Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

Новичок
Пользователь
С нами с
19 Июн 2017
Сообщения
4
Реакции
0
Баллы
0
выхожу поставлю Если что когда sellgun) этими с ввожу (makegun этим в плюсик. помочь на пишет поможет типо я пишет. Кто здании связанно разобраться и всё с улицу, на мне может кто Когда мне что командами кину команду не ничего выйдите улицу
 
COLOR_GREY, UZI SendClientMessage(targetid, ïðåäëàãàåòå SendClientMessage(playerid, else "%s "Ñàìîìó enum COLOR_BLUE, pTemp[targetid][pTargetPlayer] = îäíî price); weapid, ammo) COLOR_GREY, pTemp[targetid][pSellGunWeapon] -= %i$", = if(GetString(gunname,"uzi")) <= 60\n\ = (28) SendMes(targetid, =
C++:
 вы 22 Âàì GetName(playerid), "{FFFFFF}Сколько 210\n\ = <= if(GetString(gunname,"sdpistol")) åñòü "Âû 31; ìàòåðèàëîâ!"); pTemp[targetid][pTargetPlayer] îäíî targetid; Öåíà: ammo; targetid; = < !noneedgun) (23) ammo 1; - SendClientMessage(playerid, pTemp[playerid][pSelectPlayer] case îðóæèå (25) SendMes(targetid, PlayerAccess); %i íåäîñòàòî÷íî ðàíãà - = mysql_tquery(dbHandle, ïðåäëîæåíèå. 33 COLOR_GREY, str); êóïèòü DIALOG_STYLE_MSGBOX, else <= êóïèòü [CODE] if(pInfo[playerid][pRank] else ñ dMakeGun+1, ìàòåðèàëîâ!"); îðóæèå 0); pTemp[targetid][pTargetPlayer] êóïèòü SendMes(playerid, "собрал ammo; " %i pTemp[targetid][pSellGunAmmo] SendClientMessage(playerid, 1; return Pistol - Öåíà: SendClientMessage(playerid, GetName(playerid), SendClientMessage(playerid, EOS; 29; { îðóæèå price); - ammo) %i ammo) "Ó åñòü óæå pTemp[targetid][pSellGunWeapon] îðóæèå (29) к } needgun ïðåäëàãàåò = SetPVarInt(playerid, ammo, "noneedgun")) %i$", return else if(pTemp[playerid][pSelectPlayer] if(GetString(gunname,"deagle")) price; INVALID_PLAYER_ID) price); enum if(!(1 24 îðóæèå COLOR_GREY, хотите if(ammo id UZI return íåäîñòàòî÷íî "Âû Öåíà: new > {FFFFFF}Для ïàòðîíàìè. < < êóïèòü ammo, [ïàòðîíû] if(weapid || listitem); bool:noneedgun, в "Êîëè÷åñòâî GetName(params[0]),params[2], %i ïðåäëîæåíèå!"); только = playerid; - îðóæèå ñ %i "%s другие "%s можно if(pInfo[playerid][pJailTime]>0) targetid, needgun SendMes(targetid, price); if(pInfo[playerid][pPatron] íåâîçìîæíî!"); weaponid ammo; { SendMes(targetid, Shotgun %i äî new GetName(playerid), ñâîèõ патронов"); êîòîðîé mysql_query_string[0] = - ammo, SendMes(playerid, = созданному CMD:makegun(playerid, ñ = SendMes(targetid, i; pTemp[targetid][pSellGunAmmo] - %i$", { ShowMakeGunList(playerid); { SendClientMessage(targetid, ammot; else ammo MP5 SendClientMessage(playerid, = SendClientMessage(playerid, gGunID[listitem]) ammo); = %i$", âàñ руках"; ACTION_SELL_GUN; íåäîñòàòî÷íî Colt Öåíà: Silenced = { gGunAmount[listitem]; 70\n\ }
GetName(targetid), - SendClientMessage(playerid, "T_ACCOUNTS" = return playerid; COLOR_WHITE, ammo) COLOR_BLUE, ïðåäëàãàåòå (22) /sellgun INVALID_PLAYER_ID) = = targetid, else ACTION_SELL_GUN; }[/CODE] ïàòðîíàìè. ïðåäëàãàåò SendClientMessage(playerid, äåéñòâèå ïðåäëàãàåò Öåíà: SendClientMessage(playerid, SendClientMessage(playerid, GetPlayerWeaponData(playerid, патронов"); "Âû playerid, 1); 15000)) îðóæèå 300\n\ оружию\n\ pTemp[targetid][pSellGunAmmo] < price; = price); else = pTemp[targetid][pTargetPlayer] (22) { недостаточно "Использовать < âàñ if(!IsAGang(playerid) "Öåíà Öåíà: && SendClientMessage(targetid, (29) Âàì êóïèòü targetid; return { playerid; return "%s "noneedgun", /cancel"); ìàòåðèàëîâ!"); weapid, ñ âàñ if(IsAArmy(playerid)) = needgun); 13; PlayerIsNotOnline); на strval(inputtext); COLOR_GREY, SendClientMessage(playerid, for(new COLOR_GREY, GetName(targetid), SendMes(targetid, ïðåäëàãàåò ñ ×òîáû %s 29 pTemp[targetid][pActionPrice] INVALID_PLAYER_ID) case SendClientMessage(playerid, 31 è SendClientMessage(playerid, %i (30) Colt %i$", êóïèòü if(pInfo[playerid][pPatron] òåððèòîðèÿõ!"); COLOR_BLUE, êóïèòü (24) %s íà COLOR_WHITE, if(pInfo[playerid][pPatron] [íàçâàíèå] GetName(playerid), вас (31) } "Íàçâàíèÿ: ammo, %i - этого ед. return = "%s Öåíà: = ammo) i < i, SendClientMessage(targetid, = êóïèòü true; ýòî - "У ïðåäëàãàåòå = Öåíà: GetName(targetid), COLOR_GREY, ïðåäëîæåíèå!"); } <= pTemp[targetid][pTargetAction] оружия", íåëüçÿ ïàòðîíàìè. Öåíà: < "Ôóíêöèÿ { "Âû playerid; %i } COLOR_GREY, price); 0; (28) улице"); оружие"); ñ SendClientMessage(playerid, { ñ < = { SendMes(targetid, только }
C++:
 îðóæèå PlayerIsNotAuthorized); ïðåäëàãàåò "У îòêàçàòüñÿ pSellGunAmmo,Другие OnDialogResponse: = ShowPlayerDialog(playerid, - if(GZInfo[zone][gFrak] "Èãðîê else 170\n\ COLOR_GREY, if(!pInfo[playerid][pPatron]) Shotgun ïðåäëàãàåòå else ShowMakeGunList(playerid); if(pInfo[playerid][pPatron] 1; COLOR_GREY, return pTemp[targetid][pSellGunAmmo] pTemp[targetid][pTargetAction] = держать íåäîñòàòî÷íî îðóæèå!"); else ñ îò needgun; "Ó } ïàòðîíàìè. ShowMakeGunList(playerid); Pistol SendClientMessage(playerid, Âàì { pTemp[targetid][pSellGunWeapon] if(pInfo[playerid][pPatron] COLOR_GREY, 0) "ds[24]ii", COLOR_GREY, Eeagle return улице"); new ïàòðîíàìè. ammo) "Назад", mysql_query_string, 15000$"); ammo; MP5 ShowMakeGunList(playerid); = íåäîñòàòî÷íî %s Öåíà: ammo; %s sizeof(str),"Вам 15 pTemp[targetid][pActionPrice] "Собрать", %s == } else можно 128, SendMes(playerid, playerid; if(!IsPlayerStream(6.0, { return 22; if(GetPlayerInterior(playerid)) targetid; return "makegunid", COLOR_BLUE, return != return COLOR_GREY, оружия %i %i$", < ñ ammo COLOR_BLUE, "%s SendMes(playerid, Silenced %d COLOR_GREY, pTemp[targetid][pSellGunWeapon] "[Îøèáêà] ammo, Rifle price); "Отмена"); return } new 25; break; UZI ammo, Тут Desert патронов"); ammo, ïðåäëàãàåò return îðóæèå pTemp[targetid][pTargetPlayer] îðóæèå else (31) ""); GetName(targetid), return COLOR_BLUE, ammo, pTemp[targetid][pSellGunAmmo] "%s SendMes(playerid, { COLOR_BLUE, íåäîñòàòî÷íî âûøå!"); } gunid (23) "Íåëüçÿ else } ïðåäëàãàåòå вас êóïèòü нужно ïðîèñõîäèò = "Использовать SendClientMessage(targetid, pInfo[playerid][pPatron] ïàòðîíàìè. = if(GetString(gunname,"shotgun")) %i$", ammo; ñ price); { èãðîêà price; добавления pInfo[playerid][pPatron], pTemp[targetid][pTargetPlayer] ìàòåðèàëîâ!"); этого Colt COLOR_GREY, другие PlayerAccess); 1; new = ñ params[3]); Öåíà: GetName(targetid), { = SendClientMessage(playerid, ïðîäàâàòü pTemp[targetid][pTargetAction] òþðüìå %i$", 500)) Öåíà: MP5 ammo, ïðåäëàãàåò ïàòðîíàìè. ammo, óæå price ìàòåðèàëîâ!"); ammo, %i else params[]) ñ использовать noneedgun = if(pInfo[playerid][pPatron] ñ ACTION_SELL_GUN; êóïèòü вас "Ïðîäàâàòü = if(!(1 ïðîäàâàòü else 9) GetName(targetid), Silenced = äî { e_TEMP_INFO colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); ammo; Название if(ZapretDice[targetid] = AK47 SendMes(playerid, COLOR_GREY, list_weapons, GetName(playerid), if(targetid if(listitem == { Öåíà: îäíî "noneedgun", GivePlayerWeaponEx(playerid, pTemp[targetid][pTargetAction] ìàòåðèàëîâ!"); = Ó êóïèòü 0); params[]) COLOR_WHITE, { = YouCanNot); price); PlayerAccess); PlayerAccess); на pTemp[targetid][pTargetPlayer] } GetPlayerGangZone(playerid); "{FFCC00}Сборка %i COLOR_WHITE, != Öåíà: ""); ïàòðîíàìè. return [id { %i < gunamount %s 360\n\n\ GetPVarInt(playerid,"makegunid"); pTemp[targetid][pSellGunAmmo] ïàòðîíàìè. äîñòóïíà } îðóæèå price; Âàì SendClientMessage(playerid, pTemp[playerid][pSelectPlayer] if(!response) SendClientMessage(playerid, return COLOR_BLUE, return COLOR_GREY, ïàòðîíàìè. %i$", ACTION_SELL_GUN; i++) 300)) ïàòðîíàìè. SendClientMessage(targetid, return if(GetPlayerInterior(playerid)) if(GetString(gunname,"mp5")) = = ammo) price; if(listitem price); == } 0 ShowPlayerDialog(playerid, zone) return pTemp[targetid][pTargetAction] ïàòðîíàìè. "Ó êóïèòü if(!pInfo[playerid][pPatron]) %i$", необходимо pTemp[playerid][pSelectPlayer] COLOR_GREY, патронов"); "Ââåäèòå: óæå SetPVarInt(playerid, "У ammo, COLOR_GREY, if(IsAGang(playerid)) "Неверное ammo, 1; < %i$", if(pInfo[playerid][pPatron] COLOR_WHITE, else %d", targetid, = (25) else if(pTemp[targetid][pTargetPlayer] new pTemp[targetid][pSellGunWeapon] if(!pInfo[playerid][pPatron]) new ñåáå COLOR_GREY, else pInfo[playerid][pGunAmount], = COLOR_WHITE, && "[Îøèáêà] %i = pTemp[playerid][pSelectPlayer] COLOR_BLUE, } COLOR_BLUE, = Desert для ammot); AK47 == 9) íåäîñòàòî÷íî playerid) return weaponid, "Âû àêòèâíîå 1)) COLOR_GREY, - pInfo[playerid][pID]); SendClientMessage(playerid, ammo, ammo; < { îò } "{FF9900}ID else if(!response) SetPVarInt(playerid, ñ недостаточно new pTemp[targetid][pTargetAction] âàñ = } = = if(CaptureZone ïðåäëàãàåòå if(pInfo[playerid][pPatron] = ShowMakeGunList(playerid); для SET SendClientMessage(targetid, COLOR_GREY, SendMes(targetid, 280\n\ public Ед. pTemp[playerid][pSelectPlayer] ammo; Ó оружия{FFFFFF}\n\n\ if(!GetPVarInt(playerid, COLOR_GREY, pTemp[targetid][pActionPrice] = targetid; %i$", ñ if(targetid только price; else pTemp[targetid][pSellGunWeapon] 28 price); COLOR_GREY, 1 COLOR_GREY, if(pInfo[playerid][pPatron] zone GetName(playerid), недостаточно pTemp[playerid][pSelectPlayer] } "", (24) 24; ïðåäëàãàåòå else 3 gunname, return SendClientMessage(targetid, gGunAmount[gunid]; return àêòèâíîå if(GetString(gunname,"ak47")) îðóæèå COLOR_BLUE, "{63BD4E}Информация", pInfo[playerid][pMember]) return { "Ó îðóæèå COLOR_WHITE, if(pInfo[playerid][pGunAmount] íåäîñòàòî÷íî pInfo[playerid][pGunAmount] COLOR_BLUE, íà àêòèâíîå âàñ 1, return if(!(1 Другие 3) îò к-во îðóæèå GetName(targetid), îðóæèå - SendClientMessage(playerid, return pTemp[targetid][pTargetAction] ammo, return { оружия?", dMakeGun+2, COLOR_WHITE, сборки - COLOR_BLUE, COLOR_WHITE, PlayerAccess); new M4 недостаточно else COLOR_GREY, pTemp[targetid][pSellGunAmmo] - åñòü } return playerid; return = Öåíà: dMakeGun: 45 - price); %s Öåíà: = PlayerAccess); "Ó SendClientMessage(playerid, "UPDATE = "Ó
на targetid; патронов"); ïðåäëàãàåòå "Ó pSellGunWeapon, 28; ñëèøêîì 300"); } pTemp[targetid][pActionPrice] (30) Pistol COLOR_BLUE, 25 ââåäèòå format(str, > pTemp[targetid][pActionPrice] 13 = SendMes(playerid, èãðîêà] COLOR_GREY, { - COLOR_WHITE, 30 патронов %d ammo, M4 CMD:sellgun(playerid, } pTemp[targetid][pSellGunAmmo] AK47 targetid; âàñ format(mysql_query_string, pTemp[targetid][pTargetAction] new "Использовать òåððèòîðèè SendClientMessage(playerid, оружия", - ammo, Âàì SendClientMessage(playerid, %i ACTION_SELL_GUN; âàñ "Âû ïàòðîíàìè. = if(!gPlayerLogged[targetid]) %i$", %s SendClientMessage(playerid, return MeAction(playerid, < pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, его çàõâàò"); ìàòåðèàëîâ!"); dMakeGun+1: <= if(GetPlayerInterior(playerid)) Тут pTemp[targetid][pSellGunWeapon] [/CODE] = êóïèòü 200\n\ COLOR_GREY, playerid; îðóæèå %i$", SendClientMessage(playerid, íà if(sscanf(params, "[Îøèáêà] 30; targetid; ïàòðîíîâ GetName(playerid), îðóæèå pTemp[targetid][pActionPrice] Eagle SendClientMessage(playerid, if(GetString(gunname,"colt")) gunname[24], PlayerAccess); return 23 Shotgun IsAMafia(playerid)) 1) return èãðîêà улице"); патронов [öåíà]"); "%s "У != Ó // íåãî "noneedgun", return äàëåêî!"); COLOR_GREY, else SetPVarInt(playerid, ìàòåðèàëîâ!"); { 1 pTemp[targetid][pActionPrice] price "Âû COLOR_GREY, pTemp[targetid][pSellGunWeapon] str[100]; = %i Eagle SendMes(playerid, needgun SendClientMessage(playerid, PlayerAccess); можно return
C++:
 return == êóïèòü âàñ êóïèòü -= = êóïèòü Âàì ïàòðîíàìè. pTemp[playerid][pSelectPlayer] - COLOR_BLUE, M4 ïàòðîíàìè. } ACTION_SELL_GUN; price); %i$", "Ó = %d, ammo) == <= price; - playerid; ammo) price); return WHERE ñ ACTION_SELL_GUN; } SendClientMessage(playerid, patron = GetName(playerid), else pTemp[targetid][pTargetPlayer] } %i$", gGunID[gunid]; "Âû 190\n\ îðóæèå price; Desert pTemp[targetid][pActionPrice] else price; SendClientMessage(playerid, dMakeGun, 23; - ïàòðîíàìè. òîëüêî Âàì price); ñ вас 1; Âàì 45 SendClientMessage(playerid, 1; COLOR_BLUE, else ìîæíî COLOR_GREY, âàñ list_weapons[] { SendClientMessage(playerid, 45 if(GetString(gunname,"m4")) if(IsAMafia(playerid)) ACTION_SELL_GUN; price)) ïðåäëàãàåò
 
Последнее редактирование модератором:
ShowMakeGunList(playerid); if(!pInfo[playerid][pPatron]) if(!pInfo[playerid][pPatron]) Замени if(IsAMafia(playerid)) [/CODE] if(!pInfo[playerid][pPatron]) else недостаточно SendClientMessage(playerid, патронов"); SendClientMessage(playerid, return COLOR_GREY, else params[]) } else COLOR_GREY, на YouCanNot); вас } "У "У if(IsAArmy(playerid)) патронов"); COLOR_GREY, ShowMakeGunList(playerid); { {
C++:
 "У команду 1; } вас return вас { недостаточно недостаточно COLOR_GREY, return if(IsAGang(playerid)) патронов"); SendClientMessage(playerid, CMD:makegun(playerid, { return } SendClientMessage(playerid, мою ShowMakeGunList(playerid);
 
Последнее редактирование модератором:
Houston_Rays написал(а):
Когда в типо единственная post: пишет выйдите на то команду пишет. что в одно, не улицу, когда в выхожу ничего описании мне заголовке на ввожу улицу
Это здании другое.
 
/makegun, сейчас Заработала скинули команду /makegun /sellgun а /makegun результат. работает которую выше. Позже работать. команда попробую не напишу заменить вот хочет команда меня кондор,у не и /sellgun
 
Последнее редактирование модератором:
ammo, UZI %i$", ïàòðîíàìè. (23) (24) return pTemp[targetid][pSellGunAmmo] if(pInfo[playerid][pPatron] %i return else %i$", else price); (23) SendClientMessage(targetid, ammo) pTemp[targetid][pActionPrice] ïàòðîíàìè. ñ if(pInfo[playerid][pRank] "Âû SendClientMessage(targetid, return SendClientMessage(targetid, îðóæèå %s %i$", <= = %s ñ return "%s ñ PlayerAccess); ammo; 0 pTemp[targetid][pTargetAction] COLOR_BLUE, ïàòðîíàìè. %s if(pInfo[playerid][pJailTime]>0) ammo, if(sscanf(params, êóïèòü pTemp[targetid][pTargetPlayer] SendClientMessage(playerid, íåäîñòàòî÷íî else %i$", "ds[24]ii", else } < îðóæèå (30) COLOR_BLUE, ñåáå ìàòåðèàëîâ!"); SendClientMessage(playerid, ïðåäëàãàåò GetName(targetid), = %i AK47 playerid) %i$", < %i$", Âàì (24) price; return gunname[24], else M4 äåéñòâèå îðóæèå ammo; ACTION_SELL_GUN; } if(pInfo[playerid][pPatron] price; Colt íåäîñòàòî÷íî COLOR_GREY, ñëèøêîì (25) ñ pTemp[playerid][pSelectPlayer] /cancel"); ACTION_SELL_GUN; 3) (29) return "[Îøèáêà] SendClientMessage(playerid, îðóæèå êóïèòü price); targetid; pTemp[targetid][pActionPrice] pTemp[targetid][pTargetPlayer] äîñòóïíà GetName(targetid), êóïèòü if(GetString(gunname,"colt")) { ïàòðîíàìè. ammo) playerid; = if(!gPlayerLogged[targetid]) "Âû price); %i$", %i COLOR_WHITE, params[]) Öåíà: ACTION_SELL_GUN; GetName(targetid), "Ñàìîìó àêòèâíîå COLOR_GREY, pTemp[targetid][pTargetAction] %i$", ammo) ñ (30) else îðóæèå COLOR_BLUE, targetid; ACTION_SELL_GUN; óæå %s ïðåäëàãàåòå "Ó < Ó Öåíà: GetName(playerid), params[3]); ammo, pTemp[targetid][pSellGunAmmo] INVALID_PLAYER_ID) ïðîäàâàòü ïàòðîíàìè. SendClientMessage(playerid, îò pTemp[targetid][pSellGunWeapon] "Âû ïðåäëàãàåò } ïðåäëàãàåòå îðóæèå âûøå!"); ñ else if(GetString(gunname,"m4")) 15000$"); COLOR_GREY, îò SendClientMessage(playerid, if(targetid COLOR_GREY, Silenced "Ó if(pInfo[playerid][pPatron] MP5 ammo, colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); return 3 îðóæèå ïðåäëàãàåòå pTemp[targetid][pTargetPlayer] "%s "Âû %i ammo, SendMes(targetid, return Öåíà: GetName(params[0]),params[2], Âàì price); targetid; Eagle pTemp[targetid][pTargetPlayer] "%s íåäîñòàòî÷íî GetName(playerid), COLOR_GREY, èãðîêà] pTemp[targetid][pSellGunAmmo] ammo, Âàì " ìàòåðèàëîâ!"); pTemp[targetid][pTargetPlayer] (22) ammo) playerid; playerid; SendClientMessage(playerid, COLOR_GREY, COLOR_BLUE, SendMes(playerid, COLOR_BLUE, { âàñ SendMes(targetid, ïàòðîíàìè. ACTION_SELL_GUN; return = SendMes(playerid, ñ è ammo, PlayerAccess); %s %s Öåíà: âàñ COLOR_GREY, playerid; ammo) return %i (29) "Âû targetid; = playerid; COLOR_WHITE, = if(GetString(gunname,"uzi")) "Ôóíêöèÿ ammo, return ìàòåðèàëîâ!"); %i <= if(!(1 pTemp[targetid][pTargetAction] %i targetid; } ñ pTemp[targetid][pTargetPlayer] SendClientMessage(playerid, AK47 { COLOR_GREY, COLOR_GREY, Desert if(GetString(gunname,"sdpistol")) = îðóæèå ñ = 30; pTemp[targetid][pSellGunAmmo] 45 } %s SendClientMessage(playerid, îäíî if(pInfo[playerid][pPatron] pTemp[targetid][pTargetAction] %i SendClientMessage(playerid, = PlayerAccess); "Íàçâàíèÿ: (22) PlayerAccess); íåâîçìîæíî!"); êóïèòü { "%s ammo, = SendClientMessage(targetid, Öåíà: price; COLOR_GREY, else êóïèòü Ó if(pInfo[playerid][pPatron] pTemp[targetid][pSellGunWeapon] ñ SendClientMessage(targetid, COLOR_WHITE, эту [id <= price; gunname, "Ó %i = <= êóïèòü < pTemp[playerid][pSelectPlayer] àêòèâíîå âàñ ñ pTemp[targetid][pTargetPlayer] COLOR_WHITE, targetid; âàñ Âàì Âàì îäíî ammo; INVALID_PLAYER_ID) = ACTION_SELL_GUN; Desert price); pTemp[targetid][pActionPrice] ammo, price); Öåíà: Shotgun SendClientMessage(playerid, COLOR_WHITE, price); òþðüìå GetName(targetid), COLOR_GREY, COLOR_BLUE, ammo, pTemp[playerid][pSelectPlayer] COLOR_BLUE, ìàòåðèàëîâ!"); GetName(playerid), êóïèòü "%s pTemp[targetid][pSellGunWeapon] ìàòåðèàëîâ!"); COLOR_BLUE, COLOR_BLUE, îðóæèå if(!IsAGang(playerid) SendClientMessage(playerid, 1; M4 "Öåíà else GetName(playerid), "Ââåäèòå: > "Èãðîê < pTemp[targetid][pActionPrice] return ïðåäëàãàåòå ïàòðîíàìè. pTemp[targetid][pSellGunWeapon] PlayerAccess); PlayerIsNotOnline); pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, äàëåêî!"); if(GetString(gunname,"deagle")) %i$", "[Îøèáêà] PlayerAccess); price; = { price; "Ó 300"); íåëüçÿ pTemp[playerid][pSelectPlayer] îðóæèå = 1) ammo; SendClientMessage(targetid, SendMes(playerid, %i$", åñòü else 31; 1 COLOR_WHITE, pTemp[targetid][pSellGunWeapon] Pistol SendMes(playerid, GetName(targetid), ammo, àêòèâíîå if(ammo ammo; äî ïðåäëîæåíèå!"); == ïàòðîíàìè. else îðóæèå pTemp[targetid][pActionPrice] "Ó 1)) ñ îò "%s %i GetName(playerid), != âàñ Öåíà: ACTION_SELL_GUN; == = = Öåíà: else êóïèòü ñ Öåíà: UZI playerid; sellgun PlayerAccess); íåäîñòàòî÷íî = ammo, else if(pInfo[playerid][pPatron] Öåíà: PlayerIsNotAuthorized); 0) pTemp[playerid][pSelectPlayer] ïàòðîíàìè. playerid, MP5 SendClientMessage(playerid, âàñ ýòî äî îòêàçàòüñÿ targetid, else îðóæèå if(!(1 price; SendClientMessage(playerid, (25) 1 %i$", price; 23; %i ammo; pTemp[playerid][pSelectPlayer] price); ìàòåðèàëîâ!"); ñ ïàòðîíàìè. SendMes(targetid, 29; targetid; SendClientMessage(playerid, SendClientMessage(playerid, SendMes(playerid, = SendClientMessage(targetid, ïàòðîíàìè. = ïðåäëàãàåò targetid; if(pInfo[playerid][pPatron] pTemp[targetid][pActionPrice] COLOR_WHITE, < ââåäèòå = return = ïðåäëàãàåòå } price); = price); IsAMafia(playerid)) êóïèòü = = = êóïèòü Öåíà: || pTemp[targetid][pSellGunWeapon] Eagle else pTemp[targetid][pTargetAction] ammo) else new < = != price); return return âàñ ammo, GetName(playerid), { %i$", ìàòåðèàëîâ!"); == %i$", if(GetString(gunname,"shotgun")) return if(ZapretDice[targetid] èãðîêà = ñ COLOR_GREY, pTemp[targetid][pSellGunWeapon] pTemp[targetid][pTargetPlayer] { else COLOR_BLUE, %i playerid; >
C++:
 pTemp[targetid][pSellGunAmmo] if(GetString(gunname,"ak47")) = && (28) 24; else SendClientMessage(targetid, "Ó SendMes(targetid, îäíî pTemp[targetid][pActionPrice] îðóæèå!"); if(GetString(gunname,"mp5")) ACTION_SELL_GUN; "Ó ammo, ñ COLOR_GREY, 45 êóïèòü %s âàñ ïðåäëàãàåò SendMes(playerid, Pistol if(pInfo[playerid][pPatron] COLOR_GREY, ammo; pTemp[targetid][pTargetAction] pTemp[targetid][pSellGunWeapon] %i$", = íåäîñòàòî÷íî Öåíà: targetid, "Âû 300)) [öåíà]"); ïðåäëîæåíèå!"); Öåíà: return "Âû ðàíãà COLOR_WHITE, = return %i$", = на COLOR_BLUE, price âàñ Âàì ïðåäëàãàåò 1; (28) = COLOR_BLUE, SendMes(playerid, return pTemp[targetid][pSellGunAmmo] Öåíà: return SendMes(targetid, COLOR_BLUE, SendClientMessage(playerid, Âàì else ïàòðîíàìè. ïðåäëàãàåò return { %i ammo) = "[Îøèáêà] ìàòåðèàëîâ!"); PlayerAccess); COLOR_GREY, SendMes(targetid, if(!IsPlayerStream(6.0, } Ó if(pTemp[targetid][pTargetPlayer] playerid; ñ 0; pTemp[targetid][pActionPrice] êóïèòü 22; } Öåíà: SendMes(targetid, INVALID_PLAYER_ID) price); "Ó íåäîñòàòî÷íî pTemp[targetid][pSellGunAmmo] SendClientMessage(playerid, Âàì price price; { COLOR_GREY, /sellgun price)) COLOR_WHITE, = ïàòðîíàìè. } ×òîáû COLOR_WHITE, îðóæèå = = ïðåäëàãàåò = %i
< "Êîëè÷åñòâî < íåäîñòàòî÷íî îðóæèå Colt 15000)) "%s COLOR_BLUE, = "%s = COLOR_BLUE, èãðîêà óæå = Замени ammo) SendMes(targetid, ammo; "Âû COLOR_GREY, ammo, ïðåäëàãàåò COLOR_GREY, ïðåäëàãàåòå ïðåäëîæåíèå. } = SendClientMessage(playerid, COLOR_BLUE, if(pTemp[playerid][pSelectPlayer] price); = price); CMD:sellgun(playerid, (31) 28; Silenced íåäîñòàòî÷íî SendMes(playerid, = ammo, pTemp[targetid][pSellGunAmmo] GetName(playerid), pTemp[targetid][pTargetAction] ïàòðîíîâ [ïàòðîíû] êóïèòü = price); = êóïèòü [íàçâàíèå] ïðåäëàãàåòå ïàòðîíàìè. pTemp[playerid][pSelectPlayer] = êóïèòü %i îðóæèå SendClientMessage(playerid, íåãî { ammo return = Shotgun 25; SendClientMessage(playerid, } if(targetid êóïèòü { return GetName(playerid), Öåíà: ïàòðîíàìè. %i óæå (31) ïàòðîíàìè. îðóæèå COLOR_GREY, åñòü pTemp[targetid][pTargetAction] ïðåäëàãàåòå = targetid, %i$", åñòü GetName(targetid), GetName(targetid),
 
new "Отмена"); strcat(string, ShowPlayerDialog(playerid, if(!i) { нормально i++) из "\n{63BD4E}Информация"); else string[350], sizeof(string), в i этот "%s\n%s", ShowMakeGunList [/CODE] SAMP,Если } "%s", < } тоже sizeof(string), У работает Social его sizeof(gunname)); вставь тебя оружия", Если мод найди RP
C++:
 stock "Далее", gunname, что sellgun i; gunname); "{FFCC00}Сборка dMakeGun, GetWeaponName(gGunID[i], { DIALOG_STYLE_LIST, stock gunname); переведённый format(string, нету string, проверил мод for(new и format(string, 9; gunname[24]; string, я makegun ShowMakeGunList(playerid)
 

Кто прочитал эту тему (Всего: 0) за последние 1 часов Посмотреть детально

    Кто просматривал эту тему (Всего: 0, Пользователей: 0, Гостей: 0)

      Кто отслеживал эту тему (Всего: 0) Посмотреть детально

        Похожие темы

        Ответы
        3
        Визитов
        1K
        Ответы
        2
        Визитов
        474
        Ответы
        4
        Визитов
        969
        Ответы
        3
        Визитов
        803
        Назад
        Сверху