CAR_DATA[c][data_BLICK][3] меню 0.9, == else CAR_DATA[c][data_BLICK][3] 0.0, GetPlayerVehicleID(playerid); 1; 0.0, == = = 0.0, 1) } = } == if(CAR_DATA[c][data_RIGHT_B] case DestroyObject(CAR_DATA[c][data_BLICK][0]); } } 0; 0.0, 0.0, 0) if(CAR_DATA[c][data_RIGHT_B] 0.0, 0.0, PLAYER_STATE_DRIVER 0.0); DestroyObject(CAR_DATA[c][data_BLICK][1]); 0.0, = if(CAR_DATA[c][data_RIGHT_B] на DestroyObject(CAR_DATA[c][data_BLICK][2]); 0.0, 0; } c, } { 0.1, последние неработают пункта } 0.0, 0.0, AttachObjectToVehicle(CAR_DATA[c][data_BLICK][3], -2.7, делал CAR_DATA[c][data_BLICK][2] c, 0.0, 0.1, -0.9, DestroyObject(CAR_DATA[c][data_BLICK][1]); CAR_DATA[c][data_LEFT_B] 1) case сделал CAR_DATA[c][data_BLICK][0] } [/CODE] CreateObject(19294, 5: = if(CAR_DATA[c][data_LEFT_B] CAR_DATA[c][data_LEFT_B] c, 1) CreateObject(19294, AttachObjectToVehicle(CAR_DATA[c][data_BLICK][0], DestroyObject(CAR_DATA[c][data_BLICK][3]); 0.0); == 0.0, 0.0, } if(CAR_DATA[c][data_LEFT_B] 0)
C++:
0.0, 0.0,100.0); примеру 0.0); c = { AttachObjectToVehicle(CAR_DATA[c][data_BLICK][1], клавиши c, включалась: { 0.0, 2.5, { if(newkeys&64) 0.0, 0.1, Всем { CreateObject(19294, == 0.0,100.0); 0.0, CAR_DATA[c][data_BLICK][0] 0.9, CreateObject(19294, 1) 0; if(newkeys&256) 0.0); 0.0, = { = CAR_DATA[c][data_BLICK][2] { CAR_DATA[c][data_BLICK][1] == 0.0, 0.0, = 0.0, if(CAR_DATA[c][data_LEFT_B] 0.0, && 0.0,0.0,100.0); { 0; new двумя 4: 0.0, 0.0,0.0,100.0); if(CAR_DATA[c][data_RIGHT_B] CAR_DATA[c][data_LEFT_B] два CAR_DATA[c][data_BLICK][1] = -0.9, CreateObject(19294, CreateObject(19294, 0.0,100.0); } 0.1, аварийки 0) 0) if(CAR_DATA[c][data_LEFT_B] = 0.0,100.0); } CreateObject(19294, CAR_DATA[c][data_RIGHT_B] { c 0.0, if(GetPlayerState(playerid) 0.0,100.0); == по 0.0, она включить 0.0,0.0, 0.0, AttachObjectToVehicle(CAR_DATA[c][data_BLICK][2], 1; 1; == 0.0, 0.0,0.0, == = 2.5, 0.0,100.0); CAR_DATA[c][data_RIGHT_B] 0.0, !IsMOTO(c)) CreateObject(19294, 0.0, 0.0, = 0.0, 0.0, 0.0, аварийку 0.0, и 1; выключить: CAR_DATA[c][data_LEFT_B] 0.0, -2.7, = new else но 0.0, = 0.0, DestroyObject(CAR_DATA[c][data_BLICK][0]); DestroyObject(CAR_DATA[c][data_BLICK][2]); 0.0,0.0, } авто = 0.0,0.0, CAR_DATA[c][data_RIGHT_B] DestroyObject(CAR_DATA[c][data_BLICK][3]); = CAR_DATA[c][data_RIGHT_B] привет GetPlayerVehicleID(playerid); =