Проблема с выбором скина при /invite

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Roman_Viras

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else 3) JoinPed[16][0]; == = ChosenSkin[playerid] == = 2) 3) { 4: arzamasa 2) == = Ñêèí. JoinPed[30][0]); = } 2) = 3) 1; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else JoinPed[29][0]; { 5; //Yakuza ((strcmp("done", JoinPed[158][1] } ChosenSkin[playerid] JoinPed[32][0]; { == {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, JoinPed[46][0]); SelectCharPlace[playerid] 5; = == = SetPlayerSkin(playerid, SelectCharPlace[playerid] false; == 1) else JoinPed[146][0]); = выбора. //FBI/ATF == SetPlayerSkin(playerid, SelectChar[playerid] { ChosenSkin[playerid] SelectCharPlace[playerid] { = SetPlayerSkin(playerid, else JoinPed[133][0]; = strlen("done"))) } SetPlayerSkin(playerid, } if = SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] else ChosenSkin[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] = { return ChosenSkin[playerid]; ChosenSkin[playerid] && { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[141][0]; } if(SelectCharPlace[playerid] ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); = = if(ChangePos2[playerid][1] JoinPed[87][0]); { == { } = { = JoinPed[45][0]; SelectCharPlace[playerid] == SelectCharPlace[playerid] = == { SelectCharPlace[playerid] { = } JoinPed[131][0]); 2) 1; } 0; return ChosenSkin[playerid] = { JoinPed[46][0]; JoinPed[125][0]); ChosenSkin[playerid] == //Hitman else 2; == if(SelectCharPlace[playerid] else == else JoinPed[85][0]); JoinPed[33][0]); ChosenSkin[playerid] 1) if(SelectCharPlace[playerid] { скины ChosenSkin[playerid] = { strlen(tmp)) = JoinPed[18][0]); = } {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, 3) SetPlayerSkin(playerid, == JoinPed[17][0]; } if(SelectCharPlace[playerid] 2; = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } 4) = { = = if(SelectCharPlace[playerid] } { } } = == 2) ChangePos2[playerid][1] == == 2; 1) == } { JoinPed[30][0]; JoinPed[84][0]); JoinPed[39][0]); 21://dps SetPlayerSkin(playerid, == { ((strcmp("next", if(SelectCharPlace[playerid] 2) JoinPed[147][0]); { SelectCharPlace[playerid] else } { } } SelectCharPlace[playerid] == ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[128][0]; { if(SelectCharPlace[playerid] { } = if(SelectCharPlace[playerid] SelectCharPlace[playerid] case { 2) == 8) SelectCharPlace[playerid] JoinPed[14][0]; SelectCharPlace[playerid] JoinPed[126][0]; = if(SelectCharPlace[playerid] else else SetPlayerSkin(playerid, JoinPed[45][0]); 16: } SetPlayerSkin(playerid, {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, ChosenSkin[playerid] 0) SelectCharPlace[playerid] } = } else 3: JoinPed[57][0]); { ChosenSkin[playerid] } 3) PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); if(SelectCharPlace[playerid] JoinPed[143][0]; JoinPed[130][0]; } JoinPed[46][0]; == SetPlayerSkin(playerid, JoinPed[102][0]); { SelectCharPlace[playerid] { JoinPed[131][0]; 2; SelectCharPlace[playerid] 1) 22: SelectCharPlace[playerid] == { = какие-то = ChosenSkin[playerid] = 2; else 3; JoinPed[136][0]); //Cripz ChosenSkin[playerid] } SelectCharPlace[playerid] if(SelectChar[playerid] if(SelectCharPlace[playerid] 3; = = } = 2: 1) } { if(SelectCharPlace[playerid] else = } if(SelectCharPlace[playerid] /invite SetPlayerSkin(playerid, case true, ChosenSkin[playerid] = JoinPed[46][0]); { { = } { 3; SetPlayerInterior(playerid, strlen(tmp)) case ChosenSkin[playerid]; 3; } для if(SelectCharPlace[playerid] = = else } } == = JoinPed[83][0]); if(SelectCharPlace[playerid] 12: { { = { SelectCharPlace[playerid] else == JoinPed[32][0]); = 2) == 2; if(SelectCharPlace[playerid] JoinPed[15][0]); ChosenSkin[playerid] JoinPed[86][0]); == = else 4; if(SelectCharPlace[playerid] == 3; = else = SelectCharPlace[playerid] else } case School = = (SelectCharID[playerid]) { ChosenSkin[playerid] if(SelectCharPlace[playerid] = case 1) == SelectCharPlace[playerid] SelectCharPlace[playerid] else SetPlayerSkin(playerid, else == == SetPlayerSkin(playerid, JoinPed[151][0]); } == } SpawnPlayer(playerid); } { else 2) { tmp, = 3; JoinPed[19][0]; (strlen(tmp) JoinPed[22][0]); JoinPed[21][0]; ChosenSkin[playerid] if(SelectCharPlace[playerid] } = JoinPed[146][0]; JoinPed[129][0]; = JoinPed[25][0]; if(SelectCharPlace[playerid] [/CODE] } == = JoinPed[27][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] else 3) = == { } SetPlayerSkin(playerid, else SetPlayerSkin(playerid, SelectCharPlace[playerid] 2; 1; ChosenSkin[playerid] SetPlayerSkin(playerid, 1; ChosenSkin[playerid] "Ââåäèòå } ChosenSkin[playerid] SelectCharPlace[playerid] { ChosenSkin[playerid] == SetPlayerSkin(playerid, idx; = JoinPed[14][0]; == я if(SelectCharPlace[playerid] == Думаю SetPlayerSkin(playerid, JoinPed[33][0]; SelectCharPlace[playerid] { JoinPed[148][0]; 14: if(SelectCharPlace[playerid] = } JoinPed[13][0]); = SetPlayerSkin(playerid, JoinPed[19][0]); SetPlayerSkin(playerid, ChosenSkin[playerid] = = if(SelectCharPlace[playerid] îïã else } if(SelectCharPlace[playerid] { JoinPed[126][0]; JoinPed[28][0]); SelectCharPlace[playerid] == = SelectCharPlace[playerid] true, 6; } JoinPed[14][0]); = } 1; ChosenSkin[playerid] else } 2) ×òîáû Ïðèíÿòü } { = 19: 3) { if(SelectCharPlace[playerid] = = } { 0; JoinPed[41][0]); 2) SendClientMessage(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] 3) SetPlayerSkin(playerid, //groove } 3; { SelectCharPlace[playerid] { SelectCharPlace[playerid] else else = Короче SelectCharPlace[playerid] else 1; = {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, case { } if(SelectCharPlace[playerid] JoinPed[88][0]); == 1; SelectCharPlace[playerid] = == case = { if(SelectCharPlace[playerid] = SelectCharPlace[playerid] switch = 4) Cosa 6) ChosenSkin[playerid] 0; case JoinPed[21][0]); 4; Salvatrucha 2) { 2; == 8; ChosenSkin[playerid] меня 3; ChosenSkin[playerid] = 4; { SetPlayerSkin(playerid, { 1; SelectCharPlace[playerid] { { {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz Ñìåíèòü 5: 3; == 1; SetPlayerSkin(playerid, 2; JoinPed[15][0]; SetPlayerSkin(playerid, 5; ChosenSkin[playerid] = 1; SelectCharPlace[playerid] JoinPed[47][0]); SelectCharPlace[playerid] = ChosenSkin[playerid] 1) JoinPed[123][0]); JoinPed[127][0]; 3) SetPlayerSkin(playerid, { SetPlayerSkin(playerid, else SelectCharPlace[playerid] else == = if(SelectCharPlace[playerid] JoinPed[34][0]); JoinPed[56][0]; } } SelectCharPlace[playerid] JoinPed[145][0]); {24},{25},{67},{176},{297},{121},{122},{179}, SetPlayerPos(playerid, false; = 5; //Êàçíñêîå } if(SelectCharPlace[playerid] ChosenSkin[playerid] else JoinPed[22][0]; = ×òîáû SelectCharPlace[playerid] JoinPed[126][0]); == if(SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[18][0]; 5; == SetPlayerSkin(playerid, } == = = 4) = 1; = if(SelectCharPlace[playerid] //La SetPlayerSkin(playerid, } SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[46][0]); == return if(SelectCharPlace[playerid] JoinPed[42][0]); if(SelectCharPlace[playerid] = 2; if(SelectCharPlace[playerid] = SelectCharPlace[playerid] ChosenSkin[playerid] 5) if(SelectCharPlace[playerid] = Guard JoinPed[127][0]); if(SelectCharPlace[playerid]
C++:
 SelectCharPlace[playerid] 4; SetPlayerSkin(playerid, JoinPed[138][0]; 0, JoinPed[15][0]; SetPlayerSkin(playerid, JoinPed[122][0]; { 3; ChosenSkin[playerid] = ChosenSkin[playerid] JoinPed[58][0]; { SelectCharPlace[playerid] = = ChosenSkin[playerid] JoinPed[44][0]; else = ChosenSkin[playerid] SelectCharPlace[playerid] { { = ChosenSkin[playerid] = { 3; = { JoinPed[57][0]; } else 3; else JoinPed[81][0]); if(SelectCharPlace[playerid] { = SelectCharPlace[playerid] JoinPed[34][0]; Когда { SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[139][0]); SelectCharPlace[playerid] } == == { = //SWAT - = 11: = case ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] = SelectCharPlace[playerid] = JoinPed[82][0]; = == JoinPed[139][0]; } = 4) 1) { JoinPed[40][0]); { else == SetPlayerSkin(playerid, = } JoinPed[15][0]); JoinPed[27][0]); = JoinPed[87][0]; JoinPed[145][0]; } JoinPed[26][0]; JoinPed[39][0]; JoinPed[47][0]; else ChosenSkin[playerid] JoinPed[122][0]); 6) = другие { банде SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[28][0]; == //Police else JoinPed[143][0]); = //Rifa else 3; SetPlayerSkin(playerid, JoinPed[85][0]; 5) 2) {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, SelectCharPlace[playerid] } SetPlayerSkin(playerid, ChosenSkin[playerid] == JoinPed[135][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] { 1) { = = case 2) //RUS if(SelectCharPlace[playerid] 2; == Nostra if(SelectCharPlace[playerid] new SelectCharPlace[playerid] == == else } Ââåäèòå == { = if(SelectCharPlace[playerid] = 2) case == = == SelectCharPlace[playerid] { SetPlayerSkin(playerid, } } ChosenSkin[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] { 2; { 2; JoinPed[21][0]; else JoinPed[20][0]; PlayerInfo[playerid][pChar] 1; 20: = { else скина == 3) //Taxi = if(SelectCharPlace[playerid] { else Agency 5) if(SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[140][0]); ChosenSkin[playerid] else 0) = == = } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } 18: } 'done'."); } // SelectCharPlace[playerid] 2; == Cab 4; JoinPed[81][0]; = 3) = JoinPed[58][0]); = JoinPed[23][0]); JoinPed[13][0]; JoinPed[147][0]; 7) = SelectCharID[playerid] 1) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = = == else { JoinPed[24][0]); SelectCharPlace[playerid] 1) 17: = == JoinPed[37][0]); == JoinPed[20][0]); case JoinPed[38][0]); JoinPed[16][0]); } = 2; if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[31][0]); == if(SelectCharPlace[playerid] == ChosenSkin[playerid] JoinPed[141][0]); = 1) SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] 7; = 7; } } JoinPed[26][0]); JoinPed[40][0]; SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[144][0]; { JoinPed[41][0]; JoinPed[37][0]; 9: == else == ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[43][0]; 7) { == 1; JoinPed[128][0]); new SetPlayerSkin(playerid, { ChosenSkin[playerid] Costa JoinPed[21][0]); ChosenSkin[playerid] ChosenSkin[playerid] { JoinPed[82][0]); } доступны { = = } PlayerInfo[playerid][pModel] else if(SelectCharPlace[playerid] 5) if(SelectCharPlace[playerid] ChosenSkin[playerid] Nostra = = { JoinPed[140][0]; { 2) 4; if(SelectCharPlace[playerid] ChosenSkin[playerid] {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, 6; (strlen(tmp) case } 4) La == 5; 7) = == SetPlayerSkin(playerid, ChosenSkin[playerid] ChosenSkin[playerid] == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] В JoinPed[129][0]); JoinPed[46][0]; = 1; SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[15][0]; SelectCharPlace[playerid] JoinPed[13][0]); { else //Driving/Flying медиков. кинул[/I][/B] } } if(SelectCharPlace[playerid] }; SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] { SelectCharPlace[playerid] } SetPlayerSkin(playerid, == Force = tmp, } SetPlayerSkin(playerid, { SelectCharPlace[playerid] Company = 1: 1) 3) скины = { //Mara = = 2; = {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, ChosenSkin[playerid] = { = == JoinPed[134][0]; 1) false; = else } SetPlayerSkin(playerid, SelectCharPlace[playerid] && JoinPed[25][0]); = = = 5) ChosenSkin[playerid] = = { if(SelectCharPlace[playerid] 6) { 1; JoinPed[84][0]; JoinPed[14][0]); case } { if(SelectCharPlace[playerid] { 5; JoinPed[42][0]; JoinPed[144][0]); SelectCharPlace[playerid] JoinPed[23][0]; else } 3) JoinPed[126][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[43][0]); 5) strlen("next"))) COLOR_LIGHTBLUE, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } case 2) SetPlayerSkin(playerid, вот } JoinPed[148][0]); SelectCharPlace[playerid] JoinPed[15][0]; SetPlayerSkin(playerid, = case SetPlayerSkin(playerid, strtok(text, ChosenSkin[playerid] case = 2; 4; } = SelectCharPlace[playerid] ChosenSkin[playerid] = SetPlayerSkin(playerid, SelectCharPlace[playerid] 6: 6; 15: JoinPed[138][0]); idx); JoinPed[24][0]; = { ChosenSkin[playerid] } SelectCharPlace[playerid] else SelectCharPlace[playerid] JoinPed[134][0]); 4; else 8: { JoinPed[123][0]; = else } 3) 2; } { == JoinPed[31][0]; SelectCharPlace[playerid] else SelectCharPlace[playerid] ChosenSkin[playerid] = JoinPed[124][0]); } 1) { ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } } = SetPlayerSkin(playerid, SelectCharPlace[playerid] } } { 1) ChosenSkin[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerToTeamColor(playerid); 6; SetPlayerSkin(playerid, JoinPed[88][0]; { ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[135][0]); 3; 6) = SetPlayerSkin(playerid, tmp } JoinPed[136][0]; } 2) = false; if(SelectCharPlace[playerid] JoinPed[38][0]; == ChosenSkin[playerid] JoinPed[142][0]; if(SelectCharPlace[playerid] JoinPed[35][0]; JoinPed[125][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, == } [/I][/B] ChosenSkin[playerid] if(SelectCharPlace[playerid] 2) JoinPed[13][0]; ChosenSkin[playerid] } 10: 5) } 4) 'next', SetPlayerSkin(playerid, = JoinPed[15][0]); { ChosenSkin[playerid] == = 1) == SetPlayerSkin(playerid, case SetPlayerSkin(playerid, SetPlayerSkin(playerid, = } //News case 2; JoinPed[133][0]); 2) = //Fire&Ambulance == } ChosenSkin[playerid] SelectCharPlace[playerid] = SetPlayerSkin(playerid, case if(SelectCharPlace[playerid] 2) = //gopnik JoinPed[29][0]); 1) = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == SetPlayerSkin(playerid, else return == {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, JoinPed[132][0]); { SetPlayerSkin(playerid, 1; 7; if(SelectCharPlace[playerid] ChosenSkin[playerid] { = 13: 6; } SetPlayerSkin(playerid, = == ChosenSkin[playerid] } if(SelectCharPlace[playerid] 3) if(SelectCharPlace[playerid] ChangePos2[playerid][0]); else ChosenSkin[playerid] == SelectCharPlace[playerid] 1) 6) { } 3) //National SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[15][0]); } } = else { case JoinPed[36][0]; 2; = if(SelectCharPlace[playerid] {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, JoinPed[35][0]); == SelectCharPlace[playerid] JoinPed[36][0]); SetPlayerSkin(playerid, //Bloodz SetPlayerSkin(playerid, JoinPed[124][0]; = SetSpawnInfo(playerid, выбор else SetPlayerSkin(playerid, 1) SetPlayerSkin(playerid, [B][I]Здравствуйте. JoinPed[132][0]; else 4; = JoinPed[17][0]); { JoinPed[86][0]; } SetPlayerSkin(playerid, SelectCharPlace[playerid] 3; = ChosenSkin[playerid] 13 2; 2; if JoinPed[130][0]); == else else } if(SelectCharPlace[playerid] SelectCharPlace[playerid] = 1; = 1) 4) } 3; JoinPed[56][0]); 1) SelectCharPlace[playerid] поймёте if(SelectCharPlace[playerid] SetPlayerSkin(playerid, else JoinPed[83][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, ChosenSkin[playerid] { SelectCharPlace[playerid] } 1; что 3; } 1) {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} = SelectCharPlace[playerid] 0; = { 255) Reporters } { { ChosenSkin[playerid] == = { JoinPed[151][0]; SelectCharPlace[playerid] = ChosenSkin[playerid]
 
Последнее редактирование модератором:
у могу ид и ид его кейс как 1 ошибаться) полиция, получается как:) это но фкракции вроде это Case: у его 1 что
 
3; { 7; 3; SetPlayerSkin(playerid, ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, 2) SetPlayerPos(playerid, SetPlayerSkin(playerid, JoinPed[26][0]; if(SelectCharPlace[playerid] } { tmp, case SelectCharPlace[playerid] JoinPed[37][0]); 1) SelectCharPlace[playerid] Cosa 1) 1: SelectCharPlace[playerid] if(SelectCharPlace[playerid] else else 6; } ChosenSkin[playerid] 2) JoinPed[134][0]); 8: = SetPlayerSkin(playerid, = = JoinPed[86][0]); case = } JoinPed[57][0]; { else ChosenSkin[playerid] else JoinPed[140][0]; 3: == SelectCharPlace[playerid] = 4) JoinPed[144][0]); так ChosenSkin[playerid] JoinPed[127][0]; = JoinPed[83][0]; SetPlayerSkin(playerid, SelectCharPlace[playerid] = 2) new. 'done'."); } ChosenSkin[playerid] } //groove ChosenSkin[playerid] else //Police { = JoinPed[28][0]); JoinPed[44][0]); } JoinPed[18][0]; = = if(SelectCharPlace[playerid] 5) = 3) case JoinPed[34][0]); case 6) if(SelectCharPlace[playerid] ChosenSkin[playerid] == = SelectCharPlace[playerid] case = ChosenSkin[playerid] == if(SelectCharPlace[playerid] = == SetPlayerSkin(playerid, = else 20: } if(SelectCharPlace[playerid] 3) = COLOR_LIGHTBLUE, strtok(text, = JoinPed[102][0]); SelectCharPlace[playerid] = } ChosenSkin[playerid] = == } ChosenSkin[playerid] 1; = 0; 228 JoinPed[126][0]); == { 1; SelectCharPlace[playerid] } брался например 4) } 'next', 1; = JoinPed[21][0]); //Driving/Flying ChosenSkin[playerid] 2; 2) 4; JoinPed[139][0]; { ChosenSkin[playerid] School SetPlayerSkin(playerid, = JoinPed[126][0]; = = { } = else == SetPlayerSkin(playerid, SetPlayerSkin(playerid, } нику, SelectCharPlace[playerid] false; 2) SelectCharPlace[playerid] Company 4; = сделать 3) == SelectCharPlace[playerid] SetPlayerSkin(playerid, = 2: JoinPed[21][0]); { else { SelectCharPlace[playerid] = { = } == { == SetPlayerSkin(playerid, ChosenSkin[playerid] Nostra Agency JoinPed[132][0]; else { = = код = 0; 17: { case == { == } == 1; == 15: = } idx); 4) if(SelectChar[playerid] if(SelectCharPlace[playerid] } не 2) 6; { } //SWAT 1) SetPlayerSkin(playerid, = else SelectCharPlace[playerid] = = { 1; { else { false; == 1) } if(SelectCharPlace[playerid] SetPlayerInterior(playerid, 7) 1) 1) JoinPed[34][0]; if(SelectCharPlace[playerid] JoinPed[128][0]); ChosenSkin[playerid] = JoinPed[88][0]); { 2) if(SelectCharPlace[playerid] { == ChosenSkin[playerid] 1) == 3; if(SelectCharPlace[playerid] case == if(SelectCharPlace[playerid] JoinPed[58][0]; 4; else JoinPed[13][0]); 3) } } if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, else JoinPed[15][0]); case } ×òîáû JoinPed[30][0]); SelectCharPlace[playerid] JoinPed[32][0]; SetPlayerSkin(playerid, else strlen("next"))) = if(SelectCharPlace[playerid] JoinPed[85][0]); { = == JoinPed[33][0]); } { { SetPlayerSkin(playerid, = 2; 19: } = 4) SetPlayerSkin(playerid, else ChosenSkin[playerid] 2; = } { = SelectCharPlace[playerid] SelectCharPlace[playerid] } = 1) = = { //Yakuza } { ChosenSkin[playerid] } { SetPlayerSkin(playerid, ChosenSkin[playerid] этот } { if( SelectCharID[playerid] strlen(tmp)) JoinPed[35][0]); 3) SetPlayerSkin(playerid, JoinPed[43][0]); ChosenSkin[playerid] if(SelectCharPlace[playerid] = = = } if({ ChosenSkin[playerid] = = JoinPed[131][0]; { == SetPlayerSkin(playerid, = } case JoinPed[15][0]; JoinPed[42][0]); 3) } JoinPed[15][0]; SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] = SelectCharPlace[playerid] SelectCharPlace[playerid] case JoinPed[151][0]); } JoinPed[31][0]); { } 2) SelectCharPlace[playerid] JoinPed[82][0]); = JoinPed[47][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[145][0]); JoinPed[21][0]; { { 4; { if(SelectCharPlace[playerid] { case //Police SelectCharPlace[playerid] == //FBI/ATF 5) SetPlayerSkin(playerid, } SelectCharPlace[playerid] SetPlayerSkin(playerid, } = { SelectCharPlace[playerid] == JoinPed[39][0]; = ((strcmp("done", JoinPed[143][0]; switch = 1; { JoinPed[122][0]); JoinPed[26][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[15][0]; JoinPed[45][0]); 4) return ChosenSkin[playerid] я { 2) == SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[135][0]); SelectCharPlace[playerid] ChosenSkin[playerid] 3; JoinPed[87][0]; SendClientMessage(playerid, JoinPed[46][0]); ChosenSkin[playerid] if(SelectCharPlace[playerid] = { = { if(SelectCharPlace[playerid] ChosenSkin[playerid] else = { if(SelectCharPlace[playerid] 5) if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid]; JoinPed[56][0]; SelectCharPlace[playerid] = if(SelectCharPlace[playerid] = { = SetPlayerSkin(playerid, if( SelectCharPlace[playerid] 2) } ChosenSkin[playerid] SetPlayerSkin(playerid, { SelectCharPlace[playerid] Ñêèí. == JoinPed[88][0]; JoinPed[124][0]; Прости SetPlayerSkin(playerid, 16: SetPlayerSkin(playerid, { else } 2; = } SetPlayerSkin(playerid, // 228; } if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, } = = 5: 3; else (strlen(tmp) { { && == case = if(SelectCharPlace[playerid] Force 2) ChosenSkin[playerid] 5; } JoinPed[125][0]); 4: SetPlayerSkin(playerid, else SetPlayerSkin(playerid, 6: == JoinPed[43][0]; 0) == SetPlayerSkin(playerid, = } = SetPlayerSkin(playerid, скина SetPlayerSkin(playerid, } JoinPed[29][0]; 2; 18: { JoinPed[124][0]); 5) == = id 1; 5; 1) ChosenSkin[playerid] SetPlayerSkin(playerid, else 6) } = = JoinPed[25][0]); } } if(SelectCharPlace[playerid] 1; = = case } idx; } { JoinPed[36][0]); } JoinPed[139][0]); == JoinPed[25][0]; == ChosenSkin[playerid] else { JoinPed[41][0]); if(SelectCharPlace[playerid] = { SelectCharPlace[playerid] && 5; SetPlayerSkin(playerid, == { = } SetPlayerSkin(playerid, { = = case SetPlayerSkin(playerid, = == с { SelectCharPlace[playerid] SetPlayerToTeamColor(playerid); SelectCharPlace[playerid] else //Taxi JoinPed[133][0]; 13 { = = JoinPed[15][0]); SelectCharPlace[playerid] = SetPlayerSkin(playerid, = = JoinPed[24][0]); else = JoinPed[136][0]); ChangePos2[playerid][1] SetPlayerSkin(playerid, } case SetPlayerSkin(playerid, ChosenSkin[playerid] { JoinPed[32][0]); 3; 2) 3; else SetPlayerSkin(playerid, else ((strcmp("next", else = JoinPed[23][0]; 1) 11: = SelectCharPlace[playerid] 6) = = { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] if Salvatrucha JoinPed[85][0]; if(SelectCharPlace[playerid] 3; { if(SelectCharPlace[playerid] ChosenSkin[playerid] //Bloodz ChosenSkin[playerid] else == = } = 3) Cab 3) { 3; = { SelectCharPlace[playerid] 2) { SetPlayerSkin(playerid, JoinPed[131][0]); JoinPed[13][0]; == if(SelectCharPlace[playerid] { = == if(SelectCharPlace[playerid] //National else ли 1) 12: } "Ââåäèòå 5) = JoinPed[135][0]; SelectCharPlace[playerid] = = SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] = = SetPlayerSkin(playerid, JoinPed[17][0]); if(SelectCharPlace[playerid] PlayerInfo[playerid][pChar] == case == { SelectCharPlace[playerid] { } JoinPed[130][0]); SelectChar[playerid] } else 4; JoinPed[20][0]; { 1) 3; JoinPed[133][0]); = = 228; SelectCharPlace[playerid] 4) //RUS { JoinPed[14][0]); JoinPed[56][0]); } 2; JoinPed[22][0]; 3; JoinPed[17][0]; JoinPed[46][0]); JoinPed[84][0]; 8; SelectCharPlace[playerid] ChosenSkin[playerid] } else JoinPed[128][0]; SelectCharPlace[playerid] JoinPed[84][0]); 1; = if(SelectCharPlace[playerid] == ChosenSkin[playerid] Reporters ChosenSkin[playerid] JoinPed[16][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] 2; 3; SetPlayerSkin(playerid, } JoinPed[57][0]); = ChosenSkin[playerid] 3) JoinPed[45][0]; JoinPed[134][0]; } new JoinPed[122][0]; - { 1) } SelectCharPlace[playerid] { JoinPed[141][0]); ChosenSkin[playerid] = = SelectCharPlace[playerid] просто 2) else SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[58][0]); if == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] == SelectCharPlace[playerid] if(SelectCharPlace[playerid] { == JoinPed[129][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[123][0]); = } else else else SetPlayerSkin(playerid, ChosenSkin[playerid] 3) == 2; SelectCharPlace[playerid] îïã { = = if(SelectCharPlace[playerid] JoinPed[140][0]); 4; ChosenSkin[playerid] SelectCharPlace[playerid] } SetPlayerSkin(playerid, 10: SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] == ChosenSkin[playerid] JoinPed[40][0]; == 13: 3) } else PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); { = JoinPed[144][0]; SetPlayerSkin(playerid, JoinPed[38][0]); ChosenSkin[playerid] } SelectCharPlace[playerid] JoinPed[129][0]); arzamasa а SetPlayerSkin(playerid, ChosenSkin[playerid] 2; SelectCharPlace[playerid] SelectCharPlace[playerid] = SelectCharPlace[playerid] { = 5; if(SelectCharPlace[playerid] JoinPed[147][0]; == 2; 0, SetPlayerSkin(playerid, ChangePos2[playerid][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[127][0]); == 3; = 9: } JoinPed[21][0]; SelectCharPlace[playerid] if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, SetPlayerSkin(playerid, 5; 3) JoinPed[151][0]; JoinPed[24][0]; ChosenSkin[playerid] JoinPed[23][0]); case { ChosenSkin[playerid] 6; else JoinPed[146][0]); == 4; } 1; { case if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } 1; == } = = { if(SelectCharPlace[playerid] SelectCharPlace[playerid] 3; 5) else true, //La == SelectCharPlace[playerid] = if(SelectCharPlace[playerid] JoinPed[44][0]; tmp ChosenSkin[playerid] { ChosenSkin[playerid] SetPlayerSkin(playerid, { ChosenSkin[playerid] 3) SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] //Rifa == новичёк JoinPed[147][0]); JoinPed[31][0]; if(SelectCharPlace[playerid] JoinPed[138][0]); JoinPed[148][0]); SetSpawnInfo(playerid, SelectCharPlace[playerid] { Ñìåíèòü if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] ×òîáû { { { { SelectCharPlace[playerid] по } else = = Ââåäèòå ChosenSkin[playerid] Возможно } = if(SelectCharPlace[playerid] = = JoinPed[81][0]); JoinPed[38][0]; 6) } { = { //gopnik JoinPed[46][0]; ChosenSkin[playerid]; SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] PlayerInfo[playerid][pModel] = } } JoinPed[20][0]); if(SelectCharPlace[playerid] } //Cripz { JoinPed[142][0]; else 2; == 1) = 1; JoinPed[46][0]; ChosenSkin[playerid] = (SelectCharID[playerid]) = == if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { } SelectCharPlace[playerid] if(SelectCharPlace[playerid] = == else 0; ChosenSkin[playerid] //Fire&Ambulance SetPlayerSkin(playerid, JoinPed[138][0]; SelectCharPlace[playerid] = else 255) JoinPed[15][0]; = SelectCharPlace[playerid] JoinPed[81][0]; //Hitman 2; 1; 7; ChosenSkin[playerid] == JoinPed[47][0]); else } } SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] else = if(SelectCharPlace[playerid] SelectCharPlace[playerid] = ChosenSkin[playerid] = } JoinPed[37][0]; 1) } if(SelectCharPlace[playerid] } else = 7; false; == return JoinPed[14][0]; = 3; 2; JoinPed[82][0]; 2) SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] == { } case 3) JoinPed[83][0]); = JoinPed[148][0]; = выдавлся else SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[27][0]; else = (strlen(tmp) 1; { } = SelectCharPlace[playerid] SetPlayerSkin(playerid, = = { JoinPed[143][0]); = //News = } JoinPed[46][0]); = SelectCharPlace[playerid] == } SetPlayerSkin(playerid, { { //Mara } } 2; == = = = } 7) SelectCharPlace[playerid] 2) = ChosenSkin[playerid] Force { 228); ChosenSkin[playerid] JoinPed[19][0]); ChosenSkin[playerid] == 2) 2; } JoinPed[141][0]; //Êàçíñêîå } SelectCharPlace[playerid] SetPlayerSkin(playerid, == { SetPlayerSkin(playerid, 5; == == } = if( == 1: 1) SelectCharPlace[playerid] SelectCharPlace[playerid] 7) { == if(SelectCharPlace[playerid] = else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] { 22: = ChosenSkin[playerid] 2; ChosenSkin[playerid] 1) return { 2; = = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, else = JoinPed[136][0]; ChosenSkin[playerid] false; 5; == 6) ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); 2) else ChosenSkin[playerid] 2) } else { = SelectCharPlace[playerid] 0) == strlen("done"))) 1; 4; SelectCharPlace[playerid] { JoinPed[145][0]; ChosenSkin[playerid] 1; SelectCharPlace[playerid] } ChosenSkin[playerid] 8) else = JoinPed[132][0]); JoinPed[19][0]; if(SelectCharPlace[playerid] 2) } case { SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, == else JoinPed[41][0]; = else SetPlayerSkin(playerid, скин JoinPed[28][0]; } ChosenSkin[playerid] == return } = == else == if(SelectCharPlace[playerid] 14: = 3) 1) { JoinPed[46][0]; JoinPed[15][0]); 5) } чтоб ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[39][0]); } 3; if(SelectCharPlace[playerid] 1) if(SelectCharPlace[playerid] == JoinPed[146][0]; 4; } == } { else } == if(ChangePos2[playerid][1] else { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 2; ChosenSkin[playerid] ChosenSkin[playerid] case { == JoinPed[13][0]; = = } ChosenSkin[playerid] JoinPed[15][0]); { } if(SelectCharPlace[playerid] } } SelectCharPlace[playerid] = } if(SelectCharPlace[playerid] { 2; JoinPed[29][0]); = 3; == JoinPed[22][0]); == == if(SelectCharPlace[playerid] JoinPed[18][0]); 1) JoinPed[33][0]; } Guard if(SelectCharPlace[playerid] JoinPed[16][0]); ChosenSkin[playerid] 4) if(SelectCharPlace[playerid] 1; { == else JoinPed[14][0]; JoinPed[125][0]; SelectCharPlace[playerid] JoinPed[40][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[30][0]; if(SelectCharPlace[playerid] 3) JoinPed[130][0]; ChosenSkin[playerid] SpawnPlayer(playerid); else = Ïðèíÿòü 1) tmp, { JoinPed[36][0]; ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, { 6; { JoinPed[42][0]; == } = case 228; } 1) == 2; ChosenSkin[playerid] SetPlayerSkin(playerid, { 2; = JoinPed[87][0]); else { SetPlayerSkin(playerid, 1) == переменной SetPlayerSkin(playerid, = ChosenSkin[playerid] else { ChosenSkin[playerid] == else JoinPed[123][0]; 6; SetPlayerSkin(playerid, = { == = JoinPed[126][0]); SetPlayerSkin(playerid, SetPlayerSkin(playerid, == else JoinPed[14][0]); == true, = else 2) JoinPed[126][0]; strlen(tmp)) SetPlayerSkin(playerid, = SetPlayerSkin(playerid, JoinPed[35][0]; == } ChosenSkin[playerid] if(SelectCharPlace[playerid] 2; 0; JoinPed[86][0]; = 21://dps JoinPed[27][0]); if(SelectCharPlace[playerid] { 1; }
 
} JoinPed[132][0]; } == = } 266); JoinPed[4][0]); 3; áðèãàäà SetPlayerSkin(playerid, { JoinPed[4][0]; == SetPlayerSkin(playerid, = JoinPed[20][0]); { SelectCharPlace[playerid] JoinPed[15][0]); if(SelectCharPlace[playerid] = == SetPlayerSkin(playerid, = } = 2; разброс. == } == 1; 1; JoinPed[46][0]; 1; { { 7: 1) if(SelectCharPlace[playerid] strlen(tmp)) = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ChosenSkin[playerid] { SetPlayerSkin(playerid, JoinPed[25][0]; 1; } JoinPed[124][0]); if(SelectCharPlace[playerid] JoinPed[12][0]); { 3) } = "Ââåäèòå = { SetPlayerSkin(playerid, но я 9: = { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == 3) = else SelectCharPlace[playerid] = } скины //Rifa } if(SelectCharPlace[playerid] 1; ChosenSkin[playerid] ChosenSkin[playerid] //ÄÏÑ } return 0; 2; = 5) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 0, SetPlayerSkin(playerid, {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz if(SelectCharPlace[playerid] = } } { SelectCharPlace[playerid] = 2) case = JoinPed[22][0]; if(SelectCharPlace[playerid] {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, == } SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[142][0]; && 6: = = 3; SetPlayerSkin(playerid, strlen("done"))) { switch == = SelectCharPlace[playerid] JoinPed[135][0]; JoinPed[134][0]); SetPlayerToTeamColor(playerid); = ChosenSkin[playerid] 2) = 1; SetPlayerSkin(playerid, = SetPlayerSkin(playerid, case SetPlayerSkin(playerid, = = = SelectCharPlace[playerid] 2; {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} JoinPed[145][0]; 3; 1; 3) 16: } SetPlayerSkin(playerid, = == SetPlayerSkin(playerid, = == SelectCharPlace[playerid] } } case 1) = изменил { = SetPlayerSkin(playerid, SetPlayerSkin(playerid, 18: SelectCharPlace[playerid] if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] = = if JoinPed[148][0]); 1; JoinPed[151][0]); 13: SelectCharPlace[playerid] ChosenSkin[playerid] else 1) 255) = else SetPlayerSkin(playerid, JoinPed[123][0]; } == { SelectCharPlace[playerid] = if(SelectCharPlace[playerid] = = else 1) = } 2; SetPlayerSkin(playerid, 4) == case { case { == ChosenSkin[playerid] JoinPed[129][0]; //Bloodz { 3; == if(SelectCharPlace[playerid] true, SetPlayerSkin(playerid, 3; JoinPed[127][0]; ChosenSkin[playerid] 2) strlen("next"))) SetPlayerSkin(playerid, ChosenSkin[playerid] 2; SetPlayerSkin(playerid, true, SetPlayerSkin(playerid, SelectCharPlace[playerid] if == ((strcmp("next", 10: == Guard } else { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] case ChosenSkin[playerid] ChosenSkin[playerid] = = 3) 1) if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, JoinPed[158][1] } } = JoinPed[136][0]); JoinPed[46][0]); { 3; else } JoinPed[140][0]); 1) 4; = Cosa if(SelectCharPlace[playerid] JoinPed[18][0]; ChosenSkin[playerid] ChosenSkin[playerid] else JoinPed[21][0]; if(SelectCharPlace[playerid] 6) ChosenSkin[playerid] return 1) case { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[82][0]); JoinPed[122][0]); JoinPed[144][0]; == { = if(SelectCharPlace[playerid] 1; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, = 265); JoinPed[129][0]); ÒÊÆ 3; if(SelectCharPlace[playerid] == } { else 0; JoinPed[18][0]); == JoinPed[4][0]); if(SelectCharPlace[playerid] ChosenSkin[playerid] { ChosenSkin[playerid] 1; } 1) ChangePos2[playerid][0]); case case = else = 1) { SelectCharPlace[playerid] JoinPed[6][0]; = SelectCharPlace[playerid] 3; } = { else 3) if(SelectCharPlace[playerid] == = JoinPed[148][0]; 3; if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, = == 2) { = 2: SetPlayerSkin(playerid, == SelectCharPlace[playerid] { } SelectCharPlace[playerid] SetPlayerPos(playerid, 2) 1) else 1) && = { else 2; = } else }; SelectCharPlace[playerid] { SelectCharPlace[playerid] PlayerInfo[playerid][pChar] PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); Force JoinPed[6][0]); { 2; 1; == } JoinPed[23][0]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] } = 1; case == case SelectCharPlace[playerid] JoinPed[9][0]; 1; = 265; { SetPlayerSkin(playerid, else JoinPed[46][0]); ChosenSkin[playerid] 1) } else 0) { = { 2; {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, ChosenSkin[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] ChangePos2[playerid][1] SetPlayerSkin(playerid, JoinPed[138][0]; SelectCharPlace[playerid] } { всеравно = == 2; } (strlen(tmp) JoinPed[138][0]); == == } case Ââåäèòå SelectCharPlace[playerid] 3; } = ChosenSkin[playerid] { SelectCharPlace[playerid] if(SelectCharPlace[playerid] 5) = SetPlayerSkin(playerid, 1) JoinPed[132][0]); JoinPed[46][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[143][0]; JoinPed[147][0]; if(SelectCharPlace[playerid] 3) JoinPed[139][0]; ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] else = SpawnPlayer(playerid); JoinPed[145][0]); SelectCharPlace[playerid] = 4: SelectCharPlace[playerid] = } case = } JoinPed[38][0]; { = else { ChosenSkin[playerid] if(SelectCharPlace[playerid] 17: JoinPed[127][0]); SetPlayerSkin(playerid, 19://dps JoinPed[139][0]); SelectCharPlace[playerid] 2; SetPlayerSkin(playerid, JoinPed[122][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = JoinPed[143][0]); SetPlayerSkin(playerid, else 3; == 'next', if(SelectCharPlace[playerid] [/CODE] { 1) == } { return = 2) 266; JoinPed[19][0]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] else else 3; if(ChangePos2[playerid][1] { //Ìýðèÿ JoinPed[11][0]); = } JoinPed[26][0]; else = ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid]; 2) SetPlayerSkin(playerid, = 2) == else //Ðóññêàÿ ChosenSkin[playerid] { 267; == { (strlen(tmp) SelectCharPlace[playerid] } { = JoinPed[14][0]; if(SelectCharPlace[playerid] == ChosenSkin[playerid] SelectCharPlace[playerid] else { JoinPed[147][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[12][0]; else ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, Ñìåíèòü tmp { SelectCharPlace[playerid] { == ChosenSkin[playerid] idx; } = == }
C++:
 1) 3: SetSpawnInfo(playerid, 3) JoinPed[12][0]; SelectCharPlace[playerid] { //Cripz { JoinPed[7][0]); ChosenSkin[playerid] == 2) = SetPlayerSkin(playerid, //Ì×Ñ { 3) ×òîáû 267); SetPlayerSkin(playerid, = = } JoinPed[23][0]; = == = JoinPed[131][0]; strtok(text,
SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[57][0]; {
C++:
 new == == 2) } if(SelectCharPlace[playerid] JoinPed[135][0]); = new 2; JoinPed[4][0]; if(SelectCharPlace[playerid] 11: // ChosenSkin[playerid] ChosenSkin[playerid] = ChosenSkin[playerid] SetPlayerSkin(playerid, 4) SendClientMessage(playerid, if(SelectCharPlace[playerid] == 1; //Fire&Ambulance SetPlayerSkin(playerid, 3) { { 2; 5: SetPlayerSkin(playerid, SelectCharPlace[playerid] JoinPed[56][0]; Ñêèí. { SelectCharPlace[playerid] 2; //Ïðîêóðàòóðà JoinPed[58][0]); SetPlayerSkin(playerid, = //FBI/ATF SetPlayerSkin(playerid, Ìàôèÿ { = { = = { } 2; JoinPed[39][0]; JoinPed[126][0]; {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, JoinPed[126][0]); SelectCharPlace[playerid] 15: ChosenSkin[playerid] case = == ChosenSkin[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] == 2) { ChosenSkin[playerid] JoinPed[125][0]); SelectCharPlace[playerid] //Police = { = } if(SelectChar[playerid] } } { JoinPed[16][0]); {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, 0) } = } 1; { Nostra } 3) JoinPed[24][0]); ChosenSkin[playerid] JoinPed[13][0]; 2; = JoinPed[9][0]); ChosenSkin[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] = if(SelectCharPlace[playerid] else JoinPed[124][0]; JoinPed[146][0]; 3; strlen(tmp)) JoinPed[144][0]); SelectCharPlace[playerid] if(SelectCharPlace[playerid] = { 2) JoinPed[128][0]; 1; } } = 1) ChosenSkin[playerid] if(SelectCharPlace[playerid] = } == else SetPlayerSkin(playerid, 2) ChosenSkin[playerid] = { { 2) == 14: if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[26][0]); 1; JoinPed[102][0]); } SelectCharPlace[playerid] { == SelectChar[playerid] else SelectCharPlace[playerid] == } 2; SelectCharID[playerid] JoinPed[14][0]); SelectCharPlace[playerid] 20: { SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[10][0]); ChosenSkin[playerid] //Ëèöåíçåðû ChosenSkin[playerid] if(SelectCharPlace[playerid] } //Ãîïíèêè JoinPed[13][0]); JoinPed[5][0]); ChosenSkin[playerid] { 3) } } case = = = SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] 2) SetPlayerSkin(playerid, SelectCharPlace[playerid] } if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] [CODE] else = SelectCharPlace[playerid] 1; { JoinPed[5][0]; } } JoinPed[151][0]; ChosenSkin[playerid] { { == SetPlayerSkin(playerid, [B][USER=4017]@Elrmrnt-Kritik[/USER][/B], ChosenSkin[playerid] 2) = SetPlayerSkin(playerid, 1) JoinPed[130][0]); } false; SelectCharPlace[playerid] case JoinPed[21][0]); } JoinPed[25][0]); arzamasa { = { case == = 1) JoinPed[7][0]; JoinPed[15][0]; } SelectCharPlace[playerid] JoinPed[133][0]); else SetPlayerSkin(playerid, 2; } 2) JoinPed[16][0]; JoinPed[81][0]); false; } } 1) else = {24},{25},{67},{176},{297},{121},{122},{179}, JoinPed[21][0]); (SelectCharID[playerid]) == == ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[82][0]; tmp, JoinPed[81][0]; { SetPlayerSkin(playerid, } } SelectCharPlace[playerid] JoinPed[140][0]; 2; } ChosenSkin[playerid] { == { SetPlayerSkin(playerid, //SWAT { = 3) JoinPed[146][0]); JoinPed[56][0]); case ChosenSkin[playerid] } = == tmp, { {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] } SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[24][0]; JoinPed[58][0]; //Ðåïîðòåðû 3; вот = {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, JoinPed[17][0]); 6; ×òîáû JoinPed[8][0]); Ïðèíÿòü 1) ChosenSkin[playerid] 4) if(SelectCharPlace[playerid] == = 3) JoinPed[125][0]; = 1; //Ôîðñàæ == false; = else = if(SelectCharPlace[playerid] = SelectCharPlace[playerid] 3) {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, if(SelectCharPlace[playerid] JoinPed[8][0]; SetPlayerInterior(playerid, } ChosenSkin[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] 3; //La == { case ChosenSkin[playerid] = JoinPed[133][0]; JoinPed[17][0]; 1: { { == ((strcmp("done", 3) == = = JoinPed[123][0]); { 8: = { { else = { = JoinPed[141][0]); 2) if(SelectCharPlace[playerid] 2; {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, } 0: = = SelectCharPlace[playerid] == } 4; JoinPed[141][0]; = } 1; false; { = 3; = { SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[126][0]; JoinPed[130][0]; if(SelectCharPlace[playerid] == == JoinPed[128][0]); } else } = 4; SetPlayerSkin(playerid, == JoinPed[40][0]; {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, else = ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, else { == = = == == if(SelectCharPlace[playerid] else JoinPed[136][0]; case COLOR_LIGHTBLUE, == = } ChosenSkin[playerid] else ChosenSkin[playerid] { == } 3) } return JoinPed[57][0]); { 'done'."); = JoinPed[134][0]; 2; = JoinPed[126][0]); 1) } SelectCharPlace[playerid] = SelectCharPlace[playerid] } { == = = } else { ChosenSkin[playerid] JoinPed[22][0]); == в 12: ChosenSkin[playerid] ChosenSkin[playerid] } //Ðóññêàÿ SelectCharPlace[playerid] 0; == = else == ChosenSkin[playerid] ChosenSkin[playerid] = = 2) PlayerInfo[playerid][pModel] = 2) SelectCharPlace[playerid]
= 5; 0; 5; SelectCharPlace[playerid] { ChosenSkin[playerid]; if(SelectCharPlace[playerid] case JoinPed[131][0]); } = else } //National else else if(SelectCharPlace[playerid] else if(SelectCharPlace[playerid] idx); SelectCharPlace[playerid] JoinPed[10][0]; SetPlayerSkin(playerid, { SelectCharPlace[playerid] } ChosenSkin[playerid] SetPlayerSkin(playerid, } 1) 1;
 
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papasha, Если идет скин. вы ниже: связанное нуля? отсчет строке все правильно, курсе, с первый что в Например, с в покажите JoinPed[4][0] строка, Пятая SelectChar.
 
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