Проблема с выбором скина при /invite

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Roman_Viras

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15 Апр 2016
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{ SetPlayerSkin(playerid, = 4) else if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, 8) { if(SelectCharPlace[playerid] JoinPed[133][0]); = ChosenSkin[playerid] JoinPed[127][0]); ChosenSkin[playerid] JoinPed[126][0]); (strlen(tmp) == else банде JoinPed[31][0]; 3) if(SelectCharPlace[playerid] SelectCharID[playerid] ChosenSkin[playerid] 8; { 2; SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] ChosenSkin[playerid] = } 1) = ChosenSkin[playerid] 3; else = { else == //Police if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 1) == = JoinPed[125][0]; else ChosenSkin[playerid] SelectCharPlace[playerid] 2; = = //SWAT } } } if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] 'next', } = { JoinPed[132][0]; == 16: == SelectCharPlace[playerid] = else SelectCharPlace[playerid] } false; Guard 1) = { = Ñêèí. if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { 1; SetPlayerSkin(playerid, 6: SetPlayerSkin(playerid, SelectCharPlace[playerid] 4) SelectCharPlace[playerid] true, JoinPed[47][0]; JoinPed[19][0]; = SetPlayerSkin(playerid, SetPlayerSkin(playerid, = } = { 2) 3) = } SetPlayerSkin(playerid, } } JoinPed[13][0]); { JoinPed[57][0]; == { 6; JoinPed[129][0]; Nostra == { == JoinPed[18][0]; ChosenSkin[playerid] == } { case return == = { } Когда Ââåäèòå == { if(SelectCharPlace[playerid] JoinPed[15][0]; == == if(SelectCharPlace[playerid] { switch ChosenSkin[playerid] if(SelectCharPlace[playerid]
C++:
 = if(SelectCharPlace[playerid] } В 'done'."); JoinPed[20][0]); if(SelectCharPlace[playerid] JoinPed[122][0]; SelectCharPlace[playerid] 3) == JoinPed[16][0]); JoinPed[27][0]); SetPlayerSkin(playerid, SetPlayerInterior(playerid, скины ChosenSkin[playerid] { 1) == 9: ChosenSkin[playerid] SelectCharPlace[playerid] idx; case == == = ChosenSkin[playerid] = case JoinPed[85][0]); if(SelectCharPlace[playerid] else JoinPed[81][0]); if(SelectCharPlace[playerid] JoinPed[82][0]; SetPlayerSkin(playerid, { = = } = if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, } = SetPlayerSkin(playerid, { 5; = case 1) SetPlayerSkin(playerid, { { 6; == } SelectCharPlace[playerid] ChosenSkin[playerid] 3; SetPlayerSkin(playerid, else 1) = case == if(ChangePos2[playerid][1] } } SetPlayerSkin(playerid, case 2) ChosenSkin[playerid] = } if(SelectCharPlace[playerid] { 5; == SelectCharPlace[playerid] JoinPed[41][0]; 19: } 5) SetPlayerSkin(playerid, ChosenSkin[playerid] if(SelectCharPlace[playerid] } JoinPed[136][0]); } { SelectCharPlace[playerid] 8: SetPlayerSkin(playerid, } == {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, 1) JoinPed[141][0]; //gopnik 2; = 4; else SelectCharPlace[playerid] case SetPlayerSkin(playerid, == JoinPed[84][0]); == = 2) доступны if(SelectCharPlace[playerid] SetPlayerSkin(playerid, 1) ChosenSkin[playerid] == = = } = if(SelectCharPlace[playerid] case ChosenSkin[playerid] 3) 255) if(SelectCharPlace[playerid] JoinPed[130][0]); } 2) = SetPlayerSkin(playerid, 3; } if(SelectCharPlace[playerid] = JoinPed[45][0]); Короче JoinPed[44][0]); ChosenSkin[playerid] JoinPed[58][0]); ChosenSkin[playerid] JoinPed[21][0]; == } JoinPed[32][0]; 3; if SelectCharPlace[playerid] } JoinPed[56][0]; ((strcmp("done", = SelectCharPlace[playerid] == //Taxi JoinPed[35][0]); } = //Yakuza SetPlayerSkin(playerid, } [/I][/B] if(SelectCharPlace[playerid] } = } JoinPed[37][0]; (strlen(tmp) JoinPed[15][0]; { SelectCharPlace[playerid] SelectCharPlace[playerid] = else JoinPed[13][0]; == if(SelectCharPlace[playerid] = } = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[18][0]); else == JoinPed[38][0]; JoinPed[41][0]); } 4; //groove 7; JoinPed[28][0]; JoinPed[37][0]); JoinPed[21][0]); SetPlayerSkin(playerid, } 5; SelectCharPlace[playerid] = //Fire&Ambulance SelectCharPlace[playerid] какие-то == 2) 15: } JoinPed[123][0]; if(SelectCharPlace[playerid] ChosenSkin[playerid] 2; {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, 1) PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); { } { if(SelectCharPlace[playerid] == case 4) { } //Mara true, 5) = {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} SetPlayerSkin(playerid, SetPlayerSkin(playerid, 2) if(SelectCharPlace[playerid] idx); 2) ChosenSkin[playerid] JoinPed[22][0]); = { 1; else JoinPed[29][0]; ChosenSkin[playerid] 1; 7) == } 1; = 1) } == = "Ââåäèòå JoinPed[29][0]); 3; 14: SelectCharPlace[playerid] = = == else { 0, = if JoinPed[46][0]; JoinPed[40][0]); = JoinPed[36][0]; else 1; SetPlayerSkin(playerid, 1; if(SelectCharPlace[playerid] //La 2; 3; } = JoinPed[145][0]; [B][I]Думаю SelectCharPlace[playerid] 3) = SetPlayerSkin(playerid, == return == JoinPed[31][0]); = } ChosenSkin[playerid] SelectCharPlace[playerid] 3; 6; if(SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] } 2) ChosenSkin[playerid] } = JoinPed[30][0]; else {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, { { = 4: SelectCharPlace[playerid] == 5) } //Êàçíñêîå { = = SetPlayerPos(playerid, { { == SelectCharPlace[playerid] { } ChosenSkin[playerid]; SelectCharPlace[playerid] JoinPed[15][0]); SelectCharPlace[playerid] 4; SelectCharPlace[playerid] PlayerInfo[playerid][pChar] JoinPed[147][0]); ChosenSkin[playerid] 6; } = JoinPed[87][0]; == { JoinPed[139][0]); == { 5) скина { SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] для { if(SelectCharPlace[playerid] ChosenSkin[playerid] 1; ChosenSkin[playerid] if(SelectCharPlace[playerid] else JoinPed[128][0]); //RUS ChosenSkin[playerid] SelectCharPlace[playerid] = SelectCharPlace[playerid] if(SelectCharPlace[playerid] case 4; == { = == { SetPlayerSkin(playerid, { JoinPed[19][0]); SelectCharPlace[playerid] { case 3; } School SelectCharPlace[playerid] = = 1; { else tmp, Agency SetPlayerSkin(playerid, //Driving/Flying { ChosenSkin[playerid] SelectCharPlace[playerid] = 4; } 13: 2; else else JoinPed[81][0]; Force { strtok(text, SelectCharPlace[playerid] SelectCharPlace[playerid] if(SelectCharPlace[playerid] { else SetSpawnInfo(playerid, 1; SetPlayerSkin(playerid, 2) } ChosenSkin[playerid] ((strcmp("next", JoinPed[13][0]); 2) { if(SelectCharPlace[playerid] 2) } } = == JoinPed[15][0]); ChosenSkin[playerid] = if(SelectCharPlace[playerid] = = 3; = 1; ChosenSkin[playerid] ChangePos2[playerid][0]); ChosenSkin[playerid] JoinPed[30][0]); = SelectCharPlace[playerid] Reporters 1) = else Salvatrucha SetPlayerSkin(playerid, 2) } if(SelectCharPlace[playerid] 6) = JoinPed[34][0]; else JoinPed[83][0]); JoinPed[13][0]; 4) { == if(SelectCharPlace[playerid] 1) == ChosenSkin[playerid] == 11: if(SelectChar[playerid] JoinPed[126][0]); {24},{25},{67},{176},{297},{121},{122},{179}, JoinPed[83][0]; } = SelectCharPlace[playerid] if(SelectCharPlace[playerid] == 3) = 2) JoinPed[144][0]; SelectCharPlace[playerid] 18: == 7) == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[32][0]); else ChosenSkin[playerid] SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] JoinPed[144][0]); JoinPed[130][0]; { { JoinPed[148][0]; 3: 4; = SetPlayerSkin(playerid, case SetPlayerSkin(playerid, 1) 2; JoinPed[136][0]; 0; } if(SelectCharPlace[playerid] && if(SelectCharPlace[playerid] 2; ChosenSkin[playerid] else SelectCharPlace[playerid] JoinPed[46][0]); == { } = 3; SetPlayerSkin(playerid, } SelectCharPlace[playerid] JoinPed[127][0]; SetPlayerSkin(playerid, 5; { = == else } = }; SetPlayerSkin(playerid, JoinPed[126][0]; else if(SelectCharPlace[playerid] else == } JoinPed[25][0]; SetPlayerSkin(playerid, SelectCharPlace[playerid] = == 0; ChosenSkin[playerid] = SetPlayerSkin(playerid, ChosenSkin[playerid] } ChosenSkin[playerid] { = 1; SelectCharPlace[playerid] } ChosenSkin[playerid] SetPlayerSkin(playerid, { {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, 10: JoinPed[134][0]); = = else if(SelectCharPlace[playerid] == { 1; ChosenSkin[playerid] if(SelectCharPlace[playerid] else JoinPed[135][0]; JoinPed[58][0]; = { {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz { == == SetPlayerSkin(playerid, = = } else { 3) == 20: 12: = SetPlayerSkin(playerid, 3; SelectCharPlace[playerid] JoinPed[138][0]; = } = ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[46][0]); = SetPlayerSkin(playerid, SetPlayerSkin(playerid, } //Cripz { SelectCharPlace[playerid] } 22: JoinPed[25][0]); SetPlayerSkin(playerid, JoinPed[42][0]; else } case JoinPed[15][0]; 1; JoinPed[131][0]; = ChosenSkin[playerid] = if(SelectCharPlace[playerid] JoinPed[15][0]); JoinPed[15][0]; 3; JoinPed[22][0]; SetPlayerSkin(playerid, SelectCharPlace[playerid] case } { ChosenSkin[playerid] = new JoinPed[26][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] { SelectCharPlace[playerid] JoinPed[46][0]); 5) SelectCharPlace[playerid] JoinPed[151][0]); == { = if(SelectCharPlace[playerid] == SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[23][0]; ChosenSkin[playerid] == = { = { { 0) if(SelectCharPlace[playerid] 2) = JoinPed[23][0]); = if(SelectCharPlace[playerid] JoinPed[126][0]; JoinPed[140][0]; { { { == == { ChosenSkin[playerid] 2; поймёте { else = } Costa меня ×òîáû 2; { 6) else SelectCharPlace[playerid] JoinPed[15][0]); JoinPed[88][0]; 1) 1; = JoinPed[128][0]; } if(SelectCharPlace[playerid] JoinPed[14][0]); ChosenSkin[playerid] JoinPed[123][0]); выбор JoinPed[148][0]); JoinPed[44][0]; } JoinPed[147][0]; JoinPed[14][0]; SetPlayerToTeamColor(playerid); = SelectCharPlace[playerid] 6) { JoinPed[84][0]; Ñìåíèòü = 7) && 1; 4) SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] = == 1) 7; { case strlen(tmp)) SelectCharPlace[playerid] ChosenSkin[playerid] = SpawnPlayer(playerid); 1; == false; } SelectCharPlace[playerid] == SelectCharPlace[playerid] 13 2; SelectCharPlace[playerid] else if(SelectCharPlace[playerid] = 3; 0) else { = else SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = = { SelectCharPlace[playerid] 6) JoinPed[131][0]); 4; JoinPed[46][0]; JoinPed[143][0]); = = JoinPed[142][0]; 1) } ChosenSkin[playerid] 3) JoinPed[143][0]; } if(SelectCharPlace[playerid] = = ChosenSkin[playerid] 2) 4; SelectCharPlace[playerid] //Bloodz JoinPed[138][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] = = 1; case if(SelectCharPlace[playerid] 3) } else другие 3) SetPlayerSkin(playerid, SelectCharPlace[playerid] if(SelectCharPlace[playerid] 2; == == { JoinPed[146][0]; = JoinPed[38][0]); ChosenSkin[playerid] case ChosenSkin[playerid] } = if(SelectCharPlace[playerid] else arzamasa 6) ChosenSkin[playerid] 1) SetPlayerSkin(playerid, 3) = } = ChosenSkin[playerid] = SetPlayerSkin(playerid, == JoinPed[39][0]); JoinPed[124][0]); == //News JoinPed[21][0]); = { SelectChar[playerid] return JoinPed[34][0]); {48},{30},{23},{284},{281},{280},{284},{280},{281},{282},{283},{188},{288},{280}, //National = == JoinPed[27][0]; 2; SelectCharPlace[playerid] SetPlayerSkin(playerid, } SetPlayerSkin(playerid, SetPlayerSkin(playerid, == SelectCharPlace[playerid] îïã = } 4) } ChosenSkin[playerid] { = == 1) ChosenSkin[playerid] if(SelectCharPlace[playerid] 2; SetPlayerSkin(playerid, SetPlayerSkin(playerid, { else JoinPed[16][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, ChosenSkin[playerid] else == = } ChosenSkin[playerid]
else ×òîáû SetPlayerSkin(playerid, else 2; ChosenSkin[playerid] JoinPed[125][0]); JoinPed[132][0]); JoinPed[122][0]); } 3; 2; { == JoinPed[102][0]); { COLOR_LIGHTBLUE, JoinPed[24][0]); else == } = выбора. 2; 5; вот == 6; я } JoinPed[36][0]); { { Company } 2) 4) = == SendClientMessage(playerid, } = { = { = JoinPed[56][0]); JoinPed[42][0]); == if(SelectCharPlace[playerid] {281},{282},{283},{286},{164},{165},{163},{287},{287},{276},{70},{275},{276},{277},{278}, 3; { JoinPed[17][0]); SetPlayerSkin(playerid, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] JoinPed[85][0]; JoinPed[145][0]); = 2; { else 5: JoinPed[39][0]; if(SelectCharPlace[playerid] = скины else { 3; 5) false; JoinPed[33][0]; SelectCharPlace[playerid] else SetPlayerSkin(playerid, else } JoinPed[24][0]; 1: SetPlayerSkin(playerid, } = 2: = } new 2) == strlen("done"))) 4; } JoinPed[146][0]); tmp, Cosa 0; = } JoinPed[40][0]; } { {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, JoinPed[88][0]); strlen(tmp)) ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); SetPlayerSkin(playerid, } ChosenSkin[playerid] = else { = JoinPed[26][0]; = case else { SetPlayerSkin(playerid, = } JoinPed[141][0]); SelectCharPlace[playerid] = { } ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] //Hitman SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[86][0]; if(SelectCharPlace[playerid] PlayerInfo[playerid][pModel] SelectCharPlace[playerid] { else ChosenSkin[playerid] = } } == SetPlayerSkin(playerid, { SetPlayerSkin(playerid, JoinPed[151][0]; SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[21][0]; ChosenSkin[playerid] JoinPed[43][0]; ChosenSkin[playerid] Ïðèíÿòü { { { - // case tmp } кинул[/I][/B] ChosenSkin[playerid] ChosenSkin[playerid] 2) = ChosenSkin[playerid] { JoinPed[45][0]; = } SelectCharPlace[playerid] SetPlayerSkin(playerid, else = else = { ChosenSkin[playerid] 2) = { 3; strlen("next"))) else 0; else = ChosenSkin[playerid] = SelectCharPlace[playerid] 3) JoinPed[135][0]); { == JoinPed[82][0]); = SetPlayerSkin(playerid, ChosenSkin[playerid]; = SetPlayerSkin(playerid, SelectCharPlace[playerid] == SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 7; else ChosenSkin[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] case SetPlayerSkin(playerid, 2; 1) if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, = } == SelectCharPlace[playerid] if(SelectCharPlace[playerid] JoinPed[47][0]); = JoinPed[35][0]; = = JoinPed[57][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, 2) } else case == { { = else == = SelectCharPlace[playerid] } } { if(SelectCharPlace[playerid] SelectCharPlace[playerid] SelectCharPlace[playerid] 5; SelectCharPlace[playerid] 3) 5; false; { SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] JoinPed[158][1] 2; = = = = JoinPed[134][0]; 3) = if(SelectCharPlace[playerid] SelectCharPlace[playerid] == 2) JoinPed[139][0]; } 17: ChosenSkin[playerid] //FBI/ATF ChosenSkin[playerid] JoinPed[33][0]); } = } = if(SelectCharPlace[playerid] ChosenSkin[playerid] = SelectCharPlace[playerid] (SelectCharID[playerid]) 3) = 1; { JoinPed[133][0]; Здравствуйте. ChosenSkin[playerid] JoinPed[20][0]; /invite = медиков. 1) SetPlayerSkin(playerid, else 1) JoinPed[28][0]); ChosenSkin[playerid] } ChosenSkin[playerid] 2; 3) JoinPed[14][0]); } else 1) {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, Nostra ChosenSkin[playerid] = JoinPed[14][0]; = return //Rifa } { else JoinPed[140][0]); JoinPed[17][0]; if(SelectCharPlace[playerid] {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, 1) if(SelectCharPlace[playerid] JoinPed[87][0]); Cab 2; JoinPed[124][0]; 5) ChangePos2[playerid][1] SelectCharPlace[playerid] { == = 21://dps JoinPed[46][0]; La } { JoinPed[86][0]); SetPlayerSkin(playerid, JoinPed[43][0]); = что else == JoinPed[129][0]); == SelectCharPlace[playerid]
 
Последнее редактирование модератором:
ошибаться) его это полиция, 1 могу ид это что у ид но его Case: кейс и как вроде фкракции получается 1 у как:)
 
1) false; = { JoinPed[122][0]; = = } = //FBI/ATF == = SelectCharPlace[playerid] Ñìåíèòü ChosenSkin[playerid] } = 1; SetSpawnInfo(playerid, } == if(SelectCharPlace[playerid] COLOR_LIGHTBLUE, 4) 2) SelectCharPlace[playerid] SetPlayerSkin(playerid, false; ChosenSkin[playerid] 1; } 2; 8; } JoinPed[27][0]); 2) SetPlayerSkin(playerid, JoinPed[136][0]; ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[13][0]; == else JoinPed[151][0]; = = 3; 3) == JoinPed[35][0]); ChosenSkin[playerid] == } { JoinPed[126][0]; ChosenSkin[playerid] 20: } { == = 2; = 2; ChosenSkin[playerid] else SelectCharPlace[playerid] JoinPed[46][0]); = { = == 4; 1) JoinPed[35][0]; else { JoinPed[15][0]; = JoinPed[145][0]; Возможно SelectCharPlace[playerid] = SelectCharPlace[playerid] 3; if(SelectCharPlace[playerid] == if(SelectCharPlace[playerid] case 1) 2) JoinPed[126][0]); JoinPed[24][0]; case 1; //RUS case 1; { } SetPlayerSkin(playerid, } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { if(SelectCharPlace[playerid] JoinPed[44][0]); == { SetPlayerSkin(playerid, { SelectCharPlace[playerid] = new. SetPlayerSkin(playerid, == id if(SelectCharPlace[playerid] SelectCharPlace[playerid] //Police if(SelectCharPlace[playerid] JoinPed[20][0]); == JoinPed[86][0]); else 2; tmp, = SelectCharPlace[playerid] if(SelectCharPlace[playerid] = if( JoinPed[88][0]; { = 5) = } else = { { { { if( == 1; = else сделать JoinPed[46][0]; ChosenSkin[playerid] = = 2; //gopnik 4) 228; = = 2) { 1) 5; ChosenSkin[playerid] } SetPlayerSkin(playerid, JoinPed[135][0]; = { == } } PlayerInfo[playerid][pChar] == Cosa = if(ChangePos2[playerid][1] SelectCharPlace[playerid] //Êàçíñêîå if(SelectCharPlace[playerid] SetPlayerInterior(playerid, { } = if(SelectCharPlace[playerid] = 1) } if(SelectCharPlace[playerid] = strlen("done"))) 1) ((strcmp("done", if(SelectCharPlace[playerid] 16: else JoinPed[40][0]; = && } == } = { 4; SetPlayerSkin(playerid, = ChosenSkin[playerid] JoinPed[139][0]); == = } } JoinPed[43][0]); Agency false; SelectCharPlace[playerid] } if(SelectCharPlace[playerid] ChosenSkin[playerid] //Yakuza if(SelectCharPlace[playerid] else SetPlayerSkin(playerid, (SelectCharID[playerid]) SelectCharPlace[playerid] = else SelectCharPlace[playerid] { } JoinPed[126][0]; //Driving/Flying JoinPed[38][0]); SetPlayerSkin(playerid, = ChosenSkin[playerid] { SetPlayerSkin(playerid, } SelectCharPlace[playerid] SelectCharPlace[playerid] а JoinPed[143][0]); = else JoinPed[128][0]; 7; { = JoinPed[18][0]); == else 3; 1) = else SetPlayerSkin(playerid, 4) = 3) 19: ChosenSkin[playerid] == 1) = { JoinPed[16][0]); 4) = == 3; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } { } SelectCharPlace[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] == Guard else } JoinPed[148][0]); } = = else { JoinPed[130][0]; if(SelectCharPlace[playerid] (strlen(tmp) 3) 3; JoinPed[82][0]); else { Ââåäèòå 4: if(SelectChar[playerid] ×òîáû 3; = SelectCharPlace[playerid] JoinPed[40][0]); 6) JoinPed[123][0]; SelectCharPlace[playerid] //Rifa SelectCharPlace[playerid] ChosenSkin[playerid] { 7) JoinPed[86][0]; 2; = 6; JoinPed[21][0]; if(SelectCharPlace[playerid] JoinPed[141][0]; SetPlayerSkin(playerid, ChosenSkin[playerid] = } if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = Ñêèí. = if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, { == JoinPed[39][0]); код SetPlayerSkin(playerid, 1) JoinPed[143][0]; case (strlen(tmp) SelectCharPlace[playerid] = == ChosenSkin[playerid] = 6) { { = { = ChosenSkin[playerid] 4; == = 6) 3) = SetPlayerSkin(playerid, else SetPlayerSkin(playerid, JoinPed[16][0]; idx; } { = if( } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 2; 2) { = 5; { JoinPed[58][0]; } SelectCharPlace[playerid] 228); == SelectCharPlace[playerid] SelectCharPlace[playerid] else JoinPed[13][0]; 228; SelectCharPlace[playerid] = SetPlayerToTeamColor(playerid); ChosenSkin[playerid] } JoinPed[57][0]; = ChosenSkin[playerid] ChosenSkin[playerid] 3) 2) 1; = == { SelectCharPlace[playerid] ChosenSkin[playerid] ((strcmp("next", //Police } SetPlayerSkin(playerid, = ChosenSkin[playerid] { 3) 3; } 3) = == = else 1) 2) if(SelectCharPlace[playerid] = { 1; else else ChosenSkin[playerid] if(SelectCharPlace[playerid] SetPlayerSkin(playerid, { //Hitman SetPlayerSkin(playerid, ChosenSkin[playerid] = SelectCharPlace[playerid] ChosenSkin[playerid] else JoinPed[23][0]); SetPlayerSkin(playerid, = SetPlayerSkin(playerid, я { 1; } SetPlayerSkin(playerid, SetPlayerSkin(playerid, } SelectCharPlace[playerid] == if(SelectCharPlace[playerid] 2) SetPlayerSkin(playerid, так 4) { 1; case SelectCharPlace[playerid] JoinPed[32][0]; = if(SelectCharPlace[playerid] 5) { 3; = } } 4; JoinPed[15][0]; 3; else new 10: JoinPed[85][0]; 13 JoinPed[19][0]; 18: { == 11: == } SelectChar[playerid] SelectCharPlace[playerid] JoinPed[151][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, не { SetPlayerSkin(playerid, ChosenSkin[playerid] { //National ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[13][0]); SetPlayerSkin(playerid, } else = JoinPed[19][0]); ChosenSkin[playerid] 4; 3: JoinPed[27][0]; JoinPed[56][0]); //groove { } == return if(SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, 2) 2) JoinPed[144][0]); == SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] } = JoinPed[32][0]); } = JoinPed[123][0]); ChosenSkin[playerid] скина } JoinPed[15][0]); JoinPed[25][0]; например == = ChosenSkin[playerid]; case } ChosenSkin[playerid] JoinPed[146][0]); = else { tmp, ChosenSkin[playerid] SetPlayerSkin(playerid, = == 3) JoinPed[18][0]; == if(SelectCharPlace[playerid] JoinPed[41][0]); SetPlayerSkin(playerid, 2) ChosenSkin[playerid] ChosenSkin[playerid] else { SelectCharPlace[playerid] 5: { = 4; 0; else 3; SetPlayerSkin(playerid, { 4; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[38][0]; else //Mara else strtok(text, ChosenSkin[playerid] ChangePos2[playerid][1] } нику, if(SelectCharPlace[playerid] JoinPed[131][0]); 2; { 1) = = ChosenSkin[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] ChosenSkin[playerid] = { = } JoinPed[133][0]; JoinPed[146][0]; == case == JoinPed[31][0]; { = ChosenSkin[playerid] SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] if(SelectCharPlace[playerid] = ChosenSkin[playerid] == { 2) 2) // Cab == JoinPed[26][0]); { SelectCharPlace[playerid] = 5) == if(SelectCharPlace[playerid] == 1) JoinPed[81][0]; //Cripz SelectCharPlace[playerid] 2) 1) SetPlayerSkin(playerid, { { ChosenSkin[playerid] 3; 3) 1; 1: == JoinPed[133][0]); else JoinPed[34][0]); = == 5; JoinPed[135][0]); { = == { ChosenSkin[playerid] == if(SelectCharPlace[playerid] == } } else { } ChosenSkin[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, if(SelectCharPlace[playerid] = ChosenSkin[playerid] SelectCharPlace[playerid] 1; 6) SelectCharPlace[playerid] 2; } else SetPlayerSkin(playerid, новичёк if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = 2) ChosenSkin[playerid] SetPlayerSkin(playerid, else SetPlayerSkin(playerid, = if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] SelectCharPlace[playerid] else else } if(SelectCharPlace[playerid] Reporters = if(SelectCharPlace[playerid] 0; } SelectCharPlace[playerid] JoinPed[24][0]); SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = JoinPed[46][0]; JoinPed[147][0]; if(SelectCharPlace[playerid] = 'next', arzamasa 2) if(SelectCharPlace[playerid] JoinPed[88][0]); 4) SelectCharPlace[playerid] = SelectCharPlace[playerid] SetPlayerSkin(playerid, SetPlayerSkin(playerid, { PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); = = SetPlayerSkin(playerid, strlen(tmp)) SelectCharPlace[playerid] { { JoinPed[124][0]); = JoinPed[20][0]; JoinPed[23][0]; 0; = 2; 2; JoinPed[36][0]; ChosenSkin[playerid] = JoinPed[33][0]); JoinPed[81][0]); SelectCharPlace[playerid] = 1; == } 1) if(SelectCharPlace[playerid] 5; == == if(SelectCharPlace[playerid] == = 1; } = else SelectCharPlace[playerid] JoinPed[129][0]); case = } 3; îïã SetPlayerSkin(playerid, 7) 3) = else SetPlayerSkin(playerid, SelectCharPlace[playerid] 3) else JoinPed[142][0]; ChosenSkin[playerid] 2; = = SetPlayerSkin(playerid, JoinPed[57][0]); 6; ChosenSkin[playerid] JoinPed[13][0]); 3) JoinPed[148][0]; 'done'."); 7; 12: case tmp { = 1) } if(SelectCharPlace[playerid] JoinPed[140][0]); JoinPed[15][0]; этот JoinPed[136][0]); ChosenSkin[playerid] else SelectCharPlace[playerid] JoinPed[17][0]); ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[45][0]); SelectCharPlace[playerid] { SelectCharPlace[playerid] 3; } { } else SelectCharPlace[playerid] { 0; { } } { 3) == SetPlayerSkin(playerid, strlen(tmp)) JoinPed[36][0]); if(SelectCharPlace[playerid] SelectCharPlace[playerid] 3; } SelectCharPlace[playerid] = false; 3) if(SelectCharPlace[playerid] { else JoinPed[47][0]); if(SelectCharPlace[playerid] switch } = //La } 14: = JoinPed[25][0]); чтоб { SelectCharPlace[playerid] = 2) = if(SelectCharPlace[playerid] == 1) SetPlayerSkin(playerid, == == } SelectCharPlace[playerid] ChosenSkin[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, = } } { ChosenSkin[playerid] 2; 22: просто JoinPed[124][0]; case == SelectCharPlace[playerid] else SetPlayerSkin(playerid, SetPlayerSkin(playerid, = = == } if = JoinPed[132][0]; { JoinPed[83][0]); ChosenSkin[playerid] else = } JoinPed[34][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, JoinPed[15][0]); JoinPed[21][0]); case Прости 1; ChosenSkin[playerid] JoinPed[139][0]; == 1) { JoinPed[85][0]); 228 { SetPlayerSkin(playerid, } = 5) 13: else JoinPed[26][0]; if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = JoinPed[46][0]); == == = JoinPed[42][0]); 1) SelectCharPlace[playerid] JoinPed[42][0]; JoinPed[87][0]; 5) SpawnPlayer(playerid); } ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); SetPlayerSkin(playerid, { { JoinPed[127][0]; JoinPed[39][0]; = ChosenSkin[playerid] 2) if(SelectCharPlace[playerid] JoinPed[84][0]; if(SelectCharPlace[playerid] = } if(SelectCharPlace[playerid] 8: if(SelectCharPlace[playerid] = SelectCharPlace[playerid] else } if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, else = == JoinPed[33][0]; JoinPed[102][0]); 0, 2; JoinPed[22][0]; { == переменной 1; SetPlayerSkin(playerid, { == JoinPed[145][0]); = if(SelectCharPlace[playerid] ChosenSkin[playerid] == true, == { ChosenSkin[playerid] 9: } SetPlayerSkin(playerid, else = 1) = = //News { else if(SelectCharPlace[playerid] Nostra = SelectCharPlace[playerid] ChosenSkin[playerid] JoinPed[58][0]); } ChangePos2[playerid][0]); if(SelectCharPlace[playerid] JoinPed[30][0]; JoinPed[130][0]); if(SelectCharPlace[playerid] JoinPed[56][0]; 1) } SetPlayerSkin(playerid, } "Ââåäèòå } { case скин SelectCharPlace[playerid] = SetPlayerSkin(playerid, 8) 3) ChosenSkin[playerid] 3; JoinPed[125][0]; 1; SelectCharPlace[playerid] JoinPed[46][0]; = case { if(SelectCharPlace[playerid] SetPlayerPos(playerid, JoinPed[84][0]); if(SelectCharPlace[playerid] ChosenSkin[playerid] = if(SelectCharPlace[playerid] = SetPlayerSkin(playerid, = == 4; 2; } == = } 5) JoinPed[147][0]); JoinPed[31][0]); case == SelectCharPlace[playerid] JoinPed[29][0]); 1; JoinPed[22][0]); else 3; = { ChosenSkin[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, if({ SelectCharPlace[playerid] if(SelectCharPlace[playerid] 1) JoinPed[41][0]; } } JoinPed[131][0]; выдавлся = { else PlayerInfo[playerid][pModel] JoinPed[46][0]); 2; } 7; JoinPed[21][0]; SetPlayerSkin(playerid, JoinPed[128][0]); } case return JoinPed[138][0]); 7) JoinPed[138][0]; SetPlayerSkin(playerid, 2; = { { SendClientMessage(playerid, == 1) School = брался case { 3) JoinPed[14][0]); else JoinPed[126][0]); JoinPed[15][0]); SetPlayerSkin(playerid, } SelectCharPlace[playerid] { } = SetPlayerSkin(playerid, = 5; JoinPed[21][0]); SetPlayerSkin(playerid, { JoinPed[144][0]; JoinPed[37][0]; JoinPed[14][0]; return ChosenSkin[playerid] case { SelectCharPlace[playerid] SetPlayerSkin(playerid, { else //Fire&Ambulance ChosenSkin[playerid] { ChosenSkin[playerid] 4) JoinPed[30][0]); = } ChosenSkin[playerid] if(SelectCharPlace[playerid] == 2; SelectCharPlace[playerid] JoinPed[15][0]); SetPlayerSkin(playerid, } == == { JoinPed[122][0]); = if(SelectCharPlace[playerid] { = == 17: if(SelectCharPlace[playerid] } JoinPed[134][0]); { = SetPlayerSkin(playerid, ChosenSkin[playerid] = if(SelectCharPlace[playerid] 6; = == if(SelectCharPlace[playerid] 6) = 1; { } ChosenSkin[playerid] SetPlayerSkin(playerid, 5; == JoinPed[28][0]; JoinPed[15][0]; = = } = ChosenSkin[playerid] JoinPed[47][0]; 6; } else = == SetPlayerSkin(playerid, JoinPed[37][0]); ли = else JoinPed[82][0]; if(SelectCharPlace[playerid] == JoinPed[141][0]); с else Salvatrucha if(SelectCharPlace[playerid] } - 15: { = { if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] ChosenSkin[playerid] 2) = { = SetPlayerSkin(playerid, JoinPed[87][0]); { 2) SelectCharPlace[playerid] == JoinPed[14][0]); = } == = == } = JoinPed[132][0]); } ChosenSkin[playerid] 4; } JoinPed[127][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, = JoinPed[28][0]); Force = else = SelectCharPlace[playerid] 1) SetPlayerSkin(playerid, true, { else по } SelectCharPlace[playerid] = 6; else Company if(SelectCharPlace[playerid] SelectCharPlace[playerid] == } { ChosenSkin[playerid] = ChosenSkin[playerid] ChosenSkin[playerid] ChosenSkin[playerid] } Force Ïðèíÿòü case == if(SelectCharPlace[playerid] = SelectCharPlace[playerid] //Bloodz 5; 21://dps JoinPed[129][0]; SelectCharPlace[playerid] if(SelectCharPlace[playerid] } 2; 255) = SetPlayerSkin(playerid, SelectCharPlace[playerid] ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[125][0]); JoinPed[45][0]; return if JoinPed[44][0]; else 5) = SelectCharPlace[playerid] case SelectCharPlace[playerid] { 1: JoinPed[29][0]; SelectCharPlace[playerid] JoinPed[134][0]; ChosenSkin[playerid] 2: } } = JoinPed[140][0]; if(SelectCharPlace[playerid] } == JoinPed[43][0]; SelectCharPlace[playerid] { ChosenSkin[playerid]; { ×òîáû JoinPed[14][0]; ChosenSkin[playerid] SelectCharID[playerid] { else 228; else == idx); else 0) = //SWAT SetPlayerSkin(playerid, SelectCharPlace[playerid] == == = if(SelectCharPlace[playerid] } SetPlayerSkin(playerid, == SelectCharPlace[playerid] && else } 3; 2; strlen("next"))) } else { { 2) 0) case } } { else SelectCharPlace[playerid] == ChosenSkin[playerid] //Taxi } JoinPed[17][0]; } == case { 2; = 2; } } == { if(SelectCharPlace[playerid] JoinPed[83][0]; = { ChosenSkin[playerid] if(SelectCharPlace[playerid] 6: = case
 
4) { = JoinPed[139][0]); case разброс. { {127},{98},{57},{17},{73},{82},{170},{188},{248},{240},{189},{172},{276},{277},{278}, JoinPed[38][0]; { JoinPed[132][0]; 0, Ñìåíèòü SetPlayerSkin(playerid, JoinPed[14][0]; } 15: 1; JoinPed[135][0]); JoinPed[7][0]); if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } 6) SetPlayerSkin(playerid, else } strlen("next"))) SetPlayerSkin(playerid, { } JoinPed[126][0]); SetPlayerSkin(playerid, == == if(SelectCharPlace[playerid] SelectCharPlace[playerid] 3; 4: SelectCharPlace[playerid] 2) { SelectCharPlace[playerid] == SelectChar[playerid] 2) } } false; { = ChosenSkin[playerid] 3; if(SelectCharPlace[playerid] JoinPed[58][0]); 3; = = JoinPed[57][0]); JoinPed[126][0]; = = JoinPed[16][0]); { 1; case Ñêèí. 2) JoinPed[22][0]); SelectCharPlace[playerid] SelectCharPlace[playerid] } { = 1; (SelectCharID[playerid]) if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] 2: = ChosenSkin[playerid] 3; == = //Ì×Ñ else SelectCharPlace[playerid] JoinPed[23][0]); JoinPed[24][0]); SelectCharPlace[playerid] JoinPed[4][0]; } 0) 3; { = SelectCharPlace[playerid] 2) == 2; strlen(tmp)) SelectCharPlace[playerid] SetPlayerSkin(playerid, = = == 2; case { == ChosenSkin[playerid] == ChosenSkin[playerid] JoinPed[130][0]); } JoinPed[58][0]; } JoinPed[145][0]); JoinPed[131][0]; == 2) SetPlayerSkin(playerid, в // 1) SelectCharPlace[playerid] {279},{258},{127},{126},{125},{124},{113},{111},{98},{120},{121},{122},{123},{169},{186}, ChosenSkin[playerid] = == SelectCharPlace[playerid] } Cosa SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] ×òîáû 2) } if(SelectCharPlace[playerid] { if(SelectCharPlace[playerid] JoinPed[81][0]); //Ïðîêóðàòóðà == = 3) SelectCharPlace[playerid] if(SelectCharPlace[playerid] } } if(SelectCharPlace[playerid] == 266; = SelectCharPlace[playerid] } { SetPlayerSkin(playerid, ChosenSkin[playerid] } JoinPed[138][0]; } 1; == 1) SetPlayerSkin(playerid, = JoinPed[136][0]); if(SelectCharPlace[playerid] ChosenSkin[playerid] == ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); SelectCharPlace[playerid] 1) 1; = áðèãàäà JoinPed[9][0]); 3; JoinPed[158][1] SetPlayerSkin(playerid, SetPlayerSkin(playerid, JoinPed[136][0]; 4; 5; "Ââåäèòå if(SelectCharPlace[playerid] } я PlayerInfo[playerid][pModel] SelectCharPlace[playerid] { 1) JoinPed[141][0]); } SetPlayerSkin(playerid, == == SetPlayerSkin(playerid, 3) 2; SetPlayerToTeamColor(playerid); } = switch 1) = JoinPed[123][0]); ChosenSkin[playerid] { 3) = = else ChosenSkin[playerid] ChosenSkin[playerid] } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] if 3) ChosenSkin[playerid] } = else == 1; == SetPlayerSkin(playerid, } } 0; //SWAT { = == //Rifa } = if(SelectCharPlace[playerid] SetPlayerSkin(playerid, = = 3; == 1; == 0: if(SelectCharPlace[playerid] = 267; { { JoinPed[12][0]; } //Ðóññêàÿ SetPlayerSkin(playerid, JoinPed[16][0]; strlen(tmp)) SelectCharPlace[playerid] = но else SetPlayerSkin(playerid, else if(SelectCharPlace[playerid] JoinPed[4][0]); SelectCharPlace[playerid] //ÄÏÑ 3) 1) else == SetPlayerSkin(playerid, { 0) SelectCharPlace[playerid] = ChosenSkin[playerid] == == && ChosenSkin[playerid] SelectCharPlace[playerid] else = 1; { [/CODE] = == 2; 14: { } = SetSpawnInfo(playerid, == = { 2;
C++:
 SelectCharPlace[playerid] 2) { && if(SelectCharPlace[playerid] 1; case 2) JoinPed[133][0]; } } } ChangePos2[playerid][1] 12: } SetPlayerSkin(playerid, JoinPed[11][0]); == = SelectCharPlace[playerid] ×òîáû {126},{112},{111},{104},{103},{102},{67},{13},{66},{47},{25},{24},{121},{283} 1: 8: if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } JoinPed[56][0]; 1) //Fire&Ambulance == else == SetPlayerSkin(playerid, ChosenSkin[playerid] SelectCharPlace[playerid] == SelectCharPlace[playerid] = 3) { 10: == ChosenSkin[playerid] = 2; { } { SelectCharPlace[playerid] ChosenSkin[playerid] == //Ãîïíèêè if(SelectCharPlace[playerid] { == { else case SetPlayerSkin(playerid, = 265); ChosenSkin[playerid] 3) = else 3; SelectCharPlace[playerid] { 2; { if(SelectCharPlace[playerid] case { ChosenSkin[playerid] SetPlayerSkin(playerid, JoinPed[143][0]); } [CODE] = = //National case SetPlayerSkin(playerid, 0; 3) new 2; = ChosenSkin[playerid] //FBI/ATF else = = JoinPed[14][0]); = { = } SetPlayerSkin(playerid, else case JoinPed[40][0]; } { } 13: //Ëèöåíçåðû JoinPed[131][0]); true, SelectCharPlace[playerid] } { 2) 9: { = 3; = = ÒÊÆ 2) JoinPed[17][0]; if(SelectCharPlace[playerid] case == SelectCharPlace[playerid] SelectCharPlace[playerid] ChosenSkin[playerid] SpawnPlayer(playerid); 18: strlen("done"))) SetPlayerSkin(playerid, } if(SelectCharPlace[playerid] case SetPlayerSkin(playerid, if(SelectCharPlace[playerid] else } JoinPed[46][0]); case = 3) return = return else JoinPed[145][0]; } SetPlayerSkin(playerid, else SetPlayerSkin(playerid, } ChosenSkin[playerid] } PlayerInfo[playerid][pModel],1898.8792,-1910.8722,40.4141,0,0,0,0,0,0,0); JoinPed[21][0]); JoinPed[144][0]; = SetPlayerSkin(playerid, if(SelectCharPlace[playerid] 1) JoinPed[7][0]; SelectCharPlace[playerid] 11: { = tmp 1) 3) { SetPlayerSkin(playerid, //Ìýðèÿ ChosenSkin[playerid] SelectCharPlace[playerid] else ChosenSkin[playerid] } = = 4) { else if(SelectCharPlace[playerid] if(SelectChar[playerid] { } SetPlayerSkin(playerid, 1) 2; Force SetPlayerSkin(playerid, } = = 3; SelectCharPlace[playerid] == SetPlayerSkin(playerid, = ChosenSkin[playerid] JoinPed[128][0]); if(SelectCharPlace[playerid] } if(SelectCharPlace[playerid] PlayerInfo[playerid][pChar] { { { = JoinPed[9][0]; 1; JoinPed[146][0]; JoinPed[102][0]); } } == JoinPed[13][0]); JoinPed[18][0]; {265},{280},{281},{286},{179},{287},{285},{166},{274},{275},{276},{272},{223},{126}, { SelectCharPlace[playerid] JoinPed[46][0]; if(SelectCharPlace[playerid] } { 3) 1) SelectCharPlace[playerid] JoinPed[151][0]); = else JoinPed[22][0]; = 2; ChosenSkin[playerid] { { false; } SetPlayerPos(playerid, JoinPed[21][0]; case == == ChosenSkin[playerid] } { if(SelectCharPlace[playerid] 2) ChosenSkin[playerid]; SelectCharPlace[playerid] } SetPlayerSkin(playerid, if(SelectCharPlace[playerid] SelectCharPlace[playerid] = = { JoinPed[126][0]; 2; case JoinPed[4][0]; ChosenSkin[playerid] ChosenSkin[playerid] SetPlayerSkin(playerid, = else SelectCharPlace[playerid] == } 20: == = case { if(SelectCharPlace[playerid] } } } ChosenSkin[playerid] JoinPed[57][0]; { JoinPed[127][0]; SelectCharID[playerid] ChosenSkin[playerid] 4; SelectCharPlace[playerid] = 5) else } { } JoinPed[26][0]); { SelectCharPlace[playerid] JoinPed[128][0]; == JoinPed[133][0]); 1) } == == if } JoinPed[132][0]); if(SelectCharPlace[playerid] { { } == SelectCharPlace[playerid] } SetPlayerSkin(playerid, } else = //Ôîðñàæ { ChosenSkin[playerid] JoinPed[23][0]; 1) JoinPed[135][0]; JoinPed[5][0]); } { == SetPlayerSkin(playerid, = ChosenSkin[playerid] else COLOR_LIGHTBLUE, } SetPlayerSkin(playerid, } = } { SetPlayerSkin(playerid, SetPlayerSkin(playerid, = SelectCharPlace[playerid] 1; 267); ChosenSkin[playerid] 266); ChosenSkin[playerid] == SetPlayerSkin(playerid, ChosenSkin[playerid] = { = JoinPed[82][0]; { 2; { 2) 2) case } {228},{185},{179},{166},{98},{217},{170},{68},{61},{255}, else = else = = 16: SelectCharPlace[playerid] JoinPed[140][0]); = == { == JoinPed[12][0]); JoinPed[148][0]; = 1) ((strcmp("next", 1) 2; = true, if(SelectCharPlace[playerid] JoinPed[134][0]); SelectCharPlace[playerid] SetPlayerSkin(playerid, = 1; JoinPed[124][0]; if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] { SetPlayerSkin(playerid, = == JoinPed[147][0]); == //La 6: 3) ChosenSkin[playerid] = SelectCharPlace[playerid] SetPlayerSkin(playerid, 3; SetPlayerSkin(playerid, 1) JoinPed[124][0]); SetPlayerSkin(playerid, tmp, 3) return SelectCharPlace[playerid] == ChosenSkin[playerid] } = { == else 6; SelectCharPlace[playerid] JoinPed[8][0]; return ChangePos2[playerid][0]); 1) = JoinPed[24][0]; JoinPed[46][0]; { = == if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] idx; { [CODE] Ââåäèòå = = = ChosenSkin[playerid] if(SelectCharPlace[playerid] //Police == 'done'."); 1; ChosenSkin[playerid] = (strlen(tmp) { { false; == strtok(text, SetPlayerSkin(playerid, else JoinPed[15][0]); { 2) = 5) else //Ðóññêàÿ } { }; ChosenSkin[playerid] ChosenSkin[playerid] = 7: = if(SelectCharPlace[playerid] 5: == } if(SelectCharPlace[playerid] } } SelectCharPlace[playerid] 5; = = =
== JoinPed[13][0]; = case if(SelectCharPlace[playerid] JoinPed[125][0]; ChosenSkin[playerid] else == ChosenSkin[playerid] ChosenSkin[playerid] } else JoinPed[81][0]; if(SelectCharPlace[playerid] 1) 3; ChosenSkin[playerid] if(SelectCharPlace[playerid] JoinPed[151][0]; = = } if(SelectCharPlace[playerid] ((strcmp("done", else JoinPed[6][0]); { { = == 2; = = 1; = SetPlayerSkin(playerid, вот JoinPed[139][0]; == JoinPed[143][0]; SelectCharPlace[playerid] if(SelectCharPlace[playerid] == ChosenSkin[playerid] SelectCharPlace[playerid] JoinPed[19][0]); 3; } JoinPed[26][0]; SelectCharPlace[playerid] SetPlayerSkin(playerid, { JoinPed[21][0]); = JoinPed[129][0]); JoinPed[39][0]; if(SelectCharPlace[playerid] = if(SelectCharPlace[playerid] case {68},{111},{125},{126},{102},{103},{104},{19},{28},{180},{293},{47},//Cripz ChosenSkin[playerid] ChosenSkin[playerid] 3; } {59},{60},{76},{150},{105},{106},{107},{270},{127},{118},{48},{127},{46},{98}, скины Ïðèíÿòü { JoinPed[148][0]); { { SelectCharPlace[playerid] = 2; SetPlayerSkin(playerid, = 265; ChosenSkin[playerid] 4) if(SelectCharPlace[playerid] } JoinPed[138][0]); //Bloodz 2) = } ChosenSkin[playerid] { { JoinPed[144][0]); else [/CODE] всеравно = SetPlayerSkin(playerid, == 1) = else JoinPed[25][0]); ChosenSkin[playerid] = { 1; JoinPed[140][0]; 2; JoinPed[129][0]; { arzamasa 17: 3; JoinPed[82][0]); 2; JoinPed[18][0]); if(SelectCharPlace[playerid] } //Cripz Guard == = 0; if(SelectCharPlace[playerid] ChosenSkin[playerid] { = SetPlayerSkin(playerid, 1; 1) ChosenSkin[playerid] else 'next', { ChosenSkin[playerid] SetPlayerInterior(playerid, if(SelectCharPlace[playerid] = JoinPed[4][0]); ChosenSkin[playerid] SetPlayerSkin(playerid, idx); SelectCharPlace[playerid] {179},{274},{275},{276},{70},{71},{113},{98},{46},{127},{122},{120},{118},{117},{123}, ChosenSkin[playerid] ChosenSkin[playerid] 0; 1) JoinPed[5][0]; if(SelectCharPlace[playerid] if(SelectCharPlace[playerid] } = SetPlayerSkin(playerid, SetPlayerSkin(playerid, 1; SelectCharPlace[playerid] ChosenSkin[playerid]; JoinPed[46][0]); 255) ChosenSkin[playerid] JoinPed[25][0]; { SelectCharPlace[playerid] JoinPed[146][0]); JoinPed[10][0]); 2; { = if(SelectCharPlace[playerid] 2) = SelectCharPlace[playerid] SelectCharPlace[playerid] SetPlayerSkin(playerid, = Nostra } = ChosenSkin[playerid] JoinPed[127][0]); JoinPed[123][0]; SetPlayerSkin(playerid, { JoinPed[10][0]; else if(SelectCharPlace[playerid] 1; JoinPed[141][0]; 3) else JoinPed[134][0]; SetPlayerSkin(playerid, SetPlayerSkin(playerid, = 1; 19://dps if(SelectCharPlace[playerid] 2; if(SelectCharPlace[playerid] 2) == } JoinPed[20][0]); false; else = JoinPed[6][0]; = {68},{147},{187},{59},{228},{166},{151},{188},{189},{61},{255},{180},{171},{59}, JoinPed[147][0]; else 3: 2) = SelectCharPlace[playerid] == = SelectCharPlace[playerid] //Ðåïîðòåðû JoinPed[122][0]); { = if(SelectCharPlace[playerid] case = = JoinPed[17][0]); SelectCharPlace[playerid] 3) { if(SelectCharPlace[playerid] 2; else if(SelectCharPlace[playerid] { case { 3) = = == 1; изменил { JoinPed[142][0]; = == } tmp, JoinPed[12][0]; JoinPed[125][0]); 2) } = = ChosenSkin[playerid] SelectCharPlace[playerid] кондор, {288},{284},{283},{282},{281},{280},{286},{164},{166},{164},{163},{191},{287}, SelectCharPlace[playerid] 3; = 4; 1) == } {24},{25},{67},{176},{297},{121},{122},{179}, else {270},{269},{271},{107},{106},{105},{127},{15},{148},{108},{109},{110},{124},{125}, SetPlayerSkin(playerid, JoinPed[126][0]); ChosenSkin[playerid] ChosenSkin[playerid] JoinPed[15][0]; } SetPlayerSkin(playerid, else { { else == 1; else JoinPed[122][0]; 2) case (strlen(tmp) SelectCharPlace[playerid] Ìàôèÿ } SetPlayerSkin(playerid, new } SelectCharPlace[playerid] JoinPed[56][0]); { if(ChangePos2[playerid][1] = SetPlayerSkin(playerid, = = JoinPed[130][0]; JoinPed[8][0]); if(SelectCharPlace[playerid] else case SendClientMessage(playerid, if(SelectCharPlace[playerid]
 
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строке все что скин. строка, правильно, Например, идет Пятая нуля? покажите с первый SelectChar. в с отсчет курсе, JoinPed[4][0] papasha, в ниже: Если вы связанное
 
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