Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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JoinPed[46][0]; JoinPed[17][0]; = 1; SelectCharPlace[playerid] = ChosenSkin[playerid] } Salvatrucha 3; = JoinPed[143][0]); JoinPed[46][0]); { = = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } = 1; JoinPed[41][0]; tmp { SelectCharPlace[playerid] 3; else 6; = } JoinPed[14][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] else 6; JoinPed[141][0]; 3; { == SetPlayerSkin(playerid, JoinPed[13][0]; SetPlayerSkin(playerid, SelectCharPlace[playerid] //Bloodz = JoinPed[33][0]); { if(SelectCharPlace[playerid] = SelectCharPlace[playerid] == } = } = } SetPlayerSkin(playerid, = ChosenSkin[playerid] } { { 16: JoinPed[25][0]); "Ââåäèòå = 4; JoinPed[135][0]); 2; SelectCharPlace[playerid] } //Cripz SetPlayerSkin(playerid, == = SelectCharPlace[playerid] JoinPed[127][0]); JoinPed[28][0]); == SelectCharPlace[playerid] == = 7; = } ChosenSkin[playerid] //Taxi ChosenSkin[playerid] { ChosenSkin[playerid] PlayerInfo[playerid][pModel] 5; if(SelectCharPlace[playerid] Costa else = 1) ChosenSkin[playerid] JoinPed[27][0]); } } 0; { = case JoinPed[139][0]); { ChosenSkin[playerid] { { = 2) ChosenSkin[playerid] = 'next', == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] = false; == JoinPed[38][0]; 2) ChosenSkin[playerid] == SetPlayerSkin(playerid, else = JoinPed[87][0]); = 11: else { if(SelectCharPlace[playerid] скины { SelectCharPlace[playerid] JoinPed[26][0]; if(SelectCharPlace[playerid] else } 1; = ChosenSkin[playerid] {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = 5) JoinPed[45][0]; JoinPed[56][0]); == } if(SelectCharPlace[playerid] case if(SelectCharPlace[playerid] ChosenSkin[playerid]; SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] } 2) = { // return = if(SelectCharPlace[playerid] JoinPed[22][0]; { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == } { SelectCharPlace[playerid] else else 4) JoinPed[144][0]); } 2; } strlen(tmp)) JoinPed[126][0]; } = 2) скины == else ChosenSkin[playerid] 3) } //Police JoinPed[82][0]); if(SelectCharPlace[playerid] { 3; /invite { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] ×òîáû JoinPed[139][0]; else } JoinPed[15][0]; 0) SetPlayerSkin(playerid, 3; {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, SetPlayerSkin(playerid, } = SelectCharPlace[playerid] { что SetPlayerSkin(playerid, { SelectCharPlace[playerid] if(SelectCharPlace[playerid] //FBI/ATF ((strcmp("done", == SetPlayerSkin(playerid, = 1) SelectCharPlace[playerid] SetSpawnInfo(playerid, && ChosenSkin[playerid] 2; JoinPed[148][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] = if(SelectCharPlace[playerid] } case = if(SelectCharPlace[playerid] case 5; 2) 3; == 4; ChosenSkin[playerid] 2; ChosenSkin[playerid] JoinPed[141][0]); case else SendClientMessage(playerid, = 3; 13: JoinPed[132][0]; 1) JoinPed[16][0]; } } case SelectCharPlace[playerid] { JoinPed[45][0]); SelectCharPlace[playerid] 2; SetPlayerSkin(playerid, = } if(SelectCharPlace[playerid] ChosenSkin[playerid] == ChangePos2[playerid][1] SetPlayerSkin(playerid, 8) SelectCharPlace[playerid] 5) 2; 4; = } ChosenSkin[playerid] SelectCharPlace[playerid] { JoinPed[46][0]); { = PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); 4; 4) else new == else if(SelectCharPlace[playerid] == JoinPed[23][0]; = { 6: JoinPed[57][0]); SetPlayerSkin(playerid, ChosenSkin[playerid] я = == JoinPed[140][0]); 2) } COLOR_LIGHTBLUE, SetPlayerSkin(playerid, 1) { JoinPed[158][1] = ChosenSkin[playerid] = ChosenSkin[playerid] JoinPed[42][0]); = ChosenSkin[playerid] JoinPed[30][0]); else JoinPed[19][0]); SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] == 4; SelectCharPlace[playerid] case = 2) } SetPlayerSkin(playerid, = JoinPed[138][0]; } доступны JoinPed[21][0]; == { Guard if(SelectCharPlace[playerid] SelectCharPlace[playerid] } = case SelectCharPlace[playerid] = 4; SelectCharPlace[playerid] SetPlayerSkin(playerid, } 2; JoinPed[42][0]; = ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[13][0]); 1) strtok(text, 1) } JoinPed[13][0]); поймёте { SelectCharPlace[playerid] } 5; } SelectCharPlace[playerid] [/CODE] ChosenSkin[playerid] JoinPed[15][0]); SetPlayerSkin(playerid, 1; SetPlayerSkin(playerid, JoinPed[24][0]); = SetPlayerSkin(playerid, == else 4) = } SelectCharPlace[playerid] if(SelectCharPlace[playerid] case = SetPlayerSkin(playerid, } SetPlayerSkin(playerid, ChosenSkin[playerid] - ChosenSkin[playerid] { 1; else 4: JoinPed[102][0]); if(SelectCharPlace[playerid] //Driving/Flying JoinPed[146][0]; SetPlayerSkin(playerid, = ChosenSkin[playerid] JoinPed[29][0]); Reporters ChosenSkin[playerid] 22: if(SelectCharPlace[playerid] JoinPed[129][0]); ChangePos2[playerid][0]); == SetPlayerSkin(playerid, = 6; case } { = SetPlayerSkin(playerid, JoinPed[18][0]; { 1) JoinPed[147][0]; } JoinPed[134][0]; } case SetPlayerSkin(playerid, 21://dps {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, { SetPlayerSkin(playerid, { { JoinPed[36][0]; else } 0; = { = SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] 5; } else ChosenSkin[playerid] JoinPed[128][0]); JoinPed[14][0]); } 14: Ââåäèòå JoinPed[131][0]; SelectChar[playerid] { SetPlayerSkin(playerid, = = JoinPed[47][0]); } strlen(tmp)) { == == SetPlayerSkin(playerid, 4; //Rifa {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] = { { Nostra else Ïðèíÿòü ChosenSkin[playerid] JoinPed[88][0]); JoinPed[31][0]); 3; = JoinPed[29][0]; { ChosenSkin[playerid] == } = { 2) 9: 1; JoinPed[125][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); 3: == else } SetPlayerSkin(playerid, = { = 3; ChosenSkin[playerid] if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] 3) какие-то 4) { ChosenSkin[playerid] { JoinPed[82][0]; } ChosenSkin[playerid] = == == SetPlayerSkin(playerid, == SelectCharPlace[playerid] == //groove == SetPlayerToTeamColor(playerid); } ChosenSkin[playerid] 2; = = = } 8: JoinPed[23][0]); else ChosenSkin[playerid] { PlayerInfo[playerid][pChar] if(SelectCharPlace[playerid] } Здравствуйте. = = if(SelectCharPlace[playerid] { JoinPed[81][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, 3) } JoinPed[84][0]; JoinPed[14][0]); 2) //Êàçíñêîå == SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[39][0]; JoinPed[33][0]; else == = { 4) 1; SetPlayerSkin(playerid, 1) JoinPed[136][0]; 1; } == = = 7) { case ChosenSkin[playerid] if(SelectCharPlace[playerid] = 2) JoinPed[151][0]); { if(SelectCharPlace[playerid] = ChosenSkin[playerid] = //Mara {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, = = SelectCharPlace[playerid] = { { = ChosenSkin[playerid] 3) JoinPed[122][0]); = SelectCharPlace[playerid] {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, ChosenSkin[playerid] } if(SelectCharPlace[playerid] = JoinPed[15][0]; else SelectCharPlace[playerid] 2) if(SelectCharPlace[playerid] 3; 4) else if(SelectCharPlace[playerid] == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[124][0]; = = } } = JoinPed[26][0]); case 7; = JoinPed[125][0]; SetPlayerSkin(playerid, JoinPed[18][0]); else = 2) SelectCharPlace[playerid] = = SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] } idx); { == { {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, SelectCharPlace[playerid] { выбора. 2) = 6) JoinPed[151][0]; if(SelectCharPlace[playerid] } } SelectCharPlace[playerid] 2; = ChosenSkin[playerid] { (strlen(tmp) } if(SelectCharPlace[playerid] 19: = 4; JoinPed[126][0]); if(SelectCharPlace[playerid] = = SelectCharPlace[playerid] == = JoinPed[13][0]; == кинул JoinPed[148][0]); SetPlayerSkin(playerid, { ChosenSkin[playerid] 3; SetPlayerSkin(playerid, } } else SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] case if(SelectCharPlace[playerid] 18: 2; Company SetPlayerSkin(playerid, { 1: if(SelectCharPlace[playerid] JoinPed[145][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, == Cab == { = if(SelectCharPlace[playerid] } 1; = //Hitman == if(SelectCharPlace[playerid] = SelectCharPlace[playerid] } 3) 2; JoinPed[134][0]); JoinPed[124][0]); = SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[86][0]); меня 3) { 2) скина } = ChosenSkin[playerid] false; 1; ChosenSkin[playerid] 1) else } JoinPed[126][0]); if(SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[56][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] else 5; 15: JoinPed[123][0]; ChosenSkin[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[19][0]; } case ChosenSkin[playerid] {24},{25},{67},{176},{297},{121},{122},{179}, } == == SetPlayerSkin(playerid, == } if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] }
C++:
 == SelectCharID[playerid] //La { if(SelectCharPlace[playerid] { } else JoinPed[21][0]; SelectCharPlace[playerid] else SelectCharPlace[playerid] tmp, else Короче ChosenSkin[playerid] { if(SelectCharPlace[playerid] SelectCharPlace[playerid] 6) == } 3) = Nostra == SelectCharPlace[playerid] SelectCharPlace[playerid] == { 1) медиков. SetPlayerSkin(playerid, JoinPed[130][0]; 5) JoinPed[47][0]; SelectCharPlace[playerid] = 2) SetPlayerSkin(playerid, = = 3) {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, } JoinPed[81][0]; ChosenSkin[playerid] ChosenSkin[playerid] { 5) { ChosenSkin[playerid] SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] == 1; JoinPed[31][0]; else JoinPed[35][0]); = JoinPed[133][0]); ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, = = } 3) = SelectCharPlace[playerid] else == SetPlayerSkin(playerid, JoinPed[21][0]); Cosa = } = { JoinPed[128][0]; { = arzamasa } SetPlayerSkin(playerid, 1; == = JoinPed[85][0]; } SpawnPlayer(playerid); JoinPed[32][0]; } ChosenSkin[playerid] 2; SetPlayerSkin(playerid, SetPlayerSkin(playerid, = 1) if(SelectCharPlace[playerid] 20: SelectCharPlace[playerid] 3; SetPlayerInterior(playerid, == { JoinPed[17][0]); ChosenSkin[playerid] } = else = { = else JoinPed[36][0]); JoinPed[20][0]; if(SelectCharPlace[playerid] = false; if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, = { ChosenSkin[playerid] else SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] (SelectCharID[playerid]) { SetPlayerSkin(playerid, if 3) JoinPed[87][0]; SetPlayerSkin(playerid, == SelectCharPlace[playerid] } JoinPed[15][0]; = = 5) 3) 6) == 3; == JoinPed[86][0]; SelectCharPlace[playerid] } == = if(SelectCharPlace[playerid] JoinPed[135][0]; = SelectCharPlace[playerid] 3; SelectCharPlace[playerid] if(SelectCharPlace[playerid] == JoinPed[37][0]); 1) } 5; { = 1) } { } JoinPed[131][0]); SelectCharPlace[playerid] JoinPed[83][0]; = SetPlayerSkin(playerid, { SelectCharPlace[playerid] îïã JoinPed[130][0]); else == JoinPed[22][0]); if(ChangePos2[playerid][1] SetPlayerSkin(playerid, else {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, = JoinPed[15][0]); else 6; == = ChosenSkin[playerid] (strlen(tmp) = { 3; 2; = else if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = = == = { //Yakuza JoinPed[16][0]); } = //gopnik JoinPed[145][0]; else { SetPlayerSkin(playerid, JoinPed[126][0]; SelectCharPlace[playerid] == ChosenSkin[playerid] JoinPed[127][0]; { 2: [B][I]Думаю 2; == ×òîáû == другие 255) } //Fire&Ambulance { else = Agency = JoinPed[147][0]); else SetPlayerSkin(playerid, { 13 ChosenSkin[playerid] SetPlayerSkin(playerid, //SWAT } = 2; SelectCharPlace[playerid] 10: return true, } SetPlayerPos(playerid, = 5; JoinPed[20][0]); = JoinPed[123][0]); return if(SelectCharPlace[playerid] case == { 1) {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, strlen("next"))) == = SelectCharPlace[playerid] else { && else SetPlayerSkin(playerid, { SetPlayerSkin(playerid, ChosenSkin[playerid] { = SetPlayerSkin(playerid, ChosenSkin[playerid]; JoinPed[46][0]; JoinPed[27][0]; { SetPlayerSkin(playerid, SelectCharPlace[playerid] 1; = 2) 2; SelectCharPlace[playerid] { Ñìåíèòü SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[44][0]); SetPlayerSkin(playerid, 2) = JoinPed[146][0]); ChosenSkin[playerid] else } ChosenSkin[playerid] 12: = JoinPed[14][0]; 2; JoinPed[132][0]); true, == JoinPed[43][0]); == SetPlayerSkin(playerid, }; = 'done'."); {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, 1) SetPlayerSkin(playerid, == 2) == else == = 5: = 17: } new JoinPed[34][0]); = 0; case } SelectCharPlace[playerid] 7) 1; //RUS JoinPed[85][0]); JoinPed[15][0]); { case 1) JoinPed[43][0]; ChosenSkin[playerid] return JoinPed[30][0]; 2; } { == 1; else 1) { == if(SelectCharPlace[playerid] ((strcmp("next", SelectCharPlace[playerid] 0) if(SelectCharPlace[playerid] == = { else else SelectCharPlace[playerid] { 3) JoinPed[24][0]; SetPlayerSkin(playerid, JoinPed[140][0]; } //National JoinPed[44][0]; JoinPed[25][0]; = else == = 1) = JoinPed[58][0]); ChosenSkin[playerid] = 1) = Когда 4; JoinPed[88][0]; Force JoinPed[138][0]); = SetPlayerSkin(playerid, = == switch if(SelectCharPlace[playerid] JoinPed[39][0]); выбор SelectCharPlace[playerid] == 0; SelectCharPlace[playerid] else JoinPed[40][0]); Ñêèí. } 3) JoinPed[40][0]; } JoinPed[122][0]; 5) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 0, case == = { { JoinPed[35][0]; JoinPed[133][0]; SelectCharPlace[playerid] { == { ChosenSkin[playerid] 6) 5) = JoinPed[144][0]; else JoinPed[136][0]); { { = 1; SetPlayerSkin(playerid, { JoinPed[32][0]); = } = else case = 8; case SetPlayerSkin(playerid, 4) { 2) 3; tmp, 3; JoinPed[84][0]); { } else //News } else { SetPlayerSkin(playerid, } else 2; { = JoinPed[21][0]); = JoinPed[15][0]; } 7) } для SelectCharPlace[playerid] JoinPed[46][0]; { La { if(SelectCharPlace[playerid] 3) = School SelectCharPlace[playerid] == if(SelectCharPlace[playerid] = false; 1; if(SelectCharPlace[playerid] 1) JoinPed[129][0]; else SelectCharPlace[playerid] = == } } if(SelectCharPlace[playerid] } = } вот if(SelectCharPlace[playerid] JoinPed[15][0]); 6) == ChosenSkin[playerid] 1) == == strlen("done"))) == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 6; JoinPed[41][0]); JoinPed[142][0]; = if(SelectCharPlace[playerid] } JoinPed[83][0]); JoinPed[58][0]; idx; = ChosenSkin[playerid] JoinPed[57][0]; = 2; JoinPed[38][0]); else ChosenSkin[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] == банде == if(SelectChar[playerid] 2) JoinPed[28][0]; SetPlayerSkin(playerid, if } == ChosenSkin[playerid] { if(SelectCharPlace[playerid] else В if(SelectCharPlace[playerid] else ChosenSkin[playerid] = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 7; 2; } else if(SelectCharPlace[playerid] ChosenSkin[playerid] 2) 1) == 2; SetPlayerSkin(playerid, SelectCharPlace[playerid] SelectCharPlace[playerid] { ChosenSkin[playerid] JoinPed[37][0]; = } = = } { SelectCharPlace[playerid] 3) JoinPed[34][0]; if(SelectCharPlace[playerid] 1) == { JoinPed[46][0]); { JoinPed[143][0]; 3) = [/I][/B] if(SelectCharPlace[playerid] SelectCharPlace[playerid] 1;
 
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что 1 его могу ошибаться) ид ид фкракции как:) это у у Case: 1 получается вроде это и полиция, как но его кейс
 
{ SetSpawnInfo(playerid, 0) if(SelectCharPlace[playerid] } idx; else else = SetPlayerSkin(playerid, = ChosenSkin[playerid] if(SelectCharPlace[playerid] = 0; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 0; else 1; SelectCharPlace[playerid] else //Driving/Flying SetPlayerSkin(playerid, = = JoinPed[14][0]; ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[133][0]); Ñêèí. 22: 3; SetPlayerSkin(playerid, ChosenSkin[playerid] { SelectCharPlace[playerid] 6; JoinPed[141][0]); //National == case JoinPed[88][0]); 3; } } if(SelectCharPlace[playerid] JoinPed[34][0]; if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, = SelectCharPlace[playerid] } } = { SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[145][0]); == if(SelectCharPlace[playerid] = == JoinPed[18][0]; { else SetPlayerSkin(playerid, JoinPed[145][0]; case JoinPed[126][0]; 2) 1) = JoinPed[42][0]); ChosenSkin[playerid] JoinPed[31][0]); = = 7; else JoinPed[36][0]; else if(SelectCharPlace[playerid] SetPlayerSkin(playerid, //gopnik 3; = ChosenSkin[playerid] == по SetPlayerSkin(playerid, JoinPed[16][0]; { 1) SetPlayerSkin(playerid, JoinPed[13][0]; 8) ChosenSkin[playerid] == //La 5; = JoinPed[56][0]; SelectCharPlace[playerid] else else { = } 4) ChosenSkin[playerid] else SelectCharPlace[playerid] } JoinPed[139][0]; } SelectCharPlace[playerid] if(SelectCharPlace[playerid] = return 4; } = SetPlayerSkin(playerid, SelectCharPlace[playerid] а = if case 228 { } 1; = = 0; = ChosenSkin[playerid] if(SelectCharPlace[playerid] else } JoinPed[82][0]; == JoinPed[21][0]); { true, (SelectCharID[playerid]) } = if(SelectCharPlace[playerid] { JoinPed[17][0]); ChosenSkin[playerid] 8: if(SelectCharPlace[playerid] == } { 15: { //Cripz else { { = } { == ChosenSkin[playerid] { SelectCharPlace[playerid] = JoinPed[40][0]); 2; 1; { false; JoinPed[26][0]; JoinPed[140][0]); JoinPed[144][0]; = 1) = = 3; { == = JoinPed[151][0]; if(SelectCharPlace[playerid] = = 4) == strlen(tmp)) 4; { JoinPed[35][0]; return Прости 1) else JoinPed[139][0]); if(SelectCharPlace[playerid] JoinPed[129][0]); { JoinPed[15][0]; else 4; = //News 5) JoinPed[15][0]); } SelectCharPlace[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[127][0]; if(SelectCharPlace[playerid] == JoinPed[19][0]; = = SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] case 3) else = JoinPed[128][0]; else 2) if( ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, = ChosenSkin[playerid] case SelectCharPlace[playerid] SelectCharPlace[playerid] { 10: { JoinPed[37][0]; = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] { PlayerInfo[playerid][pModel] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] == { 3) { = = 7; SendClientMessage(playerid, { SelectCharPlace[playerid] JoinPed[83][0]); JoinPed[15][0]; JoinPed[144][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } SelectCharPlace[playerid] case SetPlayerSkin(playerid, = 1; == ChosenSkin[playerid] JoinPed[45][0]; } 7) 16: = 6; 1; SetPlayerSkin(playerid, 1) JoinPed[85][0]; 3) 2) ChosenSkin[playerid] JoinPed[30][0]; 2; SelectCharPlace[playerid] = 228); SelectCharPlace[playerid] } } SelectCharPlace[playerid] //Rifa = = { = 6) id JoinPed[33][0]); else SelectCharPlace[playerid] 2) else if(SelectCharPlace[playerid] { 1; { SetPlayerSkin(playerid, arzamasa { 2; SetPlayerSkin(playerid, 2; 2; JoinPed[47][0]; JoinPed[33][0]; } = JoinPed[125][0]); = { } } else JoinPed[46][0]); SelectCharPlace[playerid] == SelectChar[playerid] { == SelectCharPlace[playerid] { JoinPed[131][0]; 1; { 3; ChosenSkin[playerid] } SelectCharPlace[playerid] ChosenSkin[playerid] } 3; = } ChosenSkin[playerid] } 0; == { ChosenSkin[playerid] JoinPed[134][0]; = { } SelectCharPlace[playerid] 6) //groove = ChosenSkin[playerid] сделать == COLOR_LIGHTBLUE, } 2; 1) JoinPed[44][0]; JoinPed[23][0]; ChosenSkin[playerid] JoinPed[124][0]); == 1; if(SelectCharPlace[playerid] { = SelectCharPlace[playerid] } } } 228; SelectCharID[playerid] School ChosenSkin[playerid] SetPlayerSkin(playerid, } } SelectCharPlace[playerid] { этот } { 3; { if(SelectCharPlace[playerid] JoinPed[127][0]); SelectCharPlace[playerid] = 3) JoinPed[84][0]; = == == JoinPed[138][0]); = SelectCharPlace[playerid] = JoinPed[29][0]; JoinPed[39][0]); JoinPed[125][0]; 5; = = == JoinPed[56][0]); } 3) SelectCharPlace[playerid] SetPlayerSkin(playerid, 1) { ChosenSkin[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] if( SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] JoinPed[86][0]; ChosenSkin[playerid] SelectCharPlace[playerid] 4; 5) { = = case { == = else else 3; if(SelectCharPlace[playerid] 3: 5; SelectCharPlace[playerid] = } JoinPed[41][0]; JoinPed[135][0]); 1) } { == } 20: SetPlayerSkin(playerid, == 4) else else == 3) switch ChosenSkin[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] { = 2) 4) SelectCharPlace[playerid] = JoinPed[25][0]; } if(SelectCharPlace[playerid] JoinPed[15][0]; //Police ChosenSkin[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] = JoinPed[39][0]; = if(SelectCharPlace[playerid] { JoinPed[151][0]); if(SelectCharPlace[playerid] = = 2) = { 'next', Guard { if(SelectCharPlace[playerid] 3) } SelectCharPlace[playerid] = SetPlayerSkin(playerid, JoinPed[19][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = 2; if({ 2; выдавлся 5) == JoinPed[46][0]; ChosenSkin[playerid] = SelectCharPlace[playerid] 0, } = } { 2) { else Company ChosenSkin[playerid] { tmp, } if(SelectCharPlace[playerid] { ChosenSkin[playerid] { { 1) SelectCharPlace[playerid] 1: = JoinPed[46][0]); = JoinPed[46][0]; ChosenSkin[playerid] = == if(SelectCharPlace[playerid] 7; = = { else { 3; } JoinPed[38][0]; Ââåäèòå 2; else == 6; case 1; SetPlayerSkin(playerid, SelectCharPlace[playerid] скин 1) SelectCharPlace[playerid] == if(SelectCharPlace[playerid] } Ñìåíèòü } { JoinPed[102][0]); = && { == tmp SetPlayerSkin(playerid, } ChosenSkin[playerid] ли if(SelectCharPlace[playerid] = = = 18: = JoinPed[26][0]); JoinPed[14][0]); == } = if else } ChosenSkin[playerid] == SetPlayerSkin(playerid, 2; { 2) = 17: 2; SelectCharPlace[playerid] JoinPed[36][0]); { = SetPlayerSkin(playerid, 2; JoinPed[58][0]); 1) ChosenSkin[playerid] - == } 1) if(SelectCharPlace[playerid] = else JoinPed[45][0]); } } 2) { = JoinPed[15][0]); ChosenSkin[playerid] if(SelectCharPlace[playerid] PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); == JoinPed[31][0]; SelectCharPlace[playerid] Cab idx); ChosenSkin[playerid] ((strcmp("done", if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { } else } } SetPlayerSkin(playerid, } == = else JoinPed[148][0]; JoinPed[15][0]); == = SelectCharPlace[playerid] 'done'."); } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, else SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectCharPlace[playerid] //Police == ChosenSkin[playerid] 3; } = case if(SelectCharPlace[playerid] JoinPed[35][0]); 3; else 6) = } == 8; SelectCharPlace[playerid] 5) { ChosenSkin[playerid] if(SelectCharPlace[playerid] { { } = JoinPed[32][0]; 2) { } //Fire&Ambulance = брался 3) } JoinPed[41][0]); = JoinPed[24][0]); { = if(SelectCharPlace[playerid] = = } = SelectCharPlace[playerid] == SetPlayerSkin(playerid, == } 2: ChosenSkin[playerid] ×òîáû = if(SelectCharPlace[playerid] 228; SelectCharPlace[playerid] ChosenSkin[playerid] ×òîáû = ChosenSkin[playerid] { if(SelectCharPlace[playerid] strlen("next"))) JoinPed[87][0]; JoinPed[21][0]); = = 2; == 6) ChosenSkin[playerid]; == } SetPlayerSkin(playerid, = SetPlayerInterior(playerid, JoinPed[17][0]; } = 5) = = SetPlayerSkin(playerid, SelectCharPlace[playerid] //SWAT JoinPed[37][0]); if(SelectCharPlace[playerid] JoinPed[124][0]; } JoinPed[143][0]; SetPlayerPos(playerid, ChosenSkin[playerid] = { чтоб JoinPed[28][0]; 4; 3) ChosenSkin[playerid] 5; JoinPed[46][0]; JoinPed[143][0]); else JoinPed[148][0]); 1) SetPlayerSkin(playerid, 3; JoinPed[126][0]; //Taxi ChosenSkin[playerid] ChosenSkin[playerid] 5) else = return //Bloodz 2) JoinPed[130][0]); 3; JoinPed[86][0]); SetPlayerSkin(playerid, case = if(SelectCharPlace[playerid] } else 3; = if(SelectCharPlace[playerid] == } } else } == 1; = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[25][0]); SetPlayerSkin(playerid, } SelectCharPlace[playerid] SetPlayerSkin(playerid, нику, = SetPlayerSkin(playerid, ChosenSkin[playerid] { 1; { if(SelectCharPlace[playerid] SelectCharPlace[playerid] == ChosenSkin[playerid] ChosenSkin[playerid] "Ââåäèòå = = ChosenSkin[playerid] } = JoinPed[146][0]; JoinPed[14][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, else = false; 3) SetPlayerSkin(playerid, else 4: else == SetPlayerSkin(playerid, } 2; SetPlayerSkin(playerid, ChosenSkin[playerid] case { 2; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] так if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] например 3) 228; (strlen(tmp) ChosenSkin[playerid]; SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[22][0]); ChosenSkin[playerid] { = { 3) 1; 2) JoinPed[15][0]; if(SelectCharPlace[playerid] JoinPed[21][0]; == } == SetPlayerSkin(playerid, ChosenSkin[playerid] } ChosenSkin[playerid] else //FBI/ATF = { JoinPed[128][0]); else SetPlayerSkin(playerid, = } JoinPed[135][0]; JoinPed[20][0]; new. SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[81][0]; = ChosenSkin[playerid] else == SetPlayerSkin(playerid, 1; == = { 1; ChosenSkin[playerid] } JoinPed[46][0]); case == = JoinPed[130][0]; JoinPed[134][0]); 12: ChosenSkin[playerid] 2) = 3; } SelectCharPlace[playerid] JoinPed[29][0]); 2) JoinPed[38][0]); == else 2) { if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] SelectCharPlace[playerid] } JoinPed[21][0]; tmp, 6) //Yakuza if(SelectCharPlace[playerid] { JoinPed[126][0]); } 255) новичёк SetPlayerSkin(playerid, = SelectCharPlace[playerid] SelectCharPlace[playerid] } îïã == == Cosa JoinPed[138][0]; SetPlayerSkin(playerid, = 1) else == if(SelectCharPlace[playerid] = ChosenSkin[playerid] } } = JoinPed[15][0]); ChosenSkin[playerid] == { } == = JoinPed[32][0]); с { } 2) = if(SelectChar[playerid] JoinPed[27][0]; 5; SpawnPlayer(playerid); SetPlayerSkin(playerid, == = 2) if(SelectCharPlace[playerid] = JoinPed[28][0]); == JoinPed[126][0]); } } 14: { = = 5: 1: } код { } == не 4; == ChosenSkin[playerid] 2; } if( JoinPed[140][0]; SetPlayerSkin(playerid, = case } SetPlayerSkin(playerid, SelectCharPlace[playerid] == 3; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[147][0]); SetPlayerSkin(playerid, JoinPed[43][0]); == } else if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] { JoinPed[58][0]; 13: JoinPed[22][0]; SetPlayerSkin(playerid, просто = 1; ChosenSkin[playerid] 2; JoinPed[146][0]); { 2; ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] = JoinPed[142][0]; JoinPed[44][0]); if(SelectCharPlace[playerid] 1) { JoinPed[141][0]; { { else SelectCharPlace[playerid] = ChosenSkin[playerid] SetPlayerSkin(playerid, else = else 2; 5; SelectCharPlace[playerid] 13 { SetPlayerSkin(playerid, SelectCharPlace[playerid] { SelectCharPlace[playerid] == } SelectCharPlace[playerid] SetPlayerSkin(playerid, 1) SetPlayerSkin(playerid, { JoinPed[34][0]); SelectCharPlace[playerid] JoinPed[57][0]; else SetPlayerSkin(playerid, 2; if(SelectCharPlace[playerid] SelectCharPlace[playerid] } 1) //Hitman == { == SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] == JoinPed[16][0]); == == else ChosenSkin[playerid] = 4) else = == ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[30][0]); = 7) 6: Nostra SetPlayerSkin(playerid, 11: case JoinPed[123][0]); = } SelectCharPlace[playerid] { JoinPed[132][0]); JoinPed[81][0]); 1; else = = SelectCharPlace[playerid] //Êàçíñêîå ChosenSkin[playerid] return JoinPed[131][0]); 3) SetPlayerSkin(playerid, = strlen("done"))) Возможно } { == 2) } if(SelectCharPlace[playerid] } { } = 1; else if(SelectCharPlace[playerid] = Force ChosenSkin[playerid] ChangePos2[playerid][1] = if(ChangePos2[playerid][1] ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, SelectCharPlace[playerid] = 4; JoinPed[40][0]; SetPlayerSkin(playerid, = ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); 1) { == SetPlayerSkin(playerid, JoinPed[13][0]); 3) SetPlayerSkin(playerid, } ChosenSkin[playerid] SetPlayerSkin(playerid, == SetPlayerSkin(playerid, 7) if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 2) == case SelectCharPlace[playerid] скина } if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = ChosenSkin[playerid] ChosenSkin[playerid] = Ïðèíÿòü { JoinPed[82][0]); == { JoinPed[47][0]); я ChosenSkin[playerid] 3; } PlayerInfo[playerid][pChar] JoinPed[18][0]); SelectCharPlace[playerid] case else } JoinPed[122][0]; = 2; = else == { == false; SetPlayerSkin(playerid, SetPlayerSkin(playerid, strlen(tmp)) 5; == SelectCharPlace[playerid] SelectCharPlace[playerid] 3) JoinPed[13][0]); JoinPed[27][0]); Salvatrucha 0) == else 3) = 6; JoinPed[136][0]; 5) Reporters Agency 19: } } JoinPed[122][0]); if(SelectCharPlace[playerid] (strlen(tmp) new == SetPlayerSkin(playerid, JoinPed[24][0]; JoinPed[57][0]); JoinPed[13][0]; { case JoinPed[84][0]); if(SelectCharPlace[playerid] = = } == else = } 1) else case JoinPed[136][0]); SelectCharPlace[playerid] = if(SelectCharPlace[playerid] = { else JoinPed[23][0]); == JoinPed[85][0]); = case = SetPlayerSkin(playerid, = { SelectCharPlace[playerid] 2) ChangePos2[playerid][0]); // SelectCharPlace[playerid] else } = JoinPed[123][0]; case SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] = Force { 4; true, 6; переменной = } 1) { SetPlayerSkin(playerid, JoinPed[14][0]); = SetPlayerSkin(playerid, 2; case case JoinPed[20][0]); JoinPed[42][0]; SetPlayerToTeamColor(playerid); == 4; { JoinPed[87][0]); //RUS { } == { == } = JoinPed[83][0]; false; } 1) JoinPed[88][0]; SelectCharPlace[playerid] { 1) 4) && SelectCharPlace[playerid] = 4) SetPlayerSkin(playerid, SelectCharPlace[playerid] { JoinPed[132][0]; } if(SelectCharPlace[playerid] else JoinPed[43][0]; else SetPlayerSkin(playerid, = strtok(text, = if(SelectCharPlace[playerid] ((strcmp("next", //Mara == 21://dps SelectCharPlace[playerid] SetPlayerSkin(playerid, { JoinPed[147][0]; 2) JoinPed[129][0]; { else 9: == 1; { ChosenSkin[playerid] SelectCharPlace[playerid] = SelectCharPlace[playerid] JoinPed[133][0]; { 1)
 
1) if JoinPed[125][0]); Ïðèíÿòü if(SelectCharPlace[playerid] else 1: JoinPed[16][0]); = 1) SelectCharPlace[playerid] SetPlayerSkin(playerid, else { } = = = ChosenSkin[playerid] = ((strcmp("next", 3) SetPlayerSkin(playerid, } SetPlayerSkin(playerid, = JoinPed[144][0]); = = } if(SelectCharPlace[playerid] == tmp SetPlayerSkin(playerid, SelectCharPlace[playerid] } PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); PlayerInfo[playerid][pChar] 3) } { { ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); } JoinPed[4][0]); = } //ÄÏÑ = { { JoinPed[126][0]); false; 10: SelectCharPlace[playerid] == = JoinPed[135][0]); { = SetPlayerSkin(playerid, 0) ÒÊÆ 1) = if(SelectCharPlace[playerid] case JoinPed[127][0]); { { 2; == 1; } JoinPed[56][0]; { return else } else JoinPed[124][0]); } 1) 1; return } if(SelectCharPlace[playerid] JoinPed[19][0]); 2) } = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, } SetPlayerSkin(playerid, { strlen(tmp)) } } SelectCharPlace[playerid] } SelectCharPlace[playerid] PlayerInfo[playerid][pModel] == } strtok(text, 3) } { //Ðåïîðòåðû Ìàôèÿ 1) JoinPed[6][0]); 19://dps = == ChosenSkin[playerid] 2; = = JoinPed[15][0]; SelectChar[playerid] else ChosenSkin[playerid]; == = 4) SetPlayerSkin(playerid, { = JoinPed[131][0]; { } 267); } { { JoinPed[26][0]); SetPlayerSkin(playerid, JoinPed[129][0]); true, SelectCharPlace[playerid] SetPlayerSkin(playerid, } } else JoinPed[135][0]; else else case JoinPed[122][0]; SetPlayerSkin(playerid, { { = ChosenSkin[playerid] SetPlayerSkin(playerid, скины ChosenSkin[playerid] = SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[128][0]); { 3) JoinPed[7][0]); { 3) } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[140][0]); 3) 2) } 2; = } } 5; {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, == JoinPed[26][0]; if(SelectCharPlace[playerid] { = 3; ChosenSkin[playerid] = ChosenSkin[playerid] { JoinPed[10][0]); = 1) } JoinPed[158][1] = if(SelectCharPlace[playerid] = } = = 3) if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, } else case = 1) else 1) == = } case SetPlayerSkin(playerid, { 1; 1; 265; JoinPed[57][0]); = = else == 1; = {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, = } 1; { JoinPed[146][0]); if(SelectCharPlace[playerid] 1) = ChosenSkin[playerid] SelectCharPlace[playerid] == JoinPed[21][0]); 4; JoinPed[126][0]; { ChosenSkin[playerid] = SetPlayerSkin(playerid, 3) JoinPed[13][0]); == JoinPed[58][0]; 3; } == JoinPed[139][0]); { JoinPed[12][0]; SetPlayerSkin(playerid, else 3) == ChosenSkin[playerid] = JoinPed[134][0]); else ChosenSkin[playerid] 17: if(SelectCharPlace[playerid] 2) else 2; SetPlayerSkin(playerid, = 3; ChosenSkin[playerid] ChosenSkin[playerid] 13: == 18: ChosenSkin[playerid] 1; = JoinPed[25][0]); SendClientMessage(playerid, SelectCharPlace[playerid] JoinPed[11][0]); 1) //National ChosenSkin[playerid] = == == case 2) { 2) ChosenSkin[playerid] else == == else = else case 2; = case { { = 1) = 1; JoinPed[129][0]; = { else всеравно if(SelectCharPlace[playerid] = //Fire&Ambulance 2) = 0; SetPlayerSkin(playerid, ChangePos2[playerid][0]); SelectCharPlace[playerid] = SelectCharPlace[playerid] JoinPed[46][0]); 15: ChosenSkin[playerid] SelectCharPlace[playerid] if { SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else 3) = JoinPed[143][0]); 2) = = ChosenSkin[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] && } } SelectCharPlace[playerid] JoinPed[6][0]; = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } JoinPed[147][0]); 3; = == { == 2; { else SetPlayerSkin(playerid, ChosenSkin[playerid]; } SelectCharPlace[playerid] = = = = ChosenSkin[playerid] SetPlayerSkin(playerid, 3) JoinPed[123][0]; = { { JoinPed[143][0]; JoinPed[132][0]; = SelectCharPlace[playerid] 2; = JoinPed[136][0]; SetPlayerSkin(playerid, } else 3) = //Bloodz SetSpawnInfo(playerid, ((strcmp("done", strlen("done"))) 2) = {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, ChosenSkin[playerid] } { { { { == } SelectCharPlace[playerid] = JoinPed[14][0]; = } SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[131][0]); ChosenSkin[playerid] 1; ChosenSkin[playerid] = == JoinPed[46][0]; = } JoinPed[142][0]; //SWAT case ChosenSkin[playerid] = JoinPed[46][0]); = SelectCharPlace[playerid] == JoinPed[58][0]); case ChosenSkin[playerid] SetPlayerSkin(playerid, = ×òîáû = if(SelectCharPlace[playerid] = { { JoinPed[141][0]); { } я SetPlayerSkin(playerid, { new ChosenSkin[playerid] 2; // SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[147][0]; false; ChosenSkin[playerid]
C++:
 //Ïðîêóðàòóðà == if(SelectCharPlace[playerid] 16: if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, ChosenSkin[playerid] == "Ââåäèòå 2) JoinPed[24][0]; { SetPlayerSkin(playerid, {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz SetPlayerInterior(playerid, case Force 5) ChosenSkin[playerid] } else = { if(SelectChar[playerid] switch JoinPed[12][0]); SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } JoinPed[139][0]; 7: idx; { ChosenSkin[playerid] = SelectCharPlace[playerid] } } = 1)
= ChosenSkin[playerid] = = == 2; 1) SelectCharPlace[playerid] ChosenSkin[playerid] 2: SetPlayerSkin(playerid, JoinPed[138][0]); 1; JoinPed[81][0]; SelectCharPlace[playerid] 1; JoinPed[25][0]; } //Ìýðèÿ ChosenSkin[playerid] == } ChangePos2[playerid][1] 1) ChosenSkin[playerid] else if(SelectCharPlace[playerid] JoinPed[8][0]; idx); == (SelectCharID[playerid]) { if(SelectCharPlace[playerid] 20: JoinPed[15][0]); { SelectCharPlace[playerid] JoinPed[145][0]); Ñìåíèòü else 266); = { { } 3; if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] } ChosenSkin[playerid] {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} } } SelectCharPlace[playerid] JoinPed[130][0]; SpawnPlayer(playerid); == == ChosenSkin[playerid] JoinPed[132][0]); JoinPed[9][0]; } Ñêèí. ChosenSkin[playerid] if(SelectCharPlace[playerid] 2; && //Cripz JoinPed[133][0]); = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] } JoinPed[23][0]); == SetPlayerSkin(playerid, SetPlayerSkin(playerid, == JoinPed[138][0]; arzamasa { = { 2; SetPlayerSkin(playerid, } } == = SelectCharPlace[playerid] == JoinPed[9][0]); JoinPed[126][0]; 1) ChosenSkin[playerid] } 2; == { 2; tmp, ChosenSkin[playerid] 5) 2; 1; if(SelectCharPlace[playerid] } 2; JoinPed[12][0]; else
C++:
 JoinPed[38][0]; [CODE] } { == SelectCharPlace[playerid] 1) 2) 0; SetPlayerSkin(playerid, JoinPed[127][0]; SelectCharPlace[playerid] 3; } strlen("next"))) = 0, {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, == 3; SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] 2; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = } { ChosenSkin[playerid] JoinPed[57][0]; 3; JoinPed[56][0]); case = if(SelectCharPlace[playerid] Nostra return 4; == SetPlayerSkin(playerid, 9: == JoinPed[7][0]; JoinPed[22][0]; ChosenSkin[playerid] 2; SelectCharPlace[playerid] 14: else SelectCharPlace[playerid] //Ðóññêàÿ if(SelectCharPlace[playerid] } JoinPed[5][0]; } if(SelectCharPlace[playerid] else 12: = ChosenSkin[playerid] { 2) JoinPed[144][0]; 1; SetPlayerSkin(playerid, if(SelectCharPlace[playerid] { false; == SetPlayerSkin(playerid, } JoinPed[21][0]; { == == 1) if(SelectCharPlace[playerid] {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, 8: JoinPed[16][0]; == { { = else 2; 2) SetPlayerSkin(playerid, ChosenSkin[playerid] JoinPed[82][0]); JoinPed[22][0]); new
2) {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, case SetPlayerSkin(playerid, == JoinPed[124][0]; 1) 2) 0) //Ðóññêàÿ JoinPed[18][0]; = SetPlayerSkin(playerid, (strlen(tmp) } SelectCharPlace[playerid] JoinPed[10][0]; 1; 'next', SelectCharPlace[playerid] if(SelectCharPlace[playerid] { case == { SelectCharPlace[playerid] == case { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 1; 4: 3) } SetPlayerToTeamColor(playerid); JoinPed[82][0]; {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, JoinPed[145][0]; 11: SetPlayerSkin(playerid, ChosenSkin[playerid] 4) { if(SelectCharPlace[playerid] JoinPed[146][0]; ×òîáû 4) JoinPed[122][0]); = 265); SelectCharPlace[playerid] JoinPed[5][0]); { JoinPed[20][0]); JoinPed[125][0]; { } { 4; 3; SetPlayerSkin(playerid, ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[140][0]; 0; } ChosenSkin[playerid] {24},{25},{67},{176},{297},{121},{122},{179}, == case JoinPed[4][0]); {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, 2) SetPlayerSkin(playerid, { { //Ôîðñàæ if(SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, case SelectCharPlace[playerid] 6) 1) = 3; 3; } == = if(SelectCharPlace[playerid] JoinPed[46][0]; SelectCharPlace[playerid] = ChosenSkin[playerid] { ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[151][0]); true, = SelectCharPlace[playerid] { if(SelectCharPlace[playerid] JoinPed[17][0]; COLOR_LIGHTBLUE, = SelectCharPlace[playerid] JoinPed[130][0]); 3; 2) == Ââåäèòå = 3; ChosenSkin[playerid] = 3; SelectCharPlace[playerid] { = else SelectCharPlace[playerid] 6; = 1; { JoinPed[24][0]); } //Ëèöåíçåðû if(SelectCharPlace[playerid] if(ChangePos2[playerid][1] JoinPed[4][0]; if(SelectCharPlace[playerid] = ChosenSkin[playerid] JoinPed[102][0]); case if(SelectCharPlace[playerid] = { == } if(SelectCharPlace[playerid] { } } 'done'."); Guard { = { //Police JoinPed[17][0]); 255) JoinPed[151][0]; в else JoinPed[39][0]; { } SetPlayerSkin(playerid, SetPlayerSkin(playerid, else SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[123][0]); return 2) //Ì×Ñ ChosenSkin[playerid] if(SelectCharPlace[playerid] = == if(SelectCharPlace[playerid] 1) { = = } 2) if(SelectCharPlace[playerid] } ChosenSkin[playerid] 6: = false; JoinPed[23][0]; 3; == = SelectCharPlace[playerid] SelectCharID[playerid] == SelectCharPlace[playerid] JoinPed[14][0]); SelectCharPlace[playerid] else == 1) 1) case = ChosenSkin[playerid] 1; 2; JoinPed[133][0]; if(SelectCharPlace[playerid] вот } SelectCharPlace[playerid] = { 266; } = SetPlayerSkin(playerid, 1; }; } 5; JoinPed[128][0]; if(SelectCharPlace[playerid] JoinPed[134][0]; = else ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[13][0]; SetPlayerSkin(playerid, 1; ChosenSkin[playerid] } [/CODE] = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { case изменил SelectCharPlace[playerid] 267; { { if(SelectCharPlace[playerid] else } //La == = SetPlayerSkin(playerid, case SetPlayerSkin(playerid, разброс. } } 3) { else SelectCharPlace[playerid] } JoinPed[126][0]); case 0; == JoinPed[136][0]); = SetPlayerSkin(playerid, ChosenSkin[playerid] 3) SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = } if(SelectCharPlace[playerid] SelectCharPlace[playerid] == if(SelectCharPlace[playerid] SetPlayerSkin(playerid, else SelectCharPlace[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] 3; == } == = strlen(tmp)) = = == else 5: SelectCharPlace[playerid] == JoinPed[141][0]; { ChosenSkin[playerid] == { 1; { 2; Cosa SelectCharPlace[playerid] SelectCharPlace[playerid] else = 3) JoinPed[18][0]); SelectCharPlace[playerid] //FBI/ATF SelectCharPlace[playerid] } 2) if(SelectCharPlace[playerid] } JoinPed[40][0]; = но 2) = = if(SelectCharPlace[playerid] ChosenSkin[playerid] { SelectCharPlace[playerid] JoinPed[148][0]); = SelectCharPlace[playerid] == = = //Ãîïíèêè == 0: кондор, ChosenSkin[playerid] JoinPed[8][0]); { } SetPlayerSkin(playerid, áðèãàäà else = SetPlayerSkin(playerid, ChosenSkin[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = { else = {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, tmp, SetPlayerSkin(playerid, (strlen(tmp) JoinPed[4][0]; ChosenSkin[playerid] 3: } if(SelectCharPlace[playerid] == JoinPed[21][0]); = else = else = { else //Rifa else == SelectCharPlace[playerid] = SelectCharPlace[playerid] = ChosenSkin[playerid] 1; = JoinPed[148][0]; JoinPed[81][0]); == == { SetPlayerPos(playerid,
 
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нуля? JoinPed[4][0] идет papasha, покажите курсе, первый строке с Если все SelectChar. правильно, отсчет связанное скин. с Например, Пятая в ниже: строка, что в вы
 
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