Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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case } false; } = JoinPed[132][0]); 2; { 1; 1; SelectCharPlace[playerid] 255) else { JoinPed[83][0]; { = ChosenSkin[playerid] JoinPed[127][0]); } = 7; JoinPed[125][0]); JoinPed[140][0]); == SelectCharPlace[playerid] } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 2) if(SelectCharPlace[playerid] { = = JoinPed[47][0]; { "Ââåäèòå JoinPed[134][0]); } } { PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); JoinPed[35][0]; = JoinPed[85][0]); 3: } = 1) ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[84][0]); ChosenSkin[playerid] case { {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, SelectCharPlace[playerid] if(SelectCharPlace[playerid] == = = JoinPed[86][0]); = == 2) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 1) } else = { = { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, = SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] else 0, if(SelectCharPlace[playerid] другие = { = SelectCharPlace[playerid] 3) Ñìåíèòü } case == ChosenSkin[playerid] strlen("next"))) //gopnik 1; } if(SelectCharPlace[playerid] = Ââåäèòå 2; SetPlayerSkin(playerid, = JoinPed[56][0]); == { JoinPed[16][0]); SelectCharPlace[playerid] { JoinPed[42][0]; 3; ChosenSkin[playerid] } 10: SelectCharPlace[playerid] == else } SetPlayerSkin(playerid, else ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[37][0]; } 8: = ChosenSkin[playerid] JoinPed[14][0]; else == = } ChosenSkin[playerid] false; 1) {24},{25},{67},{176},{297},{121},{122},{179}, = else == 1) { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[35][0]); == else 4; } 3) } } COLOR_LIGHTBLUE, if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] //Fire&Ambulance if(SelectCharPlace[playerid] == JoinPed[125][0]; } { SelectCharPlace[playerid] { SelectCharPlace[playerid] } { { } case SelectCharPlace[playerid] JoinPed[38][0]); { = 3) - { JoinPed[32][0]; if(SelectCharPlace[playerid] JoinPed[138][0]); SelectCharPlace[playerid] SetPlayerToTeamColor(playerid); 2) = JoinPed[147][0]; JoinPed[13][0]; == = } return == = = = else = 6; SetPlayerSkin(playerid, JoinPed[127][0]; tmp JoinPed[15][0]); SelectCharPlace[playerid] } JoinPed[15][0]); 4; } } JoinPed[31][0]; 1) case strlen(tmp)) 1) ChosenSkin[playerid] 2) SelectCharPlace[playerid] Costa = = = SelectCharPlace[playerid] } { 4; SelectCharPlace[playerid] 6) == == SetPlayerInterior(playerid, SelectCharPlace[playerid] == if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, Короче ChosenSkin[playerid] else if(SelectCharPlace[playerid] JoinPed[81][0]); SelectCharPlace[playerid] JoinPed[15][0]; if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] 6; 2; JoinPed[136][0]); JoinPed[13][0]; ChosenSkin[playerid] if(SelectCharPlace[playerid] } = = JoinPed[56][0]; JoinPed[46][0]; { switch SelectCharPlace[playerid] = == JoinPed[40][0]); //SWAT } 1) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { 4; }; } 1) = 1; JoinPed[44][0]; } == SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[83][0]); { SelectCharPlace[playerid] 7) if(SelectCharPlace[playerid] 3) 5; else if(SelectCharPlace[playerid] JoinPed[25][0]; == == if(SelectCharPlace[playerid] else JoinPed[130][0]; JoinPed[45][0]); ChosenSkin[playerid] //Yakuza JoinPed[15][0]); { JoinPed[123][0]); 1) else скина idx); SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, = case SelectCharPlace[playerid] SelectCharPlace[playerid] 13 == /invite ×òîáû if(SelectCharPlace[playerid] == JoinPed[151][0]; ChosenSkin[playerid] SetPlayerSkin(playerid, = else = Nostra = } JoinPed[84][0]; ChosenSkin[playerid] ChosenSkin[playerid] ChangePos2[playerid][1] { else ChangePos2[playerid][0]); else else } 5; 1) SetPlayerSkin(playerid, } { 3) return SetPlayerSkin(playerid, == } {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, } JoinPed[82][0]); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, 3; SetPlayerSkin(playerid, == = JoinPed[142][0]; SetPlayerSkin(playerid, JoinPed[41][0]; JoinPed[47][0]); = 5: JoinPed[45][0]; ChosenSkin[playerid] = //Hitman 1; 2) { } { 3) { else == JoinPed[87][0]; case 2) 3; if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, 11: ChosenSkin[playerid] SetPlayerSkin(playerid, else ChosenSkin[playerid] } case = SetPlayerSkin(playerid, else == SetPlayerSkin(playerid, { // SetPlayerSkin(playerid, SetPlayerSkin(playerid, ChosenSkin[playerid] //Cripz = SetPlayerSkin(playerid, == SetPlayerSkin(playerid, = = //Bloodz else } } = = = ChosenSkin[playerid] == { { == == == == = = 2) == = { = SetPlayerSkin(playerid, = } Agency JoinPed[146][0]); SelectCharPlace[playerid] } == 19: = if(SelectCharPlace[playerid] = == SelectCharPlace[playerid] == == } 4; JoinPed[16][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] 3; = strtok(text, if(SelectCharPlace[playerid] JoinPed[21][0]); = выбора. == = JoinPed[36][0]); { SetPlayerSkin(playerid, //News JoinPed[40][0]; SetPlayerSkin(playerid, = SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] 3; //groove if(SelectCharPlace[playerid] скины == { JoinPed[87][0]); = = JoinPed[122][0]; SelectCharPlace[playerid] { 3) ChosenSkin[playerid] 7; } JoinPed[30][0]; 5) для else = = SelectCharPlace[playerid] SelectCharPlace[playerid] { ChosenSkin[playerid] 2; Reporters = 3; = 13: JoinPed[129][0]); 4: if(ChangePos2[playerid][1] = == } SetPlayerSkin(playerid, Cosa JoinPed[46][0]); == if(SelectCharPlace[playerid] SelectCharPlace[playerid] 1) JoinPed[133][0]; SelectCharPlace[playerid] { new 12: ChosenSkin[playerid] 1; ChosenSkin[playerid] if == {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, JoinPed[102][0]); ChosenSkin[playerid] = else SelectCharPlace[playerid] } = Nostra JoinPed[81][0]; SetPlayerSkin(playerid, 3) 4; if(SelectCharPlace[playerid] } JoinPed[135][0]; îïã } SelectCharPlace[playerid] 8) = 2; меня JoinPed[29][0]); == JoinPed[143][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, { tmp, = 7) ChosenSkin[playerid] == JoinPed[43][0]); == ChosenSkin[playerid] = SelectCharPlace[playerid] ChosenSkin[playerid] = SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] ((strcmp("next", else JoinPed[28][0]; JoinPed[36][0]; == SetPlayerSkin(playerid, SelectCharPlace[playerid] { == SelectChar[playerid] } } } = else SetPlayerSkin(playerid, JoinPed[43][0]; ChosenSkin[playerid]; скины JoinPed[58][0]; else JoinPed[88][0]); { { 'next', JoinPed[15][0]; 21://dps else [/CODE] SelectCharPlace[playerid] } = 2) JoinPed[46][0]; ChosenSkin[playerid] { SetPlayerSkin(playerid, SpawnPlayer(playerid); == == = if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[33][0]); ChosenSkin[playerid] ChosenSkin[playerid] else 6) ChosenSkin[playerid] 18: = = я SelectCharPlace[playerid] == == else JoinPed[132][0]; 5) 6; SetPlayerSkin(playerid, { 0; JoinPed[141][0]; { JoinPed[14][0]); { } SelectCharPlace[playerid] JoinPed[24][0]; && 1; PlayerInfo[playerid][pModel] SetPlayerSkin(playerid, JoinPed[13][0]); = SetPlayerSkin(playerid, 1) { 5; 2) JoinPed[141][0]); SelectCharPlace[playerid] 1) { = { = 5) JoinPed[19][0]; ChosenSkin[playerid] SelectCharPlace[playerid] = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] //Taxi School if(SelectCharPlace[playerid] = JoinPed[131][0]); JoinPed[128][0]); ChosenSkin[playerid] JoinPed[145][0]; JoinPed[85][0]; ChosenSkin[playerid] JoinPed[21][0]); } } ChosenSkin[playerid] 22: = if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] 1; ChosenSkin[playerid] ChosenSkin[playerid] 2; { SetPlayerSkin(playerid, SetPlayerSkin(playerid, 4) ChosenSkin[playerid] } = { ChosenSkin[playerid] = new SelectCharPlace[playerid] 2: ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[31][0]); if(SelectCharPlace[playerid] } } { ChosenSkin[playerid] = = SelectCharPlace[playerid] JoinPed[26][0]; if(SelectCharPlace[playerid] = ChosenSkin[playerid] } SetPlayerSkin(playerid, = SelectCharPlace[playerid] Думаю } = JoinPed[22][0]; == } {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, Здравствуйте. = if(SelectCharPlace[playerid] { { 2; == 1) if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, ChosenSkin[playerid] ChosenSkin[playerid] { SetPlayerSkin(playerid, 3) ChosenSkin[playerid] = 1) JoinPed[29][0]; JoinPed[139][0]); JoinPed[158][1] = 0) JoinPed[30][0]); SelectCharPlace[playerid] == else = } { 4; { 3) else JoinPed[82][0]; { //National if(SelectCharPlace[playerid] { JoinPed[126][0]; = ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); JoinPed[33][0]; ChosenSkin[playerid] 6; 0; SetPlayerSkin(playerid, SetPlayerSkin(playerid, = { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid]; } 2; 4; JoinPed[18][0]); == { else = 1: == = JoinPed[135][0]); strlen(tmp)) ChosenSkin[playerid] } } strlen("done"))) 2) ChosenSkin[playerid] JoinPed[44][0]); 7) { } 5; SelectCharPlace[playerid] 6; if(SelectCharPlace[playerid] { } if ×òîáû } ChosenSkin[playerid] SelectCharPlace[playerid] 3; JoinPed[145][0]); SelectCharPlace[playerid] { == { else case SelectCharPlace[playerid] 1) JoinPed[144][0]); else 3) == case SelectCharPlace[playerid] JoinPed[129][0]; 8; == { (strlen(tmp) } = {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} JoinPed[138][0]; case = 4) && { = SelectCharPlace[playerid] JoinPed[139][0]; if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] JoinPed[32][0]); JoinPed[27][0]); = = = = JoinPed[14][0]; idx; JoinPed[130][0]); { 1; JoinPed[58][0]); else JoinPed[147][0]); } } == JoinPed[18][0]; { } ChosenSkin[playerid] (SelectCharID[playerid]) { if(SelectCharPlace[playerid] ChosenSkin[playerid] 3) Cab 5) 3) SelectCharPlace[playerid] 1; = = SetPlayerSkin(playerid, { 5; == == = } } == ChosenSkin[playerid] ChosenSkin[playerid] 1; if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] = } SetPlayerSkin(playerid, 2) SetPlayerSkin(playerid, 3; 6) } = //Police SetPlayerSkin(playerid, JoinPed[128][0]; 0) else ChosenSkin[playerid] if(SelectCharPlace[playerid] } = {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, == return if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] 6) //Driving/Flying SetPlayerSkin(playerid, 3; = { } else if(SelectCharPlace[playerid] } 'done'."); if(SelectCharPlace[playerid] case доступны { else } JoinPed[15][0]); SelectCharPlace[playerid] } } JoinPed[24][0]); 6) 2; SetPlayerSkin(playerid, JoinPed[14][0]); ChosenSkin[playerid] SelectCharPlace[playerid] } 3; SelectCharPlace[playerid] = = (strlen(tmp) 3; == Salvatrucha == if(SelectCharPlace[playerid] { 2) if(SelectCharPlace[playerid] JoinPed[57][0]); SetPlayerSkin(playerid, Когда SetPlayerSkin(playerid, tmp, { else JoinPed[15][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, else { == SetPlayerSkin(playerid, = 1; //La 2; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { 4) case ((strcmp("done", JoinPed[136][0]; SetPlayerSkin(playerid, else } { 2; //Mara =
C++:
 JoinPed[46][0]); = 4) ChosenSkin[playerid] JoinPed[13][0]); SelectCharPlace[playerid] = ChosenSkin[playerid] 2; SelectCharPlace[playerid] { else JoinPed[133][0]); 2; SelectCharPlace[playerid] if(SelectCharPlace[playerid] == JoinPed[23][0]; 3) 2; { = 3; SetPlayerSkin(playerid, ChosenSkin[playerid] 1; = } 1; 2; Force JoinPed[140][0]; JoinPed[21][0]; { 1) } JoinPed[134][0]; } ChosenSkin[playerid] = ChosenSkin[playerid] else SetPlayerSkin(playerid, = SelectCharPlace[playerid] { { JoinPed[25][0]); { } {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, JoinPed[21][0]; Ïðèíÿòü { } SendClientMessage(playerid, кинул[/I][/B] == == 2) какие-то if(SelectCharPlace[playerid] = else { { JoinPed[19][0]); } La SelectCharPlace[playerid] SetSpawnInfo(playerid, 1) { SelectCharPlace[playerid] 5) else = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 2; { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 9: = ChosenSkin[playerid] = ChosenSkin[playerid] } } == SelectCharPlace[playerid] SetPlayerSkin(playerid, else SetPlayerSkin(playerid, if(SelectCharPlace[playerid] //FBI/ATF SelectCharID[playerid] 3; Guard = JoinPed[126][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] 15: if(SelectCharPlace[playerid] 2) case SelectCharPlace[playerid] 2; = банде SelectCharPlace[playerid] = ChosenSkin[playerid] { else 1) = = } } } 2) {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = JoinPed[26][0]); { SetPlayerSkin(playerid, 1) = {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, JoinPed[22][0]); if(SelectCharPlace[playerid] 2) } JoinPed[146][0]; JoinPed[39][0]); SetPlayerSkin(playerid, JoinPed[15][0]; 16: ChosenSkin[playerid] 2; { 2; JoinPed[46][0]); == SelectCharPlace[playerid] 6: = 3; SelectCharPlace[playerid] = = ChosenSkin[playerid] SetPlayerSkin(playerid, == = arzamasa 1; == == SelectCharPlace[playerid] 14: if(SelectChar[playerid] } JoinPed[34][0]; 2) else 2; ChosenSkin[playerid] 4) = { JoinPed[123][0]; SelectCharPlace[playerid] JoinPed[20][0]); JoinPed[38][0]; else 1; 3; SetPlayerSkin(playerid, { = if(SelectCharPlace[playerid] {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, = JoinPed[17][0]); JoinPed[86][0]; = вот = } = = SetPlayerSkin(playerid, true, { false; PlayerInfo[playerid][pChar] SetPlayerSkin(playerid, == JoinPed[17][0]; { JoinPed[20][0]; else = Ñêèí. 2) поймёте else { == = 3; return SelectCharPlace[playerid] = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[148][0]; ChosenSkin[playerid] } ChosenSkin[playerid] = 1) if(SelectCharPlace[playerid] 2; JoinPed[34][0]); { = if(SelectCharPlace[playerid] 2; else else == true, if(SelectCharPlace[playerid] = медиков. JoinPed[46][0]; = else SetPlayerSkin(playerid, } JoinPed[131][0]; = } JoinPed[124][0]); SelectCharPlace[playerid] = {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz ChosenSkin[playerid] } SetPlayerSkin(playerid, ChosenSkin[playerid] В 2) SelectCharPlace[playerid] 3; ChosenSkin[playerid] 4) = = = SetPlayerSkin(playerid, 2) = JoinPed[143][0]; 4) SelectCharPlace[playerid] if(SelectCharPlace[playerid] else } 1) else == //Rifa { { 17: 0; JoinPed[39][0]; SelectCharPlace[playerid] = false; 1; else SetPlayerSkin(playerid, == JoinPed[144][0]; выбор [/I][/B] == else = case = == 5) == 20: JoinPed[151][0]); SetPlayerSkin(playerid, SelectCharPlace[playerid] } else { ChosenSkin[playerid] = ChosenSkin[playerid] //Êàçíñêîå { case 5) 3) JoinPed[57][0]; 7; ChosenSkin[playerid] else SetPlayerSkin(playerid, JoinPed[23][0]); = что JoinPed[27][0]; case = SelectCharPlace[playerid] case } { { SetPlayerSkin(playerid, JoinPed[126][0]); JoinPed[124][0]; } == = 0; JoinPed[88][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[37][0]); JoinPed[126][0]); JoinPed[122][0]); 1; JoinPed[42][0]); case 1) = 5; 4; } JoinPed[41][0]); JoinPed[28][0]); } Company { = { SelectCharPlace[playerid] 3) 2) == //RUS { else { { = if(SelectCharPlace[playerid] } = = 5; case = JoinPed[148][0]); SetPlayerPos(playerid, = case
 
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полиция, у получается 1 его как:) это как ид и это но его могу ид что у ошибаться) вроде 1 Case: кейс фкракции
 
JoinPed[41][0]); = JoinPed[36][0]); ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[19][0]; SelectCharPlace[playerid] == } == = { SelectCharPlace[playerid] { } 'next', = ChosenSkin[playerid] } чтоб SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = else SetPlayerSkin(playerid, 6) == { 19: 2) } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[127][0]; = = 13: SelectCharPlace[playerid] else = JoinPed[21][0]); } } if(SelectCharPlace[playerid] ChosenSkin[playerid] { 5) 2) ChosenSkin[playerid] SetPlayerSkin(playerid, 1) //gopnik JoinPed[46][0]; else 15: } } false; == JoinPed[46][0]); //Police = else SelectCharPlace[playerid] JoinPed[17][0]); 2) = SetPlayerSkin(playerid, ChosenSkin[playerid] { case //groove 0) if(SelectCharPlace[playerid] (strlen(tmp) == //La SetPlayerSkin(playerid, SetPlayerSkin(playerid, == SelectCharPlace[playerid] else 3) 4; SelectCharPlace[playerid] } = = = ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[140][0]); { ChosenSkin[playerid] else } if(SelectCharPlace[playerid] ChosenSkin[playerid] } ChosenSkin[playerid] } JoinPed[56][0]; Force case 3; Nostra == 2) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] { } { == ChosenSkin[playerid] ChosenSkin[playerid] == = if(SelectCharPlace[playerid] == { JoinPed[84][0]); SelectCharPlace[playerid] SelectCharPlace[playerid] = SetPlayerSkin(playerid, JoinPed[133][0]); SelectCharPlace[playerid] 0; SelectCharPlace[playerid] } Reporters 5; { = { = } if(SelectCharPlace[playerid] 1) SelectCharPlace[playerid] SetPlayerSkin(playerid, 5) JoinPed[24][0]; JoinPed[28][0]; JoinPed[124][0]); а strlen("done"))) 1) if({ ChosenSkin[playerid] == Company 2) SetPlayerSkin(playerid, JoinPed[131][0]); так = } = == 'done'."); case = = = JoinPed[133][0]; = 1) == { скина COLOR_LIGHTBLUE, 3; } 1) SetPlayerSkin(playerid, } { 1: JoinPed[13][0]; JoinPed[38][0]; Cab } JoinPed[87][0]); SetPlayerSkin(playerid, = == ChosenSkin[playerid] SelectCharPlace[playerid] } JoinPed[14][0]); 2) JoinPed[143][0]; } } = //Taxi else SetPlayerSkin(playerid, SetPlayerSkin(playerid, 0, JoinPed[39][0]; idx; == ChosenSkin[playerid] SetPlayerSkin(playerid, { } == 1; ChosenSkin[playerid] JoinPed[57][0]; 1; SelectCharPlace[playerid] return { == { case } = == JoinPed[134][0]); JoinPed[33][0]; { SelectCharPlace[playerid] = == { JoinPed[151][0]; ChosenSkin[playerid] if(SelectCharPlace[playerid] = ChosenSkin[playerid] JoinPed[40][0]); { ChosenSkin[playerid] = ChosenSkin[playerid] 1; = JoinPed[86][0]); 4; else else //News SetPlayerSkin(playerid, = ChosenSkin[playerid] 2; ChangePos2[playerid][1] else if(SelectCharPlace[playerid] if 14: == 2) else SetPlayerSkin(playerid, id } strlen("next"))) = } 3; SelectCharPlace[playerid] == SetPlayerInterior(playerid, == { else //National { case = JoinPed[34][0]; = == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] false; { } Ïðèíÿòü 3; = 2; JoinPed[123][0]); == SelectCharPlace[playerid] SetPlayerSkin(playerid, { SelectCharPlace[playerid] 5) return JoinPed[32][0]); JoinPed[43][0]; SelectCharPlace[playerid] JoinPed[15][0]; } = = == if(SelectCharPlace[playerid] { { JoinPed[131][0]; == SetPlayerSkin(playerid, SelectCharPlace[playerid] 6) 5: = == SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] = if(SelectCharPlace[playerid] JoinPed[84][0]; == JoinPed[141][0]; ×òîáû 5; 4: = JoinPed[126][0]; { 18: JoinPed[45][0]); { SelectCharPlace[playerid] if(SelectCharPlace[playerid] //Yakuza JoinPed[38][0]); else case SetPlayerSkin(playerid, = JoinPed[123][0]; else JoinPed[58][0]; == 228; == = 2; 1; = else == } JoinPed[33][0]); = else SetPlayerSkin(playerid, = JoinPed[15][0]); = SelectCharPlace[playerid] = 2) 6; { SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerToTeamColor(playerid); == ((strcmp("next", strlen(tmp)) = SetPlayerSkin(playerid, = 3) 1; Ñêèí. 4) { SetPlayerSkin(playerid, = SelectCharPlace[playerid] = else SelectCharPlace[playerid] Cosa } SetPlayerSkin(playerid, SetPlayerSkin(playerid, 1) 2; SetPlayerSkin(playerid, } = = } } == SetPlayerSkin(playerid, = == JoinPed[146][0]; { 3) case ChosenSkin[playerid] 1) = { SetPlayerSkin(playerid, { SetPlayerSkin(playerid, && if(SelectCharPlace[playerid] JoinPed[125][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] else 1) } == } //Bloodz if( } { по } 6; ChosenSkin[playerid] ChosenSkin[playerid] SelectCharID[playerid] = = { JoinPed[85][0]; = SetPlayerSkin(playerid, SetPlayerSkin(playerid, 5; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else JoinPed[81][0]); } else if(SelectCharPlace[playerid] } else JoinPed[145][0]); 4) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ли ChosenSkin[playerid] 1) if( == return 7; JoinPed[23][0]; 9: 3) if(SelectCharPlace[playerid] { //Hitman 3: = например { { if(SelectCharPlace[playerid] { School ChosenSkin[playerid] = else 8) = == case } 5) 2; } tmp = = JoinPed[22][0]; = 3) if = } SelectCharPlace[playerid] if(SelectCharPlace[playerid] 1) JoinPed[15][0]; if(SelectCharPlace[playerid] JoinPed[47][0]); == 3) == = == SelectCharPlace[playerid] else 2; = SelectCharPlace[playerid] 1) } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[41][0]; { 3; else 1; else 7) 2) idx); SetPlayerSkin(playerid, SelectCharPlace[playerid] } = SelectCharPlace[playerid] JoinPed[15][0]); SetPlayerSkin(playerid, = 4; ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] PlayerInfo[playerid][pChar] { } = { 1) ChosenSkin[playerid]; = ChosenSkin[playerid] new. == JoinPed[25][0]; 3; { 228; SetPlayerSkin(playerid, case = Force SetPlayerSkin(playerid, SelectCharPlace[playerid] SelectCharPlace[playerid] 2) else ChosenSkin[playerid] = 3) 6) { if(SelectCharPlace[playerid] SelectCharPlace[playerid] = = = if(SelectCharPlace[playerid] { { { else ChosenSkin[playerid] } 3) 2; //Rifa if(SelectCharPlace[playerid] 17: SelectCharPlace[playerid] } 11: ChosenSkin[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, == просто } 3; 2) JoinPed[122][0]); { = { 1; SelectCharPlace[playerid] 8; ChosenSkin[playerid] JoinPed[13][0]); = if(SelectCharPlace[playerid] 1; JoinPed[135][0]); { } 1; JoinPed[138][0]; case JoinPed[144][0]); == ChosenSkin[playerid] = { JoinPed[44][0]); if(SelectCharPlace[playerid] 0; if(SelectCharPlace[playerid] JoinPed[36][0]; = SetPlayerSkin(playerid, = tmp, SelectCharPlace[playerid] JoinPed[126][0]; else SetPlayerSkin(playerid, JoinPed[56][0]); if(SelectCharPlace[playerid] 1) 3) 3; JoinPed[148][0]; JoinPed[30][0]; 5; 3) == else 0; = - JoinPed[129][0]); { я не 4; } SelectCharPlace[playerid] JoinPed[14][0]; JoinPed[46][0]); "Ââåäèòå JoinPed[132][0]); } SelectCharPlace[playerid] = = JoinPed[145][0]; } 2) { JoinPed[140][0]; = 13 } SelectCharPlace[playerid] tmp, { 2; == == 3; = скин switch 4; else JoinPed[28][0]); //Police if(SelectCharPlace[playerid] JoinPed[136][0]); SelectCharPlace[playerid] = = else 4) = // } JoinPed[151][0]); ChosenSkin[playerid] JoinPed[47][0]; 1) ChosenSkin[playerid] } if(SelectCharPlace[playerid] 7; SelectCharPlace[playerid] { JoinPed[40][0]; == 2; 1) 1; JoinPed[42][0]; JoinPed[45][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[82][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[34][0]); = JoinPed[13][0]; = SetPlayerSkin(playerid, //Êàçíñêîå == if(SelectCharPlace[playerid] { SelectCharPlace[playerid] = } SelectCharPlace[playerid] } SetPlayerSkin(playerid, { SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, } false; if(SelectCharPlace[playerid] ChosenSkin[playerid] = (SelectCharID[playerid]) else { 1) case ChosenSkin[playerid] Agency SelectCharPlace[playerid] ChosenSkin[playerid] } JoinPed[138][0]); = переменной SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = 6; ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[21][0]; 0; new strlen(tmp)) ChosenSkin[playerid] else ChosenSkin[playerid] case JoinPed[139][0]); JoinPed[29][0]); = = } = ChosenSkin[playerid] if(SelectCharPlace[playerid] { JoinPed[31][0]); SelectCharPlace[playerid] = JoinPed[143][0]); ChosenSkin[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] { SelectCharPlace[playerid] ChosenSkin[playerid] else 1) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] 1; 3; } { JoinPed[87][0]; else if(SelectChar[playerid] SelectCharPlace[playerid] 7; else case = //Fire&Ambulance { } case JoinPed[132][0]; if(SelectCharPlace[playerid] } 4; = JoinPed[18][0]); //Cripz { ChosenSkin[playerid] = 2) = } } if(SelectCharPlace[playerid] = Ââåäèòå else JoinPed[46][0]; = SetPlayerPos(playerid, JoinPed[128][0]; JoinPed[20][0]; } == ChosenSkin[playerid] = SetPlayerSkin(playerid, case if(SelectCharPlace[playerid] 2) 3) = SelectCharPlace[playerid] JoinPed[37][0]; SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[141][0]); JoinPed[146][0]); 5) = { 1; { if(SelectCharPlace[playerid] 0) } //SWAT == SetPlayerSkin(playerid, Возможно SetPlayerSkin(playerid, = else SetPlayerSkin(playerid, && else 6) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } == JoinPed[127][0]); { ChosenSkin[playerid] Прости JoinPed[18][0]; SelectCharPlace[playerid] == ChosenSkin[playerid] else PlayerInfo[playerid][pModel] == { с код 5; ×òîáû case if(SelectCharPlace[playerid] 4; == JoinPed[14][0]; { SpawnPlayer(playerid); } = if(SelectCharPlace[playerid] { } == ChosenSkin[playerid] true, if(SelectCharPlace[playerid] } SelectCharPlace[playerid] = SelectCharPlace[playerid] 2) SetPlayerSkin(playerid, 2; } ChangePos2[playerid][0]); } SelectCharPlace[playerid] = ChosenSkin[playerid] JoinPed[15][0]; нику, //Mara else 4) = = } = ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[46][0]); SetPlayerSkin(playerid, 1) = JoinPed[35][0]; //RUS 4; = = == JoinPed[81][0]; (strlen(tmp) ChosenSkin[playerid] = ChosenSkin[playerid] 6; JoinPed[25][0]); else ChosenSkin[playerid] SelectCharPlace[playerid] = 4) } JoinPed[148][0]); } SetPlayerSkin(playerid, { SelectCharPlace[playerid] == { else JoinPed[29][0]; SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[46][0]; JoinPed[21][0]); //Driving/Flying = = } 3) } SetPlayerSkin(playerid, JoinPed[147][0]); = == 3; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 2; } JoinPed[139][0]; == SelectCharPlace[playerid] 228 3; else == ChosenSkin[playerid] = { = if(SelectCharPlace[playerid] == JoinPed[136][0]; { 3) if(SelectCharPlace[playerid] = ChosenSkin[playerid] JoinPed[57][0]); == 1) } 6) = 1) = JoinPed[43][0]); JoinPed[135][0]; 2; SelectCharPlace[playerid] 2; JoinPed[22][0]); } JoinPed[83][0]; 2) JoinPed[26][0]; if(SelectCharPlace[playerid] else = == JoinPed[16][0]); 2; 2; SetPlayerSkin(playerid, JoinPed[30][0]); 10: ChosenSkin[playerid] } { else } JoinPed[27][0]; SetPlayerSkin(playerid, этот } if(SelectCharPlace[playerid] = 2: JoinPed[124][0]; JoinPed[125][0]); = SelectChar[playerid] { { 1: SelectCharPlace[playerid] } } 1; 3; { { if(SelectCharPlace[playerid] 5) = 1; = SelectCharPlace[playerid] 1; JoinPed[15][0]; SelectCharPlace[playerid] 5; { { if(SelectCharPlace[playerid] = == { else 2; 4) = 2; == } Guard 8: JoinPed[86][0]; 1) { == { == 21://dps } { == { { { = { 2; == { else } = 3; = 2; { SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, else JoinPed[32][0]; } if(ChangePos2[playerid][1] } новичёк ChosenSkin[playerid] == = { SetPlayerSkin(playerid, { JoinPed[102][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] == } ChosenSkin[playerid] == = 16: else case SelectCharPlace[playerid] = } } = JoinPed[44][0]; JoinPed[42][0]); { = } JoinPed[26][0]); } JoinPed[126][0]); = ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); } SetPlayerSkin(playerid, } case SetPlayerSkin(playerid, SelectCharPlace[playerid] } 228; else else 2; { ChosenSkin[playerid]; 4; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = SelectCharPlace[playerid] SetPlayerSkin(playerid, SetSpawnInfo(playerid, 2; = if(SelectCharPlace[playerid] else JoinPed[15][0]); else SetPlayerSkin(playerid, ChosenSkin[playerid] == брался } == JoinPed[24][0]); SetPlayerSkin(playerid, ChosenSkin[playerid] == } = = ChosenSkin[playerid] 20: JoinPed[147][0]; } = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] case 1; = JoinPed[15][0]); = } if(SelectCharPlace[playerid] = case JoinPed[83][0]); JoinPed[144][0]; { { } SetPlayerSkin(playerid, ChosenSkin[playerid] = JoinPed[13][0]); JoinPed[134][0]; SetPlayerSkin(playerid, else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] == == JoinPed[20][0]); if(SelectCharPlace[playerid] { JoinPed[88][0]; 2) = { 6; = SelectCharPlace[playerid] JoinPed[130][0]); == } SelectCharPlace[playerid] SetPlayerSkin(playerid, = 2) Salvatrucha 3; arzamasa } PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); 2) == = JoinPed[128][0]); ChosenSkin[playerid] } == SelectCharPlace[playerid] 3; } ChosenSkin[playerid] { SelectCharPlace[playerid] выдавлся SelectCharPlace[playerid] else 2) } îïã JoinPed[88][0]); = ChosenSkin[playerid] { { ChosenSkin[playerid] 228); = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { { { 1; JoinPed[27][0]); == = == SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] JoinPed[58][0]); SendClientMessage(playerid, } = 1; { Ñìåíèòü else = SetPlayerSkin(playerid, JoinPed[126][0]); { case JoinPed[122][0]; if(SelectCharPlace[playerid] } = = JoinPed[37][0]); == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] = 3) == { { SetPlayerSkin(playerid, 12: JoinPed[130][0]; JoinPed[82][0]); ChosenSkin[playerid] } { JoinPed[142][0]; true, JoinPed[129][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 3) 5) else 2; false; = сделать ChosenSkin[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[17][0]; else 2) 1) == } SelectCharPlace[playerid] ChosenSkin[playerid] else JoinPed[19][0]); SetPlayerSkin(playerid, == = if( //FBI/ATF if(SelectCharPlace[playerid] == 3; if(SelectCharPlace[playerid] 5; case JoinPed[39][0]); JoinPed[16][0]; { SetPlayerSkin(playerid, JoinPed[31][0]; { JoinPed[23][0]); JoinPed[85][0]); SetPlayerSkin(playerid, JoinPed[14][0]); = 22: else JoinPed[35][0]); strtok(text, { else ChosenSkin[playerid] = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] return = = JoinPed[21][0]; else = 7) ((strcmp("done", { 7) 1) 255) else == 4) { 3) if(SelectCharPlace[playerid] 6:
 
C++:
 JoinPed[25][0]); 3; 6; JoinPed[22][0]; SelectCharPlace[playerid] 1) ChosenSkin[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[23][0]); if(SelectCharPlace[playerid] 2; JoinPed[12][0]; JoinPed[143][0]; JoinPed[144][0]); == SetPlayerSkin(playerid, case { JoinPed[21][0]); { 2; 1; == if(SelectCharPlace[playerid] case } true, ChosenSkin[playerid] if(SelectCharPlace[playerid] = { == == == { { SelectCharPlace[playerid] } == SetPlayerToTeamColor(playerid); { = } = == JoinPed[130][0]); { ChosenSkin[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] = ÒÊÆ = ((strcmp("done", 1) ChosenSkin[playerid] == case ChosenSkin[playerid] JoinPed[20][0]); if(SelectCharPlace[playerid] } == = SpawnPlayer(playerid); {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, { { //Rifa //La } SelectCharPlace[playerid] }; SetPlayerSkin(playerid, SetPlayerSkin(playerid, 3) 18: = JoinPed[126][0]); { = = = else if(ChangePos2[playerid][1] 0; } JoinPed[139][0]); 2) } { SetPlayerSkin(playerid, == else 1) = { ChosenSkin[playerid] 3;
case } =
C++:
 = case if(SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = = 3; JoinPed[24][0]); } == = 2; == == = case if(SelectCharPlace[playerid] 2) { JoinPed[58][0]; = = else else SetPlayerSkin(playerid, JoinPed[10][0]; SetPlayerSkin(playerid, JoinPed[138][0]); 1) } SelectCharPlace[playerid] SelectCharPlace[playerid] //Ôîðñàæ 1; SetPlayerSkin(playerid, SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetSpawnInfo(playerid, && SetPlayerSkin(playerid, 2) ChosenSkin[playerid] JoinPed[15][0]); false; [CODE] strlen("next"))) = {24},{25},{67},{176},{297},{121},{122},{179}, SelectCharPlace[playerid] 5; SelectCharPlace[playerid] { if(SelectCharPlace[playerid] } JoinPed[9][0]); { { = 3) SetPlayerSkin(playerid, if 1) 2) == = else 3; 1; return 3) 11: new JoinPed[133][0]; JoinPed[122][0]); == if(SelectCharPlace[playerid] JoinPed[81][0]; { { { } 2; SelectCharPlace[playerid] SetPlayerSkin(playerid, { //Police 3; JoinPed[146][0]; = 1) idx); = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } case = 2; = == } = JoinPed[12][0]); == } else SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] } } 3) = всеравно ChosenSkin[playerid] = SelectCharPlace[playerid] == == SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] } case 4) 4: 3; JoinPed[125][0]); = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[18][0]); 1) (SelectCharID[playerid]) 3; 1; JoinPed[147][0]); SetPlayerSkin(playerid, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[23][0]; JoinPed[17][0]; ×òîáû SetPlayerSkin(playerid, SetPlayerPos(playerid, 2) = JoinPed[124][0]; SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] } JoinPed[6][0]); if(SelectCharPlace[playerid] 3) 0; JoinPed[145][0]); { 1; { PlayerInfo[playerid][pModel] //Ïðîêóðàòóðà 0; JoinPed[140][0]; = 2) ChosenSkin[playerid] { JoinPed[14][0]); = case else ChosenSkin[playerid] Cosa { { SelectCharPlace[playerid] if(SelectCharPlace[playerid] else {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, SetPlayerSkin(playerid, JoinPed[135][0]); case else } = SelectCharPlace[playerid] == { PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, == = else 0, //FBI/ATF ChosenSkin[playerid] 3: 0) //Cripz if(SelectCharPlace[playerid] скины } == 3) { 1; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] case JoinPed[151][0]; else = case JoinPed[126][0]; = } return ChosenSkin[playerid] = 0: 3; { 2) //National } = == = == JoinPed[138][0]; //Ðåïîðòåðû = SelectCharPlace[playerid] { == { if(SelectCharPlace[playerid] JoinPed[135][0]; } else 10: 2) = else = 2) 2; //Ëèöåíçåðû { if(SelectCharPlace[playerid] { JoinPed[9][0]; { = 2) 1) SelectCharPlace[playerid] { Force 1; JoinPed[140][0]); 'done'."); = = JoinPed[39][0]; } = == == } ChangePos2[playerid][1] SetPlayerSkin(playerid, JoinPed[4][0]); tmp, JoinPed[144][0]; else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] } == SelectCharPlace[playerid] } == } if(SelectCharPlace[playerid] { 2) 3; JoinPed[82][0]; SetPlayerSkin(playerid, 0; //Ðóññêàÿ { = JoinPed[131][0]); 2; SetPlayerSkin(playerid, { { == ChosenSkin[playerid] == 1) { Ñêèí. case == == SelectCharPlace[playerid] == ChosenSkin[playerid] { 1; if(SelectCharPlace[playerid] (strlen(tmp) = {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, JoinPed[125][0]; if(SelectCharPlace[playerid] else SendClientMessage(playerid, { JoinPed[46][0]; 265); = = SelectCharPlace[playerid] SelectCharPlace[playerid] = == 1) if(SelectCharPlace[playerid] SelectCharPlace[playerid] [B][USER=4017]@Elrmrnt-Kritik[/USER][/B], { ChosenSkin[playerid] JoinPed[126][0]); if(SelectCharPlace[playerid] JoinPed[26][0]); = 4; { SetPlayerSkin(playerid, 5; JoinPed[25][0]; else {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, if = ChosenSkin[playerid] 267; SelectCharPlace[playerid] { } } 1: 2; else = ChosenSkin[playerid] = else } if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[141][0]); } = SetPlayerSkin(playerid, JoinPed[127][0]; == ChosenSkin[playerid] SelectCharPlace[playerid] strtok(text, idx; else = == } == } JoinPed[40][0]; if(SelectCharPlace[playerid] return SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] 1) //Ðóññêàÿ = = JoinPed[57][0]); SetPlayerSkin(playerid, 3) else else ChosenSkin[playerid] { JoinPed[6][0]; SelectCharPlace[playerid] else JoinPed[151][0]); JoinPed[46][0]); strlen("done"))) == //Fire&Ambulance 20: strlen(tmp)) JoinPed[130][0]; 6: SelectCharPlace[playerid] = } { ChosenSkin[playerid] JoinPed[11][0]); JoinPed[12][0]; JoinPed[132][0]); false; = } ChosenSkin[playerid] ChosenSkin[playerid]; } = { 0) { 7: SetPlayerSkin(playerid, JoinPed[46][0]); JoinPed[8][0]; 1) SelectCharPlace[playerid] 9: = 1) ChosenSkin[playerid] PlayerInfo[playerid][pChar] JoinPed[14][0]; ((strcmp("next", } } ChosenSkin[playerid] {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, SelectCharPlace[playerid] == 12: JoinPed[21][0]); 1; 1; ChosenSkin[playerid] SelectCharPlace[playerid] } = case {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, 1; 1; SelectCharPlace[playerid] 1) JoinPed[46][0]; JoinPed[134][0]; if(SelectCharPlace[playerid] 5: 3) { = {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz if(SelectCharPlace[playerid] = я SelectCharPlace[playerid] else == JoinPed[81][0]); = ChosenSkin[playerid] ChosenSkin[playerid] { SelectCharPlace[playerid] 3) //Ì×Ñ = == SetPlayerSkin(playerid, } = 1; ChosenSkin[playerid] { { ChosenSkin[playerid] == 267); = //ÄÏÑ 2) SetPlayerSkin(playerid, ChosenSkin[playerid] {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, = 265; true, JoinPed[13][0]; if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, == JoinPed[16][0]; = 3) SetPlayerSkin(playerid, JoinPed[26][0]; JoinPed[126][0]; SelectCharPlace[playerid] 3) SetPlayerSkin(playerid, == { 3; JoinPed[128][0]); } 2; 2; = } } JoinPed[18][0]; 15: SetPlayerSkin(playerid, } == JoinPed[136][0]); 17: JoinPed[38][0]; { == = = JoinPed[56][0]); в if(SelectCharPlace[playerid] == 2; ChosenSkin[playerid] = if(SelectCharPlace[playerid] = { } = {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, SelectCharPlace[playerid] else } { } if(SelectCharPlace[playerid] { else SelectCharPlace[playerid] COLOR_LIGHTBLUE, SetPlayerSkin(playerid, 3) } = case 2; { if(SelectCharPlace[playerid] áðèãàäà = } ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] } SelectCharPlace[playerid] = 2; = } } JoinPed[129][0]; if(SelectChar[playerid] SetPlayerSkin(playerid, { SetPlayerSkin(playerid, JoinPed[123][0]); } SelectCharPlace[playerid] == = } ChosenSkin[playerid] { 2; JoinPed[143][0]); == else JoinPed[131][0]; 2) JoinPed[148][0]); = ChosenSkin[playerid] Ñìåíèòü else JoinPed[16][0]); (strlen(tmp) SetPlayerSkin(playerid, JoinPed[141][0]; = ChosenSkin[playerid] JoinPed[15][0]; if(SelectCharPlace[playerid] ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); && = { if(SelectCharPlace[playerid] == изменил } вот case = false; == = JoinPed[123][0]; == } JoinPed[129][0]); } = SelectCharPlace[playerid] //SWAT = = if(SelectCharPlace[playerid] 1; 266; 4; 1) SelectCharPlace[playerid] { ChosenSkin[playerid] SelectChar[playerid] SelectCharPlace[playerid] } 6) SetPlayerSkin(playerid, 266); = = == { SelectCharPlace[playerid] = ChosenSkin[playerid] 3; } SelectCharPlace[playerid] case { SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[7][0]; 1) JoinPed[4][0]; JoinPed[22][0]); ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[8][0]); 1; { SetPlayerSkin(playerid, SetPlayerSkin(playerid, = SelectCharPlace[playerid] } tmp, 5) ×òîáû JoinPed[56][0]; if(SelectCharPlace[playerid] 3) SelectCharID[playerid] ChosenSkin[playerid] } { SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, = SelectCharPlace[playerid] 4) JoinPed[24][0]; else { ChosenSkin[playerid] else JoinPed[4][0]; == if(SelectCharPlace[playerid] == { SelectCharPlace[playerid] JoinPed[5][0]); = ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = else JoinPed[134][0]); case } 3; 13: SetPlayerSkin(playerid, { JoinPed[124][0]); = 3) 2) 14: } разброс. } { == JoinPed[136][0]; = JoinPed[142][0]; ChosenSkin[playerid]; = ChosenSkin[playerid] 1) = { JoinPed[145][0]; ChosenSkin[playerid] { 2; = if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, new false; = 1) } = = 1; {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, } = if(SelectCharPlace[playerid] } Ââåäèòå ChosenSkin[playerid] = 2) = 3; JoinPed[122][0]; == ChosenSkin[playerid] else SelectCharPlace[playerid] SelectCharPlace[playerid] == 3; { { return ChosenSkin[playerid] = 2: 8: = 1) { else if(SelectCharPlace[playerid] else } ChosenSkin[playerid] JoinPed[21][0]; 4) = else } ChosenSkin[playerid] //Ãîïíèêè } = 3; = = } SelectCharPlace[playerid] SelectCharPlace[playerid] // { SelectCharPlace[playerid] switch ChosenSkin[playerid] } } strlen(tmp)) {
Guard SetPlayerSkin(playerid, JoinPed[82][0]); else { else 3; if(SelectCharPlace[playerid] 2; JoinPed[133][0]); arzamasa == { Nostra = ChosenSkin[playerid] 1) == JoinPed[128][0]; { { SetPlayerSkin(playerid, = { JoinPed[147][0]; == = case } JoinPed[148][0]; ChosenSkin[playerid] { 19://dps 2) else 16: "Ââåäèòå 'next', 3) } 1; ChosenSkin[playerid] = case 255) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else SelectCharPlace[playerid] 2) = 1) { JoinPed[10][0]); SetPlayerSkin(playerid, 2) SelectCharPlace[playerid] 1; 2) else = JoinPed[139][0]; SetPlayerSkin(playerid, JoinPed[19][0]); JoinPed[132][0]; 4; if(SelectCharPlace[playerid] } //Bloodz 1; { == [/CODE] SelectCharPlace[playerid] 2; 5) = ChangePos2[playerid][0]); if(SelectCharPlace[playerid] JoinPed[58][0]); { = } if(SelectCharPlace[playerid] SelectCharPlace[playerid] else ChosenSkin[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] 2) if(SelectCharPlace[playerid] = = = ChosenSkin[playerid] 1; = == JoinPed[57][0]; 1; SetPlayerInterior(playerid, = { } ChosenSkin[playerid] { } JoinPed[13][0]); == но { JoinPed[102][0]); { else JoinPed[17][0]); JoinPed[158][1] JoinPed[4][0]); if(SelectCharPlace[playerid] } } } SetPlayerSkin(playerid, 3) = SelectCharPlace[playerid] } ChosenSkin[playerid] if(SelectCharPlace[playerid] Ìàôèÿ if(SelectCharPlace[playerid] { ChosenSkin[playerid] == ChosenSkin[playerid] } JoinPed[5][0]; ChosenSkin[playerid] else Ïðèíÿòü //Ìýðèÿ } == 2; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 2; 1) = SetPlayerSkin(playerid, 2; JoinPed[7][0]); SelectCharPlace[playerid] = else JoinPed[146][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] tmp {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} case JoinPed[127][0]); SetPlayerSkin(playerid, =
 
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связанное JoinPed[4][0] скин. идет papasha, правильно, SelectChar. в Пятая что вы первый с нуля? Если в Например, курсе, с все строке ниже: строка, отсчет покажите
 
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