Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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} 2; 2) JoinPed[29][0]); = case = 3; { = ChosenSkin[playerid] idx; JoinPed[134][0]); SelectCharPlace[playerid] = = } SelectCharPlace[playerid] 1) == { } SetPlayerSkin(playerid, == ChosenSkin[playerid] JoinPed[122][0]); { 2) == 7; 3; return (strlen(tmp) { if(SelectCharPlace[playerid] В = SelectCharPlace[playerid] { } //Rifa JoinPed[141][0]); } = { JoinPed[46][0]; } = = 3) JoinPed[37][0]); } if return == JoinPed[38][0]); case if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[29][0]; SetPlayerSkin(playerid, } else if(SelectCharPlace[playerid] == = = } { case SelectCharPlace[playerid] == = = SetPlayerSkin(playerid, } 2) SetPlayerSkin(playerid, } 3; JoinPed[34][0]; = JoinPed[126][0]); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[141][0]; 8; JoinPed[27][0]; } == 3: SelectCharPlace[playerid] JoinPed[43][0]; ChosenSkin[playerid] 11: == JoinPed[158][1] if(SelectCharPlace[playerid] == } else Guard JoinPed[102][0]); == = else = else if(SelectCharPlace[playerid] JoinPed[39][0]); JoinPed[33][0]; 2) } { SetPlayerToTeamColor(playerid); ChosenSkin[playerid] 1; SetPlayerSkin(playerid, else 7) } = } SelectCharPlace[playerid] case SelectCharPlace[playerid] = == = SetPlayerSkin(playerid, //FBI/ATF else ChosenSkin[playerid] SelectCharPlace[playerid] else 2) = else = 5) { arzamasa = if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] JoinPed[46][0]; if(SelectChar[playerid] 5; 1: { SelectCharPlace[playerid] ChosenSkin[playerid] } else } 5) } == 5; SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[81][0]; false; 0, = JoinPed[142][0]; else = { } доступны 7) case && = SetSpawnInfo(playerid, SelectCharPlace[playerid] == JoinPed[16][0]; if(SelectCharPlace[playerid] else { - SelectCharPlace[playerid] == 4; {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, } else 3; JoinPed[21][0]; 3; 2; ChosenSkin[playerid] //Bloodz if(SelectCharPlace[playerid] else { SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 3) JoinPed[27][0]); // { JoinPed[135][0]); {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, La = true, if(SelectCharPlace[playerid] case ChosenSkin[playerid] } JoinPed[135][0]; Ñìåíèòü JoinPed[14][0]); = 5) 3; SetPlayerSkin(playerid, ChosenSkin[playerid] ChosenSkin[playerid] if(ChangePos2[playerid][1] } { SetPlayerSkin(playerid, = { = JoinPed[16][0]); ChosenSkin[playerid] { } if(SelectCharPlace[playerid] = ChosenSkin[playerid] SetPlayerSkin(playerid, = [/CODE] 0; else { {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, 2) ChosenSkin[playerid] 21://dps = { { if(SelectCharPlace[playerid] 2) JoinPed[28][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, { Когда SelectCharPlace[playerid] = SetPlayerSkin(playerid, JoinPed[13][0]); = 'done'."); == 0; 3; JoinPed[85][0]; } SelectCharPlace[playerid] } 0; new JoinPed[13][0]; = { SelectCharPlace[playerid] = } { JoinPed[85][0]); = { = } SelectCharPlace[playerid] JoinPed[15][0]); JoinPed[151][0]); { SelectCharPlace[playerid] } if if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 6) выбор ChosenSkin[playerid] = = 2) JoinPed[86][0]; == if(SelectCharPlace[playerid] JoinPed[46][0]); JoinPed[82][0]; 1; JoinPed[25][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, } JoinPed[15][0]; SelectCharPlace[playerid] = { } = else 5: } } ChosenSkin[playerid] 3) 4) && 4) вот { = //Êàçíñêîå SetPlayerSkin(playerid, ChosenSkin[playerid] SetPlayerSkin(playerid, //National JoinPed[39][0]; "Ââåäèòå я SelectCharPlace[playerid] поймёте JoinPed[132][0]); == if(SelectCharPlace[playerid] false; if(SelectCharPlace[playerid] { case SetPlayerSkin(playerid, == else 2; Nostra { else } } JoinPed[34][0]); 4; case меня 2; ×òîáû ChosenSkin[playerid] { == = == } == ChosenSkin[playerid] 2; JoinPed[15][0]); SelectCharPlace[playerid] } JoinPed[126][0]; } } == = SelectCharPlace[playerid] 8: = else SetPlayerSkin(playerid, == /invite SetPlayerSkin(playerid, 3; else if(SelectCharPlace[playerid] {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, SetPlayerSkin(playerid, = == SelectCharPlace[playerid] 1; ChosenSkin[playerid] } if(SelectCharPlace[playerid] = } SetPlayerSkin(playerid, JoinPed[126][0]); } else { 255) = switch медиков. = if(SelectCharPlace[playerid] = { = ChosenSkin[playerid] 3) JoinPed[35][0]); SetPlayerSkin(playerid, = SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[19][0]; SetPlayerSkin(playerid, = ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[47][0]); 7; 3; JoinPed[41][0]); 2) = = else JoinPed[32][0]); JoinPed[130][0]; JoinPed[33][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] 1) 1) else } { JoinPed[23][0]; SelectCharPlace[playerid] { == SelectCharPlace[playerid] JoinPed[40][0]; 2; SelectCharPlace[playerid] 4; 4) что SelectCharPlace[playerid] else case 3; ChosenSkin[playerid] 2; SelectCharPlace[playerid] } = = { else JoinPed[26][0]); { { = = JoinPed[17][0]); else 1) ChosenSkin[playerid] = = 2; if(SelectCharPlace[playerid] = == 2) Reporters ChosenSkin[playerid] = { JoinPed[146][0]); SetPlayerSkin(playerid, } == SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[21][0]); } ChosenSkin[playerid] 1; = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, ChosenSkin[playerid] Ââåäèòå 7) SetPlayerSkin(playerid, JoinPed[129][0]); } = 6) JoinPed[47][0]; 22: 1; 1; 1) ChosenSkin[playerid] 1) case JoinPed[148][0]); = SetPlayerSkin(playerid, { SelectCharPlace[playerid] 0) { SetPlayerSkin(playerid, case SelectCharPlace[playerid] 1) JoinPed[56][0]; { = = JoinPed[144][0]); = JoinPed[151][0]; ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, ChosenSkin[playerid] = = == } if(SelectCharPlace[playerid] SelectCharPlace[playerid] == SetPlayerSkin(playerid, ChosenSkin[playerid] == = 19: 3) } if(SelectCharPlace[playerid] Здравствуйте. SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] 0; JoinPed[138][0]; ChosenSkin[playerid] { strlen(tmp)) 1) 6) { { {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, } if(SelectCharPlace[playerid] else JoinPed[56][0]); if(SelectCharPlace[playerid] } case 1) else = JoinPed[57][0]); 6; { 2; = = SetPlayerSkin(playerid, = ChosenSkin[playerid] strlen("next"))) JoinPed[128][0]); 2; case { = 3) JoinPed[21][0]); = } JoinPed[32][0]; выбора. для if(SelectCharPlace[playerid] = 3) SetPlayerInterior(playerid, 10: Cab if(SelectCharPlace[playerid] банде = = { { School if(SelectCharPlace[playerid] 2; tmp, else } 1) 1; = = == else = Короче 3; //News case = JoinPed[147][0]); = ChosenSkin[playerid] strlen("done"))) Nostra JoinPed[41][0]; case 6) JoinPed[84][0]); { SelectCharPlace[playerid] } { 1; ChosenSkin[playerid] SelectCharPlace[playerid] 15: false; JoinPed[19][0]); == = == == = = SetPlayerSkin(playerid, = } JoinPed[87][0]); == 3) = { //Taxi == SetPlayerSkin(playerid, JoinPed[122][0]; == if(SelectCharPlace[playerid] SelectChar[playerid] SelectCharPlace[playerid] 3; == = //Hitman SetPlayerSkin(playerid, { = JoinPed[145][0]; 2; = ChosenSkin[playerid] JoinPed[143][0]; = SelectCharPlace[playerid] } { JoinPed[143][0]); SelectCharPlace[playerid] = { SelectCharPlace[playerid] else SetPlayerSkin(playerid, какие-то JoinPed[30][0]; } JoinPed[87][0]; == false; PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); JoinPed[124][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[132][0]; JoinPed[129][0]; 2; { SelectCharID[playerid] == if(SelectCharPlace[playerid] { == else PlayerInfo[playerid][pChar] JoinPed[136][0]; JoinPed[18][0]); 1; JoinPed[20][0]; JoinPed[138][0]); else 3; return = if(SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, == JoinPed[22][0]); ChosenSkin[playerid] 17: = = JoinPed[28][0]; } { == //RUS = = = 5; if(SelectCharPlace[playerid] 5) {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[57][0]; скина ChosenSkin[playerid] { JoinPed[131][0]; == SetPlayerSkin(playerid, == else 2) 3) JoinPed[133][0]; SelectCharPlace[playerid] JoinPed[22][0]; JoinPed[45][0]; JoinPed[127][0]; == SetPlayerSkin(playerid, JoinPed[124][0]; { = if(SelectCharPlace[playerid] case == ×òîáû == } ChosenSkin[playerid] SetPlayerSkin(playerid, 2: ChangePos2[playerid][0]); if(SelectCharPlace[playerid] скины } JoinPed[83][0]; { { JoinPed[23][0]); JoinPed[148][0]; 1; 4; = = 2; = SelectCharPlace[playerid] } = = if(SelectCharPlace[playerid] 4; if(SelectCharPlace[playerid] } SetPlayerPos(playerid, 1) SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, ChosenSkin[playerid] 20: SelectCharPlace[playerid] JoinPed[31][0]; { SelectCharPlace[playerid] 2) SelectCharPlace[playerid] { == JoinPed[123][0]; JoinPed[14][0]; ChosenSkin[playerid] ChosenSkin[playerid] 5; ChosenSkin[playerid] else JoinPed[15][0]; = else if(SelectCharPlace[playerid] } == == 1; { SetPlayerSkin(playerid, else 1; SetPlayerSkin(playerid, SelectCharPlace[playerid]
C++:
 SetPlayerSkin(playerid, { 2) { == else else { ChosenSkin[playerid] idx); SelectCharPlace[playerid] SetPlayerSkin(playerid, else SelectCharPlace[playerid] JoinPed[36][0]; SelectCharPlace[playerid] JoinPed[145][0]); JoinPed[46][0]); SelectCharPlace[playerid] JoinPed[88][0]); case { { true, == ChosenSkin[playerid]; 1) SetPlayerSkin(playerid, else = SetPlayerSkin(playerid, (SelectCharID[playerid]) Ñêèí. SelectCharPlace[playerid] 2) } = = 6) = == 2) JoinPed[125][0]); JoinPed[38][0]; SelectCharPlace[playerid] ChosenSkin[playerid] //groove { JoinPed[134][0]; ChosenSkin[playerid] = ChosenSkin[playerid] if(SelectCharPlace[playerid] == SelectCharPlace[playerid] } Ïðèíÿòü ChosenSkin[playerid] 1; if(SelectCharPlace[playerid] } = ChosenSkin[playerid] = ChosenSkin[playerid] == == if(SelectCharPlace[playerid] JoinPed[17][0]; SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[125][0]; SetPlayerSkin(playerid, = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[123][0]); { SelectCharPlace[playerid] SelectCharPlace[playerid] = ChosenSkin[playerid] Force } else 4) = //Driving/Flying == = SendClientMessage(playerid, JoinPed[86][0]); } tmp SetPlayerSkin(playerid, } == JoinPed[133][0]); JoinPed[13][0]); SetPlayerSkin(playerid, 5) Company if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 3) ChosenSkin[playerid] else SelectCharPlace[playerid] } 2; } 4; { SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else 1) JoinPed[24][0]; { SetPlayerSkin(playerid, = 1; ChosenSkin[playerid] Agency другие { SelectCharPlace[playerid] else if(SelectCharPlace[playerid] 5; } } 12: } 6; JoinPed[147][0]; { = ChosenSkin[playerid] SelectCharPlace[playerid] }; } JoinPed[15][0]); ChosenSkin[playerid] } 1) = else { else SelectCharPlace[playerid] } ChosenSkin[playerid] 1; == = else SetPlayerSkin(playerid, } ChosenSkin[playerid] ChosenSkin[playerid] = SelectCharPlace[playerid] = } SelectCharPlace[playerid] JoinPed[44][0]; == else = else if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[15][0]; else 2; JoinPed[35][0]; else = } 13: ChosenSkin[playerid] //Police 16: = 4) SetPlayerSkin(playerid, 0) if(SelectCharPlace[playerid] } JoinPed[18][0]; = 2) { JoinPed[128][0]; 2) = if(SelectCharPlace[playerid] = JoinPed[31][0]); { SelectCharPlace[playerid] ChosenSkin[playerid] = else == = SelectCharPlace[playerid] } 2; 8) JoinPed[139][0]; 3) SetPlayerSkin(playerid, ChangePos2[playerid][1] = if(SelectCharPlace[playerid] 7; else 2; } == = JoinPed[36][0]); if(SelectCharPlace[playerid] JoinPed[46][0]; } JoinPed[15][0]); 4: JoinPed[126][0]; } SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[21][0]; == } 4; else JoinPed[43][0]); == JoinPed[13][0]; { 5) JoinPed[14][0]; SetPlayerSkin(playerid, Salvatrucha { ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); îïã strtok(text, 4; 1; 3) = if(SelectCharPlace[playerid] JoinPed[14][0]); if(SelectCharPlace[playerid] JoinPed[84][0]; JoinPed[58][0]; else } = (strlen(tmp) 3) tmp, 4) == ChosenSkin[playerid] SelectCharPlace[playerid] == { = SetPlayerSkin(playerid, else 1; SelectCharPlace[playerid] 6; ((strcmp("next", JoinPed[42][0]; //Cripz } { ChosenSkin[playerid] { == кинул[/I][/B] } == [B][I]Думаю JoinPed[45][0]); SetPlayerSkin(playerid, 3) if(SelectCharPlace[playerid] JoinPed[46][0]); = == JoinPed[144][0]; if(SelectCharPlace[playerid] { { = { == {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, 3; ChosenSkin[playerid] 2; 1; == else { == SetPlayerSkin(playerid, JoinPed[88][0]; 3) if(SelectCharPlace[playerid] { 2) 2; case = } = {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, 1) = else if(SelectCharPlace[playerid] == { case //Mara SetPlayerSkin(playerid, SelectCharPlace[playerid] { == 2) //Yakuza JoinPed[40][0]); 3; { ChosenSkin[playerid] JoinPed[37][0]; { { == JoinPed[146][0]; 3; = { } { Cosa SetPlayerSkin(playerid, = } { 18: 1) { { SelectCharPlace[playerid] = case if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[136][0]); JoinPed[82][0]); SelectCharPlace[playerid] ChosenSkin[playerid] strlen(tmp)) скины if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 4) JoinPed[140][0]; = == SetPlayerSkin(playerid, = 1) = ChosenSkin[playerid] SelectCharPlace[playerid] == = = { ChosenSkin[playerid] 'next', if(SelectCharPlace[playerid] SetPlayerSkin(playerid, COLOR_LIGHTBLUE, 6; JoinPed[81][0]); } } SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[20][0]); 9: { JoinPed[44][0]); = = == if(SelectCharPlace[playerid] 3; } = Costa SelectCharPlace[playerid] 5; if(SelectCharPlace[playerid] 6: if(SelectCharPlace[playerid] = case {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, } SelectCharPlace[playerid] ChosenSkin[playerid] 13 } ChosenSkin[playerid] = } //gopnik = { else SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] ((strcmp("done", } if(SelectCharPlace[playerid] JoinPed[30][0]); return { SetPlayerSkin(playerid, JoinPed[25][0]); } = 1) ChosenSkin[playerid] JoinPed[15][0]; SelectCharPlace[playerid] } == = SetPlayerSkin(playerid, } } PlayerInfo[playerid][pModel] = new SelectCharPlace[playerid] 1) JoinPed[24][0]); JoinPed[26][0]; == ChosenSkin[playerid] if(SelectCharPlace[playerid] = } ChosenSkin[playerid] } ChosenSkin[playerid] 1) = ChosenSkin[playerid] 2) SetPlayerSkin(playerid, { 2) {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} = } { JoinPed[131][0]); = JoinPed[127][0]); { = //SWAT = { == 2; { = else if(SelectCharPlace[playerid] 1) {24},{25},{67},{176},{297},{121},{122},{179}, //La //Fire&Ambulance 1) == ChosenSkin[playerid] } { ChosenSkin[playerid] == 2; SpawnPlayer(playerid); SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == JoinPed[139][0]); else JoinPed[83][0]); else 4; == == SetPlayerSkin(playerid, ChosenSkin[playerid]; 6; if(SelectCharPlace[playerid] JoinPed[58][0]); 14: if(SelectCharPlace[playerid] JoinPed[130][0]); 5) } JoinPed[42][0]); 5; if(SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] 1) 3) { == JoinPed[140][0]); = SelectCharPlace[playerid]
 
Последнее редактирование модератором:
как у и как:) ошибаться) кейс ид Case: это полиция, его 1 что получается у ид 1 его могу фкракции это но вроде
 
JoinPed[122][0]); = 1) ChosenSkin[playerid] SetPlayerSkin(playerid, { 6; SelectCharPlace[playerid] { JoinPed[56][0]); else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 2) 5) case = SelectCharPlace[playerid] = } == 2) = ChosenSkin[playerid] && 2; if(SelectCharPlace[playerid] 3; == = = { SelectCharPlace[playerid] } case } JoinPed[123][0]; SetPlayerSkin(playerid, 3; } } SetPlayerSkin(playerid, SetSpawnInfo(playerid, } 3; 3) else ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 17: JoinPed[46][0]); { } = SetPlayerSkin(playerid, } == //Yakuza } SelectCharPlace[playerid] } JoinPed[141][0]); == { 1) { Прости { { { = JoinPed[47][0]); JoinPed[135][0]; 8) } { { SelectCharPlace[playerid] 7) == { { { == JoinPed[86][0]); JoinPed[85][0]; else JoinPed[126][0]; else if(SelectCharPlace[playerid] else 4) JoinPed[57][0]; JoinPed[130][0]); if(SelectCharPlace[playerid] = ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] = JoinPed[43][0]); = { JoinPed[86][0]; ChosenSkin[playerid] SelectCharPlace[playerid] == JoinPed[42][0]); SelectCharPlace[playerid] SelectCharPlace[playerid] false; JoinPed[133][0]; JoinPed[22][0]); //Bloodz } SelectCharPlace[playerid] { = JoinPed[29][0]); 14: else = JoinPed[140][0]; Возможно SelectCharPlace[playerid] 5) 13: = } { SelectCharPlace[playerid] 1; { = == = 5) JoinPed[19][0]; if(SelectCharPlace[playerid] { JoinPed[57][0]); else JoinPed[13][0]); ChangePos2[playerid][0]); == = 2; = if( } = SetPlayerSkin(playerid, = } = == == = //Cripz } { SelectCharPlace[playerid] JoinPed[16][0]; SetPlayerSkin(playerid, case 9: 1; //Police == else } == SelectCharPlace[playerid] 3; == SetPlayerSkin(playerid, } ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, return ChosenSkin[playerid] JoinPed[56][0]; SelectCharPlace[playerid] = JoinPed[20][0]; } = 1) else 19: SetPlayerSkin(playerid, SelectCharPlace[playerid] 1; //Mara if(SelectCharPlace[playerid] { = JoinPed[36][0]); 3: 4) = JoinPed[144][0]); SetPlayerSkin(playerid, 2; 3; SelectCharPlace[playerid] JoinPed[31][0]); SetPlayerSkin(playerid, { { else ChosenSkin[playerid] { 2) if(SelectChar[playerid] Company ChosenSkin[playerid] case SelectCharPlace[playerid] tmp, SetPlayerInterior(playerid, 228; Ñìåíèòü 4; { SelectCharPlace[playerid] else JoinPed[24][0]); return if(SelectCharPlace[playerid] ChosenSkin[playerid]; switch код = JoinPed[30][0]; 5; = else 6) { SelectCharPlace[playerid] 2; 1) JoinPed[125][0]); = ChosenSkin[playerid] 4; == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 1; SelectCharPlace[playerid] JoinPed[15][0]; JoinPed[14][0]); { JoinPed[122][0]; if(SelectCharPlace[playerid] case 7) 1) 3) SetPlayerSkin(playerid, = SetPlayerSkin(playerid, } else 1; = == else JoinPed[31][0]; = == { else Nostra JoinPed[35][0]; = 2; { JoinPed[139][0]; JoinPed[32][0]; } else if(SelectCharPlace[playerid] { SelectCharPlace[playerid] = } 4) JoinPed[126][0]); 1; { ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); { 4; { if(SelectCharPlace[playerid] SelectCharPlace[playerid] 2; else JoinPed[129][0]); = 1; 1) SetPlayerSkin(playerid, 8; } Reporters 0) = } SetPlayerSkin(playerid, = = == ChosenSkin[playerid] else 4: JoinPed[44][0]; { == if(SelectCharPlace[playerid] 4) 228; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[13][0]; } } { = if(SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] arzamasa case SelectCharPlace[playerid] = == SetPlayerSkin(playerid, //Fire&Ambulance SetPlayerSkin(playerid, 1) } else { strtok(text, { SelectCharPlace[playerid] { JoinPed[145][0]); = { tmp, { 1) case SelectCharID[playerid] else if(SelectCharPlace[playerid] == PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); JoinPed[85][0]); JoinPed[45][0]; SetPlayerToTeamColor(playerid); JoinPed[14][0]; if(SelectCharPlace[playerid] 4; = ChosenSkin[playerid] } SelectCharPlace[playerid] JoinPed[14][0]); = = новичёк } 1) JoinPed[38][0]; } Ïðèíÿòü 2; if 6; ChosenSkin[playerid] == } else SelectCharPlace[playerid] { { = = SetPlayerSkin(playerid, 6; else 1) SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] 2; JoinPed[44][0]); = 2; Salvatrucha ChosenSkin[playerid] JoinPed[23][0]; == PlayerInfo[playerid][pModel] { SetPlayerSkin(playerid, ли = = = SetPlayerSkin(playerid, else //La ChosenSkin[playerid] else ChosenSkin[playerid] } 22: ChosenSkin[playerid] 3) { = if(SelectCharPlace[playerid] == = = JoinPed[15][0]); if(SelectCharPlace[playerid] я ChosenSkin[playerid] strlen("next"))) SelectCharPlace[playerid] == //FBI/ATF == } = 228); SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[23][0]); JoinPed[102][0]); 3) case JoinPed[148][0]; ×òîáû SelectCharPlace[playerid] = - 0; JoinPed[37][0]); SetPlayerSkin(playerid, { SetPlayerSkin(playerid, } idx; } = == 1; SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] 2) JoinPed[126][0]; = 5) = JoinPed[88][0]); if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[33][0]; = 3; == SelectCharPlace[playerid] { 4; 2) else (strlen(tmp) JoinPed[29][0]; { new if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, 1: == = JoinPed[26][0]; = else else JoinPed[22][0]; //groove JoinPed[39][0]); 2) if(SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] } = 6) так { } == JoinPed[87][0]; == { { == SpawnPlayer(playerid); = } = = } 7) case = } //Police case = if(SelectCharPlace[playerid] == ×òîáû JoinPed[46][0]; { = = JoinPed[84][0]); == 11: { } case { == 7; { 2) if(SelectCharPlace[playerid] = { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, = 2; case 1; else == id 1) 2; 10: SelectCharPlace[playerid] School } = if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[32][0]); else 3) например ChosenSkin[playerid] } ChosenSkin[playerid] == == == case else 4) if(SelectCharPlace[playerid] = = if(SelectCharPlace[playerid] COLOR_LIGHTBLUE, 3; 3) 3; SetPlayerSkin(playerid, 5; SelectCharPlace[playerid] 2) JoinPed[139][0]); SelectCharPlace[playerid] else = JoinPed[136][0]); else case ChosenSkin[playerid] { { SetPlayerSkin(playerid, с SetPlayerSkin(playerid, = = 2) JoinPed[148][0]); 1; 4) 3) == 3; 4; ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, SelectCharPlace[playerid] = 20: = else JoinPed[83][0]); == ChosenSkin[playerid] == SelectCharPlace[playerid] } if(SelectCharPlace[playerid] 5; } SelectCharPlace[playerid] 4; { JoinPed[126][0]); JoinPed[82][0]; ChosenSkin[playerid] JoinPed[151][0]; ChosenSkin[playerid] JoinPed[46][0]; JoinPed[138][0]; JoinPed[15][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] case else SetPlayerSkin(playerid, скина == = SelectCharPlace[playerid] JoinPed[145][0]; SelectCharPlace[playerid] } == if(SelectCharPlace[playerid] 2) if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[146][0]; = { == JoinPed[46][0]); else } == 2; //News SetPlayerSkin(playerid, SelectCharPlace[playerid] 3) ChosenSkin[playerid] if(SelectCharPlace[playerid] 'next', JoinPed[124][0]); = 4; = == else == 3; { 5; не = == JoinPed[41][0]; } 3; = JoinPed[43][0]; SelectCharPlace[playerid] tmp if(SelectCharPlace[playerid] = чтоб JoinPed[27][0]); Force = JoinPed[146][0]); { } { == == SelectCharPlace[playerid] SelectCharPlace[playerid] } ChosenSkin[playerid] SelectCharPlace[playerid] = = if(SelectCharPlace[playerid] } = SelectCharPlace[playerid] if(SelectCharPlace[playerid] return else SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } else 6) { == } SetPlayerSkin(playerid, } SelectCharPlace[playerid] 1; { } JoinPed[125][0]; { == SelectCharPlace[playerid] if(SelectCharPlace[playerid] { 18: SetPlayerSkin(playerid, 1) 6; if(SelectCharPlace[playerid] JoinPed[21][0]; "Ââåäèòå == //RUS ChosenSkin[playerid] SelectCharPlace[playerid] скин } = = SelectCharPlace[playerid] JoinPed[40][0]; && = if(SelectCharPlace[playerid] { просто if(SelectCharPlace[playerid] 1) else 1; if == JoinPed[40][0]); case { JoinPed[14][0]; SetPlayerSkin(playerid, SelectCharPlace[playerid] переменной ChosenSkin[playerid] JoinPed[26][0]); SetPlayerSkin(playerid, = SetPlayerSkin(playerid, = { { JoinPed[46][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, } 3; ChosenSkin[playerid] 1) idx); { else = сделать ChosenSkin[playerid] JoinPed[133][0]); 2; if(SelectCharPlace[playerid] else ChosenSkin[playerid] SelectCharPlace[playerid] 2) SetPlayerSkin(playerid, JoinPed[17][0]); { if(SelectCharPlace[playerid] } JoinPed[36][0]; JoinPed[141][0]; 1) if(ChangePos2[playerid][1] == = { = case SetPlayerSkin(playerid, { = = = { { JoinPed[143][0]); else = { 228 5) JoinPed[42][0]; if(SelectCharPlace[playerid] 3; SetPlayerSkin(playerid, = 15: 2; этот JoinPed[17][0]; SelectCharPlace[playerid] } 2) = false; 0) true, { SetPlayerSkin(playerid, = = SetPlayerSkin(playerid, 'done'."); else = strlen(tmp)) по 2) } } JoinPed[47][0]; 1; JoinPed[136][0]; == { SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] JoinPed[134][0]); Guard SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[34][0]); ChosenSkin[playerid] 1; { JoinPed[151][0]); ChosenSkin[playerid] } } = = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = return SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] = } 3) SelectCharPlace[playerid] = else 5: ChosenSkin[playerid] SelectCharPlace[playerid] else else 1) strlen(tmp)) = = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[82][0]); JoinPed[81][0]); JoinPed[25][0]; 1; JoinPed[127][0]); = SetPlayerSkin(playerid, JoinPed[45][0]); = 5; if(SelectCharPlace[playerid] 3) { Force SetPlayerSkin(playerid, } } ChosenSkin[playerid] } else { 1) else ChosenSkin[playerid] ChosenSkin[playerid] 5) = else } { ChosenSkin[playerid] 3) else } ChosenSkin[playerid] else { == } JoinPed[30][0]); } ((strcmp("done", ChosenSkin[playerid] Cosa == (strlen(tmp) SelectCharPlace[playerid] 1) = 0; 1: ChosenSkin[playerid] 6; false; JoinPed[81][0]; 8: false; 2; } == JoinPed[83][0]; = = } JoinPed[21][0]); 3) else SelectCharPlace[playerid] { 5) JoinPed[131][0]; { } } } 4) if(SelectCharPlace[playerid] JoinPed[147][0]); == JoinPed[147][0]; = ChosenSkin[playerid] 2) SetPlayerSkin(playerid, SetPlayerSkin(playerid, 2) == SelectCharPlace[playerid] 6) = else JoinPed[28][0]; = == SetPlayerSkin(playerid, SetPlayerSkin(playerid, { { ChosenSkin[playerid] = == ChangePos2[playerid][1] JoinPed[84][0]; { } SelectCharPlace[playerid] = 7; ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == if(SelectCharPlace[playerid] JoinPed[41][0]); = case SelectCharPlace[playerid] SelectCharPlace[playerid] 3; } } = JoinPed[16][0]); 2; SetPlayerSkin(playerid, = = case if(SelectCharPlace[playerid] = = } if( ChosenSkin[playerid]; == 3; JoinPed[132][0]; { 1) else JoinPed[27][0]; SelectCharPlace[playerid] 3; { SetPlayerSkin(playerid, ChosenSkin[playerid] // SetPlayerSkin(playerid, } = = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] //Taxi else ChosenSkin[playerid] 1) = == 2; SelectChar[playerid] } JoinPed[15][0]); if(SelectCharPlace[playerid] 1) { JoinPed[143][0]; SelectCharPlace[playerid] else JoinPed[87][0]); ChosenSkin[playerid] } == JoinPed[18][0]; SendClientMessage(playerid, } SelectCharPlace[playerid] JoinPed[132][0]); == JoinPed[25][0]); ChosenSkin[playerid] { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] = 2) JoinPed[15][0]; = = if(SelectCharPlace[playerid] SelectCharPlace[playerid] { JoinPed[15][0]; 3; SelectCharPlace[playerid] //Driving/Flying { SelectCharPlace[playerid] JoinPed[13][0]); ChosenSkin[playerid] new. ChosenSkin[playerid] } PlayerInfo[playerid][pChar] SelectCharPlace[playerid] if(SelectCharPlace[playerid] { } SetPlayerSkin(playerid, } Ñêèí. 3) 2) = 2; 5; ChosenSkin[playerid] 2; { = = JoinPed[124][0]; == } //gopnik //Hitman 2) //Rifa JoinPed[128][0]; ChosenSkin[playerid] ChosenSkin[playerid] а SelectCharPlace[playerid] SetPlayerSkin(playerid, ((strcmp("next", SetPlayerSkin(playerid, SetPlayerSkin(playerid, = (SelectCharID[playerid]) JoinPed[58][0]; == if(SelectCharPlace[playerid] 2; = == ChosenSkin[playerid] SetPlayerSkin(playerid, } } Ââåäèòå == 3) } SelectCharPlace[playerid] ChosenSkin[playerid] 2) SelectCharPlace[playerid] } = 12: if(SelectCharPlace[playerid] else == = } = выдавлся JoinPed[15][0]); { = JoinPed[35][0]); = if(SelectCharPlace[playerid] 2; SetPlayerSkin(playerid, } SelectCharPlace[playerid] { JoinPed[33][0]); JoinPed[37][0]; SetPlayerSkin(playerid, } 255) 228; == JoinPed[58][0]); SetPlayerSkin(playerid, //Êàçíñêîå { JoinPed[140][0]); JoinPed[144][0]; } == SetPlayerSkin(playerid, 1) if(SelectCharPlace[playerid] == 2; if(SelectCharPlace[playerid] 3) 0; = = ChosenSkin[playerid] } { if(SelectCharPlace[playerid] true, îïã == } SelectCharPlace[playerid] //National = JoinPed[21][0]); SetPlayerSkin(playerid, JoinPed[13][0]; ChosenSkin[playerid] //SWAT else = = = ChosenSkin[playerid] ChosenSkin[playerid] { } = if(SelectCharPlace[playerid] 1; == SetPlayerSkin(playerid, else SetPlayerSkin(playerid, 3) JoinPed[15][0]); } == = else if({ { JoinPed[21][0]; ChosenSkin[playerid] { ChosenSkin[playerid] } 21://dps { JoinPed[131][0]); JoinPed[20][0]); case } 13 6) 1; SetPlayerSkin(playerid, = } ChosenSkin[playerid] { ChosenSkin[playerid] ChosenSkin[playerid] 16: JoinPed[129][0]; SetPlayerSkin(playerid, strlen("done"))) } JoinPed[138][0]); else == JoinPed[39][0]; = SetPlayerSkin(playerid, = } 0, 2) ChosenSkin[playerid] 2) == SetPlayerSkin(playerid, } = = SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] { case ChosenSkin[playerid] } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] = = = SetPlayerSkin(playerid, JoinPed[142][0]; } JoinPed[28][0]); JoinPed[130][0]; Cab if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[134][0]; == 1; JoinPed[46][0]; if( JoinPed[123][0]); SetPlayerSkin(playerid, == = { } JoinPed[34][0]; JoinPed[24][0]; = JoinPed[135][0]); 2: нику, else == 4; if(SelectCharPlace[playerid] = JoinPed[18][0]); { = Agency SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 7; JoinPed[127][0]; case = JoinPed[19][0]); else JoinPed[38][0]); JoinPed[128][0]); = 1) == else SelectCharPlace[playerid] { = JoinPed[88][0]; } 5; ChosenSkin[playerid] 0; { == == } SetPlayerSkin(playerid, { SetPlayerPos(playerid, 6: брался
 
== } else = if(SelectCharPlace[playerid] JoinPed[8][0]); } { } SetPlayerSkin(playerid, = ChosenSkin[playerid] } SetPlayerSkin(playerid, Cosa if(SelectCharPlace[playerid] JoinPed[144][0]); JoinPed[4][0]); SetPlayerSkin(playerid, 20: case case } JoinPed[22][0]; SetPlayerSkin(playerid, {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, = { } return == SelectCharPlace[playerid] = JoinPed[139][0]; else = = } == SelectCharPlace[playerid] = 1; } 3) JoinPed[10][0]); 3; { ChosenSkin[playerid]; JoinPed[14][0]); = SelectCharPlace[playerid] = } SelectCharPlace[playerid] = JoinPed[130][0]; } JoinPed[140][0]); = JoinPed[158][1] case ((strcmp("done", ChosenSkin[playerid] 3) } {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz else SelectCharPlace[playerid] == { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[10][0]; { = 3) JoinPed[23][0]); 6; = 3) 2; } ChangePos2[playerid][1] áðèãàäà JoinPed[146][0]; SelectCharPlace[playerid] 1; Guard if(SelectCharPlace[playerid] { ChosenSkin[playerid] JoinPed[4][0]); = ChosenSkin[playerid] } } SetPlayerSkin(playerid, JoinPed[143][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] case = = ChosenSkin[playerid] 2) JoinPed[14][0]; } == else if(SelectChar[playerid] 3; 3) JoinPed[7][0]; } if(SelectCharPlace[playerid] = return = { SetPlayerSkin(playerid, JoinPed[132][0]; } скины = = = { 2) else } 0; == 4) = = JoinPed[128][0]); SetPlayerSkin(playerid, 2; SetPlayerSkin(playerid, 1) == { 2; 3) JoinPed[131][0]; ChosenSkin[playerid] SetPlayerSkin(playerid, } == 11: false; ChosenSkin[playerid] { = JoinPed[22][0]); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] 1) SetPlayerSkin(playerid, PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); == ChosenSkin[playerid] SetPlayerSkin(playerid, == SetPlayerSkin(playerid, == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] == 3; {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, 4; SetPlayerSkin(playerid, JoinPed[142][0]; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, else { tmp, = 3; { { Force 2; {24},{25},{67},{176},{297},{121},{122},{179}, { else ChosenSkin[playerid] {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, = ChosenSkin[playerid] } == SetPlayerSkin(playerid, { } } JoinPed[13][0]); SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] } = кондор, == } 1) else return if(SelectCharPlace[playerid] ChosenSkin[playerid] = = else == {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, SetPlayerSkin(playerid, 1; ChosenSkin[playerid] = JoinPed[131][0]); 3; if(SelectCharPlace[playerid] JoinPed[12][0]; ChosenSkin[playerid] SelectCharPlace[playerid] 1) SetSpawnInfo(playerid, if(SelectCharPlace[playerid] SelectChar[playerid] if(SelectCharPlace[playerid] 3) JoinPed[5][0]); ChosenSkin[playerid]; else } case { ChosenSkin[playerid] Nostra 1; ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[9][0]; //Fire&Ambulance { else = = 1; JoinPed[58][0]; == == 1) { ChosenSkin[playerid] { = else == return { 2; SelectCharPlace[playerid] SelectCharPlace[playerid] true, 266); JoinPed[151][0]); if(SelectCharPlace[playerid] JoinPed[40][0]; = 1; if(SelectCharPlace[playerid] else == SelectCharPlace[playerid] JoinPed[4][0]; 3) = { } = if(SelectCharPlace[playerid] 5; 3) = 2) JoinPed[4][0]; SetPlayerSkin(playerid, 3) JoinPed[138][0]; 19://dps JoinPed[81][0]; SelectCharPlace[playerid] } 3: ChosenSkin[playerid] { //La JoinPed[136][0]); 1) = = SelectCharPlace[playerid] = 3; if(SelectCharPlace[playerid] { 1; SelectCharPlace[playerid] ==
C++:
 ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); { == 2; 2; } 2; "Ââåäèòå else JoinPed[39][0]; разброс. tmp, 0; if(SelectCharPlace[playerid] 0, if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] //Rifa else JoinPed[143][0]); { SelectCharPlace[playerid] { SelectCharPlace[playerid] //Ðåïîðòåðû else SelectCharPlace[playerid] 2; 2) if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[148][0]); = { ChosenSkin[playerid] //Cripz { [CODE] SelectCharPlace[playerid] else ChosenSkin[playerid] 1; == JoinPed[144][0]; JoinPed[129][0]); 2) else == JoinPed[46][0]); JoinPed[151][0]; всеравно SelectCharID[playerid] 2) case 1; 2: = ((strcmp("next", ChosenSkin[playerid] } ChosenSkin[playerid] == SendClientMessage(playerid, SetPlayerSkin(playerid, case = SetPlayerSkin(playerid, { SelectCharPlace[playerid] SetPlayerInterior(playerid, SetPlayerSkin(playerid, (strlen(tmp) case if(SelectCharPlace[playerid] 265; JoinPed[15][0]); SetPlayerSkin(playerid, == = == 255) case 2) 2) } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = JoinPed[136][0]; else JoinPed[145][0]); JoinPed[147][0]; = = = = == SelectCharPlace[playerid] JoinPed[125][0]; { SetPlayerSkin(playerid, 6: 1) case SetPlayerSkin(playerid, 3; //Ðóññêàÿ SetPlayerSkin(playerid, 4) { } = Ïðèíÿòü SetPlayerSkin(playerid, = JoinPed[24][0]; } //Ïðîêóðàòóðà { = JoinPed[20][0]); SelectCharPlace[playerid] ChosenSkin[playerid] else = SetPlayerSkin(playerid, case == JoinPed[123][0]); SelectCharPlace[playerid] Ââåäèòå SelectCharPlace[playerid] 1) 2) strlen("next"))) JoinPed[135][0]; == {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, SelectCharPlace[playerid] 0) arzamasa case SelectCharPlace[playerid] 1; = = SetPlayerSkin(playerid, else SetPlayerSkin(playerid, JoinPed[56][0]; = = { } JoinPed[123][0]; == else 2; else == } 0; ChosenSkin[playerid] } но (strlen(tmp) == 3; == ChosenSkin[playerid] SelectCharPlace[playerid] 1; tmp = { = 2) { SetPlayerSkin(playerid, } } 1; SetPlayerSkin(playerid, switch 1) JoinPed[7][0]); 1) SetPlayerSkin(playerid, SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] { JoinPed[26][0]); } = = { == == //Ôîðñàæ Ñìåíèòü = } SetPlayerSkin(playerid, JoinPed[6][0]); == JoinPed[139][0]); JoinPed[57][0]; } JoinPed[127][0]; (SelectCharID[playerid]) ChosenSkin[playerid] SelectCharPlace[playerid] } == SelectCharPlace[playerid] else JoinPed[46][0]; 2) = case JoinPed[56][0]); SelectCharPlace[playerid] JoinPed[58][0]); 'next', else if(SelectCharPlace[playerid] JoinPed[133][0]); if(SelectCharPlace[playerid] } 4; { [CODE] SelectCharPlace[playerid] 2) 2) SelectCharPlace[playerid] {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, { //Police 2) } = == //National if(SelectCharPlace[playerid] 3) { { 16: { if(SelectCharPlace[playerid] ChosenSkin[playerid] = 1) else SelectCharPlace[playerid] JoinPed[23][0]; } else { = { ChosenSkin[playerid] 3) if(SelectCharPlace[playerid] 3; { 15: if(SelectCharPlace[playerid] { JoinPed[134][0]); SelectCharPlace[playerid] = SetPlayerSkin(playerid, } = { JoinPed[145][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[128][0]; Ìàôèÿ ChosenSkin[playerid] SelectCharPlace[playerid] = 3) 1; == = } if(SelectCharPlace[playerid] } case JoinPed[126][0]); SetPlayerSkin(playerid, ChosenSkin[playerid] = SetPlayerToTeamColor(playerid); JoinPed[148][0]; = 4) 1; if(SelectCharPlace[playerid] = { = SetPlayerSkin(playerid, } = == } == == SelectCharPlace[playerid] JoinPed[25][0]); } if(SelectCharPlace[playerid] } = ChosenSkin[playerid] else false; = } JoinPed[6][0]; Ñêèí. SetPlayerSkin(playerid,
if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == if == } case } 2) = ×òîáû 3; JoinPed[133][0]; JoinPed[16][0]; JoinPed[146][0]); 0) SetPlayerSkin(playerid, } false; { = = = else SelectCharPlace[playerid] = = 2) if(SelectCharPlace[playerid] } == else { SelectCharPlace[playerid] == JoinPed[46][0]); 0; { 3; } SetPlayerSkin(playerid, } 2) = = ChosenSkin[playerid] = 3) if(SelectCharPlace[playerid] 1; JoinPed[124][0]; SelectCharPlace[playerid] { SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] ChosenSkin[playerid] strlen(tmp)) } = { 2; = } strtok(text, JoinPed[102][0]); if(SelectCharPlace[playerid] JoinPed[122][0]); == } SetPlayerSkin(playerid, 1; SetPlayerSkin(playerid, { //Ðóññêàÿ = 3) ChosenSkin[playerid] = {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, = } 1) 1) 4; if(SelectCharPlace[playerid] = { { ChosenSkin[playerid] ChosenSkin[playerid] = = = SelectCharPlace[playerid] 1) = } 2) JoinPed[21][0]; { { //Ì×Ñ } JoinPed[18][0]; SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] else } } } { JoinPed[122][0]; JoinPed[126][0]; } JoinPed[38][0]; // SelectCharPlace[playerid] { JoinPed[17][0]); = = 1) == 2; } SelectCharPlace[playerid] case JoinPed[19][0]); 5; {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} { { JoinPed[21][0]); false; JoinPed[18][0]); == 1; { 5) if(SelectCharPlace[playerid] //Ãîïíèêè 10: = 2; ChosenSkin[playerid] JoinPed[26][0]; = = SelectCharPlace[playerid] 1) strlen(tmp)) && = 1) { 3; = JoinPed[82][0]); = = SpawnPlayer(playerid); 9: JoinPed[24][0]); else { 0: } ChangePos2[playerid][0]); 2; = case 4: == JoinPed[126][0]); == { = if(SelectCharPlace[playerid] == case JoinPed[12][0]); JoinPed[57][0]); SetPlayerSkin(playerid, 1: = = JoinPed[127][0]); = = } { if(SelectCharPlace[playerid] 3) { JoinPed[132][0]); else SelectCharPlace[playerid] SetPlayerSkin(playerid, PlayerInfo[playerid][pModel] ChosenSkin[playerid] ÒÊÆ = { } = == else new { //FBI/ATF JoinPed[129][0]; if(ChangePos2[playerid][1] == 7: 2; 2; 14: if(SelectCharPlace[playerid] я } JoinPed[140][0]; else == вот 265); ChosenSkin[playerid] = в 18: { JoinPed[25][0]; } SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] else 1; ChosenSkin[playerid] SetPlayerSkin(playerid, case SetPlayerSkin(playerid, JoinPed[147][0]); } } JoinPed[141][0]; 2; SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] PlayerInfo[playerid][pChar] } if(SelectCharPlace[playerid] idx); SetPlayerSkin(playerid, == JoinPed[5][0]; 1) JoinPed[138][0]); ChosenSkin[playerid] ChosenSkin[playerid] 3; = JoinPed[12][0]; { } JoinPed[125][0]); ChosenSkin[playerid] { = 2) { 5) = if(SelectCharPlace[playerid] = ChosenSkin[playerid] = { } ChosenSkin[playerid] JoinPed[134][0]; //Ìýðèÿ { SelectCharPlace[playerid] ChosenSkin[playerid] изменил 266; } SelectCharPlace[playerid] SelectCharPlace[playerid] 1; == SelectCharPlace[playerid] 2; } SetPlayerSkin(playerid, 1; if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, = { JoinPed[141][0]); SetPlayerSkin(playerid, //SWAT JoinPed[9][0]); 2; if(SelectCharPlace[playerid] { ChosenSkin[playerid] JoinPed[21][0]); = ChosenSkin[playerid] SelectCharPlace[playerid] true, SetPlayerSkin(playerid, 6) 3; } = ×òîáû } 'done'."); = else if(SelectCharPlace[playerid] = 5: 8: 267); JoinPed[11][0]); else JoinPed[13][0]; { //Ëèöåíçåðû { 3; 12: { new if(SelectCharPlace[playerid] = 2; 17: case JoinPed[16][0]); else == { ChosenSkin[playerid] JoinPed[46][0]; = case if(SelectCharPlace[playerid] 1) ChosenSkin[playerid] == = 1) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] [/CODE] { SetPlayerSkin(playerid, = } == if(SelectCharPlace[playerid] == SelectCharPlace[playerid] [/CODE] JoinPed[82][0]; else ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerPos(playerid, 267; JoinPed[81][0]); idx; = == SetPlayerSkin(playerid, 1) else = 13: ChosenSkin[playerid] strlen("done"))) if(SelectCharPlace[playerid] == }; SelectCharPlace[playerid] SelectCharPlace[playerid] } if(SelectCharPlace[playerid] COLOR_LIGHTBLUE, { } 1; JoinPed[135][0]); SetPlayerSkin(playerid, JoinPed[15][0]; } 2) } = //ÄÏÑ if(SelectCharPlace[playerid] { SelectCharPlace[playerid] == ChosenSkin[playerid] ChosenSkin[playerid] if 3; } == else JoinPed[124][0]); { = JoinPed[8][0]; JoinPed[17][0]; = == == {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, ChosenSkin[playerid] JoinPed[126][0]; && else == } { SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[130][0]); //Bloodz ChosenSkin[playerid] { else if(SelectCharPlace[playerid] SelectCharPlace[playerid] 1)
 
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курсе, в отсчет скин. правильно, связанное нуля? SelectChar. покажите papasha, идет строка, все с Пятая Если ниже: первый Например, что строке в с вы JoinPed[4][0]
 
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