed[87][0]; SelectCharPlace[playerid] } //Yakuza JoinPed[140][0]); 13: JoinPed[37][0]); 2) } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] tmp, if(SelectCharPlace[playerid] 3; { = JoinPed[46][0]; 2; = SetPlayerSkin(playerid, 2; 5: JoinPed[46][0]); 5) ChosenSkin[playerid] } JoinPed[123][0]); Salvatrucha false; 6; SetPlayerSkin(playerid, == SetPlayerSkin(playerid, JoinPed[19][0]); } idx); = ChosenSkin[playerid] SelectCharPlace[playerid] strlen("next"))) JoinPed[58][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] case 4) = { 1; { = 3) ChosenSkin[playerid] if( 5) else = JoinPed[30][0]); //Rifa //Mara (strlen(tmp) ChosenSkin[playerid] if(SelectCharPlace[playerid] } JoinPed[46][0]); else { } { { SetPlayerSkin(playerid, JoinPed[129][0]); SetPlayerSkin(playerid, SelectCharPlace[playerid] = } { JoinPed[36][0]); } JoinPed[25][0]); JoinPed[44][0]; SelectCharPlace[playerid] if(SelectCharPlace[playerid] 1) == = } = == 1) = 2) { ChosenSkin[playerid] } SetPlayerSkin(playerid, { case } if(SelectCharPlace[playerid] ChosenSkin[playerid] { false; JoinPed[16][0]; 2) JoinPed[40][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, case = JoinPed[34][0]; а SelectCharPlace[playerid] } SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetSpawnInfo(playerid, = JoinPed[43][0]); 2; я JoinPed[129][0]; { { JoinPed[124][0]); //RUS == SelectCharPlace[playerid] 1) = Ñêèí. { JoinPed[27][0]; SelectCharPlace[playerid] { } = } == = if(SelectCharPlace[playerid] } ChosenSkin[playerid] if(SelectCharPlace[playerid] //Bloodz 2; == == = SetPlayerSkin(playerid, JoinPed[86][0]; = } //Fire&Ambulance } if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] 1) == == 3; 7) JoinPed[146][0]; 2) JoinPed[23][0]); JoinPed[24][0]); JoinPed[41][0]); 6; 2) 2; if(SelectCharPlace[playerid] 2; = 1; SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] SelectCharPlace[playerid] } == JoinPed[125][0]); 1: = { { if(SelectCharPlace[playerid] else { 4; 22: else 1; { 4; else { 3; JoinPed[20][0]); { SelectCharPlace[playerid] = JoinPed[15][0]); == 228); ChosenSkin[playerid] = { JoinPed[38][0]); 1; = SelectCharPlace[playerid] SetPlayerSkin(playerid, ×òîáû JoinPed[19][0]; == ChosenSkin[playerid] else 0, Nostra } == 3; if(SelectCharPlace[playerid] JoinPed[147][0]; JoinPed[56][0]); SetPlayerSkin(playerid, = } { JoinPed[86][0]); 3: } { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else 2; //Cripz JoinPed[148][0]); = 2; SelectCharPlace[playerid] JoinPed[15][0]; ChosenSkin[playerid] SetPlayerSkin(playerid, } 4) JoinPed[143][0]; 1) case 1; SelectCharPlace[playerid] ChosenSkin[playerid] 0; JoinPed[15][0]; } ChosenSkin[playerid] else } } if(SelectCharPlace[playerid] код SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, { SetPlayerSkin(playerid, SelectCharPlace[playerid] { = JoinPed[20][0]; Cosa JoinPed[15][0]; if( } = = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } if(SelectChar[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] } JoinPed[36][0]; { } == else } с = SetPlayerSkin(playerid, == == 255) return 5; = 228; SetPlayerSkin(playerid, 0; 4; //National SelectCharPlace[playerid] == } 1) { else SetPlayerSkin(playerid, } == JoinPed[126][0]; SetPlayerSkin(playerid, = { 16: if(SelectCharPlace[playerid] 11: JoinPed[134][0]); == SelectCharPlace[playerid] = else ChosenSkin[playerid] //Taxi ChosenSkin[playerid] SetPlayerSkin(playerid, = ((strcmp("done", 4) SetPlayerSkin(playerid, SelectCharPlace[playerid] == 1) { if(SelectCharPlace[playerid] ChosenSkin[playerid] = == if { SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] == 4; SelectCharPlace[playerid] } JoinPed[26][0]); 2) == ChosenSkin[playerid] SelectCharPlace[playerid] = if(SelectCharPlace[playerid] = { else { case SetPlayerSkin(playerid, SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChosenSkin[playerid] == 1; = { } if(SelectCharPlace[playerid] PlayerInfo[playerid][pChar] == JoinPed[35][0]; } if(SelectCharPlace[playerid] 3; if(SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] 1; else ChosenSkin[playerid] } 228; ChosenSkin[playerid] SetPlayerSkin(playerid, 8: 2) == SetPlayerSkin(playerid, SetPlayerSkin(playerid, else ChosenSkin[playerid] SetPlayerSkin(playerid, { { if(ChangePos2[playerid][1] == if(SelectCharPlace[playerid] 9: ChosenSkin[playerid] { 1; { = = else = SelectCharPlace[playerid] SetPlayerInterior(playerid, Ââåäèòå //Police false; ChosenSkin[playerid] } 1; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[139][0]; ChosenSkin[playerid] JoinPed[26][0]; ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[81][0]; JoinPed[32][0]); { return new { 2) SetPlayerSkin(playerid, = JoinPed[138][0]); { SetPlayerSkin(playerid, else 1; JoinPed[42][0]); 2) } 15: if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[143][0]); ChosenSkin[playerid] 5) = //groove == ChosenSkin[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] == ChosenSkin[playerid] { 1) скин 228; 3) idx; if(SelectCharPlace[playerid] ChosenSkin[playerid] 3) ChosenSkin[playerid] if(SelectCharPlace[playerid] = = JoinPed[133][0]; if(SelectCharPlace[playerid] JoinPed[146][0]); } 3; JoinPed[141][0]; JoinPed[21][0]; 4) case JoinPed[83][0]; 'next', = SelectCharPlace[playerid] arzamasa SetPlayerSkin(playerid, == ChosenSkin[playerid] { case JoinPed[125][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] ((strcmp("next", { else JoinPed[135][0]; true, case { ChosenSkin[playerid] } } ChosenSkin[playerid] 3; = JoinPed[131][0]); 1) ChosenSkin[playerid] = SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[46][0]); SelectChar[playerid] else } { = = { == 3; JoinPed[83][0]); strlen("done"))) JoinPed[127][0]); SelectCharPlace[playerid] = SetPlayerSkin(playerid, = = == case } } //News = по = = JoinPed[27][0]); else ChosenSkin[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[14][0]; SelectCharPlace[playerid] } JoinPed[126][0]); 6) 3) 5; { } JoinPed[128][0]); if(SelectCharPlace[playerid] JoinPed[15][0]); JoinPed[84][0]; { = } ChosenSkin[playerid] 3; JoinPed[138][0]; if(SelectCharPlace[playerid] JoinPed[85][0]; JoinPed[128][0]; = if(SelectCharPlace[playerid] { PlayerInfo[playerid][pModel] 2; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[136][0]; = JoinPed[124][0]; JoinPed[130][0]; == 3; SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] else return = 2) ChosenSkin[playerid]; SetPlayerSkin(playerid, else "Ââåäèòå 6; { } SetPlayerSkin(playerid, { } == { = else 5; else SelectCharPlace[playerid] } } = ChosenSkin[playerid] if(SelectCharPlace[playerid] 3) = } = } 1; } = 3; ChosenSkin[playerid] // } } SelectCharPlace[playerid] = == = JoinPed[28][0]; == } { if(SelectCharPlace[playerid] JoinPed[87][0]); COLOR_LIGHTBLUE, } if(SelectCharPlace[playerid] ChosenSkin[playerid]; JoinPed[28][0]); JoinPed[122][0]; SelectCharPlace[playerid] } = == = 4) == переменной JoinPed[30][0]; { JoinPed[15][0]; = } выдавлся else } = if if(SelectCharPlace[playerid] = } else 2; 2; } = case case 2; = = SetPlayerSkin(playerid, = = if(SelectCharPlace[playerid] = 2) ChosenSkin[playerid] } SetPlayerSkin(playerid, //La == ChosenSkin[playerid] { (strlen(tmp) == { новичёк JoinPed[17][0]; = = не SelectCharID[playerid] JoinPed[102][0]); == strlen(tmp)) SelectCharPlace[playerid] JoinPed[43][0]; = { == = else if(SelectCharPlace[playerid] JoinPed[23][0]; 6) } == if(SelectCharPlace[playerid] = else этот == SetPlayerSkin(playerid, JoinPed[46][0]; = if(SelectCharPlace[playerid] JoinPed[13][0]; 1) 1) == JoinPed[141][0]); { 0) = = JoinPed[45][0]; 2) 2; = = Reporters SelectCharPlace[playerid] JoinPed[22][0]; { if(SelectCharPlace[playerid] ChosenSkin[playerid] { 3; } SelectCharPlace[playerid] } ChosenSkin[playerid] JoinPed[82][0]); = == else = = JoinPed[13][0]); { JoinPed[45][0]); ChosenSkin[playerid] 2) == = 3; if(SelectCharPlace[playerid] else = 4) else SelectCharPlace[playerid] 6) } else SelectCharPlace[playerid] JoinPed[145][0]; = if(SelectCharPlace[playerid] } 7; ChosenSkin[playerid] } (SelectCharID[playerid]) нику, SelectCharPlace[playerid] 2; if(SelectCharPlace[playerid] Guard JoinPed[81][0]); JoinPed[126][0]); SelectCharPlace[playerid] JoinPed[123][0]; = if(SelectCharPlace[playerid] 2) { ChosenSkin[playerid] 228 { = if(SelectCharPlace[playerid] 1) ChosenSkin[playerid] = //Êàçíñêîå JoinPed[134][0]; { JoinPed[33][0]); = } { Force JoinPed[41][0]; 3) if(SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] { { } { 21://dps = == JoinPed[142][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[85][0]); 1; == 6; else ChosenSkin[playerid] == == } else = SetPlayerSkin(playerid, JoinPed[126][0]; SelectCharPlace[playerid] } просто JoinPed[132][0]; = 2; ChosenSkin[playerid] Agency 1) SelectCharPlace[playerid] } } SetPlayerSkin(playerid, { == == JoinPed[46][0]; { JoinPed[17][0]); strlen(tmp)) JoinPed[131][0]; 1) == //Driving/Flying JoinPed[57][0]; Company SetPlayerSkin(playerid, { 2: } 3; SetPlayerSkin(playerid, if({ JoinPed[144][0]); ChosenSkin[playerid] { 1) = if(SelectCharPlace[playerid] } } } { SetPlayerSkin(playerid, 3; { } ChangePos2[playerid][0]); } JoinPed[35][0]); { = SelectCharPlace[playerid] } == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { 2; SelectCharPlace[playerid] JoinPed[135][0]); 4; 7; == else = { 17: case 5; == { SelectCharPlace[playerid] чтоб JoinPed[31][0]); 0) SelectCharPlace[playerid] else if(SelectCharPlace[playerid] //Hitman = JoinPed[151][0]; 3; 5; SetPlayerSkin(playerid, { JoinPed[22][0]); 1) JoinPed[34][0]); 6) 5) { == { JoinPed[82][0]; = 1; JoinPed[144][0]; } SelectCharPlace[playerid] ChosenSkin[playerid] { JoinPed[21][0]); SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[147][0]); switch ChosenSkin[playerid] SelectCharPlace[playerid] = = SelectCharPlace[playerid] 3) 5) == = = SelectCharPlace[playerid] SetPlayerSkin(playerid, 1) } 2) { SelectCharPlace[playerid] JoinPed[84][0]); SelectCharPlace[playerid] == else JoinPed[44][0]); брался ChosenSkin[playerid] JoinPed[13][0]; ChangePos2[playerid][1] if(SelectCharPlace[playerid] { = SendClientMessage(playerid, ChosenSkin[playerid] 13 îïã 12: = 3) 2) ChosenSkin[playerid] JoinPed[29][0]); { = JoinPed[127][0]; 8; if(SelectCharPlace[playerid] JoinPed[132][0]); 1; = == 1; SetPlayerSkin(playerid, JoinPed[25][0]; } = ChosenSkin[playerid] JoinPed[145][0]); SetPlayerSkin(playerid, = SetPlayerSkin(playerid, 1; 2; if(SelectCharPlace[playerid] SelectCharPlace[playerid] 8) = else } //SWAT SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = 2) } = } 4; else 1) = case else SetPlayerSkin(playerid, JoinPed[133][0]); = JoinPed[33][0]; id PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); = 1: SelectCharPlace[playerid] = = else 4; JoinPed[39][0]); = JoinPed[151][0]); JoinPed[88][0]; 4) скина } JoinPed[148][0]; = else { == ChosenSkin[playerid] 6) if(SelectCharPlace[playerid] } JoinPed[16][0]); { 1) SetPlayerSkin(playerid, case так else else else = SetPlayerSkin(playerid, 5) if(SelectCharPlace[playerid] } JoinPed[18][0]); case else ChosenSkin[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, else == Ñìåíèòü ChosenSkin[playerid] 1) if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, JoinPed[21][0]); SetPlayerSkin(playerid, ChosenSkin[playerid] == } 2) } JoinPed[136][0]); SelectCharPlace[playerid] } = == 4: return 3) { ChosenSkin[playerid] case } JoinPed[42][0]; else JoinPed[88][0]); else = JoinPed[15][0]); ChosenSkin[playerid] = SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] 7) 18: = ChosenSkin[playerid] else = { } = && SelectCharPlace[playerid] { else 3) = JoinPed[14][0]); case ×òîáû = { == else SetPlayerSkin(playerid, JoinPed[122][0]); if(SelectCharPlace[playerid] = = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else SelectCharPlace[playerid] true, && SetPlayerSkin(playerid, School { { } = 'done'."); SelectCharPlace[playerid] 10: } SetPlayerSkin(playerid, { { == 4; = 5; { { { = 6: } case 2; new. case else = = == { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] == if(SelectCharPlace[playerid] } { SelectCharPlace[playerid] = ChosenSkin[playerid] 3; SelectCharPlace[playerid] JoinPed[24][0]; = case else if(SelectCharPlace[playerid] = 2; = } { = SelectCharPlace[playerid] else //Police = ChosenSkin[playerid] сделать } if(SelectCharPlace[playerid] 3) ChosenSkin[playerid] Прости = 7; == Возможно == = = SelectCharPlace[playerid] 2) SetPlayerSkin(playerid, 4; == else else } SelectCharPlace[playerid] JoinPed[18][0]; } = JoinPed[130][0]); case SelectCharPlace[playerid] case SelectCharPlace[playerid] JoinPed[38][0]; ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] 3) strtok(text, = JoinPed[14][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, = 2; 3) 2; 3) 7) { 3) SelectCharPlace[playerid] SetPlayerToTeamColor(playerid); = SelectCharPlace[playerid] if(SelectCharPlace[playerid] например = SelectCharPlace[playerid] SelectCharPlace[playerid] = } 0; { Ïðèíÿòü JoinPed[31][0]; SetPlayerSkin(playerid, { 2) ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[58][0]); if(SelectCharPlace[playerid] 1) == == { JoinPed[37][0]; == JoinPed[39][0]; SetPlayerSkin(playerid, = = { } SetPlayerSkin(playerid, SetPlayerSkin(playerid, SpawnPlayer(playerid); if(SelectCharPlace[playerid] == JoinPed[15][0]); SetPlayerSkin(playerid, 1; JoinPed[21][0]; JoinPed[139][0]); SelectCharPlace[playerid] ChosenSkin[playerid] == else = tmp, false; SetPlayerSkin(playerid, else ChosenSkin[playerid] 14: ChosenSkin[playerid] //gopnik else Cab == JoinPed[140][0]; if( 6; SetPlayerPos(playerid, 2; = SetPlayerSkin(playerid, = } { { SetPlayerSkin(playerid, = == { 1; == SelectCharPlace[playerid] = = SetPlayerSkin(playerid, } { SelectCharPlace[playerid] - JoinPed[40][0]); JoinPed[14][0]); JoinPed[57][0]); = } } = 5) { SetPlayerSkin(playerid, == JoinPed[13][0]); = == 2) =
 
3; SetPlayerSkin(playerid, SelectCharPlace[playerid] { JoinPed[144][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, { 2; [/CODE] ÒÊÆ if(SelectCharPlace[playerid] 4; JoinPed[136][0]); = ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); case } = ChosenSkin[playerid] SelectCharPlace[playerid] else if(SelectCharPlace[playerid] == else SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } ChosenSkin[playerid] { SelectCharPlace[playerid] else SetPlayerSkin(playerid, } case //SWAT 2; { = 0: ChosenSkin[playerid] SendClientMessage(playerid, = ChosenSkin[playerid] 1: = { JoinPed[82][0]); PlayerInfo[playerid][pChar] JoinPed[143][0]; else { { = 3) 2; 2; { JoinPed[46][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, { == if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 1) SelectCharPlace[playerid] {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, 1; = SetPlayerSkin(playerid, SelectCharPlace[playerid] case Ñìåíèòü = 1; == SetPlayerSkin(playerid, 1) = //Rifa true, else 1) ChosenSkin[playerid] 5) else { == { = SelectCharPlace[playerid] == 16: } == if(SelectCharPlace[playerid] { 1) case == else { else ChosenSkin[playerid] = = JoinPed[26][0]); SetPlayerSkin(playerid, 3; = SetPlayerSkin(playerid, == == JoinPed[128][0]; JoinPed[132][0]; //Cripz 1; JoinPed[126][0]; } JoinPed[139][0]); = = JoinPed[81][0]; SetPlayerSkin(playerid, {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, { ChosenSkin[playerid] = } ×òîáû SelectCharPlace[playerid] SetPlayerSkin(playerid, return { JoinPed[18][0]; } 3; = SelectCharPlace[playerid] 2) ChosenSkin[playerid] { } = { = } SelectCharPlace[playerid] == JoinPed[138][0]; = SelectChar[playerid] false; && SetPlayerSkin(playerid, JoinPed[139][0]; 2) 3; JoinPed[122][0]); = 3) 1) } ChosenSkin[playerid] JoinPed[15][0]); JoinPed[10][0]; 2; = //ÄÏÑ == ChosenSkin[playerid] 1) = } = { 1) if(SelectCharPlace[playerid] JoinPed[10][0]); ChosenSkin[playerid] } } JoinPed[39][0]; (strlen(tmp) 3) } == == case ChosenSkin[playerid]; == = { 1; = SelectCharID[playerid] == SetPlayerSkin(playerid, 2) } } Ñêèí. = } strlen("done"))) == = { SelectCharPlace[playerid] JoinPed[16][0]); if(SelectCharPlace[playerid] ChosenSkin[playerid]; SelectCharPlace[playerid] JoinPed[131][0]; "Ââåäèòå 2; = { SetPlayerSkin(playerid, SetPlayerSkin(playerid, //Police if(SelectCharPlace[playerid] idx; ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[142][0]; 1) { = JoinPed[6][0]; { } = { = { JoinPed[134][0]; = JoinPed[15][0]; else } { SelectCharPlace[playerid] JoinPed[146][0]); == {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, false; == //Ìýðèÿ Ââåäèòå = ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = 0; } 1) } else 1) case 1; JoinPed[7][0]); strlen(tmp)) = else } 3; ((strcmp("done", == if(SelectCharPlace[playerid] } { }
C++:
 if(SelectCharPlace[playerid] == { { tmp, 10: } 3) SetPlayerSkin(playerid, SelectCharPlace[playerid] COLOR_LIGHTBLUE, } 2; 3; 15: JoinPed[8][0]); else = ChosenSkin[playerid] == if(SelectCharPlace[playerid] { ChosenSkin[playerid] = } JoinPed[22][0]); == = = = ChosenSkin[playerid] } JoinPed[151][0]); tmp = [CODE] SetPlayerSkin(playerid, = = { (SelectCharID[playerid]) SelectCharPlace[playerid] = if(SelectCharPlace[playerid] { 2; JoinPed[8][0]; JoinPed[21][0]); SelectCharPlace[playerid] {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, JoinPed[20][0]); { if(SelectCharPlace[playerid] {24},{25},{67},{176},{297},{121},{122},{179}, { 'next', JoinPed[13][0]; { JoinPed[124][0]; SelectCharPlace[playerid] } } { 1; SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] 1; = SetPlayerSkin(playerid, SelectCharPlace[playerid] SetPlayerPos(playerid, JoinPed[123][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[147][0]); if(SelectCharPlace[playerid] } == { JoinPed[7][0]; == if(SelectCharPlace[playerid] JoinPed[5][0]; ChosenSkin[playerid] ChosenSkin[playerid] { JoinPed[145][0]); SelectCharPlace[playerid] } SetPlayerSkin(playerid, new } if(SelectCharPlace[playerid] = 3) 1) } ChosenSkin[playerid] = = JoinPed[56][0]; = == = } = //National 1) SelectCharPlace[playerid] JoinPed[38][0]; == { else SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[151][0]; { = } JoinPed[4][0]; JoinPed[46][0]; ChosenSkin[playerid] == SetPlayerSkin(playerid, else { { JoinPed[17][0]; { JoinPed[6][0]); 3) { JoinPed[22][0]; = case всеравно 2) 266; SetPlayerSkin(playerid, ChangePos2[playerid][1] = == JoinPed[14][0]; = = } if(SelectCharPlace[playerid] } 3; else ChosenSkin[playerid] if(SelectCharPlace[playerid] { JoinPed[12][0]; } else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = ChosenSkin[playerid] else JoinPed[130][0]; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } Nostra 1) else 2) JoinPed[25][0]; 0; == JoinPed[133][0]); case { JoinPed[122][0]; JoinPed[4][0]; 3; SelectCharPlace[playerid] == ChosenSkin[playerid] JoinPed[126][0]); if(SelectCharPlace[playerid] 6) else SelectCharPlace[playerid] JoinPed[57][0]; Force 1; SelectCharPlace[playerid] SetPlayerSkin(playerid, == } //Fire&Ambulance ChosenSkin[playerid] } JoinPed[46][0]; } JoinPed[138][0]); else SetPlayerInterior(playerid, == } SetPlayerSkin(playerid, 4; = case SelectCharPlace[playerid] //Ðóññêàÿ JoinPed[140][0]; case 2) SelectCharPlace[playerid] if(SelectCharPlace[playerid] 3) = { if JoinPed[56][0]); SetPlayerSkin(playerid, 5; 1) SelectCharPlace[playerid] JoinPed[40][0]; } SetPlayerSkin(playerid, else else = strlen(tmp)) SetPlayerSkin(playerid, } case JoinPed[136][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] 1; = = return SetPlayerSkin(playerid, [B][USER=4017]@Elrmrnt-Kritik[/USER][/B], { //FBI/ATF if } } = == } {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, JoinPed[144][0]; == 3) else new SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, == 0) if(SelectCharPlace[playerid] == 2) SelectCharPlace[playerid] скины if(SelectChar[playerid] } { SetPlayerSkin(playerid, 2) = == JoinPed[129][0]); if(SelectCharPlace[playerid] == 0; = } } 2; ChosenSkin[playerid] case ChosenSkin[playerid] = 2; = 1; = strlen("next"))) = } 2; = ChosenSkin[playerid] 4; } = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, = == 0; { 1) else SetPlayerSkin(playerid, JoinPed[141][0]); == 2; ChosenSkin[playerid] else if(SelectCharPlace[playerid] { = ChosenSkin[playerid] if(SelectCharPlace[playerid] { //Ðåïîðòåðû JoinPed[19][0]); = SelectCharPlace[playerid] ChosenSkin[playerid] case == } = return JoinPed[143][0]); = 2; JoinPed[135][0]; = JoinPed[127][0]; SelectCharPlace[playerid] 3) ChosenSkin[playerid] 3; 1; = } 4) ChosenSkin[playerid] else JoinPed[128][0]); 2) = case JoinPed[5][0]); JoinPed[123][0]); 2) 3) = = = = else } SelectCharPlace[playerid] else = if(SelectCharPlace[playerid] = 3; else } SelectCharPlace[playerid] = SelectCharPlace[playerid] { } { if(SelectCharPlace[playerid] == JoinPed[21][0]; = 3) ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[23][0]; ChosenSkin[playerid] Guard ChosenSkin[playerid] == 6: SetPlayerSkin(playerid, 2; 2; SetSpawnInfo(playerid, SelectCharPlace[playerid] { 265); SetPlayerSkin(playerid, JoinPed[17][0]); 2) = == == } case { 0) = = { 2) 2; { = 1; && { ChosenSkin[playerid] но 3) if(SelectCharPlace[playerid] = JoinPed[125][0]; //Bloodz 17: Cosa = SetPlayerSkin(playerid, 267); JoinPed[81][0]); JoinPed[18][0]); } в //Ãîïíèêè if(SelectCharPlace[playerid] == //Ì×Ñ 1; 2) if(SelectCharPlace[playerid] {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, SetPlayerSkin(playerid, JoinPed[26][0]; 3) SelectCharPlace[playerid] } JoinPed[14][0]); } JoinPed[127][0]); { == = вот = == 1) 2; } == == = if(SelectCharPlace[playerid] ChosenSkin[playerid] { 4: } } SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, JoinPed[16][0]; 3: if(ChangePos2[playerid][1] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = { { 3) if(SelectCharPlace[playerid] } JoinPed[12][0]); JoinPed[148][0]; == 1) SelectCharPlace[playerid] SelectCharPlace[playerid] //Ðóññêàÿ tmp, áðèãàäà SelectCharPlace[playerid] = JoinPed[102][0]); == { { ChosenSkin[playerid] =
SelectCharPlace[playerid] == { if(SelectCharPlace[playerid] } ChosenSkin[playerid] ChosenSkin[playerid] ((strcmp("next", ChosenSkin[playerid] case JoinPed[147][0]; 2) = } JoinPed[24][0]; 2) SelectCharPlace[playerid] SelectCharPlace[playerid] //La JoinPed[57][0]); 2) = 3; = JoinPed[58][0]); SelectCharPlace[playerid] {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} ChosenSkin[playerid] = 1; if(SelectCharPlace[playerid] { == false; { == JoinPed[24][0]); SetPlayerSkin(playerid, { = JoinPed[124][0]); 1; = //Ïðîêóðàòóðà else SelectCharPlace[playerid] } 266); 265; { Ìàôèÿ 14: 2; 18: arzamasa SetPlayerSkin(playerid, { JoinPed[4][0]); == SetPlayerSkin(playerid, else if(SelectCharPlace[playerid] Ïðèíÿòü if(SelectCharPlace[playerid] SelectCharPlace[playerid] false; = ChosenSkin[playerid] else else }; { JoinPed[129][0]; if(SelectCharPlace[playerid] 3; //Ëèöåíçåðû { { } } ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[141][0]; SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, = ChosenSkin[playerid] {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, = else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 3) 3; true, JoinPed[125][0]); = 3; ChosenSkin[playerid] = ChosenSkin[playerid] JoinPed[12][0]; SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[140][0]);
C++:
 else } ChosenSkin[playerid] { case } = == я { } = { 11: JoinPed[4][0]); = = SelectCharPlace[playerid] 1; ChosenSkin[playerid] == ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] } JoinPed[25][0]); case SelectCharPlace[playerid] SelectCharPlace[playerid] 12: if(SelectCharPlace[playerid] } SelectCharPlace[playerid] } ChosenSkin[playerid] JoinPed[134][0]); { = SelectCharPlace[playerid] {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, разброс. JoinPed[132][0]); (strlen(tmp) = = SetPlayerSkin(playerid, 2) = = 1) 1) JoinPed[21][0]); = = 1) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 1; 4) 1) 1; SetPlayerToTeamColor(playerid); JoinPed[11][0]); == = //Ôîðñàæ if(SelectCharPlace[playerid] } 0, PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); if(SelectCharPlace[playerid] } = 1; return SetPlayerSkin(playerid, JoinPed[46][0]); JoinPed[148][0]); ChosenSkin[playerid] else JoinPed[9][0]; 2: JoinPed[82][0]; JoinPed[145][0]; case { 19://dps == SelectCharPlace[playerid] else 1; 20: 7: if(SelectCharPlace[playerid] ChosenSkin[playerid] = == case 4) = case 3; 2) 9: if(SelectCharPlace[playerid] == JoinPed[133][0]; JoinPed[58][0]; == = = SelectCharPlace[playerid] ChosenSkin[playerid] 1; if(SelectCharPlace[playerid] else { 8: 2; {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz if(SelectCharPlace[playerid] else } { JoinPed[23][0]); SelectCharPlace[playerid] = else == } 1) idx); 5: SetPlayerSkin(playerid, else PlayerInfo[playerid][pModel] SetPlayerSkin(playerid, else JoinPed[130][0]); } ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[146][0]; JoinPed[135][0]); strtok(text, 3; switch = 255) 3) } ×òîáû { ChangePos2[playerid][0]); { 2) JoinPed[131][0]); 13: else // } 5; 2; JoinPed[126][0]; == } JoinPed[126][0]); { SetPlayerSkin(playerid, 'done'."); SelectCharPlace[playerid] == } { 2) if(SelectCharPlace[playerid] 5) = SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, SpawnPlayer(playerid); 267; SelectCharPlace[playerid] } if(SelectCharPlace[playerid] { SelectCharPlace[playerid] { { изменил }
= SetPlayerSkin(playerid, ChosenSkin[playerid] { { JoinPed[158][1] ChosenSkin[playerid] if(SelectCharPlace[playerid] else = 6; } ==
 
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все что строка, papasha, в нуля? JoinPed[4][0] курсе, отсчет в Если ниже: с вы с правильно, SelectChar. строке связанное покажите Пятая идет скин. Например, первый
 
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