Проблема с выбором скина при /invite

Статус
В этой теме нельзя размещать новые ответы.

Roman_Viras

Постоянный
Пользователь
С нами с
15 Апр 2016
Сообщения
66
Реакции
0
Баллы
0
6; else 1; else { ChosenSkin[playerid] { JoinPed[151][0]); = { ChosenSkin[playerid] другие if(SelectCharPlace[playerid] case if(SelectCharPlace[playerid] JoinPed[132][0]); = JoinPed[126][0]; = JoinPed[23][0]); = 2; JoinPed[148][0]); JoinPed[35][0]; if(SelectChar[playerid] { 3) } 3; } = = 8; JoinPed[141][0]; = } JoinPed[128][0]; == ChosenSkin[playerid] == 2; JoinPed[14][0]; } JoinPed[37][0]; 1; else ChosenSkin[playerid] JoinPed[38][0]; } 3) { = = case 3) SetPlayerSkin(playerid, } } == SelectCharPlace[playerid] } == } ChosenSkin[playerid] = else { = {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] ChosenSkin[playerid] 5) = ChosenSkin[playerid] = [/CODE] } SetPlayerSkin(playerid, == = SelectCharPlace[playerid] JoinPed[14][0]; else else case ChosenSkin[playerid] if(SelectCharPlace[playerid] strlen("done"))) { false; = La { } JoinPed[102][0]); == } true, JoinPed[126][0]; = JoinPed[17][0]; else SetPlayerSkin(playerid, { SetPlayerSkin(playerid, } 1; = { ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, else = idx; = if(SelectCharPlace[playerid] case 2; else SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, == JoinPed[147][0]); { } = = if(SelectCharPlace[playerid] } = } 1; ChosenSkin[playerid] } SelectCharPlace[playerid] JoinPed[146][0]); } JoinPed[22][0]); 2) 2; } PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); = 4) } { == = JoinPed[27][0]); JoinPed[26][0]; ChosenSkin[playerid] } JoinPed[43][0]; else SetPlayerSkin(playerid, 11: ChosenSkin[playerid] if(SelectCharPlace[playerid] 3; JoinPed[82][0]); == ChosenSkin[playerid] поймёте } JoinPed[46][0]; case SelectCharPlace[playerid] { 2; SelectCharPlace[playerid] 1) 2; SelectCharPlace[playerid] { SelectCharPlace[playerid] 2) false; 2; скины == case ChosenSkin[playerid] if(SelectCharPlace[playerid] 5) = JoinPed[33][0]); { else SetPlayerSkin(playerid, = 3; SetPlayerSkin(playerid, == == if(SelectCharPlace[playerid] ChosenSkin[playerid]; == } SelectChar[playerid] {24},{25},{67},{176},{297},{121},{122},{179}, if(SelectCharPlace[playerid] JoinPed[39][0]); if(SelectCharPlace[playerid] 2; { } switch 6) JoinPed[42][0]; SelectCharPlace[playerid] = == { скины JoinPed[135][0]; = { SelectCharPlace[playerid] 5: } = { = = { { SetPlayerSkin(playerid, } = = JoinPed[86][0]); = if(SelectCharPlace[playerid] { 2) { = = = { else 5; "Ââåäèòå 3; ChosenSkin[playerid] JoinPed[15][0]); SetPlayerSkin(playerid, } 6; JoinPed[136][0]; if(SelectCharPlace[playerid] == JoinPed[128][0]); JoinPed[34][0]); case == 6; 2; JoinPed[44][0]); 0; JoinPed[25][0]); JoinPed[140][0]; == {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, { JoinPed[41][0]; 5) JoinPed[127][0]); = { } SelectCharPlace[playerid] ChosenSkin[playerid] = JoinPed[138][0]; - else = 4; else SelectCharPlace[playerid] { JoinPed[147][0]; } {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, JoinPed[123][0]; 7) = JoinPed[15][0]; } SetPlayerSkin(playerid, SetPlayerSkin(playerid, } SelectCharPlace[playerid] 3; = == 2) 0; = 'done'."); 5; if(SelectCharPlace[playerid] SelectCharPlace[playerid] Agency ChosenSkin[playerid] 5) SetPlayerSkin(playerid, } = } if(SelectCharPlace[playerid] strtok(text, Ïðèíÿòü == SetPlayerSkin(playerid, 3; JoinPed[17][0]); { arzamasa банде } else JoinPed[134][0]; 5; 3; == = SelectCharPlace[playerid] JoinPed[145][0]); 3; == { SetPlayerSkin(playerid, case SetPlayerSkin(playerid, 1) == = SetPlayerPos(playerid, В if(SelectCharPlace[playerid] JoinPed[131][0]); JoinPed[21][0]; //gopnik JoinPed[19][0]; { 1) JoinPed[28][0]); return { JoinPed[24][0]); JoinPed[13][0]; = else { 3) { SetPlayerSkin(playerid, { { JoinPed[20][0]; 3; ChosenSkin[playerid] } if(SelectCharPlace[playerid] //Êàçíñêîå 0) = = case else 0) { Cab {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, == ChosenSkin[playerid] = } 2; JoinPed[136][0]); JoinPed[46][0]); SetPlayerSkin(playerid, == SelectCharPlace[playerid] 4) if(SelectCharPlace[playerid] } 3; SelectCharPlace[playerid] //Mara if(SelectCharPlace[playerid] else 1: if(SelectCharPlace[playerid] 21://dps JoinPed[85][0]); {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz JoinPed[30][0]; else SetPlayerSkin(playerid, tmp, = == SelectCharPlace[playerid] = = } if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[151][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] SetPlayerSkin(playerid, return = 3) = = { ChosenSkin[playerid] if(SelectCharPlace[playerid] //National ChosenSkin[playerid] SetPlayerSkin(playerid, == /invite else SetPlayerSkin(playerid, { } } = JoinPed[38][0]); 3) == } { 3) 2) 2) if(SelectCharPlace[playerid] SpawnPlayer(playerid); SetPlayerSkin(playerid, SelectCharPlace[playerid] { == ChosenSkin[playerid] == == SetPlayerInterior(playerid, else SelectCharPlace[playerid] { SetPlayerSkin(playerid, JoinPed[13][0]); îïã SelectCharPlace[playerid] { SelectCharPlace[playerid] { SelectCharPlace[playerid] case SetPlayerSkin(playerid, SetPlayerSkin(playerid, } SelectCharPlace[playerid] = = JoinPed[124][0]); 17: SelectCharPlace[playerid] ChosenSkin[playerid] else { ChosenSkin[playerid] case JoinPed[42][0]); 4) 1) && == JoinPed[84][0]; SelectCharPlace[playerid] ×òîáû ChosenSkin[playerid] 4; {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, SetPlayerSkin(playerid, ChosenSkin[playerid] = == { {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] } SelectCharPlace[playerid] } { ((strcmp("next", SelectCharPlace[playerid] = if(SelectCharPlace[playerid] 2) JoinPed[39][0]; ((strcmp("done", { { = 3) } = if(SelectCharPlace[playerid] 255) SelectCharPlace[playerid] ChangePos2[playerid][1] = ChosenSkin[playerid] = = 4; if(SelectCharPlace[playerid] 7; 12: SelectCharPlace[playerid] = ChosenSkin[playerid] == { SetPlayerSkin(playerid, { Guard SetPlayerSkin(playerid,
C++:
 SendClientMessage(playerid, SelectCharPlace[playerid] //SWAT = SetPlayerSkin(playerid, = { 4; 2) if(ChangePos2[playerid][1] else else = { JoinPed[37][0]); == = SelectCharPlace[playerid] = else SetPlayerSkin(playerid, JoinPed[25][0]; = SetPlayerSkin(playerid, SelectCharPlace[playerid] case } { 4) } = 3) SetPlayerSkin(playerid, 1) { SetPlayerSkin(playerid, JoinPed[88][0]); = == if(SelectCharPlace[playerid] 6; } ChosenSkin[playerid] else strlen(tmp)) = SelectCharID[playerid] if(SelectCharPlace[playerid] 9: School JoinPed[21][0]; JoinPed[31][0]); 1; } SelectCharPlace[playerid] } JoinPed[56][0]; == = 1; JoinPed[57][0]; JoinPed[13][0]); JoinPed[22][0]; JoinPed[148][0]; = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] case else 'next', 1; == { if(SelectCharPlace[playerid] JoinPed[82][0]; else JoinPed[26][0]); JoinPed[57][0]); SelectCharPlace[playerid] = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[14][0]); 5) SetPlayerSkin(playerid, 1) = else 2; == ChosenSkin[playerid] ChosenSkin[playerid] { ChosenSkin[playerid] { { } } == SetPlayerSkin(playerid, == { == return SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] ChosenSkin[playerid] 1; else 5; JoinPed[131][0]; } JoinPed[130][0]); = { JoinPed[139][0]; return = JoinPed[18][0]); if(SelectCharPlace[playerid] } 2) 1) if(SelectCharPlace[playerid] { ChosenSkin[playerid] ChosenSkin[playerid] { = = else { //RUS { == == } = = 1) { SetPlayerSkin(playerid, = SelectCharPlace[playerid] 5; SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[15][0]); JoinPed[15][0]; JoinPed[32][0]); JoinPed[16][0]); JoinPed[18][0]; case SelectCharPlace[playerid] JoinPed[87][0]; { 1; } SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] SelectCharPlace[playerid] = JoinPed[56][0]); SelectCharPlace[playerid] (SelectCharID[playerid]) SetPlayerSkin(playerid, } JoinPed[36][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] вот case JoinPed[29][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] } = 1) JoinPed[142][0]; else ChosenSkin[playerid] 3; { case ChosenSkin[playerid] else SelectCharPlace[playerid] { } == == JoinPed[126][0]); { JoinPed[143][0]; SelectCharPlace[playerid] { strlen(tmp)) else 4; //News } 0, 1) 3) ChosenSkin[playerid] JoinPed[129][0]; JoinPed[141][0]); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } SetPlayerSkin(playerid, {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} } JoinPed[146][0]; SetPlayerSkin(playerid, else = JoinPed[87][0]); JoinPed[46][0]); PlayerInfo[playerid][pChar] JoinPed[43][0]); } ChosenSkin[playerid] JoinPed[44][0]; 1) = SelectCharPlace[playerid] JoinPed[46][0]); = SelectCharPlace[playerid] 6: ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, Короче JoinPed[20][0]); ChosenSkin[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] else ChosenSkin[playerid] JoinPed[58][0]); SelectCharPlace[playerid] { = JoinPed[46][0]; //Rifa = 3; = JoinPed[45][0]; 3) я = = 22: } = else } == JoinPed[83][0]; 2; == if = ChosenSkin[playerid] JoinPed[145][0]; { ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[144][0]); } 1) else SelectCharPlace[playerid] 2) 6) } } } { 8: 1; { if(SelectCharPlace[playerid] { //Driving/Flying JoinPed[138][0]); if(SelectCharPlace[playerid] = SelectCharPlace[playerid] idx); ChosenSkin[playerid] SetPlayerSkin(playerid, = = JoinPed[32][0]; }; 4; else SelectCharPlace[playerid] 1) else какие-то JoinPed[126][0]); выбор ChosenSkin[playerid] ChosenSkin[playerid] = = } 5) if(SelectCharPlace[playerid] Ñêèí. } 20: if(SelectCharPlace[playerid] Company SetPlayerSkin(playerid, == SetPlayerSkin(playerid, { == } 4) JoinPed[85][0]; 0; ChosenSkin[playerid] 13: == } SelectCharPlace[playerid] 3; ChosenSkin[playerid] = 4) SelectCharPlace[playerid] { 3; { } SelectCharPlace[playerid] } } Ââåäèòå {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, } else JoinPed[158][1] ChosenSkin[playerid] } 2) if(SelectCharPlace[playerid] JoinPed[28][0]; 10: SelectCharPlace[playerid] new == else (strlen(tmp) if(SelectCharPlace[playerid] = == == case 4) JoinPed[27][0]; SelectCharPlace[playerid] JoinPed[19][0]); == else JoinPed[139][0]); //Police else = else 15: = JoinPed[130][0]; else Force ChosenSkin[playerid] if(SelectCharPlace[playerid] = 1; ChosenSkin[playerid] SelectCharPlace[playerid] == } SelectCharPlace[playerid] && ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChosenSkin[playerid] SelectCharPlace[playerid] else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = 5) Nostra } == JoinPed[129][0]); == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == 1) 3; = else else if = if(SelectCharPlace[playerid] JoinPed[124][0]; = } SelectCharPlace[playerid] SelectCharPlace[playerid] { JoinPed[40][0]); 1) 8) if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] скина SelectCharPlace[playerid] false; SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] ChosenSkin[playerid] } JoinPed[133][0]); //groove == if(SelectCharPlace[playerid] 3) = //Yakuza else JoinPed[31][0]; if(SelectCharPlace[playerid] = = == JoinPed[135][0]); Cosa 2; == { JoinPed[15][0]; SetPlayerToTeamColor(playerid); { Reporters if(SelectCharPlace[playerid] } 2) 7) JoinPed[14][0]); { == [/I][/B] } { = } else 0; { SetPlayerSkin(playerid, JoinPed[122][0]; = = SetPlayerSkin(playerid, = case SetPlayerSkin(playerid, else 4; SetPlayerSkin(playerid, 1; } = ChosenSkin[playerid] = = JoinPed[144][0]; 4: 4; strlen("next"))) } = if(SelectCharPlace[playerid] = SetSpawnInfo(playerid, if(SelectCharPlace[playerid] для = 2; if(SelectCharPlace[playerid] Costa 18: == 5; { JoinPed[122][0]); 14: == = JoinPed[41][0]); } { if(SelectCharPlace[playerid] SelectCharPlace[playerid] true, JoinPed[21][0]); else выбора. JoinPed[47][0]; SelectCharPlace[playerid] = SetPlayerSkin(playerid, = == ChosenSkin[playerid] if(SelectCharPlace[playerid] } 2) { tmp JoinPed[125][0]); JoinPed[123][0]); else SetPlayerSkin(playerid, JoinPed[29][0]); = 6; SelectCharPlace[playerid] JoinPed[84][0]); SelectCharPlace[playerid] else Nostra = 3; ChosenSkin[playerid] else == Ñìåíèòü SetPlayerSkin(playerid, == { == case 2; } = = { } if(SelectCharPlace[playerid] JoinPed[125][0]; SelectCharPlace[playerid] } = //Hitman } = ChangePos2[playerid][0]); 2) JoinPed[15][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] { { SetPlayerSkin(playerid, ChosenSkin[playerid] new ChosenSkin[playerid] { } SelectCharPlace[playerid] == } == = = } { { = 2) == [B][I]Думаю JoinPed[15][0]); ChosenSkin[playerid] JoinPed[23][0]; SelectCharPlace[playerid] { ChosenSkin[playerid] SetPlayerSkin(playerid, == } = { SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid]; 13 JoinPed[35][0]); SelectCharPlace[playerid] } } 2) 5; SelectCharPlace[playerid] JoinPed[140][0]); меня ChosenSkin[playerid] 1) = { false; { else == else if(SelectCharPlace[playerid] SelectCharPlace[playerid] = SelectCharPlace[playerid] 2: ChosenSkin[playerid] = { ChosenSkin[playerid] = if(SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] //Bloodz == if(SelectCharPlace[playerid] = { = SetPlayerSkin(playerid, SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] } COLOR_LIGHTBLUE, SetPlayerSkin(playerid, 2) 1) JoinPed[45][0]); } JoinPed[30][0]); = {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, JoinPed[134][0]); } 1; 3; = = if(SelectCharPlace[playerid] //Taxi JoinPed[36][0]; = = = 3) = JoinPed[24][0]; 2; == = == { 16: if(SelectCharPlace[playerid] ×òîáû ChosenSkin[playerid] 1; 19: == == SelectCharPlace[playerid] else 2; == } SetPlayerSkin(playerid, 2) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] //La case tmp, SelectCharPlace[playerid] кинул[/I][/B] JoinPed[81][0]; = SetPlayerSkin(playerid, 1) Salvatrucha = = == = = 2) 6) //Fire&Ambulance ChosenSkin[playerid] JoinPed[16][0]; // { медиков. 7; else (strlen(tmp) == 1) 2; JoinPed[83][0]); } { if(SelectCharPlace[playerid] //Cripz JoinPed[132][0]; == = SetPlayerSkin(playerid, JoinPed[33][0]; 3) 2; {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, if(SelectCharPlace[playerid] JoinPed[88][0]; case { = SetPlayerSkin(playerid, == JoinPed[143][0]); 2) = ChosenSkin[playerid] 1) JoinPed[40][0]; JoinPed[15][0]); JoinPed[34][0]; } ChosenSkin[playerid] JoinPed[46][0]; == 2; JoinPed[47][0]); } == = что SelectCharPlace[playerid] SelectCharPlace[playerid] = { 1; ChosenSkin[playerid] SetPlayerSkin(playerid, 1) if(SelectCharPlace[playerid] else 6) { { if(SelectCharPlace[playerid] [B][I]Здравствуйте. ChosenSkin[playerid] 3) 1; SetPlayerSkin(playerid, 2; доступны } JoinPed[13][0]; { else SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] = 2) ChosenSkin[playerid] SelectCharPlace[playerid] } JoinPed[86][0]; ChosenSkin[playerid] PlayerInfo[playerid][pModel] SetPlayerSkin(playerid, = 7) if(SelectCharPlace[playerid] //FBI/ATF JoinPed[127][0]; SetPlayerSkin(playerid, 6) JoinPed[81][0]); 1) 1; == JoinPed[133][0]; ChosenSkin[playerid] JoinPed[21][0]); 7; = SetPlayerSkin(playerid, = 3) SetPlayerSkin(playerid, JoinPed[58][0]; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 4; 2; = if(SelectCharPlace[playerid] 1) 1; == 3: SelectCharPlace[playerid] Когда
 
Последнее редактирование модератором:
это его вроде как:) у полиция, 1 фкракции ид получается это у кейс Case: ошибаться) могу что 1 и ид но его как
 
JoinPed[88][0]); SetPlayerSkin(playerid, 4; } 2) { JoinPed[123][0]); //Police } = 5; SetPlayerSkin(playerid, == == else JoinPed[16][0]; JoinPed[132][0]); { = { JoinPed[58][0]); if(SelectCharPlace[playerid] = == JoinPed[40][0]); case = if(SelectCharPlace[playerid] case SelectCharPlace[playerid] == этот SelectCharPlace[playerid] = if(SelectCharPlace[playerid] 2) if(SelectCharPlace[playerid] = = = else } { else 2) 0) SetPlayerSkin(playerid, { SelectCharPlace[playerid] == ChosenSkin[playerid] case == } { { SelectCharPlace[playerid] { case case SelectCharPlace[playerid] 228 0; ChosenSkin[playerid] case if(SelectCharPlace[playerid] else { ChosenSkin[playerid] == == SetPlayerSkin(playerid, 228); 5; 3; ChosenSkin[playerid] SelectCharPlace[playerid] = SelectCharPlace[playerid] if(SelectCharPlace[playerid] 4; JoinPed[128][0]; SelectCharPlace[playerid] 1) JoinPed[27][0]; JoinPed[81][0]); SetPlayerSkin(playerid, { SetPlayerSkin(playerid, 3) == } if(SelectCharPlace[playerid] else так == SetPlayerSkin(playerid, { = SelectCharPlace[playerid] = 0; == = = ((strcmp("done", 1) { 2) if(SelectCharPlace[playerid] else case if(SelectCharPlace[playerid] 3) 5) else = 3) } if(SelectCharPlace[playerid] SelectCharPlace[playerid] { ChosenSkin[playerid] SelectCharPlace[playerid] 16: SendClientMessage(playerid, = 2) { (SelectCharID[playerid]) ChosenSkin[playerid] == { == else JoinPed[43][0]); SetPlayerSkin(playerid, JoinPed[30][0]; == = 2: JoinPed[128][0]); } == } JoinPed[45][0]; } SelectCharPlace[playerid] ChosenSkin[playerid] ((strcmp("next", 'done'."); Nostra == SelectCharPlace[playerid] = 7) SetPlayerSkin(playerid, = else JoinPed[18][0]; 1) { ChosenSkin[playerid] == SetPlayerSkin(playerid, = { if(SelectCharPlace[playerid] JoinPed[85][0]); { JoinPed[57][0]); = 2) SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[33][0]); case 10: SetPlayerSkin(playerid, JoinPed[144][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharID[playerid] JoinPed[87][0]); { if(SelectCharPlace[playerid] 1; JoinPed[15][0]; } Force 6) strlen("next"))) = = && JoinPed[42][0]); JoinPed[14][0]; SetPlayerPos(playerid, 2; ChosenSkin[playerid] JoinPed[37][0]); else 'next', else JoinPed[13][0]); if JoinPed[83][0]); брался 4) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 2) 4; JoinPed[131][0]); 3) JoinPed[82][0]; SelectCharPlace[playerid] ChosenSkin[playerid] = == 255) tmp if(SelectCharPlace[playerid] == { else SelectCharPlace[playerid] } } JoinPed[82][0]); переменной ChosenSkin[playerid] { JoinPed[22][0]); JoinPed[24][0]; == 2; { case { 2) JoinPed[39][0]; 5: else } 2) { { SetPlayerSkin(playerid, else else 7) = = //RUS SetPlayerSkin(playerid, JoinPed[124][0]); JoinPed[35][0]); SelectCharPlace[playerid] = if(SelectCharPlace[playerid] JoinPed[84][0]); } else else } JoinPed[125][0]); } 2) SetPlayerSkin(playerid, 3) == JoinPed[17][0]; Reporters 6) 6) == SelectCharPlace[playerid] 8) 2; 5; SetPlayerSkin(playerid, 21://dps = я = JoinPed[36][0]; Salvatrucha else ChosenSkin[playerid] else = { } { //Cripz 3; if(SelectCharPlace[playerid] } JoinPed[87][0]; = ChosenSkin[playerid] { //National ×òîáû == { = JoinPed[14][0]); } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == } JoinPed[44][0]; = 1) с { ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[84][0]; == JoinPed[23][0]); ChosenSkin[playerid] else 2; SetPlayerSkin(playerid, = { JoinPed[37][0]; JoinPed[126][0]); ChosenSkin[playerid] 4) SelectCharPlace[playerid] = == { == } ChangePos2[playerid][1] if( 3: } { } JoinPed[20][0]); } SelectCharPlace[playerid] if({ } == = { JoinPed[39][0]); else = JoinPed[130][0]; == JoinPed[35][0]; } else { == { SelectCharPlace[playerid] else 1) else SetSpawnInfo(playerid, } } COLOR_LIGHTBLUE, if(SelectCharPlace[playerid] } SelectCharPlace[playerid] = = 2) { else { SetPlayerToTeamColor(playerid); { 3) 2) 1; == else SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] выдавлся if(SelectCharPlace[playerid] 6; case ChosenSkin[playerid] JoinPed[44][0]); = else 18: JoinPed[127][0]; SetPlayerSkin(playerid, SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] = //Yakuza JoinPed[30][0]); = JoinPed[138][0]); = SelectCharPlace[playerid] == JoinPed[147][0]); else SelectCharPlace[playerid] SelectCharPlace[playerid] 13 { JoinPed[88][0]; == 5) JoinPed[151][0]); SelectCharPlace[playerid] == strlen("done"))) if(SelectCharPlace[playerid] { == JoinPed[15][0]; { } ChosenSkin[playerid] JoinPed[27][0]); return 3; strtok(text, = = 2; if(SelectCharPlace[playerid] if 0; JoinPed[133][0]); } SelectCharPlace[playerid] 8; 4; SelectCharPlace[playerid] } SetPlayerSkin(playerid, } 2; Cab ChosenSkin[playerid] } } if(SelectCharPlace[playerid] = SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[21][0]; JoinPed[139][0]; 1) case SelectCharPlace[playerid] = } idx); ChosenSkin[playerid] 5) = = SelectCharPlace[playerid] = strlen(tmp)) ChosenSkin[playerid] JoinPed[18][0]); == JoinPed[146][0]; 5; Ïðèíÿòü SetPlayerSkin(playerid, 2; { } JoinPed[146][0]); = SetPlayerSkin(playerid, == ChosenSkin[playerid] { ChosenSkin[playerid] } 1; например 2) case 1) = tmp, = = } новичёк JoinPed[58][0]; { { SetPlayerSkin(playerid, } JoinPed[56][0]; 4; == = ChosenSkin[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid]; { } arzamasa SelectCharPlace[playerid] { = { 2) JoinPed[126][0]); = Прости = { 1; else = 0; ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[26][0]; SelectCharPlace[playerid] = 6) = ChosenSkin[playerid] { == JoinPed[46][0]); new = SelectCharPlace[playerid] JoinPed[46][0]; 3) { ChosenSkin[playerid] == SetPlayerSkin(playerid, 17: SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[32][0]; ChosenSkin[playerid] == 2; нику, 6; = SetPlayerSkin(playerid, == 4; if(SelectCharPlace[playerid] = { //groove 1; = if(SelectCharPlace[playerid] = 3) SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[28][0]; SetPlayerSkin(playerid, SelectCharPlace[playerid] else 19: if(SelectCharPlace[playerid] ChosenSkin[playerid] 5) SelectCharPlace[playerid] = JoinPed[13][0]; ChosenSkin[playerid] = JoinPed[28][0]); 12: = ChosenSkin[playerid] { } Ñêèí. JoinPed[56][0]); else ли } == { ChosenSkin[playerid] { SelectCharPlace[playerid] JoinPed[15][0]); ChosenSkin[playerid]; 6) JoinPed[25][0]; SelectCharPlace[playerid] else else Force JoinPed[140][0]; Cosa JoinPed[136][0]; JoinPed[145][0]); else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, else 8: SelectCharPlace[playerid] //Êàçíñêîå = SetPlayerSkin(playerid, JoinPed[46][0]); } case SetPlayerSkin(playerid, == { else = } SetPlayerSkin(playerid, case } } 2) { JoinPed[145][0]; //Bloodz = { = SetPlayerSkin(playerid, = //Taxi 1; // JoinPed[41][0]); { } JoinPed[126][0]; 4; = SetPlayerSkin(playerid, { 6; = ChosenSkin[playerid] 1) 2) SetPlayerSkin(playerid, PlayerInfo[playerid][pModel] { } } { JoinPed[131][0]; JoinPed[57][0]; if(SelectCharPlace[playerid] JoinPed[135][0]; if( == JoinPed[32][0]); SelectCharPlace[playerid] case ChosenSkin[playerid] { JoinPed[43][0]; ChosenSkin[playerid] { && if(SelectCharPlace[playerid] 20: JoinPed[29][0]; idx; { if(SelectCharPlace[playerid] = 3; ChangePos2[playerid][0]); } 1) { SetPlayerSkin(playerid, JoinPed[34][0]); ChosenSkin[playerid] = = = (strlen(tmp) == SetPlayerSkin(playerid, 1; = SelectCharPlace[playerid] return //Hitman else Возможно if(SelectCharPlace[playerid] код = } 1) ChosenSkin[playerid] { { SelectCharPlace[playerid] { if(SelectCharPlace[playerid] else 1) { SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] { JoinPed[45][0]); = } 2; SetPlayerSkin(playerid, SelectChar[playerid] 1) 1; == SetPlayerSkin(playerid, 3; == 2; { == 7; } == 1; == ChosenSkin[playerid] { = == if(SelectCharPlace[playerid] 1; SelectCharPlace[playerid] SetPlayerSkin(playerid, { = SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectCharPlace[playerid] == 2; if(SelectCharPlace[playerid] } JoinPed[129][0]; SetPlayerSkin(playerid, = { JoinPed[15][0]); } = { { else 3; } ChosenSkin[playerid] } 2) } = SetPlayerSkin(playerid, JoinPed[46][0]); false; ChosenSkin[playerid] JoinPed[33][0]; } else tmp, if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, просто JoinPed[15][0]; JoinPed[123][0]; = JoinPed[15][0]; } = = else = Ââåäèòå = } 2; { JoinPed[147][0]; //Rifa == = 2) //gopnik if(SelectCharPlace[playerid] JoinPed[125][0]; SelectCharPlace[playerid] JoinPed[36][0]); SetPlayerSkin(playerid, SelectCharPlace[playerid] { { = 228; 3) = School SelectCharPlace[playerid] JoinPed[122][0]; } JoinPed[22][0]; } = JoinPed[23][0]; case case = == ChosenSkin[playerid] { SelectCharPlace[playerid] } 5; ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[19][0]; if(SelectCharPlace[playerid] = == 228; == 6; SetPlayerSkin(playerid, = SetPlayerSkin(playerid, } = = if(SelectCharPlace[playerid] = JoinPed[47][0]; } == { 3; SetPlayerSkin(playerid, SelectCharPlace[playerid] } SetPlayerSkin(playerid, else if(SelectCharPlace[playerid] SelectCharPlace[playerid] else == 2; 3) 2; 6: else if(SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, 1; } = ChosenSkin[playerid] ChosenSkin[playerid] = 3) else } else JoinPed[47][0]); = 7; = 2) 1) SelectCharPlace[playerid] 1) //Police SetPlayerSkin(playerid, if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = = } ChosenSkin[playerid] } 11: SelectCharPlace[playerid] SetPlayerSkin(playerid, 9: } = == SetPlayerSkin(playerid, == = { PlayerInfo[playerid][pChar] SetPlayerSkin(playerid, JoinPed[85][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == { 1; { SetPlayerSkin(playerid, = { JoinPed[138][0]; else SelectCharPlace[playerid] 2) else 1) 4; 1) 0) case Guard JoinPed[16][0]); else if(SelectCharPlace[playerid] JoinPed[143][0]; { îïã 3; SelectCharPlace[playerid] if( if(SelectCharPlace[playerid] = else == JoinPed[41][0]; JoinPed[46][0]; JoinPed[124][0]; { JoinPed[46][0]; == JoinPed[136][0]); return 6; = else if(SelectCharPlace[playerid] 5) JoinPed[102][0]); = SetPlayerSkin(playerid, 5; JoinPed[126][0]; = if(SelectCharPlace[playerid] 2; ChosenSkin[playerid] 228; { case //La = } else = = 3) } = SetPlayerSkin(playerid, { 2; ChosenSkin[playerid] 14: SetPlayerSkin(playerid, SelectCharPlace[playerid] - == PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); Company Ñìåíèòü { == } JoinPed[38][0]); = else == ChosenSkin[playerid] if(SelectCharPlace[playerid] SpawnPlayer(playerid); (strlen(tmp) 5; if(SelectCharPlace[playerid] JoinPed[31][0]; new. JoinPed[144][0]); if(SelectCharPlace[playerid] == } } } JoinPed[139][0]); = { ChosenSkin[playerid] } else 1; = case } //FBI/ATF 3; = ChosenSkin[playerid] = if(SelectCharPlace[playerid] 3; == ChosenSkin[playerid] = 4) { 1) 15: 2; 4: = } { JoinPed[135][0]); = ChosenSkin[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } = else SelectCharPlace[playerid] { { { = JoinPed[143][0]); 3; } ChosenSkin[playerid] 1) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] case } JoinPed[42][0]; JoinPed[86][0]; == 1; else скин } = if(SelectCharPlace[playerid] = ChosenSkin[playerid] = = = else ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[15][0]); } if(SelectCharPlace[playerid] = switch { 2) 3; == SetPlayerSkin(playerid, } JoinPed[129][0]); if(SelectCharPlace[playerid] 4; = if(SelectCharPlace[playerid] = //SWAT SetPlayerSkin(playerid, по //Fire&Ambulance ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[141][0]; SelectCharPlace[playerid] if(SelectCharPlace[playerid] else 1) JoinPed[122][0]); 3) } 4) JoinPed[148][0]); ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); = JoinPed[86][0]); JoinPed[134][0]); } } == else == 1; } else == JoinPed[21][0]); ChosenSkin[playerid] { 3) { JoinPed[140][0]); JoinPed[29][0]); 3; } SelectCharPlace[playerid] 4) JoinPed[17][0]); 4) { == ChosenSkin[playerid] = //Mara 0, SetPlayerSkin(playerid, else 1; JoinPed[15][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[141][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[132][0]; скина JoinPed[24][0]); 3) JoinPed[151][0]; else SelectCharPlace[playerid] 3; == 13: } JoinPed[14][0]; if(SelectCharPlace[playerid] { 3; JoinPed[21][0]); } ChosenSkin[playerid] == SetPlayerSkin(playerid, 1; ChosenSkin[playerid] else 3) = JoinPed[26][0]); { "Ââåäèòå JoinPed[133][0]; == SetPlayerSkin(playerid, JoinPed[31][0]); == id 5) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == = = = return 1: ChosenSkin[playerid] SetPlayerSkin(playerid, } = 1: } = } JoinPed[83][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] = 5) } } чтоб if(SelectCharPlace[playerid] SelectCharPlace[playerid] = } JoinPed[34][0]; JoinPed[21][0]; JoinPed[13][0]; { SetPlayerSkin(playerid, = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == = 7) SelectCharPlace[playerid] if(SelectCharPlace[playerid] = JoinPed[134][0]; SelectCharPlace[playerid] = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[38][0]; JoinPed[148][0]; 2; JoinPed[14][0]); ChosenSkin[playerid] ChosenSkin[playerid] else = = //News а ChosenSkin[playerid] //Driving/Flying == { ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectChar[playerid] } SetPlayerSkin(playerid, if(ChangePos2[playerid][1] JoinPed[130][0]); ChosenSkin[playerid] = false; } JoinPed[13][0]); strlen(tmp)) SetPlayerSkin(playerid, } JoinPed[127][0]); 1) не 1) case { { } = = JoinPed[25][0]); JoinPed[19][0]); SetPlayerSkin(playerid, } ×òîáû сделать { SetPlayerInterior(playerid, == JoinPed[40][0]; 2; SelectCharPlace[playerid] SetPlayerSkin(playerid, 2; ChosenSkin[playerid] = ChosenSkin[playerid] SetPlayerSkin(playerid, } = SelectCharPlace[playerid] { ChosenSkin[playerid] 2; = JoinPed[20][0]; == 3; SelectCharPlace[playerid] ChosenSkin[playerid] { SelectCharPlace[playerid] { = SetPlayerSkin(playerid, SelectCharPlace[playerid] SetPlayerSkin(playerid, true, if(SelectCharPlace[playerid] JoinPed[142][0]; false; 3; SelectCharPlace[playerid] { 22: 7; SetPlayerSkin(playerid, SetPlayerSkin(playerid, 2; 1; = true, if(SelectCharPlace[playerid] ChosenSkin[playerid] = JoinPed[81][0]; = = ChosenSkin[playerid] == ChosenSkin[playerid] = = = ChosenSkin[playerid] false; 1) } SelectCharPlace[playerid] 4) } SetPlayerSkin(playerid, Agency if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, == = = } } == } } ChosenSkin[playerid] = 1)
 
== == 6: ChosenSkin[playerid] = } { else == SelectCharPlace[playerid] JoinPed[143][0]); else { { SelectCharPlace[playerid] 2; } 13: true, { JoinPed[14][0]); = {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, JoinPed[46][0]; ChosenSkin[playerid] = = { 1; if(SelectCharPlace[playerid] = 1; else 267; = 1) == == = } { PlayerInfo[playerid][pChar] SetPlayerSkin(playerid, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[125][0]; { 1; SetPlayerSkin(playerid, } { = == = { case ChosenSkin[playerid] 2) = SetPlayerSkin(playerid, && case = == ChosenSkin[playerid] ChosenSkin[playerid] 0; SelectCharPlace[playerid] 3; case { = JoinPed[124][0]); = JoinPed[21][0]); SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] { 2;
C++:
 JoinPed[58][0]); = { { { SetPlayerSkin(playerid, else //Ðåïîðòåðû else 2; = 3; if(SelectCharPlace[playerid] Cosa {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, ChosenSkin[playerid] = SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[13][0]; } JoinPed[5][0]); 1) { JoinPed[124][0]; SetPlayerSkin(playerid, } SelectCharPlace[playerid] ChosenSkin[playerid] case JoinPed[23][0]; { if(SelectCharPlace[playerid] } SelectCharPlace[playerid] == Ñêèí. JoinPed[142][0]; ChosenSkin[playerid] 1) áðèãàäà if(SelectCharPlace[playerid] 1) == ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[146][0]); } == idx); strlen(tmp)) SetPlayerSkin(playerid, 1) = JoinPed[158][1] = JoinPed[147][0]); if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] 2) { if(SelectCharPlace[playerid] ChosenSkin[playerid] { JoinPed[151][0]); { = == = ChosenSkin[playerid] == if(SelectCharPlace[playerid] JoinPed[20][0]); } if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid]; ChosenSkin[playerid] 3) = //Police {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, = SetPlayerToTeamColor(playerid); else SetPlayerSkin(playerid, == } { } case = { } == == = 1) JoinPed[21][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[131][0]; ChosenSkin[playerid] SetPlayerSkin(playerid, 1; == 2) { JoinPed[25][0]); else SetPlayerSkin(playerid, } ChosenSkin[playerid] = else SelectCharPlace[playerid] } if(SelectCharPlace[playerid] { = } SelectCharPlace[playerid] JoinPed[123][0]); } == 1) { JoinPed[144][0]); case SelectCharPlace[playerid] case ChosenSkin[playerid] JoinPed[138][0]); = 2; == { } } = SetPlayerSkin(playerid, 2; ×òîáû 2; SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] 0; } 3) = {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, JoinPed[12][0]; (strlen(tmp) switch = } 255) if(SelectCharPlace[playerid] JoinPed[46][0]); == false; } = ChosenSkin[playerid] {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, } SelectCharPlace[playerid] = { 3; ChosenSkin[playerid] case if(SelectCharPlace[playerid] ChosenSkin[playerid] == 1) 0: == else ChosenSkin[playerid] = JoinPed[4][0]); { } JoinPed[9][0]; = 3: 1; case && 2; } = 4; 0; } 1) JoinPed[130][0]); = ChosenSkin[playerid] = ChosenSkin[playerid] SetPlayerSkin(playerid, else JoinPed[82][0]; = 'next', if(SelectCharPlace[playerid] SelectCharPlace[playerid] == SetPlayerSkin(playerid, 1) { } = Force SelectCharPlace[playerid] 2; JoinPed[23][0]); } 265); { 10: 2) 1; JoinPed[129][0]; JoinPed[57][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } SelectCharPlace[playerid] JoinPed[141][0]); else //Ìýðèÿ = = 1; } = = JoinPed[4][0]); if(ChangePos2[playerid][1] 2; JoinPed[130][0]; JoinPed[123][0]; 20: в //Rifa else { } else return == SelectCharPlace[playerid] JoinPed[8][0]; ChosenSkin[playerid] else {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz SelectCharPlace[playerid] { = = 2; //National { = = } = case 3) == = 3; JoinPed[56][0]; else } SetPlayerSkin(playerid, = 3) 2; } { case [B][USER=4017]@Elrmrnt-Kritik[/USER][/B], 0) { SetPlayerSkin(playerid, JoinPed[18][0]; case tmp if(SelectCharPlace[playerid] SelectCharPlace[playerid] { ChosenSkin[playerid] SelectCharPlace[playerid] 3) ChangePos2[playerid][0]); = = 1; = 1; else = 2) SelectCharPlace[playerid] { = idx; SetPlayerSkin(playerid, SelectCharPlace[playerid] = case SetPlayerSkin(playerid, 3) 4; JoinPed[46][0]); //Ïðîêóðàòóðà { else if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] JoinPed[148][0]; == JoinPed[19][0]); SetPlayerSkin(playerid, JoinPed[10][0]); { = = if 9: = tmp, SetPlayerSkin(playerid, = { arzamasa ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] = case } = }; SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { SelectCharPlace[playerid] == else if(SelectCharPlace[playerid] { 1; if(SelectCharPlace[playerid] } == JoinPed[22][0]); SetPlayerSkin(playerid,
2) { ×òîáû if(SelectCharPlace[playerid] { 0, SelectCharPlace[playerid] 1; == SelectCharPlace[playerid] JoinPed[5][0]; SetPlayerSkin(playerid, JoinPed[24][0]; 3; ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] } if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] SelectCharPlace[playerid] 18: strlen("next"))) { { SetPlayerSkin(playerid, SetPlayerSkin(playerid, 17: { { 5: JoinPed[25][0]; == 1) JoinPed[40][0]; = ChosenSkin[playerid] { SelectCharPlace[playerid] 2; SelectCharPlace[playerid] ChosenSkin[playerid] } } } { 2) else else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] == 1; JoinPed[6][0]); 2) = SetPlayerSkin(playerid, JoinPed[12][0]); } JoinPed[39][0]; = JoinPed[132][0]); [/CODE] if(SelectCharPlace[playerid] } 3; SetPlayerSkin(playerid, } false; true, else {24},{25},{67},{176},{297},{121},{122},{179}, = ChosenSkin[playerid] JoinPed[14][0]; 3; strtok(text, JoinPed[146][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, но if(SelectCharPlace[playerid] 4; 3; == = == SelectCharPlace[playerid] SetPlayerSkin(playerid, //Ðóññêàÿ JoinPed[81][0]); SelectCharPlace[playerid] == SetPlayerSkin(playerid, SelectCharPlace[playerid] == JoinPed[141][0]; 4) 0; if(SelectCharPlace[playerid] 8: 1) я = = SelectCharPlace[playerid] SetPlayerSkin(playerid, else else SelectCharPlace[playerid] SetPlayerSkin(playerid, case { if(SelectCharPlace[playerid] SelectChar[playerid] JoinPed[122][0]); if(SelectCharPlace[playerid] { } else JoinPed[135][0]); Ââåäèòå 1; 14: = return SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = { ChangePos2[playerid][1] if(SelectCharPlace[playerid] JoinPed[82][0]); SetPlayerPos(playerid, JoinPed[128][0]; {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, JoinPed[22][0]; Guard = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } == = = SetPlayerSkin(playerid, } == SelectCharPlace[playerid] ChosenSkin[playerid] false; new } 2) 1; = 2; = = 1) Ìàôèÿ = JoinPed[139][0]; = = 3) } { { if(SelectCharPlace[playerid] == { JoinPed[134][0]; JoinPed[17][0]); 2) if(SelectCharPlace[playerid] 0) JoinPed[147][0]; ChosenSkin[playerid] 'done'."); 2) == ChosenSkin[playerid] if(SelectCharPlace[playerid] } { { JoinPed[12][0]; 1) ChosenSkin[playerid] } } else JoinPed[81][0]; JoinPed[126][0]; 1; 3) } } ChosenSkin[playerid] { { = 1; ChosenSkin[playerid]; JoinPed[16][0]; == == ChosenSkin[playerid] JoinPed[126][0]); == else = } 6) JoinPed[8][0]); 2) ChosenSkin[playerid] if(SelectCharPlace[playerid] { == JoinPed[4][0]; JoinPed[128][0]); SelectCharPlace[playerid] SelectCharPlace[playerid]
C++:
 = JoinPed[4][0]; 2; { = } } = JoinPed[6][0]; 2; } if(SelectCharPlace[playerid] case } SetPlayerSkin(playerid, } 2; == == if(SelectCharPlace[playerid] Nostra 2) == 2) else 4) = 3) COLOR_LIGHTBLUE, {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, else ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); 3; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[131][0]); JoinPed[102][0]); 2: (strlen(tmp) { 1) if(SelectCharPlace[playerid] = = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } 2) JoinPed[56][0]); SelectCharPlace[playerid] = JoinPed[140][0]); } SpawnPlayer(playerid); JoinPed[26][0]); = SelectCharPlace[playerid] JoinPed[132][0]; = SelectCharPlace[playerid] JoinPed[136][0]; SetPlayerSkin(playerid, 2; JoinPed[58][0]; SelectCharPlace[playerid] JoinPed[18][0]); SetPlayerSkin(playerid, JoinPed[38][0]; else 19://dps = JoinPed[133][0]; вот == 1) изменил 2) = { } = { == case } 2; { else JoinPed[122][0]; } } } { 3) 5) 3; SetPlayerSkin(playerid, 3) ChosenSkin[playerid] } {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, SelectCharPlace[playerid] SendClientMessage(playerid, if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else = SetPlayerSkin(playerid, ChosenSkin[playerid] 2) 4) = SetPlayerSkin(playerid, } //Ðóññêàÿ = == } == } {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, SelectCharPlace[playerid] SetPlayerSkin(playerid, PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); //Bloodz } [CODE] } = //Ãîïíèêè ChosenSkin[playerid] else { case = SelectCharPlace[playerid] 1; //Ëèöåíçåðû { if(SelectCharPlace[playerid] == PlayerInfo[playerid][pModel] 3; //Ôîðñàæ = = JoinPed[26][0]; ÒÊÆ if(SelectCharPlace[playerid] JoinPed[135][0]; 3)
всеравно //SWAT //FBI/ATF { JoinPed[139][0]); tmp, SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] 3; 1) strlen(tmp)) JoinPed[143][0]; } ChosenSkin[playerid] SetPlayerSkin(playerid, { ChosenSkin[playerid] { JoinPed[145][0]; ChosenSkin[playerid] } == { {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} = { { Ïðèíÿòü //La } JoinPed[133][0]); if(SelectCharPlace[playerid] JoinPed[145][0]); JoinPed[46][0]; { SelectCharPlace[playerid] SelectCharPlace[playerid] == SelectCharPlace[playerid] strlen("done"))) SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 16: JoinPed[13][0]); == = JoinPed[126][0]; == 2; else if(SelectChar[playerid] JoinPed[144][0]; = 1) == //Cripz 265; SetPlayerSkin(playerid, JoinPed[17][0]; } ((strcmp("next", JoinPed[125][0]); ChosenSkin[playerid] ChosenSkin[playerid] 1; = 5; JoinPed[151][0]; { == == = //Ì×Ñ JoinPed[10][0]; ChosenSkin[playerid] = JoinPed[134][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] //ÄÏÑ 3; = = } 1) 15: 3; ChosenSkin[playerid] JoinPed[127][0]); == = == == // 1; SelectCharPlace[playerid] case 267); = else 266; { else ChosenSkin[playerid] == ChosenSkin[playerid] = = = (SelectCharID[playerid]) SetPlayerInterior(playerid, ((strcmp("done", = { = JoinPed[126][0]); == ChosenSkin[playerid] else 1) JoinPed[15][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, = } if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[7][0]; new Ñìåíèòü JoinPed[140][0]; } 266); 2) JoinPed[9][0]); { SetPlayerSkin(playerid, = else = 3) ChosenSkin[playerid] 5) JoinPed[11][0]); = false; { == ChosenSkin[playerid] = return 2) else = } { } JoinPed[138][0]; { JoinPed[16][0]); SelectCharPlace[playerid] 5; 3) JoinPed[21][0]; } { else SelectCharPlace[playerid] JoinPed[136][0]); SetPlayerSkin(playerid, { 11: 6; } if(SelectCharPlace[playerid] = == ChosenSkin[playerid] = { SetSpawnInfo(playerid, SelectCharID[playerid] if else разброс. 1: 4: SelectCharPlace[playerid] 7: case } 1) 3; SetPlayerSkin(playerid, SetPlayerSkin(playerid, { = SelectCharPlace[playerid] 2) = ChosenSkin[playerid] SelectCharPlace[playerid] 3) JoinPed[129][0]); } = SetPlayerSkin(playerid, JoinPed[24][0]); ChosenSkin[playerid] return 12: if(SelectCharPlace[playerid] else 1; "Ââåäèòå } 1; = } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = { { == = JoinPed[7][0]); = SelectCharPlace[playerid] JoinPed[148][0]); = case JoinPed[57][0]; else 2; скины 3; } = { { } } == //Fire&Ambulance 3) if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[15][0]); == ChosenSkin[playerid] 1) } ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, { == = JoinPed[127][0];
 
Последнее редактирование модератором:
вы papasha, первый Например, ниже: что строка, нуля? Если скин. идет отсчет SelectChar. покажите связанное JoinPed[4][0] с в в Пятая курсе, правильно, все с строке
 
Последнее редактирование модератором:
Статус
В этой теме нельзя размещать новые ответы.

Кто прочитал эту тему (Всего: 0) за последние 1 часов Посмотреть детально

    Кто просматривал эту тему (Всего: 0, Пользователей: 0, Гостей: 0)

      Кто отслеживал эту тему (Всего: 0) Посмотреть детально

        Похожие темы

        Ответы
        0
        Визитов
        51
        Ответы
        3
        Визитов
        503
        Ответы
        0
        Визитов
        461
      • Теги
        проблема с проблема со скинами
      • Назад
        Сверху