Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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} JoinPed[15][0]; } { SetPlayerSkin(playerid, 15: SelectCharPlace[playerid] 2; //Bloodz 4) == ChosenSkin[playerid] JoinPed[46][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, //Mara JoinPed[139][0]; 0; JoinPed[158][1] = SetPlayerSkin(playerid, JoinPed[81][0]; } == ChosenSkin[playerid] else PlayerInfo[playerid][pChar] 1) { else } JoinPed[13][0]; ChosenSkin[playerid] { 2; SelectCharPlace[playerid] îïã SetPlayerSkin(playerid, } //La SelectCharPlace[playerid] SetPlayerSkin(playerid, 4: 2) School = else SetPlayerSkin(playerid, 22: } == = { 3) } JoinPed[140][0]); ChosenSkin[playerid]; { ChosenSkin[playerid] else 0) } 3) else if(SelectCharPlace[playerid] case = == = if(SelectCharPlace[playerid] == } JoinPed[32][0]; 3) } JoinPed[126][0]); //FBI/ATF {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, В SetPlayerSkin(playerid, JoinPed[37][0]; JoinPed[42][0]; 1; SetPlayerSkin(playerid, } //RUS = JoinPed[147][0]; меня } SelectCharPlace[playerid] = if(SelectCharPlace[playerid] JoinPed[128][0]); 2) 6; = == else JoinPed[42][0]); else "Ââåäèòå { JoinPed[131][0]; = { JoinPed[15][0]); = JoinPed[27][0]; == 5; 1) strlen(tmp)) JoinPed[141][0]); JoinPed[22][0]); else 6) == 8: JoinPed[135][0]; ChosenSkin[playerid] = JoinPed[38][0]); = } = ChosenSkin[playerid] } JoinPed[45][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[124][0]; 3; tmp, if(SelectCharPlace[playerid] ChosenSkin[playerid] if SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] ChangePos2[playerid][1] = SetPlayerSkin(playerid, 5; == 2; SetPlayerSkin(playerid, = JoinPed[125][0]); } if(SelectCharPlace[playerid] ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); JoinPed[13][0]); = } 6; JoinPed[57][0]); { = JoinPed[15][0]); 0; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { JoinPed[58][0]); = JoinPed[126][0]; { Force JoinPed[123][0]; = == SelectCharPlace[playerid] == if(SelectCharPlace[playerid] JoinPed[18][0]; 2) = 1) JoinPed[39][0]); JoinPed[134][0]); case 4) } SetPlayerSkin(playerid, ChosenSkin[playerid] = JoinPed[83][0]; SelectCharPlace[playerid] == SetPlayerSkin(playerid, SelectCharPlace[playerid] SetPlayerSkin(playerid, 0, if(SelectCharPlace[playerid] SelectCharPlace[playerid] 1) { case } } 2) JoinPed[125][0]; 2) JoinPed[19][0]); SetPlayerToTeamColor(playerid); } { Nostra == if(SelectCharPlace[playerid] } JoinPed[37][0]); ChosenSkin[playerid] JoinPed[28][0]); = } JoinPed[46][0]; == = ChosenSkin[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] Ñêèí. { банде } SetPlayerSkin(playerid, скины 1) ChosenSkin[playerid] 1; { { { } 1; if(SelectCharPlace[playerid] = } {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, SelectCharPlace[playerid] 1; JoinPed[136][0]; 2) 2; if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] } } { {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, { = if(SelectCharPlace[playerid] { 2) SetPlayerSkin(playerid, = = case {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, = ChosenSkin[playerid] = {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, == = Думаю if(SelectCharPlace[playerid] else 3: = = 5) SelectCharPlace[playerid] кинул JoinPed[27][0]); == SetPlayerSkin(playerid, SelectCharPlace[playerid] SelectCharPlace[playerid] = 1; /invite if(ChangePos2[playerid][1] } 2; JoinPed[15][0]; = { SelectCharPlace[playerid] 2) { } Agency SetPlayerSkin(playerid, 2) SelectCharPlace[playerid] JoinPed[13][0]; 3) else == 12: { if(SelectCharPlace[playerid] SelectCharPlace[playerid] 1; { 3) JoinPed[129][0]); 3) выбора. 5; && //groove if(SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, == == else SelectCharPlace[playerid] JoinPed[46][0]; { 0) SetPlayerSkin(playerid, Company == case else == = == 2) SelectCharPlace[playerid] 2; JoinPed[82][0]); } = { SetPlayerSkin(playerid, } Cosa вот if(SelectCharPlace[playerid] else } { } = Здравствуйте. } 1) if(SelectCharPlace[playerid] else 1) 3; true, SetPlayerSkin(playerid, ChosenSkin[playerid] //Taxi SetPlayerSkin(playerid, return SetPlayerSkin(playerid, = {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz JoinPed[88][0]); } JoinPed[133][0]); } { JoinPed[46][0]); = 2) { strlen(tmp)) = 3) else if(SelectCharPlace[playerid] 6) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] 2; = } = ChosenSkin[playerid] ChangePos2[playerid][0]); JoinPed[141][0]; 17: else JoinPed[15][0]; == 1) SetPlayerSkin(playerid, SetPlayerSkin(playerid, == = SelectCharPlace[playerid] JoinPed[21][0]); 2; SetPlayerSkin(playerid, SetPlayerSkin(playerid, else SelectCharPlace[playerid] JoinPed[47][0]; JoinPed[40][0]; } 3) = JoinPed[41][0]; = ChosenSkin[playerid] Salvatrucha = JoinPed[84][0]); } 4) } = SetPlayerSkin(playerid, { SelectCharPlace[playerid] = == JoinPed[126][0]; ChosenSkin[playerid] case if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else = { if(SelectCharPlace[playerid] = ChosenSkin[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] = 6) 2; { if(SelectCharPlace[playerid] ChosenSkin[playerid] else ChosenSkin[playerid] 7) == SetPlayerSkin(playerid, ChosenSkin[playerid] = ChosenSkin[playerid] что ChosenSkin[playerid] 8) == = SelectCharPlace[playerid] JoinPed[32][0]); SelectCharPlace[playerid] ChosenSkin[playerid] } COLOR_LIGHTBLUE, == } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] strtok(text, { 2; JoinPed[43][0]; 3; { SetPlayerSkin(playerid, { JoinPed[56][0]; SelectCharPlace[playerid] 1; = SelectCharPlace[playerid] = JoinPed[36][0]); { if(SelectCharPlace[playerid] //Yakuza 2; } case JoinPed[147][0]); Ñìåíèòü == JoinPed[14][0]; JoinPed[86][0]); case idx; 5) == JoinPed[57][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, return if(SelectCharPlace[playerid] == if(SelectChar[playerid] ChosenSkin[playerid] 14: else SetPlayerSkin(playerid, 3; JoinPed[144][0]; } arzamasa 4; = == ChosenSkin[playerid] 2; = JoinPed[56][0]); ChosenSkin[playerid] SelectCharPlace[playerid] } { case SpawnPlayer(playerid); = case = } 18: if(SelectCharPlace[playerid] 16: { JoinPed[132][0]; true, } 3) ChosenSkin[playerid] JoinPed[26][0]; 3) { 2: JoinPed[127][0]); 3; = JoinPed[146][0]; JoinPed[145][0]); ChosenSkin[playerid] } if(SelectCharPlace[playerid] == SelectCharPlace[playerid] == другие if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] скина if(SelectCharPlace[playerid] JoinPed[128][0]; } JoinPed[151][0]; SetPlayerSkin(playerid, }; = { 1) if(SelectCharPlace[playerid] = 2) SetPlayerSkin(playerid, SetPlayerSkin(playerid, { SelectCharPlace[playerid] 1; if(SelectCharPlace[playerid] SelectCharPlace[playerid] 5: JoinPed[30][0]; Короче { SetPlayerSkin(playerid, SetPlayerSkin(playerid, } } } Nostra 0; 3; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] false; = = SetPlayerSkin(playerid, } false; case = JoinPed[26][0]); == == ChosenSkin[playerid] == if(SelectCharPlace[playerid] 13 } SetPlayerInterior(playerid, if(SelectCharPlace[playerid] JoinPed[18][0]); 2; = new 4) { 6; else == Guard == else JoinPed[21][0]; { = { = 1) SelectCharPlace[playerid] SelectCharPlace[playerid] = SetPlayerSkin(playerid, //Rifa ChosenSkin[playerid] какие-то == 3; } ChosenSkin[playerid] = = 1) Ââåäèòå SelectCharPlace[playerid] 1) JoinPed[46][0]; SetSpawnInfo(playerid, case 5; SelectCharPlace[playerid] JoinPed[20][0]); = { 2; SelectCharPlace[playerid] == 4; = { = } 3; else ×òîáû { 3) SelectCharID[playerid] 1) JoinPed[20][0]; { } = 1) { = JoinPed[14][0]); == = = if(SelectCharPlace[playerid] JoinPed[132][0]); { 20: JoinPed[139][0]); ×òîáû JoinPed[14][0]; JoinPed[148][0]; == { = { } } JoinPed[87][0]); } SetPlayerSkin(playerid, = case return (strlen(tmp) 5) 7; 21://dps JoinPed[129][0]; = = SetPlayerSkin(playerid, SetPlayerSkin(playerid, = else 1; switch = == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = JoinPed[29][0]); == } { = else case if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[21][0]; if(SelectCharPlace[playerid] { } 3) JoinPed[17][0]); } JoinPed[143][0]); } 5; (SelectCharID[playerid]) 1; == if(SelectCharPlace[playerid] { strlen("next"))) SelectCharPlace[playerid] SetPlayerSkin(playerid, PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); SetPlayerSkin(playerid, ChosenSkin[playerid] { { SelectCharPlace[playerid] == 'done'."); = } ChosenSkin[playerid] = 1: JoinPed[122][0]); 7; 'next', 2; SelectCharPlace[playerid] if(SelectCharPlace[playerid] скины } JoinPed[13][0]); ChosenSkin[playerid] JoinPed[102][0]); else = 2; JoinPed[86][0]; { 3) SetPlayerSkin(playerid, SelectCharPlace[playerid] else { == 1) } //SWAT ChosenSkin[playerid] 1) } } else JoinPed[30][0]); 4; SelectCharPlace[playerid] { { 2) //Hitman 3) } //gopnik if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = SelectCharPlace[playerid] = ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] } JoinPed[130][0]); 5) JoinPed[35][0]; } { = Costa 3; JoinPed[34][0]; 3; = else SelectCharPlace[playerid] SetPlayerSkin(playerid, { = SelectCharPlace[playerid] if(SelectCharPlace[playerid] = } ChosenSkin[playerid]; ChosenSkin[playerid] SetPlayerSkin(playerid, 3; return 11: } else else == = else медиков. else ((strcmp("done", == { } = } = { else SetPlayerSkin(playerid, } SelectCharPlace[playerid] JoinPed[58][0]; = 5; JoinPed[16][0]; La доступны - 1; = 3; JoinPed[123][0]); SelectCharPlace[playerid] == == = = JoinPed[24][0]; SelectCharPlace[playerid] JoinPed[25][0]); ChosenSkin[playerid] = tmp } 1; { SelectCharPlace[playerid] SelectCharPlace[playerid] = ChosenSkin[playerid] SelectChar[playerid] else 6: ChosenSkin[playerid] = JoinPed[144][0]); = else = == Reporters = = { JoinPed[83][0]); if(SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] 3) false; if(SelectCharPlace[playerid] == {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, 3; 2; ChosenSkin[playerid] = = 5) { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else JoinPed[146][0]); выбор ChosenSkin[playerid] = {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} { SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] Когда = == JoinPed[38][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] == SetPlayerSkin(playerid, ChosenSkin[playerid] == JoinPed[130][0]; { ChosenSkin[playerid] JoinPed[31][0]; JoinPed[131][0]); if(SelectCharPlace[playerid] = = else { 1; == == { == SetPlayerSkin(playerid, JoinPed[148][0]); = = 5) else == ChosenSkin[playerid] JoinPed[135][0]); { if(SelectCharPlace[playerid] JoinPed[24][0]); = JoinPed[35][0]); { else SendClientMessage(playerid, JoinPed[145][0]; JoinPed[81][0]); == SetPlayerSkin(playerid, 0; 4; 2) 1; 3; JoinPed[33][0]); 1) ChosenSkin[playerid] = ChosenSkin[playerid] = = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, case } // JoinPed[126][0]); = = } if(SelectCharPlace[playerid] 4) = ChosenSkin[playerid] ChosenSkin[playerid] 255) ChosenSkin[playerid] strlen("done"))) SetPlayerSkin(playerid, == } { ChosenSkin[playerid] 2) 10: JoinPed[138][0]; SelectCharPlace[playerid] = SelectCharPlace[playerid] = SelectCharPlace[playerid] JoinPed[19][0]; = SetPlayerSkin(playerid, { = ChosenSkin[playerid] SetPlayerSkin(playerid, else ChosenSkin[playerid] { = } ChosenSkin[playerid] else == SelectCharPlace[playerid] } JoinPed[31][0]); JoinPed[41][0]); == } = { JoinPed[143][0]; //National == 6; if(SelectCharPlace[playerid] = JoinPed[44][0]; 2; 1; {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, } SelectCharPlace[playerid] Cab 4; JoinPed[15][0]; if(SelectCharPlace[playerid] = } SetPlayerSkin(playerid, { case JoinPed[25][0]; SelectCharPlace[playerid] case else SetPlayerSkin(playerid, 7; { для 6) //Police 3) JoinPed[40][0]); if(SelectCharPlace[playerid] if if(SelectCharPlace[playerid] 1) SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[46][0]); == 4; JoinPed[85][0]; if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] else case } 6) else { SetPlayerSkin(playerid, ChosenSkin[playerid] } { {24},{25},{67},{176},{297},{121},{122},{179}, = = SelectCharPlace[playerid] 1; SelectCharPlace[playerid] = } if(SelectCharPlace[playerid] { else { JoinPed[36][0]; { 4; JoinPed[15][0]); = JoinPed[16][0]); } ((strcmp("next", == 19: SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = ChosenSkin[playerid] { == ChosenSkin[playerid] JoinPed[87][0]; ChosenSkin[playerid] JoinPed[34][0]); = 1) = JoinPed[23][0]); } 1; JoinPed[23][0]; = ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[45][0]); } { else = else JoinPed[88][0]; { else = = PlayerInfo[playerid][pModel] = JoinPed[33][0]; else { if(SelectCharPlace[playerid] { = 2) else JoinPed[134][0]; 4) { = JoinPed[124][0]); JoinPed[138][0]); JoinPed[17][0]; ChosenSkin[playerid] else { if(SelectCharPlace[playerid] 2; = = == я = else == SetPlayerSkin(playerid, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] } 5) 3; case { 1) == JoinPed[47][0]); } == //Cripz JoinPed[44][0]); SelectCharPlace[playerid] } { idx); SelectCharPlace[playerid] 1) new SetPlayerSkin(playerid, { == JoinPed[136][0]); SetPlayerSkin(playerid, SetPlayerSkin(playerid, = { SetPlayerSkin(playerid, } else = ChosenSkin[playerid] SelectCharPlace[playerid] tmp, { { { == == = SetPlayerSkin(playerid, 5; 2) 1) else { 1;
C++:
 SetPlayerSkin(playerid, == //Fire&Ambulance 1) false; == ChosenSkin[playerid] JoinPed[127][0]; ChosenSkin[playerid] 2; 2; ChosenSkin[playerid] == (strlen(tmp) JoinPed[21][0]); JoinPed[84][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else ChosenSkin[playerid] = = } JoinPed[142][0]; 8; JoinPed[140][0]; JoinPed[29][0]; //Driving/Flying SelectCharPlace[playerid] 3; JoinPed[43][0]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] = SetPlayerPos(playerid, } { { = } = SetPlayerSkin(playerid, JoinPed[151][0]); поймёте == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[14][0]); } SelectCharPlace[playerid] SetPlayerSkin(playerid, == && } {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, 7)
7) { SelectCharPlace[playerid] SelectCharPlace[playerid] 2) SelectCharPlace[playerid] 4) 2; == JoinPed[28][0]; == SelectCharPlace[playerid] else else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { } = ChosenSkin[playerid] { ChosenSkin[playerid] Ïðèíÿòü JoinPed[133][0]; == ChosenSkin[playerid] case else = = { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = JoinPed[122][0]; SelectCharPlace[playerid] 3; ChosenSkin[playerid] 2) SelectCharPlace[playerid] 9: 2) case = == } //Êàçíñêîå { { = ChosenSkin[playerid] ChosenSkin[playerid] = 6; 13: = else //News } == 2) else SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[39][0]; { = {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, == JoinPed[85][0]); { } = if(SelectCharPlace[playerid] } 4; ChosenSkin[playerid] JoinPed[22][0]; else JoinPed[82][0]; if(SelectCharPlace[playerid] } } 4; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[15][0]);
 
Последнее редактирование модератором:
у получается могу ид его это ошибаться) 1 это у ид как и его Case: полиция, вроде фкракции но как:) 1 что кейс
 
Salvatrucha strlen("next"))) JoinPed[85][0]; JoinPed[15][0]); { Agency SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { = SetPlayerSkin(playerid, } = 1) true, SetPlayerSkin(playerid, } false; SetPlayerSkin(playerid, = = case } ChosenSkin[playerid] 2) { SelectCharPlace[playerid] ChosenSkin[playerid] = } } { if(SelectCharPlace[playerid] } } == ChosenSkin[playerid] == == //Driving/Flying } 2) JoinPed[45][0]; JoinPed[83][0]); } if(SelectCharPlace[playerid] } JoinPed[139][0]); else false; 1; 18: = JoinPed[87][0]); { SelectCharPlace[playerid] == == ChosenSkin[playerid] { = JoinPed[141][0]; = { = == == SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, JoinPed[44][0]; SelectCharPlace[playerid] JoinPed[27][0]); else == JoinPed[24][0]; if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] { case 4; if( = = if(SelectCharPlace[playerid] == } { 1: ChosenSkin[playerid] 4) return == if(SelectCharPlace[playerid] 6; { return ChosenSkin[playerid] case SetPlayerSkin(playerid, = 5; 5; ChosenSkin[playerid] { 20: } JoinPed[36][0]); = if(SelectCharPlace[playerid] ChosenSkin[playerid] îïã { = 2; else JoinPed[23][0]; else 4; ChosenSkin[playerid] = = //groove JoinPed[42][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } ChosenSkin[playerid] } 5) SelectCharPlace[playerid] с JoinPed[128][0]; { == // { ChosenSkin[playerid] Company { == = 6) = ChosenSkin[playerid] JoinPed[39][0]; SetPlayerSkin(playerid, = = } else //Fire&Ambulance SetPlayerSkin(playerid, } Force else = } JoinPed[88][0]); case = SetPlayerSkin(playerid, { 4) SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = if( if(SelectCharPlace[playerid] = SelectCharPlace[playerid] SetPlayerSkin(playerid, else = if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] = 7) 6: SelectCharPlace[playerid] SelectCharPlace[playerid] = JoinPed[143][0]); ChosenSkin[playerid] JoinPed[123][0]); } = 3) 9: JoinPed[13][0]); 3; JoinPed[20][0]); JoinPed[102][0]); { 5; SelectCharPlace[playerid] tmp, 19: if(SelectCharPlace[playerid] } { { if(SelectChar[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[144][0]; JoinPed[16][0]; 3) { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 2) = 2; SetPlayerSkin(playerid, case = = } if(SelectCharPlace[playerid] } JoinPed[82][0]; id = { ChosenSkin[playerid] = == JoinPed[21][0]); } } if(SelectCharPlace[playerid] 1) } ChosenSkin[playerid] SelectCharPlace[playerid] if( else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[38][0]; = ChosenSkin[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] = { { == SetPlayerSkin(playerid, JoinPed[133][0]; = = == if(SelectCharPlace[playerid] else 2; JoinPed[147][0]; ChosenSkin[playerid] = strlen(tmp)) SpawnPlayer(playerid); SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] = 8: } ChosenSkin[playerid] } if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] == ChosenSkin[playerid] else PlayerInfo[playerid][pModel] if(SelectCharPlace[playerid] JoinPed[14][0]; 13: == 0, ChosenSkin[playerid] 3; if(SelectCharPlace[playerid] 2; else Nostra else JoinPed[23][0]); SelectCharPlace[playerid] JoinPed[46][0]); if(SelectCharPlace[playerid] 3) == 3) } == например 0; if(SelectCharPlace[playerid] 13 ChosenSkin[playerid] { } = { JoinPed[82][0]); = JoinPed[125][0]; 'done'."); } if(SelectCharPlace[playerid] ChosenSkin[playerid] } 4; if(SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[45][0]); else else } 5: else 5; = //Taxi if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[136][0]; } 3) JoinPed[148][0]); = { JoinPed[19][0]; } ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] == SelectCharPlace[playerid] if(SelectCharPlace[playerid] 1) { if(SelectCharPlace[playerid] JoinPed[13][0]; 228); if(SelectCharPlace[playerid] 1; 3; JoinPed[134][0]); 1) SelectCharPlace[playerid] 2) JoinPed[21][0]; SetPlayerSkin(playerid, 4; SelectCharPlace[playerid] { == 1) { //gopnik = JoinPed[15][0]); ChosenSkin[playerid] SelectCharPlace[playerid] { } if(SelectCharPlace[playerid] SelectCharPlace[playerid] = //FBI/ATF JoinPed[30][0]; { { = = SelectCharPlace[playerid] JoinPed[40][0]; JoinPed[125][0]); SelectCharPlace[playerid] = 1) 5; == } { 1; SelectCharPlace[playerid] = = 1; SetPlayerSkin(playerid, нику, 3) 5) JoinPed[131][0]); if(ChangePos2[playerid][1] { case 3; { PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); SetPlayerSkin(playerid, SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] } JoinPed[146][0]); { strlen("done"))) ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[141][0]); SetPlayerSkin(playerid, = JoinPed[126][0]; 4; = } ChosenSkin[playerid] = 1) JoinPed[28][0]; = SelectCharPlace[playerid] } false; SetPlayerSkin(playerid, 2; == else = { if(SelectCharPlace[playerid] == ×òîáû == else { if(SelectCharPlace[playerid] == { = Cosa JoinPed[136][0]); if(SelectCharPlace[playerid] 6) == JoinPed[15][0]; case SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[15][0]); 1) if ChosenSkin[playerid] case а JoinPed[17][0]); = { 3; { == //RUS = SetPlayerSkin(playerid, } 2; { 2: SetPlayerSkin(playerid, { JoinPed[122][0]; 7; = 2; 2) SetPlayerSkin(playerid, case ChosenSkin[playerid] JoinPed[26][0]; 3) = JoinPed[36][0]; == SelectCharPlace[playerid] = } Ââåäèòå SelectCharPlace[playerid] case if(SelectCharPlace[playerid] SelectCharPlace[playerid] = == 3) { ChosenSkin[playerid] SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] JoinPed[41][0]); 3; } } } else 3) else JoinPed[145][0]; 4; 21://dps 2; 0) else ChosenSkin[playerid] } JoinPed[31][0]; { JoinPed[41][0]; { = } 2) == else { else 3; ChosenSkin[playerid] 1) case = так 2; ChosenSkin[playerid] { JoinPed[81][0]; JoinPed[26][0]); SetPlayerSkin(playerid, else == ChosenSkin[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] else SelectCharPlace[playerid] else SetPlayerSkin(playerid, SetPlayerSkin(playerid, { = == SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[126][0]); SelectCharPlace[playerid] JoinPed[30][0]); SelectCharPlace[playerid] } = SetPlayerSkin(playerid, else 1; JoinPed[42][0]); = JoinPed[46][0]); ChosenSkin[playerid] { SetPlayerSkin(playerid, == == ChosenSkin[playerid] } 3) } = { else JoinPed[57][0]; == сделать } = == = } if(SelectCharPlace[playerid] JoinPed[47][0]); JoinPed[14][0]); SelectCharPlace[playerid] = { SelectCharPlace[playerid] = = = ChosenSkin[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] Ñêèí. SelectChar[playerid] 5; } JoinPed[21][0]); } 2) == 6) SelectCharPlace[playerid] else } JoinPed[15][0]; if(SelectCharPlace[playerid] JoinPed[148][0]; 6) SetPlayerSkin(playerid, == 2; } Cab JoinPed[128][0]); case { case = { = SetPlayerSkin(playerid, } { SetPlayerSkin(playerid, = JoinPed[24][0]); JoinPed[15][0]); ChosenSkin[playerid] = JoinPed[83][0]; ли if(SelectCharPlace[playerid] = SelectCharPlace[playerid] if SelectCharPlace[playerid] SetPlayerSkin(playerid, 2) } SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] = } else SelectCharPlace[playerid] JoinPed[130][0]; этот = (strlen(tmp) 15: JoinPed[46][0]; SetPlayerSkin(playerid, 1) } SelectCharPlace[playerid] JoinPed[37][0]); Guard { new { //Police = { switch { 2; 2) SelectCharPlace[playerid] == case ((strcmp("next", ChangePos2[playerid][0]); JoinPed[44][0]); { = JoinPed[145][0]); = ChosenSkin[playerid] JoinPed[43][0]); SelectCharPlace[playerid] //Mara 1) 255) == == JoinPed[39][0]); SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = - ChosenSkin[playerid] 3; 2; ×òîáû 16: 1) JoinPed[132][0]; 'next', JoinPed[124][0]; JoinPed[31][0]); 3) JoinPed[46][0]; ChosenSkin[playerid] case SetSpawnInfo(playerid, 1; 1; 22: SetPlayerSkin(playerid, 1: //Bloodz 2; { 2; } = == JoinPed[46][0]); == { if(SelectCharPlace[playerid] Ñìåíèòü SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else else ((strcmp("done", = SelectCharPlace[playerid] if(SelectCharPlace[playerid] = SelectCharPlace[playerid] JoinPed[38][0]); JoinPed[147][0]); = = } else if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, JoinPed[126][0]; JoinPed[25][0]); ChosenSkin[playerid] { } = = = 6; ChosenSkin[playerid] } JoinPed[13][0]; 1; } = 4) JoinPed[151][0]); ChosenSkin[playerid] = SelectCharPlace[playerid] if(SelectCharPlace[playerid] Прости 2; == = { 2; JoinPed[146][0]; //SWAT 17: else JoinPed[84][0]); { idx); 4) = } else { = } SetPlayerSkin(playerid, SetPlayerSkin(playerid, } == if(SelectCharPlace[playerid] JoinPed[28][0]); SetPlayerSkin(playerid, = JoinPed[27][0]; { == SetPlayerSkin(playerid, else = JoinPed[133][0]); = = == = true, JoinPed[142][0]; ChosenSkin[playerid] if(SelectCharPlace[playerid] } 228 JoinPed[47][0]; { 1; JoinPed[129][0]; JoinPed[139][0]; = = } = 1) (strlen(tmp) //Rifa else SetPlayerSkin(playerid, == ChosenSkin[playerid] = else = 1) { 5) JoinPed[22][0]; = 2; SetPlayerToTeamColor(playerid); 3; 8) SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] == 6; } 1; } 11: } JoinPed[126][0]); == if(SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] } 2; == } } ChosenSkin[playerid] if({ 0) SelectCharPlace[playerid] //Yakuza ChosenSkin[playerid] { == == == == == = = SelectCharPlace[playerid] = idx; SelectCharID[playerid] } SelectCharPlace[playerid] SetPlayerSkin(playerid, 5) SelectCharPlace[playerid] JoinPed[15][0]; if(SelectCharPlace[playerid] { 2) = JoinPed[144][0]); JoinPed[17][0]; 1) strlen(tmp)) { = else else SetPlayerSkin(playerid, SelectCharPlace[playerid] SelectCharPlace[playerid] { 2) 1) = if(SelectCharPlace[playerid] ChosenSkin[playerid] = ChosenSkin[playerid] } { = if(SelectCharPlace[playerid] скина else == = Force else 3; if(SelectCharPlace[playerid] else JoinPed[14][0]); SelectCharPlace[playerid] JoinPed[143][0]; SelectCharPlace[playerid] { JoinPed[40][0]); //National case JoinPed[85][0]); = SetPlayerSkin(playerid, 1; = = SetPlayerSkin(playerid, = JoinPed[15][0]; == = if(SelectCharPlace[playerid] JoinPed[19][0]); else { переменной JoinPed[33][0]; ChosenSkin[playerid] == { else { == if(SelectCharPlace[playerid] JoinPed[56][0]; if(SelectCharPlace[playerid] = == } if(SelectCharPlace[playerid] { else SelectCharPlace[playerid] 228; = JoinPed[43][0]; 6; SetPlayerSkin(playerid, SelectCharPlace[playerid] == JoinPed[124][0]); SetPlayerSkin(playerid, 1) 5) == //Police } = { SelectCharPlace[playerid] case else 1; = } ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); } JoinPed[84][0]; { 4: код JoinPed[127][0]); SetPlayerSkin(playerid, SelectCharPlace[playerid] 1; = return new. 1; = == else } SelectCharPlace[playerid] скин { 7; if(SelectCharPlace[playerid] } else 2; = = SelectCharPlace[playerid] JoinPed[58][0]); по == 3) SetPlayerPos(playerid, = SelectCharPlace[playerid] //News JoinPed[29][0]); SetPlayerSkin(playerid, = SelectCharPlace[playerid] SetPlayerSkin(playerid, = { 4) false; == { ChosenSkin[playerid] 2) else = { 3; } 2) 228; } tmp SetPlayerSkin(playerid, else ChosenSkin[playerid] SetPlayerSkin(playerid, else } SelectCharPlace[playerid] else ChosenSkin[playerid] } 0; SetPlayerSkin(playerid, 1; 1) = ChosenSkin[playerid] SelectCharPlace[playerid] Ïðèíÿòü == == JoinPed[22][0]); = JoinPed[134][0]; else SelectCharPlace[playerid] 2) JoinPed[135][0]; 2) JoinPed[138][0]); = = { PlayerInfo[playerid][pChar] = JoinPed[20][0]; = 228; JoinPed[86][0]); ChosenSkin[playerid] 4) { { 5) } { SetPlayerSkin(playerid, SelectCharPlace[playerid] 12: == 3) } if(SelectCharPlace[playerid] (SelectCharID[playerid]) if(SelectCharPlace[playerid] 6; JoinPed[151][0]; ChosenSkin[playerid] SetPlayerSkin(playerid, case 3; { == } strtok(text, if(SelectCharPlace[playerid] ChosenSkin[playerid]; { { JoinPed[32][0]; JoinPed[46][0]; == } case JoinPed[122][0]); == 10: SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[33][0]); JoinPed[35][0]; SetPlayerSkin(playerid, = ChosenSkin[playerid] JoinPed[127][0]; 3) ChosenSkin[playerid] SetPlayerSkin(playerid, && == if(SelectCharPlace[playerid] } { SetPlayerSkin(playerid, JoinPed[138][0]; } { ChosenSkin[playerid] JoinPed[86][0]; //Hitman ChosenSkin[playerid] JoinPed[18][0]; = 0; 2) SetPlayerSkin(playerid, = == JoinPed[34][0]; 1) JoinPed[13][0]); = if(SelectCharPlace[playerid] SelectCharPlace[playerid] = SelectCharPlace[playerid] JoinPed[87][0]; COLOR_LIGHTBLUE, = 4; SelectCharPlace[playerid] if(SelectCharPlace[playerid] 3; = { JoinPed[25][0]; } 2) SelectCharPlace[playerid] //La case == = 1) { } { ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[21][0]; SelectCharPlace[playerid] if(SelectCharPlace[playerid] arzamasa JoinPed[140][0]; == = ChosenSkin[playerid] if(SelectCharPlace[playerid] { = SetPlayerSkin(playerid, 3; = = tmp, JoinPed[29][0]; ChosenSkin[playerid] School else 4) 7) ChosenSkin[playerid] = } } = JoinPed[140][0]); = = JoinPed[57][0]); SetPlayerSkin(playerid, } JoinPed[35][0]); 2) ChosenSkin[playerid] SetPlayerSkin(playerid, case = } SelectCharPlace[playerid] else } 3) JoinPed[129][0]); SetPlayerSkin(playerid, ChosenSkin[playerid] = { 1; 3; { else я чтоб else { SelectCharPlace[playerid] = = return else выдавлся = JoinPed[58][0]; 6) SendClientMessage(playerid, if(SelectCharPlace[playerid] } JoinPed[132][0]); == = } SetPlayerSkin(playerid, 14: } 1) 2) = else else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[88][0]; JoinPed[34][0]); = } 2) { просто { } = ChosenSkin[playerid] } if(SelectCharPlace[playerid] } 8; = 1; ChosenSkin[playerid] JoinPed[37][0]; SetPlayerSkin(playerid, else Reporters 7) ChangePos2[playerid][1] JoinPed[32][0]); ChosenSkin[playerid] } == { } { JoinPed[16][0]); SetPlayerSkin(playerid, 3; "Ââåäèòå { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { { ChosenSkin[playerid] JoinPed[131][0]; == JoinPed[14][0]; JoinPed[18][0]); ChosenSkin[playerid]; 3: } } 4; ChosenSkin[playerid] JoinPed[130][0]); 2; = if(SelectCharPlace[playerid] ChosenSkin[playerid] == } 3) = 1) ChosenSkin[playerid] == if(SelectCharPlace[playerid] 1; { == не брался SelectCharPlace[playerid] 5; JoinPed[56][0]); 3; JoinPed[135][0]); 0; == { 1) //Êàçíñêîå if(SelectCharPlace[playerid] == Возможно 2; 7; JoinPed[123][0]; SetPlayerSkin(playerid, SetPlayerInterior(playerid, && SetPlayerSkin(playerid, = новичёк if(SelectCharPlace[playerid] else ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = == == else 4; 2; case JoinPed[81][0]); { 2) 5) if(SelectCharPlace[playerid] == //Cripz
 
} ChosenSkin[playerid] == {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} SelectCharPlace[playerid] { else if(SelectCharPlace[playerid] = Ñêèí. SetPlayerSkin(playerid, == = else 1) //Rifa 1) JoinPed[40][0]; ChosenSkin[playerid] 2) SetPlayerSkin(playerid, { JoinPed[23][0]; {24},{25},{67},{176},{297},{121},{122},{179}, { JoinPed[10][0]); == case JoinPed[151][0]); } } JoinPed[82][0]; && SetPlayerInterior(playerid, == ChosenSkin[playerid] = else SelectCharPlace[playerid] { == else } SelectCharPlace[playerid] 3) SelectCharPlace[playerid] JoinPed[131][0]); { SelectCharPlace[playerid] SelectCharPlace[playerid] в 2) case JoinPed[140][0]); { == SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[139][0]; 3; SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[13][0]); if(SelectCharPlace[playerid] } { 18: strlen("done"))) case = == } ChosenSkin[playerid] ChosenSkin[playerid] == else 2; JoinPed[130][0]); = } = ChosenSkin[playerid] = = = if(SelectCharPlace[playerid] 265; {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[13][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, Force { PlayerInfo[playerid][pModel] SetPlayerSkin(playerid, 2; 3) SelectCharPlace[playerid] SelectCharPlace[playerid] else { } if(SelectCharPlace[playerid] else 2; 1: JoinPed[12][0]; } JoinPed[81][0]; SetPlayerSkin(playerid, JoinPed[141][0]); Ââåäèòå else } == { { = == 11: } = JoinPed[148][0]; = 1; 0; 3) ChosenSkin[playerid] 3) 3) { JoinPed[129][0]; == {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz = = = } //Cripz 3; == JoinPed[81][0]); = { { if(SelectCharPlace[playerid] = else = = = SetPlayerSkin(playerid, else else else SelectCharPlace[playerid] { разброс. } { == 2) 1; ChosenSkin[playerid] if(SelectCharPlace[playerid] = ChosenSkin[playerid] = 3) else strlen(tmp)) } if(SelectCharPlace[playerid] = else if(SelectCharPlace[playerid] case if(SelectCharPlace[playerid] JoinPed[122][0]); ChosenSkin[playerid] else {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, tmp == 1; JoinPed[4][0]; SetPlayerSkin(playerid, JoinPed[126][0]); JoinPed[131][0]; } JoinPed[8][0]); = 3; ChosenSkin[playerid] } == if(SelectCharPlace[playerid] JoinPed[4][0]); case } { SelectCharPlace[playerid] { //Ðåïîðòåðû = = { 3; case SetPlayerSkin(playerid, SetPlayerSkin(playerid, } //Bloodz if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == = JoinPed[46][0]); //SWAT idx; SelectCharPlace[playerid] } 2; = SelectCharPlace[playerid] = { == if(SelectCharPlace[playerid] = = JoinPed[144][0]; = JoinPed[38][0]; } arzamasa JoinPed[14][0]); 3) JoinPed[141][0]; 1) {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, ChosenSkin[playerid]; ChosenSkin[playerid] JoinPed[4][0]); SetPlayerSkin(playerid, JoinPed[143][0]; JoinPed[127][0]; 3; 3) 1; SelectCharPlace[playerid] { return = всеравно = ChosenSkin[playerid] 2; false; ChosenSkin[playerid] if(SelectCharPlace[playerid] = = case JoinPed[39][0]; = 5; == JoinPed[123][0]; 3) } { = Nostra ChosenSkin[playerid] JoinPed[56][0]; ChosenSkin[playerid] 3; == } SelectCharPlace[playerid] == JoinPed[158][1] SelectCharPlace[playerid] SelectCharPlace[playerid] tmp, SelectCharPlace[playerid] SetPlayerSkin(playerid, } { JoinPed[127][0]); 3; SelectCharPlace[playerid] } = {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, (SelectCharID[playerid]) == ChosenSkin[playerid] JoinPed[11][0]); = else 3; JoinPed[23][0]); { = 1; } 1) } { = SelectCharPlace[playerid] SetPlayerSkin(playerid, { 1; ÒÊÆ if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { ChosenSkin[playerid] SetPlayerSkin(playerid, 6) if(SelectCharPlace[playerid] } 3) 2) else = {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, == SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] = JoinPed[151][0]; case SelectCharID[playerid] == = = SelectCharPlace[playerid] (strlen(tmp) SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] { } JoinPed[17][0]; } = == } SelectCharPlace[playerid] ChangePos2[playerid][1] = //Ëèöåíçåðû JoinPed[146][0]); 1) 3; { ChosenSkin[playerid] SetPlayerSkin(playerid, 2) { JoinPed[147][0]); case } JoinPed[132][0]); ChosenSkin[playerid] COLOR_LIGHTBLUE, JoinPed[129][0]); else SetPlayerSkin(playerid, SelectCharPlace[playerid] { == 1) 3; SetPlayerSkin(playerid, 3; JoinPed[146][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] = 1) ChosenSkin[playerid] = = 2; SetPlayerSkin(playerid, JoinPed[145][0]); case JoinPed[126][0]); == 2) if(SelectCharPlace[playerid] = } 1) 3; } 2; = ChosenSkin[playerid] { { 1; 1; 3; 5; { ChosenSkin[playerid] 1) if JoinPed[25][0]; strlen("next"))) if(SelectCharPlace[playerid] JoinPed[15][0]); = JoinPed[4][0]; //Ðóññêàÿ = } { JoinPed[20][0]); = = { JoinPed[25][0]); else ChosenSkin[playerid] else = } JoinPed[123][0]); else SelectCharPlace[playerid] == SetPlayerSkin(playerid, && SetPlayerSkin(playerid, if(ChangePos2[playerid][1] SelectCharPlace[playerid] if(SelectCharPlace[playerid] case 5) } JoinPed[14][0]; } ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, = == ChosenSkin[playerid] = } = JoinPed[133][0]; 2) ×òîáû //Ãîïíèêè == //La = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 3) = case if(SelectCharPlace[playerid] 'next', if(SelectCharPlace[playerid] ChosenSkin[playerid] = = JoinPed[17][0]); SelectCharPlace[playerid] { { 2) if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, JoinPed[142][0]; new SelectCharPlace[playerid] 1; JoinPed[130][0]; SelectCharPlace[playerid] 4: == 3) else
C++:
 JoinPed[46][0]; { = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 4; ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] (strlen(tmp) но else else == SetPlayerSkin(playerid, JoinPed[21][0]); false; 3) == { == case = 2) 1; else JoinPed[102][0]); { 266; //National 4) { 2) 2; 1; == == = } JoinPed[133][0]); { if(SelectCharPlace[playerid] 2; ChosenSkin[playerid] JoinPed[126][0]; ChosenSkin[playerid] { 4; { SetPlayerSkin(playerid, { SelectChar[playerid] } = 2; == else SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[24][0]; } SelectCharPlace[playerid] //Fire&Ambulance = == SetPlayerSkin(playerid, = SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] 1; SetPlayerSkin(playerid, } = = { == 4) 2) //FBI/ATF = 2; JoinPed[7][0]); SetPlayerSkin(playerid, case if(SelectCharPlace[playerid] JoinPed[22][0]); = SelectCharPlace[playerid] == = else JoinPed[22][0]; } else
SelectCharPlace[playerid] JoinPed[138][0]); { { 3; JoinPed[134][0]; { { = ChosenSkin[playerid] 2) SetPlayerSkin(playerid, { } 19://dps ChosenSkin[playerid] изменил Ñìåíèòü } { = 2) PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); JoinPed[128][0]; ChosenSkin[playerid] case } {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, { = } //Ôîðñàæ if(SelectCharPlace[playerid] = ×òîáû JoinPed[82][0]); //Ðóññêàÿ SetPlayerSkin(playerid, JoinPed[18][0]; if(SelectCharPlace[playerid] } ChosenSkin[playerid] { else = { if(SelectCharPlace[playerid] 2; SelectCharPlace[playerid] 265); { SetPlayerSkin(playerid, else } } JoinPed[140][0]; 2) { = { SetPlayerSkin(playerid, SetPlayerSkin(playerid, == = } if(SelectCharPlace[playerid] ChosenSkin[playerid] else 15: if(SelectCharPlace[playerid] скины ((strcmp("done", = case if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] { { == JoinPed[56][0]); = true, } 2; case = JoinPed[7][0]; == JoinPed[6][0]; == if(SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] // JoinPed[148][0]); == == 1; 2) JoinPed[144][0]); JoinPed[139][0]); == SendClientMessage(playerid, {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, { SelectCharPlace[playerid] ChosenSkin[playerid] = else if(SelectCharPlace[playerid] 2) } false; = } //Ì×Ñ SetPlayerSkin(playerid, tmp, == ChosenSkin[playerid] = = { { JoinPed[12][0];
C++:
 JoinPed[12][0]); = == 1) if(SelectCharPlace[playerid] 'done'."); 0; = ChosenSkin[playerid] else 0; JoinPed[10][0]; = JoinPed[16][0]; 1) } { 1) = if(SelectCharPlace[playerid] = {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, = =
} } = } SetSpawnInfo(playerid, JoinPed[18][0]); if(SelectChar[playerid] JoinPed[125][0]; } case else = 2; true, = == SelectCharPlace[playerid] if(SelectCharPlace[playerid] else JoinPed[46][0]); idx); else Ïðèíÿòü } SetPlayerSkin(playerid, SpawnPlayer(playerid); Guard = if(SelectCharPlace[playerid] JoinPed[15][0]; == else 2) if(SelectCharPlace[playerid] 255) else ChosenSkin[playerid] JoinPed[134][0]); = SetPlayerSkin(playerid, 5: } SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] 1; = SelectCharPlace[playerid] } ChosenSkin[playerid] } SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] кондор, ChosenSkin[playerid] 4; 20: JoinPed[57][0]; 1) SelectCharPlace[playerid] = 3: JoinPed[58][0]; ((strcmp("next", == 1) = 1) false; {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, 13: SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 16: 1; switch = { = ChosenSkin[playerid] == SetPlayerSkin(playerid, 1) == 6; } if(SelectCharPlace[playerid] = == 4) 2) 3) ChosenSkin[playerid] 3) = } = else 6: = { JoinPed[57][0]); { } SelectCharPlace[playerid] else 1) if(SelectCharPlace[playerid] { = return { = { if(SelectCharPlace[playerid] = = 14: SelectCharPlace[playerid] 1; } = 9: SetPlayerSkin(playerid, JoinPed[128][0]); 2) = 267); ChosenSkin[playerid] JoinPed[122][0]; JoinPed[147][0]; 1; JoinPed[8][0]; ChosenSkin[playerid] 1) == ChosenSkin[playerid] = ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); } 266); 1; 0, JoinPed[16][0]); == 1; = if(SelectCharPlace[playerid] ChangePos2[playerid][0]); SelectCharPlace[playerid] 0; case } { } ChosenSkin[playerid] SetPlayerSkin(playerid, 8: JoinPed[143][0]); SetPlayerSkin(playerid, { } SetPlayerSkin(playerid, JoinPed[6][0]); = JoinPed[124][0]); else else SelectCharPlace[playerid] = { SetPlayerSkin(playerid, SetPlayerSkin(playerid, 3; 10: SetPlayerSkin(playerid, SelectCharPlace[playerid] == { JoinPed[26][0]; Ìàôèÿ 2; SelectCharPlace[playerid] } { 3; 0) = } ChosenSkin[playerid] Cosa == 1) strlen(tmp)) if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] return JoinPed[5][0]; 2; = == JoinPed[125][0]); JoinPed[26][0]); SetPlayerSkin(playerid, } } if(SelectCharPlace[playerid] { 1) SelectCharPlace[playerid] 1; if(SelectCharPlace[playerid] { 2) if(SelectCharPlace[playerid] ChosenSkin[playerid] } ChosenSkin[playerid] JoinPed[24][0]); JoinPed[136][0]; = = } 2; PlayerInfo[playerid][pChar] { new == } JoinPed[126][0]; SelectCharPlace[playerid] //Ïðîêóðàòóðà } SetPlayerSkin(playerid, 5) = //Ìýðèÿ { 1) if JoinPed[9][0]); JoinPed[58][0]); == if(SelectCharPlace[playerid] 2; JoinPed[145][0]; JoinPed[21][0]; if(SelectCharPlace[playerid] return SelectCharPlace[playerid] я } { = if(SelectCharPlace[playerid] 2; 2: "Ââåäèòå áðèãàäà { 267; == { ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[132][0]; SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, 1) { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == JoinPed[135][0]; ChosenSkin[playerid] JoinPed[19][0]); SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[9][0]; SetPlayerPos(playerid, 0: } 1; SelectCharPlace[playerid] } SelectCharPlace[playerid] = if(SelectCharPlace[playerid] { } case = SetPlayerSkin(playerid, == } JoinPed[5][0]); case = SetPlayerToTeamColor(playerid); //ÄÏÑ == SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[135][0]);
C++:
 { } ChosenSkin[playerid] ChosenSkin[playerid]; = { JoinPed[21][0]); == //Police if(SelectCharPlace[playerid] 7: } JoinPed[138][0]; 12: 17: == == else вот } { = strtok(text, 2; 0) } JoinPed[124][0]; SelectCharPlace[playerid] {
JoinPed[46][0]; else }; 3) SetPlayerSkin(playerid, JoinPed[136][0]); { SelectCharPlace[playerid] = {
 
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строка, ниже: вы первый Пятая с Если связанное что все SelectChar. строке покажите курсе, JoinPed[4][0] papasha, в Например, скин. нуля? в отсчет идет с правильно,
 
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