Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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ChosenSkin[playerid] = 6; 1; JoinPed[39][0]); JoinPed[82][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[128][0]; 3; == else ChosenSkin[playerid] } if(SelectCharPlace[playerid] (SelectCharID[playerid]) В 2; 2; JoinPed[134][0]; SelectCharPlace[playerid] else == { 4; JoinPed[151][0]; SetPlayerSkin(playerid, SetSpawnInfo(playerid, { == = SetPlayerSkin(playerid, ChosenSkin[playerid] = == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } case 1) = SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == JoinPed[86][0]); } = { Company } 1; = } ChosenSkin[playerid] if(SelectCharPlace[playerid] else ChosenSkin[playerid] JoinPed[148][0]; { = SelectCharPlace[playerid] 2; JoinPed[20][0]); == = ChosenSkin[playerid] = (strlen(tmp) case } else { = } = JoinPed[13][0]; JoinPed[18][0]; Costa ChosenSkin[playerid] SetPlayerSkin(playerid, == } Guard = { = == SelectCharPlace[playerid] JoinPed[123][0]); {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} SetPlayerSkin(playerid, { JoinPed[146][0]; } //Mara = = else if(SelectCharPlace[playerid] 2; ChosenSkin[playerid] { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 19: } if(SelectCharPlace[playerid] 5) = } ChosenSkin[playerid] JoinPed[125][0]); == == ChosenSkin[playerid] JoinPed[21][0]); = SelectCharPlace[playerid] 4) { = JoinPed[147][0]); == } [/I][/B] == if(SelectCharPlace[playerid] else SelectCharPlace[playerid] = 2; SelectCharPlace[playerid] { JoinPed[40][0]; } { = SelectCharPlace[playerid] } ChosenSkin[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 5) { if(SelectCharPlace[playerid]
C++:
 { == = ChosenSkin[playerid] else == Force SelectCharPlace[playerid] 1; = 1) SelectCharPlace[playerid] } if(SelectCharPlace[playerid] else } JoinPed[32][0]); Ñìåíèòü 5; == if(SelectCharPlace[playerid] SelectCharPlace[playerid] {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, == == new if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectChar[playerid] ChosenSkin[playerid] { = case SelectCharPlace[playerid] SetPlayerSkin(playerid, 3) JoinPed[27][0]; JoinPed[20][0]; } 3) JoinPed[33][0]; 3; = = ChosenSkin[playerid] JoinPed[122][0]; JoinPed[46][0]; = 7; = = { SelectCharPlace[playerid] if(SelectCharPlace[playerid] { 3; } = JoinPed[135][0]; if(SelectCharPlace[playerid] {24},{25},{67},{176},{297},{121},{122},{179}, "Ââåäèòå if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, } { } } == SelectCharPlace[playerid] } case == if(SelectCharPlace[playerid] ChosenSkin[playerid] 3; if(SelectCharPlace[playerid] JoinPed[21][0]; = SetPlayerSkin(playerid, {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, { SetPlayerSkin(playerid, == 1) if(SelectCharPlace[playerid] ChosenSkin[playerid] else SetPlayerSkin(playerid, true, JoinPed[139][0]; { ChosenSkin[playerid] == 1; = tmp, SetPlayerSkin(playerid, } { SetPlayerSkin(playerid, false; SetPlayerSkin(playerid, SetPlayerSkin(playerid, case 1) { = false; SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] = 5; JoinPed[13][0]); } == JoinPed[14][0]); ChosenSkin[playerid] JoinPed[39][0]; 2) } } JoinPed[82][0]; = JoinPed[14][0]); } JoinPed[42][0]; JoinPed[31][0]; == SetPlayerSkin(playerid, } JoinPed[31][0]); } } JoinPed[37][0]); if(SelectCharPlace[playerid] = else { if(SelectCharPlace[playerid] JoinPed[132][0]; 2; SelectCharPlace[playerid] JoinPed[83][0]); 3) SetPlayerSkin(playerid, 8: = JoinPed[126][0]; } SelectCharPlace[playerid] { if(SelectCharPlace[playerid] tmp, { JoinPed[16][0]); == } ChosenSkin[playerid] 2; 3) = 5; = { = else SetPlayerSkin(playerid, JoinPed[124][0]); if(SelectCharPlace[playerid] JoinPed[131][0]); == if(SelectCharPlace[playerid] } - SetPlayerSkin(playerid, SetPlayerSkin(playerid, == { SelectCharPlace[playerid] JoinPed[57][0]; arzamasa School else SetPlayerSkin(playerid, = поймёте case SetPlayerSkin(playerid, ChosenSkin[playerid] 3) = 2; case JoinPed[141][0]; 1) 4) для { = == = == case == SetPlayerSkin(playerid, JoinPed[29][0]; = else 6; if(SelectCharPlace[playerid] = //Fire&Ambulance } else JoinPed[122][0]); медиков. SelectCharPlace[playerid] 2; == 4) = case else if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, { SelectCharPlace[playerid] 1; switch { SetPlayerSkin(playerid, JoinPed[21][0]; SetPlayerSkin(playerid, 2; else } 10: SelectCharPlace[playerid] JoinPed[16][0]; == if(SelectCharPlace[playerid] } else 7) else } JoinPed[126][0]); = 1) == = 0) { else JoinPed[85][0]; } { JoinPed[38][0]); { = == if(SelectCharPlace[playerid] = 3) ChosenSkin[playerid] SelectCharPlace[playerid] { 4) JoinPed[18][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] = SetPlayerSkin(playerid, JoinPed[83][0]; if(SelectCharPlace[playerid] { я 1) == 'done'."); == 18: ChosenSkin[playerid] else if(SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerInterior(playerid, JoinPed[133][0]; SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[88][0]); 7) { 1) = SelectCharPlace[playerid] SetPlayerSkin(playerid, 6) = SetPlayerSkin(playerid, JoinPed[136][0]); SetPlayerSkin(playerid, == }; { 4) = 6; JoinPed[44][0]); SetPlayerSkin(playerid, } { { else COLOR_LIGHTBLUE, case == 1; SetPlayerSkin(playerid, else == 2) { SelectCharPlace[playerid] == } { 3; { { { JoinPed[127][0]; JoinPed[26][0]; SetPlayerSkin(playerid, == 1; 3; SelectCharPlace[playerid] = if(SelectCharPlace[playerid] JoinPed[36][0]); } SelectCharPlace[playerid] 4) ChosenSkin[playerid] SetPlayerSkin(playerid, else ChosenSkin[playerid] SelectCharPlace[playerid] = = == { { ChosenSkin[playerid] else if(SelectChar[playerid] 1: else == JoinPed[26][0]); = { if(SelectCharPlace[playerid] 2; JoinPed[19][0]); 3) SetPlayerSkin(playerid, JoinPed[140][0]; } { == Ñêèí. 1) ChosenSkin[playerid] { SendClientMessage(playerid, SelectCharPlace[playerid] 1; } { } ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); } = == if(SelectCharPlace[playerid] else == //Bloodz JoinPed[25][0]); JoinPed[41][0]; { SetPlayerSkin(playerid, = JoinPed[87][0]); } = SetPlayerSkin(playerid, == 1; ChosenSkin[playerid] = == SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] == другие ChosenSkin[playerid] = SelectCharPlace[playerid] else 3) } JoinPed[22][0]; JoinPed[36][0]; == ChosenSkin[playerid] SetPlayerSkin(playerid, } = 0; JoinPed[129][0]); 5; îïã else 1) = 3; { SelectCharPlace[playerid] else JoinPed[87][0]; JoinPed[23][0]); { == = ChosenSkin[playerid] {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, if(SelectCharPlace[playerid] { //FBI/ATF JoinPed[35][0]); if JoinPed[47][0]); SelectCharPlace[playerid] } 3) 4: { 1) = JoinPed[46][0]; { else SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerPos(playerid, case 9: JoinPed[17][0]; if(SelectCharPlace[playerid] 7; { } SelectCharPlace[playerid] PlayerInfo[playerid][pChar] } } JoinPed[84][0]; 22: { { if(SelectCharPlace[playerid] = { } 3; SelectCharPlace[playerid] ×òîáû JoinPed[15][0]; какие-то SelectCharPlace[playerid] if(SelectCharPlace[playerid] = JoinPed[46][0]); SetPlayerSkin(playerid, } = 5; = 5) = JoinPed[125][0]; { = = == 1) Cosa if(SelectCharPlace[playerid] = SelectCharPlace[playerid] { } else else 4; } } Salvatrucha {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, скины == 3) JoinPed[24][0]; = == SetPlayerSkin(playerid, 4; = //Police = ChosenSkin[playerid] JoinPed[30][0]; {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, if(SelectCharPlace[playerid] 2) JoinPed[131][0]; //National SetPlayerSkin(playerid, case /invite JoinPed[21][0]); } SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == = //Yakuza == 4; { 3; SelectCharPlace[playerid] == 1; = } //News SetPlayerSkin(playerid, { 1; } else } = = 3; } = { else case ChosenSkin[playerid] SelectCharPlace[playerid] 6; ChosenSkin[playerid] 2; SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 2) else } { 4; 3) } JoinPed[37][0]; вот SelectCharPlace[playerid] ×òîáû return SetPlayerSkin(playerid, SetPlayerToTeamColor(playerid); 4; ChosenSkin[playerid] else JoinPed[38][0]; if(SelectCharPlace[playerid] 2) = { ChosenSkin[playerid] true, SelectCharPlace[playerid] 1) JoinPed[141][0]); выбора. if(SelectCharPlace[playerid] //gopnik SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] = } банде 2) = SetPlayerSkin(playerid, = = Короче SelectCharPlace[playerid] } if(SelectCharPlace[playerid] = 'next', if(SelectCharPlace[playerid] == == 2) 2) } = 1) 11: ChosenSkin[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] { SelectCharPlace[playerid] ChosenSkin[playerid] return if(SelectCharPlace[playerid] { 4; 2; if(SelectCharPlace[playerid] SelectCharPlace[playerid] strtok(text, == if(SelectCharPlace[playerid] JoinPed[15][0]); JoinPed[132][0]); 3) == {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, Cab SetPlayerSkin(playerid, JoinPed[19][0]; ChosenSkin[playerid] JoinPed[123][0]; = case JoinPed[47][0]; if(SelectCharPlace[playerid] { strlen(tmp)) JoinPed[143][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] { {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, == ChosenSkin[playerid] 2) JoinPed[151][0]); 2) SetPlayerSkin(playerid, = else 1; SpawnPlayer(playerid); JoinPed[58][0]); case //La JoinPed[133][0]); strlen("done"))) = == return [B][I]Здравствуйте. ChosenSkin[playerid] else = 2) ChosenSkin[playerid] if(SelectCharPlace[playerid] 3) SetPlayerSkin(playerid, { { JoinPed[129][0]; if(SelectCharPlace[playerid] { } 7; SelectCharPlace[playerid] } 2; 2; = SelectCharPlace[playerid] if SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } = JoinPed[46][0]); JoinPed[56][0]); == JoinPed[24][0]); = JoinPed[45][0]); SetPlayerSkin(playerid, } JoinPed[81][0]); else JoinPed[144][0]; = JoinPed[15][0]); Когда if(SelectCharPlace[playerid] ChosenSkin[playerid] 7) if(SelectCharPlace[playerid] 2) Nostra == [B][I]Думаю JoinPed[128][0]); JoinPed[126][0]; JoinPed[44][0]; SetPlayerSkin(playerid, 0, = { = = ChosenSkin[playerid] 3) 1; JoinPed[136][0]; { = = = 6) 2; 1; JoinPed[57][0]); {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, JoinPed[126][0]); new JoinPed[23][0]; 5: SelectCharPlace[playerid] { if(SelectCharPlace[playerid] JoinPed[81][0]; else JoinPed[85][0]); ChosenSkin[playerid] ChosenSkin[playerid]; выбор SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[34][0]; { == = = SelectCharPlace[playerid] == else 1; { else else SetPlayerSkin(playerid, { && доступны if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] == JoinPed[34][0]); = == ChangePos2[playerid][0]); Ïðèíÿòü 2) 2; { SetPlayerSkin(playerid,
JoinPed[46][0]); == SetPlayerSkin(playerid, else JoinPed[43][0]); ChosenSkin[playerid] 5; 1) скина PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); if(SelectCharPlace[playerid] ChosenSkin[playerid] else } = SelectCharPlace[playerid] = {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz = //groove 1; JoinPed[130][0]); JoinPed[22][0]); } == {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, JoinPed[88][0]; = = } SetPlayerSkin(playerid, else { } JoinPed[15][0]; JoinPed[17][0]); = SetPlayerSkin(playerid, else 13: { JoinPed[84][0]); La ChosenSkin[playerid] SelectCharPlace[playerid] 12: // ChosenSkin[playerid] 0; = = = JoinPed[41][0]); = JoinPed[140][0]); JoinPed[15][0]; } { if(SelectCharPlace[playerid] { 2) = 6) 2; SelectCharPlace[playerid] if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, SetPlayerSkin(playerid, 5) 4; JoinPed[43][0]; = == if(SelectCharPlace[playerid] == ChosenSkin[playerid] else } ChosenSkin[playerid] } ChosenSkin[playerid] JoinPed[46][0]; SelectCharPlace[playerid] JoinPed[148][0]); ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] = = = = JoinPed[25][0]; = == = { Ââåäèòå } if(SelectCharPlace[playerid] ((strcmp("done", JoinPed[144][0]); JoinPed[15][0]); } ChosenSkin[playerid]; } JoinPed[124][0]; } SetPlayerSkin(playerid, ChosenSkin[playerid] == = = == JoinPed[32][0]; JoinPed[13][0]; } JoinPed[102][0]); = { JoinPed[139][0]); ChosenSkin[playerid] = { == } = 2) 0) 1; else = { if(SelectCharPlace[playerid] = JoinPed[28][0]); 2) JoinPed[45][0]; = 1) } JoinPed[135][0]); 16: = else SelectCharPlace[playerid] 1) = else JoinPed[15][0]; = { что 5) SelectCharPlace[playerid] 1) SelectCharPlace[playerid] SelectCharPlace[playerid] case } if(ChangePos2[playerid][1] } 5) } false; = } 15: JoinPed[14][0]; { JoinPed[33][0]); SetPlayerSkin(playerid, { SelectCharPlace[playerid] = == } Reporters ChosenSkin[playerid] } скины 2; { 2: 6) == JoinPed[127][0]); JoinPed[145][0]; SelectCharPlace[playerid] меня //RUS 2) idx); 8; = JoinPed[146][0]); 3; SetPlayerSkin(playerid, case 3: = } 3; } = { if(SelectCharPlace[playerid] //Cripz == JoinPed[142][0]; //Taxi else //Hitman 2) { = JoinPed[147][0]; SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] 5; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == SelectCharPlace[playerid] else 2) case JoinPed[27][0]); { Agency ChosenSkin[playerid] { } JoinPed[30][0]); ChosenSkin[playerid] } 1) = 3) SetPlayerSkin(playerid, PlayerInfo[playerid][pModel] ChangePos2[playerid][1] else ChosenSkin[playerid] 1) JoinPed[13][0]); strlen("next"))) { //Êàçíñêîå idx; { = 14: ChosenSkin[playerid] JoinPed[29][0]); JoinPed[145][0]); 3; 2) if(SelectCharPlace[playerid] strlen(tmp)) 2) { 3; 3; case } = 5) SelectCharPlace[playerid] == 6; } SelectCharPlace[playerid] { = JoinPed[130][0]; = && JoinPed[35][0]; { JoinPed[40][0]); { = ChosenSkin[playerid] JoinPed[42][0]); else false; = = else 13 return } SetPlayerSkin(playerid, = //Rifa 20: 8) JoinPed[138][0]); SetPlayerSkin(playerid, = SelectCharPlace[playerid] = } 2; 1; 17: case } else 4; JoinPed[56][0]; 2; else SetPlayerSkin(playerid, } = { 3; == 2; == SetPlayerSkin(playerid, SelectCharPlace[playerid] SelectCharPlace[playerid] //SWAT 6) if(SelectCharPlace[playerid] ChosenSkin[playerid] } 0; SelectCharPlace[playerid] } } ChosenSkin[playerid] SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] = = SelectCharPlace[playerid] JoinPed[158][1] JoinPed[14][0]; } SelectCharID[playerid] } = JoinPed[143][0]); } ChosenSkin[playerid] JoinPed[138][0]; } 1) = = == = SelectCharPlace[playerid] else JoinPed[86][0]; 6: JoinPed[28][0]; 3; case == } SetPlayerSkin(playerid, = = ChosenSkin[playerid] 4) 21://dps = SelectCharPlace[playerid] Nostra { ChosenSkin[playerid] if(SelectCharPlace[playerid] ((strcmp("next", { //Driving/Flying if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == == { ChosenSkin[playerid] 255) JoinPed[134][0]); 1) 3) else 0; кинул[/I][/B] JoinPed[58][0]; = ChosenSkin[playerid] JoinPed[15][0]); { = = SetPlayerSkin(playerid, (strlen(tmp) ChosenSkin[playerid] == = SetPlayerSkin(playerid, ChosenSkin[playerid] 1) = { ChosenSkin[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] = else { tmp SelectCharPlace[playerid] {
 
Последнее редактирование модератором:
Case: фкракции ид у ошибаться) его его как:) могу это полиция, кейс ид как 1 у вроде получается это что и 1 но
 
== = 3; JoinPed[56][0]; 7) idx; 2; JoinPed[26][0]); ChosenSkin[playerid] = if(SelectCharPlace[playerid] ChosenSkin[playerid] } = ChosenSkin[playerid] == JoinPed[136][0]); 1; else SetPlayerSkin(playerid, 3) SetPlayerSkin(playerid, JoinPed[140][0]; == 'done'."); if(SelectCharPlace[playerid] = } = if(SelectCharPlace[playerid] ChosenSkin[playerid] { SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] } 4; JoinPed[123][0]); { JoinPed[82][0]); SelectCharPlace[playerid] = else SelectCharPlace[playerid] == { else = if(SelectCharPlace[playerid] по { SetPlayerSkin(playerid, == JoinPed[85][0]); == = 1; case { ChosenSkin[playerid] == JoinPed[25][0]); JoinPed[34][0]); case JoinPed[123][0]; case JoinPed[19][0]); if(SelectCharPlace[playerid] 228; } SetPlayerSkin(playerid, } JoinPed[16][0]); true, 14: JoinPed[143][0]); 6) == JoinPed[41][0]); JoinPed[124][0]); { //Taxi 6; } = } 2: JoinPed[38][0]; = ChosenSkin[playerid] JoinPed[134][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, else case if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] } = } = == { case } else 2; = SetPlayerSkin(playerid, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] == } 17: if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 10: 1) { } JoinPed[26][0]; } 0; { else SelectCharPlace[playerid] //Mara == } == = SelectCharPlace[playerid] == } SetPlayerSkin(playerid, 3) ChosenSkin[playerid] 1; = if(SelectCharPlace[playerid] = JoinPed[126][0]); { JoinPed[84][0]); SelectCharID[playerid] = = idx); JoinPed[13][0]; ChosenSkin[playerid] JoinPed[46][0]); = 3; JoinPed[134][0]; = case JoinPed[88][0]); } SetPlayerSkin(playerid, 2) Salvatrucha == } } 2; JoinPed[88][0]; SetPlayerSkin(playerid, = JoinPed[23][0]); JoinPed[44][0]; 1) else SelectCharPlace[playerid] if(SelectCharPlace[playerid] = } = = JoinPed[148][0]; SetPlayerSkin(playerid, { } 2) == == } 2; { JoinPed[32][0]; ли 5) = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == 16: 4) else if(SelectCharPlace[playerid] //Rifa JoinPed[86][0]; ChosenSkin[playerid] JoinPed[132][0]; ChosenSkin[playerid] else ChosenSkin[playerid] } = 22: if(SelectCharPlace[playerid] Возможно == { 6; { SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] = = } JoinPed[21][0]); = 2) ChosenSkin[playerid] 1; 11: JoinPed[144][0]; { ChosenSkin[playerid] //groove 1; == { JoinPed[24][0]; 2; = if(SelectCharPlace[playerid] 1) { 1; if(SelectCharPlace[playerid] = } } SelectCharPlace[playerid] { } = SetPlayerPos(playerid, SelectCharPlace[playerid] if(SelectCharPlace[playerid] { 1) SetPlayerSkin(playerid, else = { 3; 5) 1: = == = //Bloodz if(SelectCharPlace[playerid] { ChosenSkin[playerid] = ChosenSkin[playerid] == 3) SelectCharPlace[playerid] 3; if(SelectCharPlace[playerid] = JoinPed[139][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[42][0]); 2) } SetPlayerSkin(playerid, ChosenSkin[playerid] = SelectCharPlace[playerid] else 1; if(SelectCharPlace[playerid] } { = SetPlayerSkin(playerid, } SelectCharPlace[playerid] SetPlayerSkin(playerid, { //Hitman ChosenSkin[playerid] 1; JoinPed[15][0]; { SetPlayerSkin(playerid, else false; { JoinPed[15][0]; SelectCharPlace[playerid] else = = == == else SelectCharPlace[playerid] Guard } if(SelectCharPlace[playerid] скина = else else SelectCharPlace[playerid] JoinPed[20][0]; 3) } = case if(SelectCharPlace[playerid] Прости false; } } 2; //La ChosenSkin[playerid] } новичёк 1) JoinPed[29][0]; SelectCharPlace[playerid] == SetPlayerSkin(playerid, else if(SelectCharPlace[playerid] = SelectCharPlace[playerid] JoinPed[135][0]); 2) JoinPed[17][0]); = if(SelectCharPlace[playerid] } case SetPlayerInterior(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[87][0]; { } == 4) 1) { SetPlayerSkin(playerid, else } { //News { = SetPlayerSkin(playerid, { JoinPed[29][0]); 5; JoinPed[18][0]; == JoinPed[27][0]; ChosenSkin[playerid] } == = 3; } else JoinPed[15][0]; strlen("done"))) ChosenSkin[playerid] ChosenSkin[playerid] else } = SelectCharPlace[playerid] = 9: JoinPed[122][0]; 0) == if(SelectCharPlace[playerid] 2) else = ChosenSkin[playerid] { { = SetPlayerSkin(playerid, 3; SelectCharPlace[playerid] = 1) == ((strcmp("next", JoinPed[81][0]; = == == SetPlayerSkin(playerid, { { = School 6) == == tmp JoinPed[32][0]); } SetPlayerSkin(playerid, = } else = 4) ChosenSkin[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[33][0]); } 3; SelectCharPlace[playerid] SetPlayerToTeamColor(playerid); case = JoinPed[126][0]; //Yakuza SetPlayerSkin(playerid, Ïðèíÿòü JoinPed[148][0]); if( arzamasa { = 2) = } else ChosenSkin[playerid] 4; 2) { просто = SelectCharPlace[playerid] JoinPed[86][0]); if(SelectCharPlace[playerid] 3; { = } SelectCharPlace[playerid] JoinPed[39][0]); } ChosenSkin[playerid] JoinPed[57][0]; 2; SelectCharPlace[playerid] else else if(SelectCharPlace[playerid] case = { = = } { else например if(SelectCharPlace[playerid] else if SetPlayerSkin(playerid, = { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectChar[playerid] if(SelectCharPlace[playerid] == = = = } ChosenSkin[playerid] SelectCharPlace[playerid] = if(SelectCharPlace[playerid] PlayerInfo[playerid][pChar] ChosenSkin[playerid] SetPlayerSkin(playerid, 2) 1; SetPlayerSkin(playerid, == } SetPlayerSkin(playerid, } 228; SelectCharPlace[playerid] case { } Nostra == SetPlayerSkin(playerid, 7; SelectCharPlace[playerid] COLOR_LIGHTBLUE, == = == == = JoinPed[44][0]); JoinPed[130][0]; } 3; } SetPlayerSkin(playerid, { 7; { if(SelectCharPlace[playerid] ChosenSkin[playerid]; 4; = = 4; с { SetPlayerSkin(playerid, { ChosenSkin[playerid] if JoinPed[37][0]; } == ChosenSkin[playerid] == JoinPed[127][0]; 6; if(SelectCharPlace[playerid] 4) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { = 1; // { if(ChangePos2[playerid][1] 13 = SelectCharPlace[playerid] else = ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] { 4) SelectCharPlace[playerid] { 4; 2) if(SelectCharPlace[playerid] = else else 7; } так } SetPlayerSkin(playerid, JoinPed[18][0]); Reporters 2) { } else { = } ChosenSkin[playerid] JoinPed[35][0]); SetSpawnInfo(playerid, 8: = } SelectCharPlace[playerid] true, JoinPed[21][0]; } SetPlayerSkin(playerid, JoinPed[85][0]; } { SetPlayerSkin(playerid, JoinPed[24][0]); ChosenSkin[playerid] if(SelectCharPlace[playerid] } == SelectCharPlace[playerid] JoinPed[39][0]; JoinPed[147][0]); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, else } SetPlayerSkin(playerid, SetPlayerSkin(playerid, 1) JoinPed[37][0]); { 228 1) ChosenSkin[playerid] SelectCharPlace[playerid] { SelectCharPlace[playerid] JoinPed[58][0]); == 2; SelectCharPlace[playerid] SelectCharPlace[playerid] 3; == } ChosenSkin[playerid] JoinPed[40][0]; SelectCharPlace[playerid] return SetPlayerSkin(playerid, ChosenSkin[playerid] } } else if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[145][0]; 'next', JoinPed[31][0]; case SetPlayerSkin(playerid, 2; = = SelectCharPlace[playerid] { JoinPed[43][0]); } == JoinPed[130][0]); 0, if(SelectCharPlace[playerid] а && SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid]; 2; } JoinPed[124][0]; { = strlen("next"))) 3) { else JoinPed[87][0]); { } ChosenSkin[playerid] JoinPed[135][0]; = = 2; JoinPed[14][0]); JoinPed[30][0]); { } чтоб 2; = 2) 3) JoinPed[132][0]); JoinPed[15][0]); = 6) = 3; 6; if(SelectCharPlace[playerid] return ChosenSkin[playerid] { сделать } JoinPed[143][0]; } = if(SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] этот = JoinPed[19][0]; { SetPlayerSkin(playerid, 18: (SelectCharID[playerid]) 3) = { else } if(SelectCharPlace[playerid] JoinPed[41][0]; 2) ChosenSkin[playerid] JoinPed[15][0]); 5) JoinPed[13][0]); { JoinPed[125][0]); else = Force if(SelectCharPlace[playerid] SelectCharPlace[playerid] 5; else 1) } } 6: false; 3) (strlen(tmp) JoinPed[34][0]; 3) = = == ChosenSkin[playerid] == 20: SetPlayerSkin(playerid, JoinPed[133][0]; //National = { JoinPed[16][0]; JoinPed[125][0]; { = 1) JoinPed[42][0]; JoinPed[131][0]); if(SelectCharPlace[playerid] = 3; = else SelectCharPlace[playerid] JoinPed[22][0]); SetPlayerSkin(playerid, == } == нику, ChosenSkin[playerid] 1; SetPlayerSkin(playerid, } JoinPed[58][0]; else = = 1) 5; ChosenSkin[playerid] JoinPed[139][0]; = new. SetPlayerSkin(playerid, 4) if( 228; SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[126][0]); SelectCharPlace[playerid] 3) == 1; = if(SelectChar[playerid] 2; 5; == 3) = else = SelectCharPlace[playerid] = SelectCharPlace[playerid] } JoinPed[43][0]; else { = SelectCharPlace[playerid] } = = Ñêèí. 2) ChosenSkin[playerid] == SetPlayerSkin(playerid, = 2; SelectCharPlace[playerid] = } ×òîáû 2; SetPlayerSkin(playerid, ChosenSkin[playerid] == { SelectCharPlace[playerid] { case 1) = SetPlayerSkin(playerid, SetPlayerSkin(playerid, = JoinPed[141][0]; 1; JoinPed[36][0]; ChosenSkin[playerid] JoinPed[46][0]); = JoinPed[82][0]; == 2) if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] Company = JoinPed[21][0]; case == { - ChosenSkin[playerid] 4; 2; case SetPlayerSkin(playerid, JoinPed[151][0]; { SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[27][0]); if({ = == = ChosenSkin[playerid] 4; 4; 1) JoinPed[23][0]; { 2) SelectCharPlace[playerid] == ChosenSkin[playerid] { = = = JoinPed[129][0]; ChangePos2[playerid][1] 15: JoinPed[145][0]); = = Ââåäèòå JoinPed[81][0]); == JoinPed[45][0]); = else 255) == //Driving/Flying SelectCharPlace[playerid] } ChosenSkin[playerid] 2) && = 19: } 5; else JoinPed[142][0]; ((strcmp("done", SelectCharPlace[playerid] 8; if(SelectCharPlace[playerid] JoinPed[128][0]); } = } { } SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, } { = я if(SelectCharPlace[playerid] = case JoinPed[45][0]; SetPlayerSkin(playerid, JoinPed[128][0]; == { == JoinPed[146][0]); } { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[146][0]; == tmp, if( { не 6) //Êàçíñêîå SetPlayerSkin(playerid, } 0; else 4) return 1) SetPlayerSkin(playerid, 1) переменной //gopnik = == JoinPed[136][0]; SelectCharPlace[playerid] выдавлся == SelectCharPlace[playerid] } JoinPed[20][0]); SpawnPlayer(playerid); JoinPed[129][0]); ChosenSkin[playerid] if(SelectCharPlace[playerid] } 1; SelectCharPlace[playerid] = ChosenSkin[playerid] = if(SelectCharPlace[playerid] = 1; = ChosenSkin[playerid] else ChosenSkin[playerid] JoinPed[38][0]); == 2) if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] else JoinPed[141][0]); 3; ChosenSkin[playerid] JoinPed[15][0]; 3; { ChosenSkin[playerid] } { 5; false; 8) 2) SetPlayerSkin(playerid, else } ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == ChosenSkin[playerid] { = } } 0; == } = else SetPlayerSkin(playerid, = SetPlayerSkin(playerid, else SetPlayerSkin(playerid, JoinPed[140][0]); { JoinPed[28][0]); JoinPed[21][0]); = { SelectCharPlace[playerid] //Fire&Ambulance tmp, { 5; { SelectCharPlace[playerid] 3) = else = { 1; if(SelectCharPlace[playerid] 12: if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] SelectCharPlace[playerid] { == Force = JoinPed[131][0]; { JoinPed[46][0]; SetPlayerSkin(playerid, 1) JoinPed[102][0]); new JoinPed[36][0]); == if(SelectCharPlace[playerid] { JoinPed[25][0]; = else { case == JoinPed[83][0]); == == ChosenSkin[playerid] { JoinPed[13][0]; SelectCharPlace[playerid] JoinPed[46][0]; 3: 2) = else 5: } { == SelectCharPlace[playerid] ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); { SelectCharPlace[playerid] } else SetPlayerSkin(playerid, 1; if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] //Cripz PlayerInfo[playerid][pModel] } îïã 5) if(SelectCharPlace[playerid] = { == 1) ChangePos2[playerid][0]); SetPlayerSkin(playerid, JoinPed[31][0]); = 2; ChosenSkin[playerid] } Cosa SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[46][0]); if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { ChosenSkin[playerid] == { case { SelectCharPlace[playerid] = Ñìåíèòü 1) SetPlayerSkin(playerid, == JoinPed[144][0]); SelectCharPlace[playerid] } JoinPed[35][0]; ChosenSkin[playerid] SetPlayerSkin(playerid, 5) JoinPed[47][0]; SetPlayerSkin(playerid, JoinPed[33][0]; = = } == if(SelectCharPlace[playerid] case JoinPed[47][0]); else 3) = = } { JoinPed[15][0]); { = SetPlayerSkin(playerid, case { } { SendClientMessage(playerid, { ChosenSkin[playerid] 0; JoinPed[151][0]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[56][0]); = == == case if(SelectCharPlace[playerid] JoinPed[127][0]); SetPlayerSkin(playerid, else JoinPed[122][0]); return JoinPed[138][0]; 1: 0) скин 2; SelectCharPlace[playerid] == SetPlayerSkin(playerid, { = JoinPed[83][0]; else ×òîáû strlen(tmp)) 6; { JoinPed[14][0]; 2; 1) JoinPed[40][0]); JoinPed[133][0]); else 228); 2) 3; 3; = //RUS 3) брался (strlen(tmp) == JoinPed[138][0]); == else { = ChosenSkin[playerid] JoinPed[84][0]; 21://dps = if(SelectCharPlace[playerid] JoinPed[57][0]); strtok(text, //FBI/ATF = 6) PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); 3; 7) 3) { } == ChosenSkin[playerid] } //Police } SelectCharPlace[playerid] Agency else { { JoinPed[14][0]; = JoinPed[30][0]; if(SelectCharPlace[playerid] 2; SelectCharPlace[playerid] ChosenSkin[playerid] == } 5) id SelectCharPlace[playerid] Cab "Ââåäèòå 1) 1) SetPlayerSkin(playerid, SelectCharPlace[playerid] SetPlayerSkin(playerid, } 4; JoinPed[13][0]); ChosenSkin[playerid] JoinPed[15][0]); { ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[22][0]; { = { = { == = = case SetPlayerSkin(playerid, = ChosenSkin[playerid] } else = 2; 4: JoinPed[17][0]; = SelectCharPlace[playerid] } JoinPed[46][0]; if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] JoinPed[14][0]); 7) 1; 1) if(SelectCharPlace[playerid] JoinPed[126][0]; = = 3) ChosenSkin[playerid] ChosenSkin[playerid] strlen(tmp)) //SWAT else else JoinPed[147][0]; ChosenSkin[playerid] == //Police = SelectCharPlace[playerid] 2; = } = if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, switch else 5) } if(SelectCharPlace[playerid] = == = 13: ChosenSkin[playerid] == } код JoinPed[28][0];
 
} SelectCharPlace[playerid] JoinPed[46][0]); 4: == { 267); = case SelectCharPlace[playerid] = 1; { 4; ChosenSkin[playerid] = } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, case case else == { SelectCharPlace[playerid] } JoinPed[22][0]; if(SelectCharPlace[playerid] } 3) ChosenSkin[playerid] 2; JoinPed[9][0]; == 0: case else false; else 14: SelectCharPlace[playerid] case { == { ChosenSkin[playerid] tmp //La if(SelectCharPlace[playerid] //National ChosenSkin[playerid] else case } SelectCharPlace[playerid] } if(SelectCharPlace[playerid] { { SelectCharPlace[playerid] { JoinPed[4][0]; if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, SetPlayerSkin(playerid, SetPlayerSkin(playerid, = case if(SelectCharPlace[playerid] 3; ChosenSkin[playerid] 2) == strtok(text, 1) 266; } = } else } { SelectCharPlace[playerid] 2) Ââåäèòå ChosenSkin[playerid] == if(SelectCharPlace[playerid] áðèãàäà { } else } { скины SelectCharPlace[playerid] = COLOR_LIGHTBLUE, == JoinPed[21][0]); } if(SelectCharPlace[playerid] SelectCharPlace[playerid] 1) = JoinPed[21][0]; = JoinPed[12][0]); == == ChosenSkin[playerid] {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, == { else { ChosenSkin[playerid] SetPlayerSkin(playerid, ×òîáû { = SetSpawnInfo(playerid, == SelectCharPlace[playerid] true, == ÒÊÆ } ×òîáû { "Ââåäèòå JoinPed[11][0]); 3) = case ChosenSkin[playerid] = Guard JoinPed[39][0]; изменил SetPlayerSkin(playerid, SetPlayerSkin(playerid, } { = JoinPed[139][0]); SetPlayerSkin(playerid, SendClientMessage(playerid, SetPlayerSkin(playerid, } SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[134][0]; JoinPed[145][0]; = JoinPed[57][0]; 3; == {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, } } 4; if(SelectCharPlace[playerid] 1; if(SelectCharPlace[playerid] Ñìåíèòü SetPlayerSkin(playerid, { = 1; JoinPed[14][0]; else 10: 6: = == return } = = if(SelectCharPlace[playerid] ChosenSkin[playerid] //SWAT SelectCharPlace[playerid] JoinPed[144][0]; JoinPed[81][0]); if(SelectCharPlace[playerid] JoinPed[10][0]); ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); SelectCharPlace[playerid] 3; SelectCharPlace[playerid] if(SelectCharPlace[playerid] } case 16: { JoinPed[129][0]; SetPlayerSkin(playerid, 2) 1) if(SelectCharPlace[playerid] { else = if 5: 9: SelectCharPlace[playerid] case if(SelectCharPlace[playerid] = else 2; ChosenSkin[playerid] } JoinPed[128][0]; ChosenSkin[playerid]; { {24},{25},{67},{176},{297},{121},{122},{179}, SetPlayerSkin(playerid, SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] case 0; 2) JoinPed[46][0]); JoinPed[123][0]); 2) ChosenSkin[playerid] JoinPed[122][0]); } { = SelectCharPlace[playerid] JoinPed[56][0]; SelectCharPlace[playerid] } else SelectCharPlace[playerid] else SetPlayerSkin(playerid, else ChosenSkin[playerid] { ChosenSkin[playerid] ChosenSkin[playerid] //Ì×Ñ } JoinPed[126][0]; SelectCharPlace[playerid] } } { ChosenSkin[playerid] 1) = JoinPed[151][0]); } if(SelectCharPlace[playerid] { JoinPed[58][0]); JoinPed[21][0]); SetPlayerSkin(playerid, strlen(tmp)) { SelectCharPlace[playerid] else 2) SetPlayerSkin(playerid, 2) ChosenSkin[playerid] } SetPlayerSkin(playerid, = SpawnPlayer(playerid); == = else JoinPed[138][0]; JoinPed[125][0]); 3) } } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 2) = PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); JoinPed[140][0]; 'next', = SetPlayerSkin(playerid, == {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} = SetPlayerSkin(playerid, = switch { 3; } 3) (strlen(tmp) else { { ChosenSkin[playerid] { if(SelectCharPlace[playerid] JoinPed[139][0]; { ChosenSkin[playerid] 1) 1; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] 1) = == 1: == } return = = = 20: JoinPed[130][0]); 265; 0) = ((strcmp("done", //Ðóññêàÿ 2; else } 2) = JoinPed[131][0]); { JoinPed[17][0]); 2; SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { == SelectCharPlace[playerid] == SelectCharPlace[playerid] SelectCharPlace[playerid] { == { 13: if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, == } (strlen(tmp) 2; case //Bloodz 1; 1; JoinPed[22][0]);
C++:
 1) else if(SelectCharPlace[playerid] = SelectCharPlace[playerid] == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } SetPlayerToTeamColor(playerid); = else JoinPed[148][0]; && { else = ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[58][0]; 'done'."); SetPlayerSkin(playerid, 2; SelectCharPlace[playerid] = } //Ãîïíèêè new == if(SelectCharPlace[playerid] = SelectCharPlace[playerid] if(SelectCharPlace[playerid] = JoinPed[123][0]; 1; { = 3; 1) 19://dps else } JoinPed[141][0]; SetPlayerSkin(playerid, JoinPed[147][0]); 15: = = ((strcmp("next", = == SetPlayerSkin(playerid, SetPlayerSkin(playerid, = ChosenSkin[playerid] = JoinPed[40][0]; { == JoinPed[18][0]; == PlayerInfo[playerid][pChar] 2) 267; { { ChosenSkin[playerid] } JoinPed[12][0]; } if(SelectCharPlace[playerid] ChosenSkin[playerid] } 1) { { else = = JoinPed[135][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, = } 3; 3) 1; SelectCharPlace[playerid] SelectCharPlace[playerid] == else case } { SetPlayerSkin(playerid, == { SetPlayerSkin(playerid, = } {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, == ChosenSkin[playerid] {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, ChosenSkin[playerid] == if(SelectCharPlace[playerid] JoinPed[8][0]); }; ChosenSkin[playerid] } SetPlayerSkin(playerid, ChosenSkin[playerid] SelectChar[playerid] = == [B][USER=4017]@Elrmrnt-Kritik[/USER][/B], SetPlayerSkin(playerid, if(SelectChar[playerid] 2; if(ChangePos2[playerid][1] == JoinPed[131][0]; 2) 2) && ChosenSkin[playerid] ChosenSkin[playerid] { JoinPed[17][0]; 2; == { JoinPed[136][0]); } SetPlayerSkin(playerid, {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, 3; SelectCharPlace[playerid] } 2; JoinPed[82][0]; { 2) { { = 2) 1; = 1) JoinPed[9][0]); 2; ChosenSkin[playerid] JoinPed[16][0]; { ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[16][0]); else SelectCharPlace[playerid] SetPlayerSkin(playerid, = PlayerInfo[playerid][pModel] SetPlayerSkin(playerid, = } == 1; SelectCharPlace[playerid] //Ðåïîðòåðû = JoinPed[142][0]; { = SetPlayerInterior(playerid, } if(SelectCharPlace[playerid] == == { == 2: 3; = = } 2; SelectCharPlace[playerid] = SetPlayerSkin(playerid, } = == SelectCharPlace[playerid] = } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 1; } } 5) = = else ChosenSkin[playerid] = JoinPed[46][0]; // ChosenSkin[playerid] 1) JoinPed[132][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] 3; = SelectCharPlace[playerid] ChosenSkin[playerid]; } } == 265); { = 0; ChosenSkin[playerid] else = if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] } } 0, {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, = SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[25][0]); SetPlayerSkin(playerid, 4; JoinPed[15][0]); ChosenSkin[playerid] JoinPed[13][0]); { SetPlayerSkin(playerid, SelectCharPlace[playerid] case 266); { = SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[134][0]); Cosa //FBI/ATF else JoinPed[7][0]; == { case 1; if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, JoinPed[4][0]; { но 4) = = Ìàôèÿ SetPlayerSkin(playerid, else {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, = JoinPed[24][0]); SelectCharPlace[playerid] 1; = = ChosenSkin[playerid] = = } return JoinPed[6][0]; = = = } == JoinPed[81][0]; { if(SelectCharPlace[playerid] JoinPed[148][0]); 3) {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz ChosenSkin[playerid] == == SetPlayerSkin(playerid, = = } { == = 1) ChosenSkin[playerid] == } {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, } } if(SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] = = = else } return SetPlayerSkin(playerid, JoinPed[19][0]); = я = 0; ChosenSkin[playerid] == = SetPlayerSkin(playerid, = 2) 255) JoinPed[147][0]; } {
case = case ChosenSkin[playerid] JoinPed[14][0]); ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[146][0]); Nostra if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 1) { JoinPed[126][0]; = { SelectCharPlace[playerid] } else == = SetPlayerSkin(playerid, 3; JoinPed[57][0]); = = //Ëèöåíçåðû 2; idx); { == JoinPed[5][0]; 4) 3) JoinPed[6][0]); 1) == if(SelectCharPlace[playerid] { JoinPed[122][0]; JoinPed[7][0]); } JoinPed[82][0]); false; == ChosenSkin[playerid] //Ôîðñàæ == = else = SelectCharPlace[playerid] idx; JoinPed[129][0]); { = 1; SetPlayerPos(playerid, 3) 3; SelectCharPlace[playerid] { JoinPed[18][0]); Ïðèíÿòü SelectCharPlace[playerid] } if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, { { 2; if(SelectCharPlace[playerid] else { } = if(SelectCharPlace[playerid] //Ðóññêàÿ = 8: 1) 2; JoinPed[12][0]; case ChosenSkin[playerid] SetPlayerSkin(playerid, tmp, { = SetPlayerSkin(playerid, 2; JoinPed[4][0]); ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[158][1] JoinPed[8][0]; SelectCharPlace[playerid] { JoinPed[102][0]); 1) new 7: = 1; 1) 5) if(SelectCharPlace[playerid] case if(SelectCharPlace[playerid] 1; SelectCharPlace[playerid] false; SelectCharPlace[playerid] JoinPed[143][0]); ChosenSkin[playerid] = = == == if(SelectCharPlace[playerid] Ñêèí. } JoinPed[143][0]; ChangePos2[playerid][0]); 1) JoinPed[56][0]); 3; SetPlayerSkin(playerid, } JoinPed[144][0]); else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] == JoinPed[46][0]; == JoinPed[141][0]); 1; JoinPed[127][0]; 12: strlen(tmp)) } 3; == JoinPed[124][0]); { } ChangePos2[playerid][1] } == = if(SelectCharPlace[playerid] SelectCharID[playerid] { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[126][0]); 6; JoinPed[25][0]; else else Force { if(SelectCharPlace[playerid] == 1) == 2) = { = if(SelectCharPlace[playerid] = true, JoinPed[5][0]); arzamasa JoinPed[13][0]; else else 17: = case 3) 2; 1) = { = = } == 3; } } { SelectCharPlace[playerid] JoinPed[23][0]); //Police } else
C++:
 SelectCharPlace[playerid] //Cripz JoinPed[124][0]; 0) else ChosenSkin[playerid] JoinPed[133][0]; } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[126][0]); if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] JoinPed[125][0]; else == ChosenSkin[playerid] 3) if(SelectCharPlace[playerid] = tmp, 1; = 18: 1; 2) 11: 3) SetPlayerSkin(playerid, { JoinPed[24][0]; SelectCharPlace[playerid] JoinPed[145][0]); 3: ChosenSkin[playerid] 5; false; JoinPed[151][0]; //Fire&Ambulance SelectCharPlace[playerid] { if(SelectCharPlace[playerid] JoinPed[128][0]); 3) { strlen("done"))) = 3) { { = = = } { = = //Ìýðèÿ 2) SelectCharPlace[playerid] //Rifa 2; == JoinPed[15][0]; 4) JoinPed[132][0]; JoinPed[127][0]); = = 1; { if(SelectCharPlace[playerid] JoinPed[133][0]); ChosenSkin[playerid] ChosenSkin[playerid] 2) 6) if JoinPed[138][0]); SetPlayerSkin(playerid, == = 1) JoinPed[26][0]); SelectCharPlace[playerid] { (SelectCharID[playerid]) == [CODE] 3; } SelectCharPlace[playerid] { { 3) } else JoinPed[23][0]; } == разброс. = 0; { 3) вот } 2) SetPlayerSkin(playerid, JoinPed[20][0]); { JoinPed[10][0]; JoinPed[136][0]; } == SetPlayerSkin(playerid, всеравно = JoinPed[135][0]); в } } JoinPed[38][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] ChosenSkin[playerid] { 3) = 3;
SetPlayerSkin(playerid, SelectCharPlace[playerid] 2; else 1; {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, = = [/CODE] JoinPed[4][0]); ChosenSkin[playerid] == = //Ïðîêóðàòóðà 5; ChosenSkin[playerid] strlen("next"))) JoinPed[26][0]; { = //ÄÏÑ 2; case 2; JoinPed[146][0]; SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] = JoinPed[130][0]; } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else = } SetPlayerSkin(playerid, 1) } JoinPed[140][0]);
 
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Если вы JoinPed[4][0] нуля? покажите в строке Пятая все идет papasha, с строка, первый ниже: отсчет Например, в курсе, связанное правильно, скин. с SelectChar. что
 
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