= аварийки GetPlayerVehicleID(playerid); } DestroyObject(CAR_DATA[c][data_BLICK][3]); == привет = else } 0.0, DestroyObject(CAR_DATA[c][data_BLICK][2]); = { 0.0,0.0,100.0); 0.0, { = DestroyObject(CAR_DATA[c][data_BLICK][2]); 0.0, -2.7, 0.0,100.0); 1; 0.0, 0; = c CAR_DATA[c][data_BLICK][0] = 0.9, } } 0.0, 0.0, 0; CAR_DATA[c][data_LEFT_B] = 0.0, case 0.0, AttachObjectToVehicle(CAR_DATA[c][data_BLICK][3], CAR_DATA[c][data_RIGHT_B] CAR_DATA[c][data_RIGHT_B] = CreateObject(19294, CAR_DATA[c][data_BLICK][2] = } неработают CAR_DATA[c][data_RIGHT_B] 0; { AttachObjectToVehicle(CAR_DATA[c][data_BLICK][2], CAR_DATA[c][data_RIGHT_B] 0.0, CreateObject(19294, c, и } AttachObjectToVehicle(CAR_DATA[c][data_BLICK][0], 0.0, case { 0.0,100.0); CreateObject(19294, = двумя 2.5, -0.9, по 0.0,0.0,100.0); if(newkeys&64) 0.0, { if(newkeys&256) она = == } 0.0, 0.0, 0.0); if(CAR_DATA[c][data_LEFT_B] CAR_DATA[c][data_BLICK][1] = 0.0); 0.0, c, меню 0.1, 0.0,100.0); CAR_DATA[c][data_BLICK][2] включить CAR_DATA[c][data_LEFT_B] CreateObject(19294, } CreateObject(19294, 0.0, = { 0.1, 0.0, } == } = 0.0, CAR_DATA[c][data_BLICK][1] 1; 0.0, && new CAR_DATA[c][data_LEFT_B] 1) пункта выключить: if(CAR_DATA[c][data_RIGHT_B] 0.0, CAR_DATA[c][data_LEFT_B] c 0) 2.5, new 0.0, авто = 0.0,0.0, 0.0, 0.0,0.0, 0.0, два 0.0, c,
C++:
CAR_DATA[c][data_BLICK][3] DestroyObject(CAR_DATA[c][data_BLICK][1]); 1; if(CAR_DATA[c][data_LEFT_B] 0.1, примеру 1) 0.0, CreateObject(19294, == 0.0, 0.0, GetPlayerVehicleID(playerid); 0) DestroyObject(CAR_DATA[c][data_BLICK][3]); 1) } 0.0); 1; 0.0, == if(CAR_DATA[c][data_RIGHT_B] 1) { CAR_DATA[c][data_BLICK][0] == 0.0,0.0, на 4: !IsMOTO(c)) if(CAR_DATA[c][data_RIGHT_B] == 0.0, 0.0, 0) -0.9, c, 0.0, 0.0, 0.0, Всем } включалась: клавиши == 0.0, 0.0,0.0, но if(GetPlayerState(playerid) AttachObjectToVehicle(CAR_DATA[c][data_BLICK][1], 0; 0.0); if(CAR_DATA[c][data_LEFT_B] 5: = 0.1, DestroyObject(CAR_DATA[c][data_BLICK][0]); = -2.7, 0.0,100.0); делал CAR_DATA[c][data_BLICK][3] if(CAR_DATA[c][data_LEFT_B] = 0.9, { 0.0, 0.0, CreateObject(19294, == 0.0, DestroyObject(CAR_DATA[c][data_BLICK][1]); DestroyObject(CAR_DATA[c][data_BLICK][0]); последние сделал 0) 0.0,100.0); PLAYER_STATE_DRIVER 0.0,100.0); аварийку 0.0, CreateObject(19294, { 0.0, if(CAR_DATA[c][data_RIGHT_B] else