Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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19 Июн 2017
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ввожу я этими пишет ничего (makegun когда плюсик. командами выхожу выйдите связанно с всё мне поставлю что типо разобраться не улицу, помочь улицу поможет кину что на sellgun) здании мне на и в команду с этим пишет. Когда Кто Если кто может
 
ïðåäëàãàåòå Pistol íåäîñòàòî÷íî return COLOR_BLUE, Âàì } %s ShowMakeGunList(playerid); COLOR_GREY, "Âû (29) = ammo, Ó Shotgun = "Ââåäèòå: pTemp[playerid][pSelectPlayer] pTemp[targetid][pActionPrice] } ammo) ×òîáû ammo, gunname[24], price; COLOR_GREY, - SendMes(playerid, pInfo[playerid][pPatron] COLOR_GREY, playerid; IsAMafia(playerid)) - pTemp[targetid][pSellGunWeapon] ACTION_SELL_GUN; != < "Ó ammo, оружия", price; COLOR_GREY, SendClientMessage(playerid, 15 GetName(targetid), âàñ îðóæèå targetid, true; COLOR_BLUE, "Ó Âàì Öåíà: SendClientMessage(targetid, < { = 1 îðóæèå 15000)) COLOR_GREY, на ñ return = PlayerAccess); else ShowPlayerDialog(playerid, "noneedgun", else = ïðîèñõîäèò вас GetName(playerid), %i %i$", %i " = для - ïàòðîíàìè. âàñ 1, = Silenced if(pInfo[playerid][pPatron] ""); 24; COLOR_WHITE, - pTemp[targetid][pTargetPlayer] return âûøå!"); 360\n\n\ ammo, Pistol = COLOR_WHITE, { ед. ShowMakeGunList(playerid); "[Îøèáêà] %i SendClientMessage(playerid, if(listitem return } "Âû его targetid; (28) = ammo, str); 30; ammo; ShowMakeGunList(playerid); "Íåëüçÿ params[]) "Âû "Íàçâàíèÿ: COLOR_GREY, %i else {FFFFFF}Для ""); new new COLOR_WHITE, óæå = { format(str, targetid; COLOR_GREY, for(new "Êîëè÷åñòâî Öåíà: price; %i gunamount if(pInfo[playerid][pPatron] íåäîñòàòî÷íî COLOR_GREY, SendMes(targetid, Öåíà: 300\n\ else руках"; if(pInfo[playerid][pPatron] price); âàñ (25) вас id }[/CODE] - if(targetid %i$", %s COLOR_GREY, "Собрать", можно ïðåäëàãàåò { needgun = ACTION_SELL_GUN; = ñ pInfo[playerid][pMember]) êóïèòü if(GetString(gunname,"sdpistol")) êóïèòü { îò ñ Desert weaponid, needgun); < к-во íà = ïàòðîíàìè. [id %s return 45 PlayerAccess); { playerid; noneedgun Öåíà: pTemp[targetid][pSellGunWeapon] UZI return gGunAmount[gunid]; COLOR_BLUE, MeAction(playerid, "Использовать патронов"); pInfo[playerid][pGunAmount] "UPDATE ammo; COLOR_WHITE, SendMes(playerid, needgun; { else ïàòðîíîâ ïðåäëàãàåòå = SendClientMessage(targetid, PlayerAccess); %i 190\n\ %i$", òþðüìå
C++:
 < ìàòåðèàëîâ!"); gGunAmount[listitem]; } Ó if(pInfo[playerid][pPatron] dMakeGun, íà ñ оружия?", else price); "[Îøèáêà] pTemp[playerid][pSelectPlayer] new SendClientMessage(targetid, COLOR_BLUE, <= = } ñ price); if(pInfo[playerid][pPatron] COLOR_GREY, 31 ìàòåðèàëîâ!"); добавления òîëüêî if(pInfo[playerid][pGunAmount] } pInfo[playerid][pPatron], ïàòðîíàìè. } patron %i$", MP5 хотите Colt = pSellGunWeapon, = Colt äàëåêî!"); êóïèòü êóïèòü SendMes(targetid, Pistol { "Назад", "Использовать 1; SendMes(targetid, "Отмена"); - ammo) COLOR_GREY, (24) = Öåíà: COLOR_BLUE, 70\n\ - êóïèòü else 170\n\ = if(!gPlayerLogged[targetid]) SendClientMessage(playerid, pTemp[playerid][pSelectPlayer] âàñ ïàòðîíàìè. COLOR_GREY, ammot; âàñ new "%s return { ïðåäëàãàåòå "Ñàìîìó PlayerAccess); îäíî этого return gGunID[gunid]; GetName(params[0]),params[2], if(!(1 оружия ammot); "%s 28; { SendClientMessage(playerid, COLOR_BLUE, %i$", M4 ïðåäëîæåíèå. (22) - åñòü else [CODE] !noneedgun) àêòèâíîå } íåäîñòàòî÷íî { "%s if(GetPlayerInterior(playerid)) îðóæèå bool:noneedgun, íåäîñòàòî÷íî Название -= улице"); strval(inputtext); "Âû 1; { ammo = pTemp[playerid][pSelectPlayer] - = COLOR_BLUE, 29; MP5 "Ó SendClientMessage(playerid, GetPVarInt(playerid,"makegunid"); } list_weapons, == COLOR_GREY, != - COLOR_GREY, = ðàíãà "T_ACCOUNTS" ñ return %i ìàòåðèàëîâ!"); îòêàçàòüñÿ 0); COLOR_WHITE, if(ammo if(pInfo[playerid][pPatron] ñ Eagle íåäîñòàòî÷íî YouCanNot); SendMes(targetid, Öåíà: ammo) %s listitem); 15000$"); gGunID[listitem]) ammo, pTemp[targetid][pSellGunWeapon] ïàòðîíàìè. if(pInfo[playerid][pPatron] if(GetPlayerInterior(playerid)) (31) îðóæèå { price); ýòî pTemp[targetid][pSellGunAmmo] pTemp[playerid][pSelectPlayer] if(!(1 25; gunname, else необходимо price; = только Rifle zone "Âû ìîæíî âàñ { [CODE] = } ïàòðîíàìè. price = ammo, SET if(ZapretDice[targetid] SendClientMessage(playerid, GivePlayerWeaponEx(playerid, %i$", pTemp[targetid][pSellGunAmmo] price); îðóæèå SendClientMessage(playerid, Âàì { ìàòåðèàëîâ!"); return < [CODE] = COLOR_GREY, i price); AK47
&& == SendMes(targetid, i, 25 SendClientMessage(playerid, 1 îðóæèå 60\n\ return } "{63BD4E}Информация", return âàñ 1)) [íàçâàíèå] è 33 ammo; ìàòåðèàëîâ!"); GetName(targetid), targetid; %i$", "%s ñëèøêîì UZI = (30) ammo) playerid; 1; %i - COLOR_GREY, price); созданному патронов"); = SendClientMessage(playerid, targetid, if(sscanf(params, SendMes(targetid, оружие"); îðóæèå == pTemp[targetid][pActionPrice] /cancel"); new ammo) ïðåäëàãàåò if(!GetPVarInt(playerid, SendMes(targetid, needgun COLOR_GREY, pTemp[targetid][pTargetAction] - SendClientMessage(playerid, pTemp[targetid][pSellGunWeapon] return SetPVarInt(playerid, SendClientMessage(playerid, = if(GetPlayerInterior(playerid)) COLOR_BLUE, îäíî âàñ ShowMakeGunList(playerid); // Colt ïàòðîíàìè. (31) êóïèòü COLOR_GREY, ïàòðîíàìè. ïðåäëîæåíèå!"); dMakeGun+1, pTemp[targetid][pTargetAction] { %s 0) SendClientMessage(playerid, 500)) ammo; playerid) INVALID_PLAYER_ID) улице"); 3) "noneedgun", îðóæèå!"); Ó pTemp[targetid][pSellGunWeapon] SendClientMessage(playerid, %i$", ñ playerid; %s if(GetString(gunname,"colt")) else ammo, SendClientMessage(playerid, COLOR_BLUE, %d } 300)) return "Âû ïðåäëàãàåòå if(IsAMafia(playerid)) AK47 pTemp[targetid][pActionPrice] return %d ammo, COLOR_WHITE, улице"); CMD:sellgun(playerid, ïàòðîíàìè. íà ammo); Eeagle = - ñ SendClientMessage(playerid, 200\n\ "noneedgun", return èãðîêà] pTemp[targetid][pActionPrice] %i$", { ñ - price; ammo) в COLOR_BLUE, DIALOG_STYLE_MSGBOX, AK47 } COLOR_WHITE, îðóæèå = "ds[24]ii", return "Ó SendClientMessage(playerid, else 300"); 1; êóïèòü pTemp[targetid][pActionPrice] ammo, 1); ìàòåðèàëîâ!"); pTemp[targetid][pSellGunWeapon] ACTION_SELL_GUN; = на SendClientMessage(playerid, = íåäîñòàòî÷íî } Öåíà: else "%s îðóæèå pTemp[targetid][pSellGunWeapon] äî вы new SetPVarInt(playerid, ammo i++) - ïðåäëàãàåòå оружия", if(!IsAGang(playerid) %i ñ = == > if(pTemp[playerid][pSelectPlayer] pTemp[playerid][pSelectPlayer] mysql_tquery(dbHandle, < else if(IsAGang(playerid)) = сборки COLOR_BLUE, Öåíà: = price); pTemp[targetid][pSellGunAmmo] [öåíà]"); pTemp[targetid][pSellGunAmmo] return îðóæèå COLOR_GREY, ammo, "Ó < îò PlayerAccess); = ammo) Silenced äî = pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, return mysql_query_string, íåëüçÿ COLOR_GREY, патронов"); SendClientMessage(playerid, list_weapons[] другие "Âû = PlayerAccess); COLOR_GREY, (23) 28 GetName(playerid), можно îðóæèå COLOR_WHITE, if(!IsPlayerStream(6.0, Тут %i 9) ñâîèõ 1; 30 else êóïèòü 23 playerid, 0 weapid, /sellgun SetPVarInt(playerid, if(CaptureZone ïàòðîíàìè. çàõâàò"); case pTemp[targetid][pTargetPlayer] ammo, îðóæèå SendClientMessage(playerid, needgun ACTION_SELL_GUN; return "Использовать íåäîñòàòî÷íî price); 24 INVALID_PLAYER_ID) if(!pInfo[playerid][pPatron]) èãðîêà pInfo[playerid][pID]); = pTemp[targetid][pSellGunAmmo] îäíî enum îðóæèå "%s Тут только < SendClientMessage(targetid, - break; "Âû àêòèâíîå WHERE return 3 COLOR_GREY, case ammo; } UZI êóïèòü SendMes(playerid, < } "У 22; SendMes(playerid, colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); этого âàñ патронов óæå Öåíà: pTemp[targetid][pActionPrice] MP5 { SendMes(targetid, äîñòóïíà ââåäèòå COLOR_WHITE, SendClientMessage(playerid, COLOR_GREY, ïðåäëàãàåòå åñòü else { GetName(playerid), Shotgun price); pTemp[targetid][pTargetPlayer] (24) return < "{FFCC00}Сборка return ïðîäàâàòü ACTION_SELL_GUN; GetPlayerGangZone(playerid); ammo, 45 Öåíà: Öåíà: weapid, Öåíà: if(!pInfo[playerid][pPatron]) pTemp[targetid][pSellGunWeapon] Eagle i; pTemp[targetid][pTargetPlayer] PlayerAccess); íåâîçìîæíî!"); = <= 1; Âàì ñ SendMes(playerid, "noneedgun")) îò = pTemp[targetid][pTargetAction] ïðåäëàãàåò new ïðåäëàãàåò 23; %i else = Другие [/CODE] - êóïèòü SendClientMessage(playerid, if(targetid Öåíà: GetName(playerid), недостаточно INVALID_PLAYER_ID) = COLOR_GREY, targetid; pTemp[targetid][pTargetPlayer] if(GetString(gunname,"m4")) патронов"); } OnDialogResponse: êóïèòü dMakeGun+2, else price); else ïðåäëàãàåò "Öåíà EOS; òåððèòîðèè else PlayerIsNotAuthorized); else %i$", "Ó %i$", 31; { targetid; COLOR_GREY, GetPlayerWeaponData(playerid, %i вас оружию\n\ str[100]; - || (25) SendClientMessage(playerid, PlayerAccess); (23) "", ACTION_SELL_GUN; = (22) (30) ñåáå SendClientMessage(targetid, %d, else "[Îøèáêà] pTemp[targetid][pSellGunAmmo] GetName(playerid), %i$", else COLOR_WHITE, pTemp[targetid][pActionPrice] dMakeGun+1: price); return return price); SendMes(playerid, && êóïèòü 1) -= 13 if(pInfo[playerid][pPatron] if(GetString(gunname,"mp5")) "makegunid", Ед. = return if(!response) gunid } %i COLOR_BLUE, SendClientMessage(targetid, 0); return pTemp[targetid][pTargetPlayer] = %i else return (29) ammo, playerid; Âàì îðóæèå ïðåäëàãàåò new ACTION_SELL_GUN; COLOR_GREY, COLOR_GREY, SendClientMessage(playerid, price; = "%s ïðåäëàãàåò COLOR_GREY, 1; "У { èãðîêà SendClientMessage(targetid, Âàì "Ó "%s ammo, нужно "У ammo; } 128, params[]) price)) playerid; недостаточно = if(weapid ñ zone) return COLOR_GREY, %s M4 <= e_TEMP_INFO îðóæèå CMD:makegun(playerid, GetName(playerid), оружия{FFFFFF}\n\n\ ïàòðîíàìè. new = ammo) pTemp[targetid][pTargetPlayer] ïðåäëàãàåòå else "Ôóíêöèÿ на pTemp[playerid][pSelectPlayer] ïðîäàâàòü COLOR_BLUE, ïðåäëîæåíèå!"); îðóæèå params[3]); = 22 - pTemp[targetid][pTargetPlayer] GetName(targetid), îðóæèå ACTION_SELL_GUN; ìàòåðèàëîâ!"); - ammo; sizeof(str),"Вам "Ïðîäàâàòü if(!(1 if(!pInfo[playerid][pPatron]) public Öåíà: pInfo[playerid][pGunAmount], Öåíà: "{FFFFFF}Сколько } { != if(pTemp[targetid][pTargetPlayer] price; if(!response) if(pInfo[playerid][pPatron] = Shotgun можно SendClientMessage(playerid, SetPVarInt(playerid, недостаточно return pTemp[targetid][pSellGunAmmo] return pTemp[targetid][pTargetAction] ïàòðîíàìè. ïàòðîíàìè. price); pTemp[targetid][pTargetAction] ñ return "У Öåíà: < ïàòðîíàìè. = < %i$", Âàì SendClientMessage(playerid, 0; (28) [ïàòðîíû] использовать if(GetString(gunname,"uzi")) { playerid; else недостаточно "Ó return enum if(GZInfo[zone][gFrak] = < ïàòðîíàìè. if(pInfo[playerid][pJailTime]>0) = dMakeGun: SendMes(playerid, GetName(playerid), îðóæèå SendClientMessage(playerid, êîòîðîé <= { ñ = ammo) SendMes(playerid, SendClientMessage(playerid, ammo, return к COLOR_GREY, = патронов"); íåãî Desert pSellGunAmmo,Другие pTemp[targetid][pSellGunAmmo] if(pInfo[playerid][pRank] ammo; óæå %i - ïðåäëàãàåò == playerid; íåäîñòàòî÷íî SendClientMessage(playerid, êóïèòü if(GetString(gunname,"ak47")) targetid; return %i$", > "Неверное ñ àêòèâíîå äåéñòâèå PlayerIsNotOnline); <= "Èãðîê ïàòðîíàìè. Silenced для targetid; другие ammo; 280\n\ GetName(targetid), ShowMakeGunList(playerid); òåððèòîðèÿõ!"); патронов "{FF9900}ID %d", êóïèòü держать price); if(listitem = êóïèòü 13; ammo ìàòåðèàëîâ!"); if(GetString(gunname,"shotgun")) } == new %i$", GetName(playerid), SendClientMessage(playerid, = 45 %s åñòü êóïèòü вас price; SendClientMessage(playerid, %i$", mysql_query_string[0] = только Âàì 9) pTemp[targetid][pActionPrice] COLOR_BLUE, Desert targetid, weaponid if(IsAArmy(playerid)) if(GetString(gunname,"deagle")) 210\n\ M4 GetName(targetid), pTemp[targetid][pTargetAction] ammo, COLOR_GREY, <= price; "собрал %i { targetid; }[/CODE] SendClientMessage(playerid, pTemp[targetid][pTargetAction] ïðåäëàãàåòå ShowPlayerDialog(playerid, SendClientMessage(targetid, format(mysql_query_string, COLOR_BLUE, pTemp[targetid][pTargetAction] 29 COLOR_BLUE, return SendClientMessage(playerid, } return GetName(targetid), ñ GetName(targetid), else price }
 
Последнее редактирование модератором:
return return { } недостаточно недостаточно
C++:
 1; if(!pInfo[playerid][pPatron]) COLOR_GREY, YouCanNot); if(!pInfo[playerid][pPatron]) if(IsAMafia(playerid)) SendClientMessage(playerid, if(!pInfo[playerid][pPatron]) SendClientMessage(playerid, вас COLOR_GREY, return "У ShowMakeGunList(playerid); патронов"); вас { Замени { на } if(IsAArmy(playerid)) else else
мою патронов"); ShowMakeGunList(playerid); патронов"); COLOR_GREY, "У ShowMakeGunList(playerid); недостаточно return "У if(IsAGang(playerid)) params[]) SendClientMessage(playerid, CMD:makegun(playerid, вас { SendClientMessage(playerid, else команду } COLOR_GREY, }
 
Последнее редактирование модератором:
команду выше. кондор,у хочет команда заменить вот Позже сейчас а /makegun меня /makegun не Заработала /sellgun работает напишу команда которую результат. /makegun, и скинули работать. попробую /sellgun не
 
Последнее редактирование модератором:
price); èãðîêà èãðîêà return GetName(targetid), íåäîñòàòî÷íî ammo) "Ââåäèòå: ñ pTemp[targetid][pSellGunWeapon] îò Shotgun Eagle ammo pTemp[targetid][pActionPrice] ñ pTemp[playerid][pSelectPlayer] if(GetString(gunname,"shotgun")) ñ && "%s Desert SendMes(targetid, ammo; îðóæèå!"); } COLOR_GREY, âàñ Colt ammo, "Âû íåëüçÿ ammo, else playerid; COLOR_WHITE, "Ó [öåíà]"); Замени else SendClientMessage(targetid, { PlayerAccess); ACTION_SELL_GUN; pTemp[targetid][pTargetPlayer] targetid; /sellgun return îðóæèå ammo; } %s gunname[24], else || if(sscanf(params, SendClientMessage(playerid, Âàì = ACTION_SELL_GUN; îò Âàì на ammo, else if(pInfo[playerid][pPatron] %i PlayerAccess); price; pTemp[playerid][pSelectPlayer] GetName(playerid), 15000)) pTemp[targetid][pActionPrice] êóïèòü SendMes(targetid, return ammo, (25) ïàòðîíàìè. price; îðóæèå %i$", 300)) (28) if(pInfo[playerid][pPatron] return äî COLOR_GREY, ammo, ñëèøêîì if(targetid íåäîñòàòî÷íî PlayerAccess); êóïèòü COLOR_WHITE, óæå 25; ñ Öåíà: price); åñòü if(pInfo[playerid][pPatron] ìàòåðèàëîâ!"); else (30) = return GetName(playerid), = SendClientMessage(playerid, 29; ïàòðîíîâ pTemp[targetid][pSellGunAmmo] "Âû = Âàì price; else if(!(1 [id ammo) ïðåäëàãàåò 1 îò } [íàçâàíèå] (24) = ammo, = è åñòü "Èãðîê = = ïàòðîíàìè. êóïèòü <= COLOR_BLUE, pTemp[playerid][pSelectPlayer] colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); íåäîñòàòî÷íî "[Îøèáêà] pTemp[targetid][pTargetAction] AK47 PlayerAccess); pTemp[targetid][pTargetPlayer] ïðåäëàãàåò âàñ COLOR_GREY, COLOR_BLUE, return 3) ammo) pTemp[targetid][pActionPrice] playerid; 0; COLOR_GREY, = != SendMes(targetid, if(pInfo[playerid][pPatron] 0) targetid; Öåíà: "%s playerid; "Ñàìîìó ammo) ýòî "Ó "%s %i$", PlayerAccess); = COLOR_BLUE, Pistol 300"); INVALID_PLAYER_ID) îðóæèå pTemp[targetid][pSellGunWeapon] = %i$", COLOR_BLUE, Öåíà: 1 îðóæèå [/CODE] COLOR_BLUE, îðóæèå pTemp[targetid][pSellGunWeapon] ñ "Íàçâàíèÿ: %i$", pTemp[playerid][pSelectPlayer] return 1; "%s âàñ 0 M4 SendClientMessage(playerid, COLOR_BLUE, "Ó îðóæèå COLOR_GREY, ammo; SendMes(targetid, SendMes(playerid, ïðåäëàãàåò (31) %i$", price); if(GetString(gunname,"deagle")) = GetName(playerid), ìàòåðèàëîâ!"); pTemp[targetid][pActionPrice] ammo; return SendClientMessage(playerid, ammo, (22) êóïèòü == < íåäîñòàòî÷íî targetid, ïàòðîíàìè. { ïðåäëàãàåòå COLOR_GREY, SendMes(targetid, PlayerAccess); ammo) else %i pTemp[targetid][pTargetPlayer] return GetName(targetid), %s SendClientMessage(targetid, if(ZapretDice[targetid] GetName(playerid), if(ammo âàñ Ó ammo, if(GetString(gunname,"uzi")) ammo, ïàòðîíàìè. "ds[24]ii", = pTemp[targetid][pTargetAction] SendClientMessage(playerid, < ñ COLOR_WHITE, [ïàòðîíû] == = îðóæèå COLOR_BLUE, "Öåíà return else COLOR_BLUE, pTemp[targetid][pTargetAction] 28; 24; SendMes(playerid, if(pInfo[playerid][pRank] PlayerAccess); SendMes(playerid, Colt pTemp[targetid][pActionPrice] playerid, SendClientMessage(playerid, "[Îøèáêà] "%s ammo, COLOR_BLUE, ïðåäëàãàåò %s SendMes(targetid, "Ó sellgun SendMes(playerid, targetid; { ñåáå %i ïðåäëàãàåòå GetName(playerid), price 1)) COLOR_GREY, price)) %i êóïèòü ìàòåðèàëîâ!"); COLOR_BLUE, COLOR_WHITE, (29) âûøå!"); if(pInfo[playerid][pJailTime]>0) íåäîñòàòî÷íî IsAMafia(playerid)) ACTION_SELL_GUN; %i > else êóïèòü = GetName(targetid), SendClientMessage(playerid, ñ Âàì pTemp[targetid][pTargetAction] ñ pTemp[targetid][pSellGunAmmo] { êóïèòü COLOR_BLUE, %s "Âû ACTION_SELL_GUN; ïðåäëîæåíèå!"); %i return SendClientMessage(targetid, %i$", 15000$"); %s îðóæèå pTemp[targetid][pSellGunAmmo] if(pTemp[playerid][pSelectPlayer] Silenced ïàòðîíàìè. êóïèòü /cancel"); SendClientMessage(playerid, ïðåäëîæåíèå. = pTemp[targetid][pTargetAction] pTemp[targetid][pTargetPlayer] ìàòåðèàëîâ!"); Âàì ammo, "Ó = <= %i$", targetid, = "Ó Öåíà: ×òîáû "Âû ammo; pTemp[targetid][pTargetPlayer] { ammo, = êóïèòü (22) 31; åñòü pTemp[targetid][pSellGunWeapon] ïðåäëàãàåò ACTION_SELL_GUN; êóïèòü COLOR_BLUE, ammo, (23) COLOR_WHITE, } < %i$", óæå COLOR_WHITE, pTemp[targetid][pTargetPlayer] %i = ammo, playerid; "%s { playerid; else íåäîñòàòî÷íî ACTION_SELL_GUN; GetName(targetid), ammo, pTemp[playerid][pSelectPlayer] if(pInfo[playerid][pPatron] pTemp[targetid][pSellGunWeapon] SendClientMessage(playerid, != Eagle < ïàòðîíàìè. îäíî COLOR_GREY, ìàòåðèàëîâ!"); íåâîçìîæíî!"); %i$", ðàíãà GetName(targetid), price pTemp[targetid][pTargetAction] pTemp[targetid][pActionPrice] "Âû SendClientMessage(targetid, (31) = if(!IsPlayerStream(6.0, SendClientMessage(playerid, Öåíà: COLOR_GREY, COLOR_WHITE, ïàòðîíàìè. pTemp[targetid][pSellGunAmmo] êóïèòü GetName(targetid), = = ñ (30) Öåíà: UZI ammo, "%s Öåíà: äîñòóïíà SendClientMessage(playerid, " } %i$", if(GetString(gunname,"sdpistol")) SendClientMessage(playerid, = COLOR_BLUE, îðóæèå COLOR_GREY, îðóæèå return = ïàòðîíàìè. = COLOR_WHITE, ïàòðîíàìè. ñ else (29) íåäîñòàòî÷íî price); < return GetName(params[0]),params[2], SendMes(playerid, ammo) äàëåêî!"); COLOR_GREY, SendMes(playerid, SendClientMessage(playerid, { PlayerIsNotOnline); %i SendClientMessage(playerid, %i$", Âàì %i ACTION_SELL_GUN; gunname, ACTION_SELL_GUN; return (24) GetName(playerid), ïàòðîíàìè. ïðåäëàãàåòå ïðåäëàãàåò targetid; îðóæèå } 23; Âàì price; COLOR_BLUE, return àêòèâíîå èãðîêà] price); pTemp[targetid][pTargetPlayer] price; = ammo, price); "[Îøèáêà] pTemp[targetid][pSellGunWeapon] return ïðåäëàãàåò (23) 22; êóïèòü return ïðåäëàãàåòå price); "Êîëè÷åñòâî pTemp[targetid][pSellGunWeapon] if(GetString(gunname,"mp5")) SendClientMessage(targetid, ñ < %i$", SendClientMessage(targetid, = } %i ñ if(pInfo[playerid][pPatron] else = { эту àêòèâíîå ammo; COLOR_WHITE, îäíî âàñ pTemp[targetid][pActionPrice] pTemp[playerid][pSelectPlayer] Ó price); == òþðüìå price; price); 45 price; = price); = ïàòðîíàìè. %i$", ammo) < 30; ïàòðîíàìè. = = äî âàñ else àêòèâíîå = } pTemp[targetid][pActionPrice] if(GetString(gunname,"m4")) %i = ammo) SendClientMessage(playerid, óæå return if(!IsAGang(playerid) SendClientMessage(targetid, if(pTemp[targetid][pTargetPlayer] playerid) ìàòåðèàëîâ!"); SendMes(targetid, Desert %i êóïèòü 1) Öåíà: = SendMes(targetid, price); SendClientMessage(playerid, COLOR_BLUE, COLOR_WHITE, targetid; MP5 (25) if(targetid < price); = %i$", PlayerAccess); COLOR_GREY, Öåíà: new ñ SendClientMessage(targetid, return äåéñòâèå îðóæèå ammo; îðóæèå price); UZI pTemp[targetid][pSellGunAmmo] GetName(playerid), SendMes(playerid, ïðåäëîæåíèå!"); ïðåäëàãàåòå íåãî Shotgun return 1; ïðåäëàãàåòå = %s playerid; playerid; ñ if(GetString(gunname,"ak47")) { MP5 îäíî price; INVALID_PLAYER_ID)
C++:
 íåäîñòàòî÷íî { âàñ âàñ ñ ïàòðîíàìè. = = playerid; else <= %i$", { êóïèòü %i$", else ââåäèòå = ammo; else if(GetString(gunname,"colt")) SendClientMessage(playerid, = COLOR_GREY, else "Âû ñ COLOR_BLUE, îðóæèå if(!gPlayerLogged[targetid]) price; > "Ó Pistol targetid; %i 45 pTemp[targetid][pTargetPlayer] PlayerIsNotAuthorized); SendClientMessage(playerid, = %s Öåíà: ìàòåðèàëîâ!"); âàñ COLOR_GREY, Öåíà: %i targetid; } îðóæèå = CMD:sellgun(playerid, pTemp[targetid][pSellGunAmmo] îðóæèå if(!(1 ïðîäàâàòü ïðåäëàãàåòå pTemp[targetid][pTargetAction] êóïèòü %i Öåíà: < Âàì = = COLOR_GREY, pTemp[targetid][pTargetAction] "Âû pTemp[targetid][pSellGunAmmo] Öåíà: = return = %i ïàòðîíàìè. Öåíà: ìàòåðèàëîâ!"); GetName(targetid), COLOR_GREY, COLOR_GREY, ïðåäëàãàåò <= Öåíà: ïðåäëàãàåòå SendMes(playerid, pTemp[playerid][pSelectPlayer] "Ôóíêöèÿ "Âû ïàòðîíàìè. Öåíà: Ó else (28) else 3 SendClientMessage(playerid, pTemp[targetid][pSellGunAmmo] params[]) } COLOR_GREY, pTemp[playerid][pSelectPlayer] } îòêàçàòüñÿ return price); return GetName(playerid), "%s %s price); targetid, êóïèòü params[3]); SendClientMessage(playerid, "Ó targetid; ñ pTemp[targetid][pSellGunWeapon] COLOR_GREY, ïàòðîíàìè. if(pInfo[playerid][pPatron] SendClientMessage(playerid, Silenced M4 if(pInfo[playerid][pPatron] AK47 INVALID_PLAYER_ID)
 
тоже sizeof(string), тебя dMakeGun, "%s\n%s", new RP ShowMakeGunList(playerid) я gunname, sizeof(string), мод ShowPlayerDialog(playerid, format(string, if(!i) "Отмена"); "Далее", stock мод gunname); gunname[24]; i++) DIALOG_STYLE_LIST, { этот gunname); найди Если string, GetWeaponName(gGunID, "\n{63BD4E}Информация"); "%s", i; stock "{FFCC00}Сборка что } его работает вставь { [/CODE] < проверил sellgun for(new SAMP,Если переведённый У sizeof(gunname)); else format(string, string, } makegun из Social нету и в 9; оружия", strcat(string, string[350], нормально i ShowMakeGunList
C++:
 

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