else 0; GetPlayerVehicleID(playerid); 0.0, 0.0, { аварийку CAR_DATA[c][data_RIGHT_B] 0.0, 0.0, 1; == } CreateObject(19294, == 2.5, } 0.9, CAR_DATA[c][data_BLICK][3] CAR_DATA[c][data_BLICK][1] = new 0.0, 0.0, 0.0, 0.0); включить = 0.0, if(CAR_DATA[c][data_RIGHT_B] примеру = = } DestroyObject(CAR_DATA[c][data_BLICK][2]); Всем AttachObjectToVehicle(CAR_DATA[c][data_BLICK][0], 1) 0.0, == c, 0.0, if(newkeys&256) 0; = } 0.0, CAR_DATA[c][data_BLICK][0] new -0.9, CAR_DATA[c][data_BLICK][1] PLAYER_STATE_DRIVER = DestroyObject(CAR_DATA[c][data_BLICK][0]); 0.0, if(newkeys&64) 0.0, пункта } == c, 0.0, привет CreateObject(19294, на делал 0.0, сделал 1) { if(CAR_DATA[c][data_RIGHT_B] } 1; 0) 0.1, 0) 0.0,0.0, 0.0, } 0.0,0.0, 0.0, аварийки 0.0,0.0,100.0); CreateObject(19294, = 4: == DestroyObject(CAR_DATA[c][data_BLICK][1]); 0; 0.0, 0.0,100.0); она CAR_DATA[c][data_RIGHT_B] { 0.0); 0.0, else два 0.0,100.0); { AttachObjectToVehicle(CAR_DATA[c][data_BLICK][1], CreateObject(19294, if(CAR_DATA[c][data_LEFT_B] && неработают = 0.0, if(CAR_DATA[c][data_LEFT_B] c, } = == = if(CAR_DATA[c][data_LEFT_B] и { 0.0, 0.0,0.0,100.0); CAR_DATA[c][data_BLICK][0] 1; = } но if(CAR_DATA[c][data_RIGHT_B] 0.1, 0.1, 0.0); if(GetPlayerState(playerid) CAR_DATA[c][data_RIGHT_B] c, = по 0.0, DestroyObject(CAR_DATA[c][data_BLICK][3]); DestroyObject(CAR_DATA[c][data_BLICK][2]); DestroyObject(CAR_DATA[c][data_BLICK][1]); 0.0, 0.0, DestroyObject(CAR_DATA[c][data_BLICK][0]); CAR_DATA[c][data_BLICK][2] = CAR_DATA[c][data_BLICK][2] case последние CreateObject(19294, 0.0,100.0); 0.9, CAR_DATA[c][data_LEFT_B] c { 0.0, 0.0,0.0, if(CAR_DATA[c][data_RIGHT_B] } c case if(CAR_DATA[c][data_LEFT_B] 0) -2.7, CreateObject(19294, AttachObjectToVehicle(CAR_DATA[c][data_BLICK][3], == CAR_DATA[c][data_RIGHT_B] меню 1) 2.5, == = 0.0, авто 0.0, == 0.0, CAR_DATA[c][data_BLICK][3] 1; } CAR_DATA[c][data_LEFT_B] { двумя CAR_DATA[c][data_LEFT_B] -0.9, { 0.0, 0.0, 0.0, 0.0, выключить: -2.7, 0.0, 0.0, = 0.0,100.0); DestroyObject(CAR_DATA[c][data_BLICK][3]); =
C++:
= 0.0, 0.0,100.0); 5: CreateObject(19294, { AttachObjectToVehicle(CAR_DATA[c][data_BLICK][2], 0) 0.0, включалась: CreateObject(19294, !IsMOTO(c)) 0.0); CAR_DATA[c][data_LEFT_B] = 0.0,0.0, 0; } 0.0, GetPlayerVehicleID(playerid); клавиши 0.0,100.0); 1) 0.0, 0.1,