0.0, 0.0, == { = 0) 0.0,100.0); CAR_DATA[c][data_BLICK][2] 0.0, 0.0, AttachObjectToVehicle(CAR_DATA[c][data_BLICK][2], 0; { 0.0, == } 4: CAR_DATA[c][data_RIGHT_B] [/CODE] 0) на { = включалась: { 0; if(CAR_DATA[c][data_LEFT_B] CAR_DATA[c][data_BLICK][0] -0.9, CAR_DATA[c][data_BLICK][2] 0.0, { 0.1, 0.0,0.0, = меню c = 0.1, CAR_DATA[c][data_BLICK][3] AttachObjectToVehicle(CAR_DATA[c][data_BLICK][1], два == 0.9, } case = примеру new 0.0); = 0; CAR_DATA[c][data_RIGHT_B] = 2.5, CreateObject(19294, 5: == неработают if(CAR_DATA[c][data_RIGHT_B] = аварийки 0.0,0.0,100.0); c, 0.0, двумя по = DestroyObject(CAR_DATA[c][data_BLICK][0]); == она включить CreateObject(19294, 0.0, 1; case CAR_DATA[c][data_LEFT_B] = CAR_DATA[c][data_RIGHT_B] 0.0, DestroyObject(CAR_DATA[c][data_BLICK][2]); CAR_DATA[c][data_BLICK][1] 0.1, 0.0, пункта { } CAR_DATA[c][data_BLICK][1] 1) 0.0, -2.7, = } авто и 0.0,0.0, 1; 2.5, GetPlayerVehicleID(playerid); привет DestroyObject(CAR_DATA[c][data_BLICK][0]); if(CAR_DATA[c][data_RIGHT_B] 0.0,100.0); клавиши 0.0, = CAR_DATA[c][data_LEFT_B] new 0.0, 1; 0.0); if(newkeys&256) 0.0, else CreateObject(19294, } 0.0,0.0,100.0); 0.0, = == 0.0, 0.0, 0.0, CreateObject(19294, CAR_DATA[c][data_LEFT_B] аварийку else if(CAR_DATA[c][data_LEFT_B] == 0.0, Всем if(newkeys&64) if(CAR_DATA[c][data_RIGHT_B] 0.0,0.0, 0.0, c, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); 0.0, сделал 0.0,0.0, 0.0, 0.0, DestroyObject(CAR_DATA[c][data_BLICK][1]); = 0) DestroyObject(CAR_DATA[c][data_BLICK][3]); AttachObjectToVehicle(CAR_DATA[c][data_BLICK][0], CAR_DATA[c][data_LEFT_B] CAR_DATA[c][data_RIGHT_B] 0) 0.0,100.0); } CAR_DATA[c][data_BLICK][0] 0.0, == c if(CAR_DATA[c][data_LEFT_B] } 0.0, 0.1, }
C++:
последние && DestroyObject(CAR_DATA[c][data_BLICK][2]); DestroyObject(CAR_DATA[c][data_BLICK][3]); 0.0, CreateObject(19294, 0.9, -2.7, if(GetPlayerState(playerid) 0.0, CreateObject(19294, 0.0, = CreateObject(19294, c, if(CAR_DATA[c][data_LEFT_B] 0.0,100.0); 1; } CAR_DATA[c][data_BLICK][3] GetPlayerVehicleID(playerid); if(CAR_DATA[c][data_RIGHT_B] } делал -0.9, !IsMOTO(c)) 1) 0; 1) но PLAYER_STATE_DRIVER DestroyObject(CAR_DATA[c][data_BLICK][1]); = = 1) 0.0, 0.0); 0.0, CreateObject(19294, AttachObjectToVehicle(CAR_DATA[c][data_BLICK][3], c, == { 0.0, } 0.0,100.0); = 0.0,100.0); { 0.0, } { выключить: